The documented caveat was wrong. Probing which reference frame the live
seek lands on shows it lands exactly on the right one (peak SSIM at frame
210 for t=7, falling off on both sides), so there is no seek drift to
work around.
The real floor is the decode gap: a replica is a live browser paint, a
reference is a decoded compressed video. Flat graphics self-compare at
0.998-0.999; photographic video sits near 0.93 at high quality and 0.89
at draft, and most of that is a uniform level shift rather than a
structural error.
Adds meanSignedDiff so that shift is a number instead of an eyeball call
on the overlay, printed as 'diff X% (bias +Y%)', and replaces the caveat
with the measured per-content floors.