Files
Miguel ÁngelandMiguel Angel Simon Sierra 1ae2067b8d feat(catalog): put the variables panel back, on payloads (#3199)
* feat(catalog): put the variables panel back, on payloads

The panel drove its preview by loading an .html from docs/public, a type the
host does not publish, so it showed an empty frame in production and was
parked when the catalog was re-landed.

It now mounts the same JSON payload the plain player uses and re-mounts it as
values change, injecting them as window.__hfVariables into the composition head
before any of its scripts run, which is where the runtime reads overrides from.
Doing it in the markup rather than after load is what stops the composition
initialising with the wrong values first.

172 items with variables get the panel back; the playhead carries across a
change so a tweak mid-shot does not jump back to frame zero.

* fix(docs): drop the unused url form and the needless escapes

* fix(docs): the panel cannot reference a binding beside the export

* feat(catalog): make importing an SVG the obvious move

A reader arrives at this control with a shape, not with path data, and the
panel asked for the coordinates first. Import is now the primary action in a
drop target you can see is a drop target, and the raw path sits behind a
disclosure for anyone who wants it.

* feat(cli): let a fruitless catalog search report the gap

An agent that searches by meaning and finds nothing worth installing knows
something we do not: the name of a move the catalog is missing. There was no
way to tell us, so that knowledge was lost at the end of every run.

hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it.
It carries no rating, so it never lands in the rating metric, and it is a
separate deliberate command rather than something catalog --query does on its
own: plain search still sends nothing, which is what the CLI promises.

--rating stops being required at the arg level, since a miss has no rating to
give. The check moved into the run body, where an absent one is now handled
rather than crashing on undefined.

* feat(cli): carry tuned variable values into the install snippet

Someone who tunes a block on its catalog page had no way to keep those values:
the install command was the same one everybody gets, and the tuning stayed on
the page.

hyperframes add <item> --vars '<json>' now prints a mount element carrying
data-variable-values, so the values land where the block is used.

They ride on the host rather than being written into the installed file. That
keeps the composition on disk byte-identical to the registry's, so a later
reinstall can still tell an edit from an update, and it lets two mounts of the
same block carry different values.

* fix(catalog): serve the item's own directory so runtime paths resolve

Some compositions assemble their asset URLs at run time —
"compositions/components/" + texture + ".png" for the texture masks, a font the
compiler pulled into _remote_media — and no scan of the markup can see a string
that does not exist until a script concatenates it. Those items either rendered
black or were dropped to a video that had never been uploaded.

Each item that needs it now has its prepared directory published, and its
payload carries a <base> pointing at it, so any relative path the composition
invents resolves. caption-texture renders its masks again, and
variable-font-flex has a preview at all for the first time: its MP4 and poster
are both 403.

Both layouts are published, because which one a composition asks for differs
per item, and a directory only earns that if it is under 2 MB. The 12 MB
texture sheet keeps the recorded video it already had.

* fix(catalog): let the variables panel actually drive the composition

Every control on the panel was inert. The values reached the composition and
nothing repainted, because the payload had already been compiled: compiling
inlines a mounted component and resolves its variables into the markup and CSS,
so by the time a reader turns a knob there is nothing left to change.

An item that declares variables now ships uncompiled, keeping the mount the
runtime loads at run time, which is the only state where data-variable-values
still means anything. The component travels inline as a data URI rather than a
sibling file, because .html is the one type the docs host will not publish. The
demo's own pinned values come off, so the reader's choices reach the mount
instead of losing to the values the demo picked to show itself off.

Measured on the rendered frame rather than the DOM: green rgb(98,207,144),
blue rgb(6,6,199), violet rgb(177,147,230), and back to green.

docs/public/catalog drops from 48 MB to 35 MB along the way, since an
uncompiled payload carries far less than an inlined one.

* feat(catalog): keep variable changes in the url

A reader who tuned a piece lost it on reload, and had nothing to send anyone.
The values now live in the query string, scoped by composition id so two links
never read each other,and only the ones that differ from the defaults are
written, so changing one knob gives a short URL rather than every variable
spelled out.

replaceState rather than pushState: dragging a slider should not leave a trail
of history entries. An unreadable value is ignored rather than thrown, so a
truncated or hand-edited link opens the piece at its defaults.

* fix(catalog): only rewrite the url when a value actually changed

* refactor(catalog): memoise the declared defaults on their content

* feat(catalog): offer an install command carrying the tuned values

The Install block is generated before anyone touches a knob, so it can only
ever print the plain command. Someone who spent a minute tuning a piece copied
it and got the defaults back.

The panel now carries its own command in the Snippet tab, with --vars holding
exactly the values that differ. An untouched piece still offers the same short
command, so nothing gets noisier for the common case.

* fix(catalog): a piece with nothing to render is a skip, not a failure

caption-blend-difference is a stylesheet and a paragraph of prose — a class you
add to your own captions, with no standalone scene to show. The generator
treated that as a build failure, so every run ended by reporting something
broken when nothing was.

It now reports the shape it is and keeps its recorded video, which is the only
honest preview such an item has. A genuine render failure still throws.

* fix(catalog): restore variables from the url on a cold load

A shared link opened at the defaults. The first render happens on the server,
where there is no window to read the query string from, and React then hydrates
against that markup and never revisits it — so the values only appeared once you
touched a control.

The URL is read again after mount, which is the first moment it exists. The
value is also escaped once now rather than twice: URLSearchParams already
decodes on the way out, and decoding a second time turned an SVG path full of
percent-escapes into something that no longer parsed, besides doubling the
length of every link.

* fix(catalog): mount the preview with the values a link carried

The frame was built from the declared defaults and the shared values were
posted to it afterwards, which is too late for anything the composition reads
once at init: a path arrived after the mark had already been drawn from the
default one, so a link looked right in the panel and wrong on screen.

* feat(catalog): the install command follows the values you tuned

Copying the Install line gave the plain command back, because that block is
generated before anyone touches a knob and had no way to know what changed. The
tuned command only existed in the panel Snippet tab, which is not where anyone
looks for it.

The line now reads the same query string the panel writes, so the two agree
without either component knowing the other exists, and a shared link carries the
right command too. replaceState fires no event, so the panel announces its own
writes.

* fix(catalog): send a text variable to the preview once it is finished

Every other control in the explorer reports a whole value on every event: a
slider at any position is a position, a swatch is a colour. A text field is
not. Typing v3 into a badge posted v first, so the preview remounted and
rendered a composition built from half a word.

The post now waits while a text field has focus and goes out when the edit is
committed, with Enter or by clicking away. The field itself is unchanged and
still tracks every keystroke.

---------

Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
2026-08-10 22:40:01 -04:00

920 lines
38 KiB
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---
title: "Oversized Cursor"
description: "A deliberately oversized macOS-style pointer that enters off-screen, travels to a target, clicks to ignite a visible response, then exits"
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
<VariablesExplorer
previewSrc="/public/catalog/components/oversized-cursor.json"
compositionId="oversized-cursor"
compositionSrc="compositions/components/oversized-cursor.html"
variables={[{"id":"cursor_variant","type":"enum","role":"style","label":"Cursor fill","default":"light","options":[{"value":"light","label":"Light (white body)"},{"value":"dark","label":"Dark (near-black body)"}]},{"id":"target_x","type":"number","role":"layout","label":"Target X","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"target_y","type":"number","role":"layout","label":"Target Y","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"click_label","type":"string","role":"content","label":"Click label","default":"Generate"},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}
>
```html oversized-cursor.html
<!doctype html>
<!--
Oversized Cursor (actor primitive), mountable sub-composition
concept: a deliberately oversized macOS-style pointer that enters the frame
from off-screen, travels in one continuous glide to a target, taps it (the
click ignites a visible reaction on the target itself), drifts aside during
the dwell, then exits off-screen. One mechanic: a pointer-driven click that
visibly causes something. Family: pointers. Profile: interaction.
compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
exit law).
use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
causal click, or carrying the eye across a scene that would otherwise read as
static or stale.
mount contract: this file is a HyperFrames sub-composition, loaded by a host via
data-composition-src, never opened standalone. The runtime clones ONLY the
<template> contents into the host slot (see
skills/hyperframes-core/references/sub-compositions.md); everything outside
<template>, including this <head>, is discarded at render. The root is #root:
elastic, no data-width/data-height declared here, it fills whatever box the host
clip gives it (position:absolute; inset:0). See demo.html for the mount usage
(data-composition-src="./oversized-cursor.html" on a sized host clip).
variables:
cursor_variant (enum light|dark) pointer fill/stroke pairing, pick per scene contrast
target_x, target_y (number, percent of the HOST box) the tip's landing point
click_label (string) label on the target the cursor clicks
exit (enum none|fade|up, default none) optional whole-stage departure during
OUT; the cursor's own off-screen exit always plays (it is the mechanic)
envelope (of data-composition-duration, default 4.2s):
IN 0.00s to 1.17s (fixed) off-screen entry glide (0.85s) then click tap (0.32s)
HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
OUT D-0.60s to D (fixed) cursor accelerates off-screen; with exit fade|up the
whole stage (target included) also departs
sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
offset into IN documented below as SYNC POINT. This file never plays audio: it
only marks the cue's timing for the mix stage to pick up.
-->
<html
lang="en"
data-composition-id="oversized-cursor"
data-composition-duration="4.2"
data-composition-variables='[
{ "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
{ "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Oversized Cursor</title>
<!-- head is metadata for the source file only; the runtime discards it on mount -->
</head>
<body>
<template>
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
/* Root is styled by #root, never a class: the compositor scopes CSS to
[data-composition-id="oversized-cursor"] as a descendant selector, so a
rule keyed on the root's own class would never match the root itself.
Elastic and position-blind: fills whatever box the host slot gives it
(inset:0), owns its own stacking + container-query context, no
position:fixed anywhere in this file. */
#root {
position: absolute;
inset: 0;
overflow: hidden;
isolation: isolate;
container-type: size;
container-name: oc-stage;
font-family: var(--font-body, Inter, system-ui, sans-serif);
}
.oc-stage {
position: absolute;
inset: 0;
/* Transparent by design: this actor overlays whatever scene it is
dropped into. demo.html supplies its own backdrop around it. */
}
/* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
legible UI surface so the click reaction reads clearly. */
.oc-target {
position: absolute;
left: 50%;
top: 50%;
display: flex;
align-items: center;
gap: var(--space-1, 0.6cqw);
padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
border-radius: var(--radius, 999px);
border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
background: color-mix(
in srgb,
var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
);
box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
--oc-ignite: 0;
z-index: 10;
}
.oc-target-check {
width: 1.8cqw;
height: 1.8cqw;
min-width: 14px;
min-height: 14px;
flex: none;
fill: none;
stroke: var(--fg, #ffffff);
stroke-width: 2.4;
stroke-linecap: round;
stroke-linejoin: round;
opacity: clamp(0, var(--oc-ignite, 0), 1);
transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
}
.oc-target-label {
font-size: clamp(12px, 1.7cqw, 30px);
font-weight: 650;
line-height: 1;
white-space: nowrap;
color: color-mix(
in srgb,
var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
);
}
/* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
convention). Never go smaller; an actual-size cursor disappears at
video scale. */
.oc-cursor {
position: absolute;
left: 0;
top: 0;
width: 7cqw;
height: 7cqw;
min-width: 34px;
min-height: 34px;
pointer-events: none;
will-change: transform;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
z-index: 20;
}
.oc-cursor-svg {
display: block;
width: 100%;
height: 100%;
stroke-linejoin: round;
stroke-linecap: round;
}
/* EDIT ZONE: the two house-convention fill pairings. Pick per scene
contrast, keep it constant per film. */
.oc-cursor[data-variant="light"] .oc-cursor-svg {
fill: #ffffff;
stroke: #141414;
stroke-width: 1.4;
}
.oc-cursor[data-variant="dark"] .oc-cursor-svg {
fill: #1c1c1c;
stroke: #ffffff;
stroke-width: 1.4;
}
/* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
cursor box), the same point transformOrigin pivots the click tap on. */
.oc-ripple {
position: absolute;
left: 21%;
top: 14%;
width: 2.6cqw;
height: 2.6cqw;
min-width: 12px;
min-height: 12px;
border-radius: 999px;
border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
transform: translate(-50%, -50%);
opacity: 0;
}
</style>
<div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
<div class="oc-stage">
<div class="oc-target" id="oc-target">
<svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
<path d="M5 13l4 4L19 7" />
</svg>
<span class="oc-target-label" id="oc-target-label"></span>
</div>
<div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
<div class="oc-ripple"></div>
<svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
<path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
</svg>
</div>
</div>
</div>
<script>
(function () {
"use strict";
// NOTE: once mounted, document.documentElement is the HOST page's
// root element, not this file's own (the mount contract discards
// this file's head and html elements after the loader reads declared
// variables/duration once, before cloning). html.getAttribute(...)
// below therefore resolves to null under mount, and every read
// falls through to its inline default (55 / 55 / "Generate" /
// "light"), which match this file's own declared defaults above.
var html = document.documentElement;
var root = document.getElementById("root");
var cursor = document.getElementById("oc-cursor");
var ripple = cursor.querySelector(".oc-ripple");
var target = document.getElementById("oc-target");
var targetLabel = document.getElementById("oc-target-label");
// Declared defaults, then the render/preview engine's override object.
var DEFAULTS = {};
try {
JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
function (variable) {
DEFAULTS[variable.id] = variable.default;
},
);
} catch (error) {
/* malformed declaration falls back to hardcoded defaults below */
}
// Under mount, the runtime resolves this file's own declared
// variables merged with the host clip's per-instance
// data-variable-values through a scoped window.__hyperframes,
// shadowed in just for this file's script. window.__hfVariables
// stays in the merge too, as a raw fallback for the (non-mount)
// case where this file is driven by an older render/preview path.
var scopedVariables = {};
try {
if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
scopedVariables = window.__hyperframes.getVariables() || {};
}
} catch (error) {
/* no scoped variables API in this context, fall through */
}
var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);
function clampPercent(value, fallback) {
var n = Number(value);
if (!isFinite(n)) n = fallback;
return Math.max(0, Math.min(100, n));
}
// Hardcoded per the mount contract: deriving the id from the document
// returns null once the compositor rewrites the wrapper's attributes,
// which registers the timeline under "null" and breaks seek binding.
var compositionId = "oversized-cursor";
var duration = Math.max(
0.001,
parseFloat(
root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
),
);
var variant = vars.cursor_variant === "dark" ? "dark" : "light";
var targetX = clampPercent(vars.target_x, 55);
var targetY = clampPercent(vars.target_y, 55);
var clickLabel = String(vars.click_label || "Generate");
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
var stage = root.querySelector(".oc-stage");
cursor.setAttribute("data-variant", variant);
targetLabel.textContent = clickLabel;
target.style.left = targetX + "%";
target.style.top = targetY + "%";
// Motion runs on transforms only (x/y px), never left/top: layout
// props snap to integer device pixels under the seek-by-frame
// capture engine and stutter on slow/eased motion. Stage size is
// read once, synchronously, at load (deterministic: fixed viewport
// per render, no resize mid-render) to convert the percent-based
// target/off-screen positions (percent of the HOST box, not a fixed
// 1920 stage) into the px x/y GSAP needs.
var stageW = root.clientWidth || 1920;
var stageH = root.clientHeight || 1080;
function xAt(percent) {
return (percent / 100) * stageW;
}
function yAt(percent) {
return (percent / 100) * stageH;
}
// Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
// cursor's own box. Anchor the box by that offset once, up front, so
// every later x/y tween places the TIP (not the box corner) at the
// given stage position. Never tween xPercent/yPercent.
gsap.set(cursor, { xPercent: -21, yPercent: -14 });
gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });
// RETIME RANGE: IN/OUT are fixed durations (house convention: entry
// glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
// if the composition duration is too short to hold IN + OUT at all.
var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
var OUT_BASE = 0.6;
var totalBase = IN_BASE + OUT_BASE;
var IN = IN_BASE;
var OUT = OUT_BASE;
if (duration < totalBase) {
var shrink = duration / totalBase;
IN = IN_BASE * shrink;
OUT = OUT_BASE * shrink;
}
var HOLD = Math.max(0, duration - (IN + OUT));
var OUT_AT = IN + HOLD;
var shrinkFactor = IN / IN_BASE;
var glideDur = 0.85 * shrinkFactor;
var clickInDur = 0.1 * shrinkFactor;
var clickOutDur = 0.22 * shrinkFactor;
// SYNC POINT: click moment (entry settle), a fixed offset into IN,
// never inside the elastic HOLD.
var CLICK_AT = glideDur;
var offX = xAt(48);
var offY = yAt(116); // resting pose IS off-screen, below the stage
var tl = gsap.timeline({ paused: true });
// ---- IN: off-screen entry, one continuous vector, then the tap ----
tl.set(cursor, { scale: 1 });
tl.set(ripple, { opacity: 0, scale: 0.4 });
tl.set(target, { "--oc-ignite": 0 });
tl.fromTo(
cursor,
{ x: offX, y: offY },
{ x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
0,
);
tl.to(
cursor,
{ scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
CLICK_AT,
);
tl.to(
cursor,
{ scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
CLICK_AT + clickInDur,
);
// ---- the click ignites the target: parallel reaction, same frame ----
tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
tl.to(
target,
{ scale: 1, duration: clickOutDur, ease: "power2.out" },
CLICK_AT + clickInDur,
);
tl.fromTo(
ripple,
{ opacity: 0.85, scale: 0.4 },
{ opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
CLICK_AT + clickInDur,
);
tl.to(
target,
{ "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
CLICK_AT + clickInDur,
);
// ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
var driftDelay = Math.min(0.22, HOLD * 0.3);
var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
if (driftDur > 0.05) {
var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
var asideY = clampPercent(targetY + 10, targetY);
tl.to(
cursor,
{
x: xAt(asideX),
y: yAt(asideY),
duration: driftDur,
ease: "power2.out",
overwrite: "auto",
},
IN + driftDelay,
);
}
// ---- OUT: leave the frame, physically, never a fade-in-place ----
tl.to(
cursor,
{ y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
OUT_AT,
);
// Optional whole-stage departure on top of the cursor's own exit;
// exit none leaves the ignited target until the frame cuts.
if (exit === "fade") {
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
} else if (exit === "up") {
tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines[compositionId] = tl;
})();
</script>
</template>
</body>
</html>
```
</VariablesExplorer>
## Install
<InstallCommand command="npx hyperframes add oversized-cursor" item="oversized-cursor" />
That writes one file: `compositions/components/oversized-cursor.html`.
## Paste it into your composition
Open `compositions/components/oversized-cursor.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `cursor_variant` | `light` | `light`, `dark` | |
| `target_x` | `55` | 15% to 85%, step 1% | |
| `target_y` | `55` | 15% to 85%, step 1% | |
| `click_label` | `Generate` | string | |
| `exit` | `none` | `none`, `fade`, `up` | Optional whole-stage departure. Default none: the ignited target stays until the frame cuts. |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
<div
data-composition-id="oversized-cursor"
data-composition-src="compositions/components/oversized-cursor.html"
data-variable-values='{"cursor_variant":"light","target_x":55,"target_y":55,"click_label":"Generate","exit":"none"}'
></div>
```
## Source
<Accordion title={`oversized-cursor.html`}>
```html
<!doctype html>
<!--
Oversized Cursor (actor primitive), mountable sub-composition
concept: a deliberately oversized macOS-style pointer that enters the frame
from off-screen, travels in one continuous glide to a target, taps it (the
click ignites a visible reaction on the target itself), drifts aside during
the dwell, then exits off-screen. One mechanic: a pointer-driven click that
visibly causes something. Family: pointers. Profile: interaction.
compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
exit law).
use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
causal click, or carrying the eye across a scene that would otherwise read as
static or stale.
mount contract: this file is a HyperFrames sub-composition, loaded by a host via
data-composition-src, never opened standalone. The runtime clones ONLY the
<template> contents into the host slot (see
skills/hyperframes-core/references/sub-compositions.md); everything outside
<template>, including this <head>, is discarded at render. The root is #root:
elastic, no data-width/data-height declared here, it fills whatever box the host
clip gives it (position:absolute; inset:0). See demo.html for the mount usage
(data-composition-src="./oversized-cursor.html" on a sized host clip).
variables:
cursor_variant (enum light|dark) pointer fill/stroke pairing, pick per scene contrast
target_x, target_y (number, percent of the HOST box) the tip's landing point
click_label (string) label on the target the cursor clicks
exit (enum none|fade|up, default none) optional whole-stage departure during
OUT; the cursor's own off-screen exit always plays (it is the mechanic)
envelope (of data-composition-duration, default 4.2s):
IN 0.00s to 1.17s (fixed) off-screen entry glide (0.85s) then click tap (0.32s)
HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
OUT D-0.60s to D (fixed) cursor accelerates off-screen; with exit fade|up the
whole stage (target included) also departs
sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
offset into IN documented below as SYNC POINT. This file never plays audio: it
only marks the cue's timing for the mix stage to pick up.
-->
<html
lang="en"
data-composition-id="oversized-cursor"
data-composition-duration="4.2"
data-composition-variables='[
{ "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
{ "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Oversized Cursor</title>
<!-- head is metadata for the source file only; the runtime discards it on mount -->
</head>
<body>
<template>
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
/* Root is styled by #root, never a class: the compositor scopes CSS to
[data-composition-id="oversized-cursor"] as a descendant selector, so a
rule keyed on the root's own class would never match the root itself.
Elastic and position-blind: fills whatever box the host slot gives it
(inset:0), owns its own stacking + container-query context, no
position:fixed anywhere in this file. */
#root {
position: absolute;
inset: 0;
overflow: hidden;
isolation: isolate;
container-type: size;
container-name: oc-stage;
font-family: var(--font-body, Inter, system-ui, sans-serif);
}
.oc-stage {
position: absolute;
inset: 0;
/* Transparent by design: this actor overlays whatever scene it is
dropped into. demo.html supplies its own backdrop around it. */
}
/* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
legible UI surface so the click reaction reads clearly. */
.oc-target {
position: absolute;
left: 50%;
top: 50%;
display: flex;
align-items: center;
gap: var(--space-1, 0.6cqw);
padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
border-radius: var(--radius, 999px);
border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
background: color-mix(
in srgb,
var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
);
box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
--oc-ignite: 0;
z-index: 10;
}
.oc-target-check {
width: 1.8cqw;
height: 1.8cqw;
min-width: 14px;
min-height: 14px;
flex: none;
fill: none;
stroke: var(--fg, #ffffff);
stroke-width: 2.4;
stroke-linecap: round;
stroke-linejoin: round;
opacity: clamp(0, var(--oc-ignite, 0), 1);
transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
}
.oc-target-label {
font-size: clamp(12px, 1.7cqw, 30px);
font-weight: 650;
line-height: 1;
white-space: nowrap;
color: color-mix(
in srgb,
var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
);
}
/* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
convention). Never go smaller; an actual-size cursor disappears at
video scale. */
.oc-cursor {
position: absolute;
left: 0;
top: 0;
width: 7cqw;
height: 7cqw;
min-width: 34px;
min-height: 34px;
pointer-events: none;
will-change: transform;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
z-index: 20;
}
.oc-cursor-svg {
display: block;
width: 100%;
height: 100%;
stroke-linejoin: round;
stroke-linecap: round;
}
/* EDIT ZONE: the two house-convention fill pairings. Pick per scene
contrast, keep it constant per film. */
.oc-cursor[data-variant="light"] .oc-cursor-svg {
fill: #ffffff;
stroke: #141414;
stroke-width: 1.4;
}
.oc-cursor[data-variant="dark"] .oc-cursor-svg {
fill: #1c1c1c;
stroke: #ffffff;
stroke-width: 1.4;
}
/* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
cursor box), the same point transformOrigin pivots the click tap on. */
.oc-ripple {
position: absolute;
left: 21%;
top: 14%;
width: 2.6cqw;
height: 2.6cqw;
min-width: 12px;
min-height: 12px;
border-radius: 999px;
border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
transform: translate(-50%, -50%);
opacity: 0;
}
</style>
<div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
<div class="oc-stage">
<div class="oc-target" id="oc-target">
<svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
<path d="M5 13l4 4L19 7" />
</svg>
<span class="oc-target-label" id="oc-target-label"></span>
</div>
<div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
<div class="oc-ripple"></div>
<svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
<path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
</svg>
</div>
</div>
</div>
<script>
(function () {
"use strict";
// NOTE: once mounted, document.documentElement is the HOST page's
// root element, not this file's own (the mount contract discards
// this file's head and html elements after the loader reads declared
// variables/duration once, before cloning). html.getAttribute(...)
// below therefore resolves to null under mount, and every read
// falls through to its inline default (55 / 55 / "Generate" /
// "light"), which match this file's own declared defaults above.
var html = document.documentElement;
var root = document.getElementById("root");
var cursor = document.getElementById("oc-cursor");
var ripple = cursor.querySelector(".oc-ripple");
var target = document.getElementById("oc-target");
var targetLabel = document.getElementById("oc-target-label");
// Declared defaults, then the render/preview engine's override object.
var DEFAULTS = {};
try {
JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
function (variable) {
DEFAULTS[variable.id] = variable.default;
},
);
} catch (error) {
/* malformed declaration falls back to hardcoded defaults below */
}
// Under mount, the runtime resolves this file's own declared
// variables merged with the host clip's per-instance
// data-variable-values through a scoped window.__hyperframes,
// shadowed in just for this file's script. window.__hfVariables
// stays in the merge too, as a raw fallback for the (non-mount)
// case where this file is driven by an older render/preview path.
var scopedVariables = {};
try {
if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
scopedVariables = window.__hyperframes.getVariables() || {};
}
} catch (error) {
/* no scoped variables API in this context, fall through */
}
var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);
function clampPercent(value, fallback) {
var n = Number(value);
if (!isFinite(n)) n = fallback;
return Math.max(0, Math.min(100, n));
}
// Hardcoded per the mount contract: deriving the id from the document
// returns null once the compositor rewrites the wrapper's attributes,
// which registers the timeline under "null" and breaks seek binding.
var compositionId = "oversized-cursor";
var duration = Math.max(
0.001,
parseFloat(
root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
),
);
var variant = vars.cursor_variant === "dark" ? "dark" : "light";
var targetX = clampPercent(vars.target_x, 55);
var targetY = clampPercent(vars.target_y, 55);
var clickLabel = String(vars.click_label || "Generate");
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
var stage = root.querySelector(".oc-stage");
cursor.setAttribute("data-variant", variant);
targetLabel.textContent = clickLabel;
target.style.left = targetX + "%";
target.style.top = targetY + "%";
// Motion runs on transforms only (x/y px), never left/top: layout
// props snap to integer device pixels under the seek-by-frame
// capture engine and stutter on slow/eased motion. Stage size is
// read once, synchronously, at load (deterministic: fixed viewport
// per render, no resize mid-render) to convert the percent-based
// target/off-screen positions (percent of the HOST box, not a fixed
// 1920 stage) into the px x/y GSAP needs.
var stageW = root.clientWidth || 1920;
var stageH = root.clientHeight || 1080;
function xAt(percent) {
return (percent / 100) * stageW;
}
function yAt(percent) {
return (percent / 100) * stageH;
}
// Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
// cursor's own box. Anchor the box by that offset once, up front, so
// every later x/y tween places the TIP (not the box corner) at the
// given stage position. Never tween xPercent/yPercent.
gsap.set(cursor, { xPercent: -21, yPercent: -14 });
gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });
// RETIME RANGE: IN/OUT are fixed durations (house convention: entry
// glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
// if the composition duration is too short to hold IN + OUT at all.
var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
var OUT_BASE = 0.6;
var totalBase = IN_BASE + OUT_BASE;
var IN = IN_BASE;
var OUT = OUT_BASE;
if (duration < totalBase) {
var shrink = duration / totalBase;
IN = IN_BASE * shrink;
OUT = OUT_BASE * shrink;
}
var HOLD = Math.max(0, duration - (IN + OUT));
var OUT_AT = IN + HOLD;
var shrinkFactor = IN / IN_BASE;
var glideDur = 0.85 * shrinkFactor;
var clickInDur = 0.1 * shrinkFactor;
var clickOutDur = 0.22 * shrinkFactor;
// SYNC POINT: click moment (entry settle), a fixed offset into IN,
// never inside the elastic HOLD.
var CLICK_AT = glideDur;
var offX = xAt(48);
var offY = yAt(116); // resting pose IS off-screen, below the stage
var tl = gsap.timeline({ paused: true });
// ---- IN: off-screen entry, one continuous vector, then the tap ----
tl.set(cursor, { scale: 1 });
tl.set(ripple, { opacity: 0, scale: 0.4 });
tl.set(target, { "--oc-ignite": 0 });
tl.fromTo(
cursor,
{ x: offX, y: offY },
{ x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
0,
);
tl.to(
cursor,
{ scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
CLICK_AT,
);
tl.to(
cursor,
{ scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
CLICK_AT + clickInDur,
);
// ---- the click ignites the target: parallel reaction, same frame ----
tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
tl.to(
target,
{ scale: 1, duration: clickOutDur, ease: "power2.out" },
CLICK_AT + clickInDur,
);
tl.fromTo(
ripple,
{ opacity: 0.85, scale: 0.4 },
{ opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
CLICK_AT + clickInDur,
);
tl.to(
target,
{ "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
CLICK_AT + clickInDur,
);
// ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
var driftDelay = Math.min(0.22, HOLD * 0.3);
var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
if (driftDur > 0.05) {
var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
var asideY = clampPercent(targetY + 10, targetY);
tl.to(
cursor,
{
x: xAt(asideX),
y: yAt(asideY),
duration: driftDur,
ease: "power2.out",
overwrite: "auto",
},
IN + driftDelay,
);
}
// ---- OUT: leave the frame, physically, never a fade-in-place ----
tl.to(
cursor,
{ y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
OUT_AT,
);
// Optional whole-stage departure on top of the cursor's own exit;
// exit none leaves the ignited target until the frame cuts.
if (exit === "fade") {
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
} else if (exit === "up") {
tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines[compositionId] = tl;
})();
</script>
</template>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `motion-primitive` `actor` `cursor` `pointer` `interaction`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)