mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-01 19:42:03 +00:00
* feat(catalog): put the variables panel back, on payloads The panel drove its preview by loading an .html from docs/public, a type the host does not publish, so it showed an empty frame in production and was parked when the catalog was re-landed. It now mounts the same JSON payload the plain player uses and re-mounts it as values change, injecting them as window.__hfVariables into the composition head before any of its scripts run, which is where the runtime reads overrides from. Doing it in the markup rather than after load is what stops the composition initialising with the wrong values first. 172 items with variables get the panel back; the playhead carries across a change so a tweak mid-shot does not jump back to frame zero. * fix(docs): drop the unused url form and the needless escapes * fix(docs): the panel cannot reference a binding beside the export * feat(catalog): make importing an SVG the obvious move A reader arrives at this control with a shape, not with path data, and the panel asked for the coordinates first. Import is now the primary action in a drop target you can see is a drop target, and the raw path sits behind a disclosure for anyone who wants it. * feat(cli): let a fruitless catalog search report the gap An agent that searches by meaning and finds nothing worth installing knows something we do not: the name of a move the catalog is missing. There was no way to tell us, so that knowledge was lost at the end of every run. hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it. It carries no rating, so it never lands in the rating metric, and it is a separate deliberate command rather than something catalog --query does on its own: plain search still sends nothing, which is what the CLI promises. --rating stops being required at the arg level, since a miss has no rating to give. The check moved into the run body, where an absent one is now handled rather than crashing on undefined. * feat(cli): carry tuned variable values into the install snippet Someone who tunes a block on its catalog page had no way to keep those values: the install command was the same one everybody gets, and the tuning stayed on the page. hyperframes add <item> --vars '<json>' now prints a mount element carrying data-variable-values, so the values land where the block is used. They ride on the host rather than being written into the installed file. That keeps the composition on disk byte-identical to the registry's, so a later reinstall can still tell an edit from an update, and it lets two mounts of the same block carry different values. * fix(catalog): serve the item's own directory so runtime paths resolve Some compositions assemble their asset URLs at run time — "compositions/components/" + texture + ".png" for the texture masks, a font the compiler pulled into _remote_media — and no scan of the markup can see a string that does not exist until a script concatenates it. Those items either rendered black or were dropped to a video that had never been uploaded. Each item that needs it now has its prepared directory published, and its payload carries a <base> pointing at it, so any relative path the composition invents resolves. caption-texture renders its masks again, and variable-font-flex has a preview at all for the first time: its MP4 and poster are both 403. Both layouts are published, because which one a composition asks for differs per item, and a directory only earns that if it is under 2 MB. The 12 MB texture sheet keeps the recorded video it already had. * fix(catalog): let the variables panel actually drive the composition Every control on the panel was inert. The values reached the composition and nothing repainted, because the payload had already been compiled: compiling inlines a mounted component and resolves its variables into the markup and CSS, so by the time a reader turns a knob there is nothing left to change. An item that declares variables now ships uncompiled, keeping the mount the runtime loads at run time, which is the only state where data-variable-values still means anything. The component travels inline as a data URI rather than a sibling file, because .html is the one type the docs host will not publish. The demo's own pinned values come off, so the reader's choices reach the mount instead of losing to the values the demo picked to show itself off. Measured on the rendered frame rather than the DOM: green rgb(98,207,144), blue rgb(6,6,199), violet rgb(177,147,230), and back to green. docs/public/catalog drops from 48 MB to 35 MB along the way, since an uncompiled payload carries far less than an inlined one. * feat(catalog): keep variable changes in the url A reader who tuned a piece lost it on reload, and had nothing to send anyone. The values now live in the query string, scoped by composition id so two links never read each other,and only the ones that differ from the defaults are written, so changing one knob gives a short URL rather than every variable spelled out. replaceState rather than pushState: dragging a slider should not leave a trail of history entries. An unreadable value is ignored rather than thrown, so a truncated or hand-edited link opens the piece at its defaults. * fix(catalog): only rewrite the url when a value actually changed * refactor(catalog): memoise the declared defaults on their content * feat(catalog): offer an install command carrying the tuned values The Install block is generated before anyone touches a knob, so it can only ever print the plain command. Someone who spent a minute tuning a piece copied it and got the defaults back. The panel now carries its own command in the Snippet tab, with --vars holding exactly the values that differ. An untouched piece still offers the same short command, so nothing gets noisier for the common case. * fix(catalog): a piece with nothing to render is a skip, not a failure caption-blend-difference is a stylesheet and a paragraph of prose — a class you add to your own captions, with no standalone scene to show. The generator treated that as a build failure, so every run ended by reporting something broken when nothing was. It now reports the shape it is and keeps its recorded video, which is the only honest preview such an item has. A genuine render failure still throws. * fix(catalog): restore variables from the url on a cold load A shared link opened at the defaults. The first render happens on the server, where there is no window to read the query string from, and React then hydrates against that markup and never revisits it — so the values only appeared once you touched a control. The URL is read again after mount, which is the first moment it exists. The value is also escaped once now rather than twice: URLSearchParams already decodes on the way out, and decoding a second time turned an SVG path full of percent-escapes into something that no longer parsed, besides doubling the length of every link. * fix(catalog): mount the preview with the values a link carried The frame was built from the declared defaults and the shared values were posted to it afterwards, which is too late for anything the composition reads once at init: a path arrived after the mark had already been drawn from the default one, so a link looked right in the panel and wrong on screen. * feat(catalog): the install command follows the values you tuned Copying the Install line gave the plain command back, because that block is generated before anyone touches a knob and had no way to know what changed. The tuned command only existed in the panel Snippet tab, which is not where anyone looks for it. The line now reads the same query string the panel writes, so the two agree without either component knowing the other exists, and a shared link carries the right command too. replaceState fires no event, so the panel announces its own writes. * fix(catalog): send a text variable to the preview once it is finished Every other control in the explorer reports a whole value on every event: a slider at any position is a position, a swatch is a colour. A text field is not. Typing v3 into a badge posted v first, so the preview remounted and rendered a composition built from half a word. The post now waits while a text field has focus and goes out when the edit is committed, with Enter or by clicking away. The field itself is unchanged and still tracks every keystroke. --------- Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
824 lines
35 KiB
Plaintext
824 lines
35 KiB
Plaintext
---
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title: "Press Ripple"
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description: "A cursor decel-arrives from off-stage, lands slightly off-center on a caller-positioned target, compresses with it in lockstep, releases with ink ripple rings, then exits off-stage while the pressed state holds."
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
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<VariablesExplorer
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previewSrc="/public/catalog/components/press-ripple.json"
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compositionId="press-ripple"
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compositionSrc="compositions/components/press-ripple.html"
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variables={[{"id":"label","type":"string","role":"content","label":"Label","description":"Text inside the default pill target.","default":"Get started"},{"id":"target_x","type":"number","role":"layout","label":"Target X","description":"Zone center, percent of host width.","default":50,"min":8,"max":92,"step":1,"unit":"%"},{"id":"target_y","type":"number","role":"layout","label":"Target Y","description":"Zone center, percent of host height.","default":50,"min":8,"max":92,"step":1,"unit":"%"},{"id":"press_at","type":"number","role":"timing","label":"Press at","description":"Seconds from mount start when the press begins.","default":1.4,"min":0.9,"max":10,"step":0.1,"unit":"s"},{"id":"cursor","type":"enum","role":"style","label":"Cursor","description":"Pointer tone.","default":"light","options":[{"value":"light","label":"Light"},{"value":"dark","label":"Dark"}]},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Contract color for the ripple ink and pressed fill.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"exit","type":"enum","role":"style","label":"Exit","description":"How the frame leaves. None holds the pressed state.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Fade up"}]}]}
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>
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```html press-ripple.html
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<!doctype html>
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<!--
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press-ripple: HyperFrames video primitive (product demo / payoff)
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A cursor decel-arrives from off-stage (power2.out, it arrives, never passes
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through), lands a few px off-center on a caller-positioned target zone, the
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target and cursor compress in lockstep, release with two ink ripple rings,
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then the cursor exits off-stage the way it came. The pressed state and the
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ripple aftermath carry the hold; the cursor never camps on the label.
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The target is a slot: the element marked data-slot="target" is the press
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surface. Its default content is a token-styled pill carrying the label
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variable; replace the slot's children to press anything else. The slot
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wrapper flips data-state="idle" to data-state="pressed" at the press, so
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custom slot content can style its own pressed look.
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Variables:
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label: text inside the default pill (ignored when the slot is replaced)
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target_x, target_y: zone center as a percent of the host box
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press_at: seconds from mount start when the compression begins
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cursor: light or dark pointer
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accent: green, blue, or violet ink (ripple rings + pressed pill fill)
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exit: none, fade, or up (default none; holds end films)
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Envelope (elastic HOLD, never time-scaled):
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IN = entrance settle, cursor arrival, press, release ripple, cursor exit
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HOLD = the rest of D, completely still on the pressed state
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OUT = none by default; 0.45s fade or fade-up when exit is set
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press_at clamps into the window that keeps the whole gesture inside D.
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Sync point: the press lands at press_at (default 1.4s).
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Mount contract: the runtime clones only this template. #root fills the host
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box, establishes the container query basis, has no data-width or data-height,
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and registers one paused timeline under the literal press-ripple key.
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-->
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<html
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lang="en"
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data-composition-id="press-ripple"
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data-composition-duration="3"
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data-composition-variables='[
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{ "id": "label", "type": "string", "role": "content", "label": "Label", "description": "Text inside the default pill target.", "default": "Get started" },
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{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "description": "Zone center, percent of host width.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
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{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "description": "Zone center, percent of host height.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
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{ "id": "press_at", "type": "number", "role": "timing", "label": "Press at", "description": "Seconds from mount start when the press begins.", "default": 1.4, "min": 0.9, "max": 10, "step": 0.1, "unit": "s" },
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{ "id": "cursor", "type": "enum", "role": "style", "label": "Cursor", "description": "Pointer tone.", "default": "light", "options": [{ "value": "light", "label": "Light" }, { "value": "dark", "label": "Dark" }] },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Contract color for the ripple ink and pressed fill.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "style", "label": "Exit", "description": "How the frame leaves. None holds the pressed state.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Fade up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Press Ripple</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="press-ripple" data-duration="3" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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container-type: size;
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isolation: isolate;
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color: var(--fg, #f8fafc);
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font-family: var(--font-body, Inter, system-ui, sans-serif);
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pointer-events: none;
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}
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.pr-clip {
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position: absolute;
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inset: 0;
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overflow: hidden;
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background: var(--bg, #0b0c0e);
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}
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.pr-stage {
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position: absolute;
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inset: 0;
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}
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/* Caller-positioned target zone; --pr-x / --pr-y come from the
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target_x / target_y variables. */
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.pr-zone {
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position: absolute;
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left: calc(var(--pr-x, 50) * 1cqw);
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top: calc(var(--pr-y, 50) * 1cqh);
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transform: translate(-50%, -50%);
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}
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/* Ink ripple rings, centered under the slot, hidden until release.
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The ink mixes the accent toward --fg so the rings carry real
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weight against the host background on both light and dark
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themes; thickness reads as drawn ink, not a hairline. */
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.pr-ring {
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position: absolute;
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left: 50%;
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top: 50%;
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width: 20cqmin;
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height: 20cqmin;
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margin: -10cqmin 0 0 -10cqmin;
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border: 0.85cqmin solid
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color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
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border-radius: 50%;
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opacity: 0;
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will-change: transform, opacity;
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}
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/* GSAP owns this wrapper's opacity/y (entrance) and scale (press). */
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.pr-actor {
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position: relative;
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will-change: transform, opacity;
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}
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.pr-pill {
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display: inline-flex;
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align-items: center;
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padding: var(--space-2, 2.6cqmin) calc(var(--space-2, 2.6cqmin) * 2.1);
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border: 0.22cqmin solid var(--border, #343a46);
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border-radius: 999px;
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background: var(--surface, #14171c);
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color: var(--fg, #f8fafc);
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font-family: var(--font-body, Inter, system-ui, sans-serif);
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font-size: 4.6cqmin;
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font-weight: 600;
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line-height: 1;
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letter-spacing: -0.015em;
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white-space: nowrap;
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}
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.pr-target-slot[data-state="pressed"] .pr-pill {
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border-color: color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
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background: var(--pr-accent, #71f5a7);
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color: var(--bg, #0b0c0e);
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}
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/* Pointer: SVG tip sits exactly at this box's top-left corner, so
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the box position places the tip itself. GSAP moves it with x/y
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transforms only (never left/top: layout props snap to integer
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device pixels under the seek-by-frame capture engine) and scales
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it about the tip (press). */
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.pr-cursor {
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position: absolute;
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left: 0;
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top: 0;
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width: 7cqmin;
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height: 7cqmin;
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transform-origin: 0 0;
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filter: drop-shadow(0 0.4cqmin 0.9cqmin rgba(2, 6, 23, 0.45));
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will-change: transform, opacity;
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}
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.pr-cursor svg {
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display: block;
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width: 100%;
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height: 100%;
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}
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</style>
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<div
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id="press-ripple-clip"
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class="pr-clip clip"
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data-start="0"
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data-duration="3"
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data-track-index="0"
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>
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<div class="pr-stage">
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<div class="pr-zone">
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<div class="pr-ring" aria-hidden="true"></div>
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<div class="pr-ring" aria-hidden="true"></div>
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<div class="pr-actor">
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<div class="pr-target-slot" data-slot="target" data-state="idle">
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<span class="pr-pill"></span>
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</div>
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</div>
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</div>
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<div class="pr-cursor" aria-hidden="true">
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<svg viewBox="0 0 20 20">
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<path
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class="pr-cursor-path"
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d="M0.6 0.6 L0.6 14.6 L4.4 11.3 L6.7 16.8 L9.4 15.6 L7.1 10.2 L12.4 9.8 Z"
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stroke-width="1.1"
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stroke-linejoin="round"
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></path>
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</svg>
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</div>
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</div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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var root = document.getElementById("root");
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var stage = root.querySelector(".pr-stage");
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var zone = root.querySelector(".pr-zone");
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var rings = root.querySelectorAll(".pr-ring");
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var actor = root.querySelector(".pr-actor");
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var slot = root.querySelector(".pr-target-slot");
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var pill = root.querySelector(".pr-pill");
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var cursor = root.querySelector(".pr-cursor");
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var cursorPath = root.querySelector(".pr-cursor-path");
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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function num(value, fallback, min, max) {
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var n = Number(value);
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if (!isFinite(n)) n = fallback;
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return Math.min(max, Math.max(min, n));
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}
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var labelText =
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vars.label == null ? "Get started" : String(vars.label).trim().replace(/\s+/g, " ");
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var targetX = num(vars.target_x, 50, 8, 92);
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var targetY = num(vars.target_y, 50, 8, 92);
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var cursorTone = vars.cursor === "dark" ? "dark" : "light";
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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var accentColors = {
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green: "var(--brand, #71f5a7)",
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blue: "var(--accent, #61a8ff)",
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violet: "var(--accent-2, #c5a3ff)",
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};
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var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
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? vars.accent
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: "green";
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// The bundler mirrors composition variables as scoped CSS custom
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// props, so this unit's own accent variable shadows the contract
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// --accent token inside the subtree ("blue" is a valid CSS color
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// and would render pure blue). When the shadow is present, fall
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// back to the literal contract value instead of var(--accent).
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var computedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
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if (
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computedAccent === "green" ||
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computedAccent === "blue" ||
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computedAccent === "violet"
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) {
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accentColors.blue = "#61a8ff";
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}
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pill.textContent = labelText;
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root.style.setProperty("--pr-accent", accentColors[accent]);
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root.style.setProperty("--pr-x", String(targetX));
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root.style.setProperty("--pr-y", String(targetY));
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if (cursorTone === "dark") {
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cursorPath.setAttribute("fill", "#111827");
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cursorPath.setAttribute("stroke", "#f8fafc");
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} else {
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cursorPath.setAttribute("fill", "#f8fafc");
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cursorPath.setAttribute("stroke", "#0f172a");
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}
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var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3"));
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var OUT = exit === "none" ? 0 : 0.45;
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// The whole press tail (compress + release ripple + cursor exit)
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// is ~1.05s; keep it inside D, then keep the OUT window after it.
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var pressAt = num(vars.press_at, 1.4, 0.9, Math.max(0.9, duration - 1.05 - OUT));
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// Human aim: the tip lands a few px off the zone's true center.
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var landX = targetX + 0.55;
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var landY = targetY + 0.85;
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var arriveEnd = pressAt - 0.16;
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var arriveStart = Math.max(0, arriveEnd - 0.78);
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// Motion runs on transforms only (x/y px), never left/top: layout
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// props snap to integer device pixels under the seek-by-frame
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// capture engine. Stage size is read once, synchronously, at load
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// (deterministic: fixed viewport per render) to convert the
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// percent-based land/off-stage positions into px.
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var stageW = root.clientWidth || 1920;
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var stageH = root.clientHeight || 1080;
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function xAt(percent) {
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return (percent / 100) * stageW;
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}
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function yAt(percent) {
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return (percent / 100) * stageH;
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}
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var tl = gsap.timeline({ paused: true });
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// IN: target settles in.
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tl.fromTo(
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actor,
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{ opacity: 0, y: "2.6cqh" },
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{ opacity: 1, y: 0, duration: 0.5, ease: "power3.out" },
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0,
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);
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// Cursor decel-arrives from off-stage bottom-right. power2.out to
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// an exact endpoint: it arrives, it never passes through.
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tl.fromTo(
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cursor,
|
|
{ x: xAt(114), y: yAt(112) },
|
|
{
|
|
x: xAt(landX),
|
|
y: yAt(landY),
|
|
duration: arriveEnd - arriveStart,
|
|
ease: "power2.out",
|
|
},
|
|
arriveStart,
|
|
);
|
|
|
|
// Press: target and cursor compress in lockstep (cursor about its
|
|
// tip), then release with a soft spring.
|
|
tl.to([actor, cursor], { scale: 0.93, duration: 0.12, ease: "power1.in" }, pressAt);
|
|
tl.set(slot, { attr: { "data-state": "pressed" } }, pressAt + 0.12);
|
|
tl.to(
|
|
[actor, cursor],
|
|
{ scale: 1, duration: 0.42, ease: "back.out(1.8)" },
|
|
pressAt + 0.14,
|
|
);
|
|
|
|
// Ink ripple rings from under the slot: real weight (thick ink,
|
|
// fg-mixed contrast, wide travel), still just two rings.
|
|
tl.fromTo(
|
|
rings,
|
|
{ scale: 0.16, autoAlpha: 0.95 },
|
|
{
|
|
scale: 2.6,
|
|
autoAlpha: 0,
|
|
duration: 0.66,
|
|
ease: "power2.out",
|
|
stagger: 0.11,
|
|
immediateRender: false,
|
|
},
|
|
pressAt + 0.1,
|
|
);
|
|
|
|
// The cursor exits off-stage after the release (accelerating,
|
|
// power2.in) so it never occludes the label during the hold; the
|
|
// pressed state and the ripple aftermath carry the frame. Both
|
|
// endpoints are explicit so reverse seeks restore the landing.
|
|
tl.fromTo(
|
|
cursor,
|
|
{ x: xAt(landX), y: yAt(landY) },
|
|
{
|
|
x: xAt(112),
|
|
y: yAt(110),
|
|
duration: 0.55,
|
|
ease: "power2.in",
|
|
immediateRender: false,
|
|
},
|
|
pressAt + 0.5,
|
|
);
|
|
|
|
// HOLD: dead-still on the pressed state; elastic with D.
|
|
|
|
// OUT: only when the host opts in; frame roots own transitions.
|
|
if (exit !== "none") {
|
|
var outStart = Math.max(pressAt + 1.05, duration - OUT);
|
|
var outVars = { opacity: 0, duration: OUT, ease: "power2.in" };
|
|
if (exit === "up") outVars.y = "-4cqh";
|
|
tl.to(stage, outVars, outStart);
|
|
}
|
|
|
|
tl.seek(0);
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines["press-ripple"] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</VariablesExplorer>
|
|
|
|
## Install
|
|
|
|
<InstallCommand command="npx hyperframes add press-ripple" item="press-ripple" />
|
|
|
|
That writes one file: `compositions/components/press-ripple.html`.
|
|
|
|
## Paste it into your composition
|
|
|
|
Open `compositions/components/press-ripple.html` and copy what is inside into your own composition.
|
|
|
|
A component has no size or duration of its own. It takes both from the composition
|
|
you paste it into.
|
|
|
|
## Variables
|
|
|
|
Every one of these has a default, so the piece works untouched. Set the ones you
|
|
want to change on the element:
|
|
|
|
| Variable | Default | Accepts | What it does |
|
|
| --- | --- | --- | --- |
|
|
| `label` | `Get started` | string | Text inside the default pill target. |
|
|
| `target_x` | `50` | 8% to 92%, step 1% | Zone center, percent of host width. |
|
|
| `target_y` | `50` | 8% to 92%, step 1% | Zone center, percent of host height. |
|
|
| `press_at` | `1.4` | 0.9s to 10s, step 0.1s | Seconds from mount start when the press begins. |
|
|
| `cursor` | `light` | `light`, `dark` | Pointer tone. |
|
|
| `accent` | `green` | `green`, `blue`, `violet` | Contract color for the ripple ink and pressed fill. |
|
|
| `exit` | `none` | `none`, `fade`, `up` | How the frame leaves. None holds the pressed state. |
|
|
|
|
Set them with `data-variable-values` on the element that mounts it. These are the
|
|
defaults, so this behaves exactly like the preview above until you change one:
|
|
|
|
```html wrap
|
|
<div
|
|
data-composition-id="press-ripple"
|
|
data-composition-src="compositions/components/press-ripple.html"
|
|
data-variable-values='{"label":"Get started","target_x":50,"target_y":50,"press_at":1.4,"cursor":"light","accent":"green","exit":"none"}'
|
|
></div>
|
|
```
|
|
|
|
## Source
|
|
|
|
<Accordion title={`press-ripple.html`}>
|
|
|
|
```html
|
|
<!doctype html>
|
|
<!--
|
|
press-ripple: HyperFrames video primitive (product demo / payoff)
|
|
|
|
A cursor decel-arrives from off-stage (power2.out, it arrives, never passes
|
|
through), lands a few px off-center on a caller-positioned target zone, the
|
|
target and cursor compress in lockstep, release with two ink ripple rings,
|
|
then the cursor exits off-stage the way it came. The pressed state and the
|
|
ripple aftermath carry the hold; the cursor never camps on the label.
|
|
|
|
The target is a slot: the element marked data-slot="target" is the press
|
|
surface. Its default content is a token-styled pill carrying the label
|
|
variable; replace the slot's children to press anything else. The slot
|
|
wrapper flips data-state="idle" to data-state="pressed" at the press, so
|
|
custom slot content can style its own pressed look.
|
|
|
|
Variables:
|
|
label: text inside the default pill (ignored when the slot is replaced)
|
|
target_x, target_y: zone center as a percent of the host box
|
|
press_at: seconds from mount start when the compression begins
|
|
cursor: light or dark pointer
|
|
accent: green, blue, or violet ink (ripple rings + pressed pill fill)
|
|
exit: none, fade, or up (default none; holds end films)
|
|
|
|
Envelope (elastic HOLD, never time-scaled):
|
|
IN = entrance settle, cursor arrival, press, release ripple, cursor exit
|
|
HOLD = the rest of D, completely still on the pressed state
|
|
OUT = none by default; 0.45s fade or fade-up when exit is set
|
|
press_at clamps into the window that keeps the whole gesture inside D.
|
|
|
|
Sync point: the press lands at press_at (default 1.4s).
|
|
|
|
Mount contract: the runtime clones only this template. #root fills the host
|
|
box, establishes the container query basis, has no data-width or data-height,
|
|
and registers one paused timeline under the literal press-ripple key.
|
|
-->
|
|
<html
|
|
lang="en"
|
|
data-composition-id="press-ripple"
|
|
data-composition-duration="3"
|
|
data-composition-variables='[
|
|
{ "id": "label", "type": "string", "role": "content", "label": "Label", "description": "Text inside the default pill target.", "default": "Get started" },
|
|
{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "description": "Zone center, percent of host width.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
|
|
{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "description": "Zone center, percent of host height.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
|
|
{ "id": "press_at", "type": "number", "role": "timing", "label": "Press at", "description": "Seconds from mount start when the press begins.", "default": 1.4, "min": 0.9, "max": 10, "step": 0.1, "unit": "s" },
|
|
{ "id": "cursor", "type": "enum", "role": "style", "label": "Cursor", "description": "Pointer tone.", "default": "light", "options": [{ "value": "light", "label": "Light" }, { "value": "dark", "label": "Dark" }] },
|
|
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Contract color for the ripple ink and pressed fill.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
|
|
{ "id": "exit", "type": "enum", "role": "style", "label": "Exit", "description": "How the frame leaves. None holds the pressed state.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Fade up" }] }
|
|
]'
|
|
>
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<title>Press Ripple</title>
|
|
</head>
|
|
<body>
|
|
<template>
|
|
<div id="root" data-composition-id="press-ripple" data-duration="3" data-fps="30">
|
|
<style>
|
|
*,
|
|
*::before,
|
|
*::after {
|
|
box-sizing: border-box;
|
|
}
|
|
|
|
#root {
|
|
position: absolute;
|
|
inset: 0;
|
|
overflow: hidden;
|
|
container-type: size;
|
|
isolation: isolate;
|
|
color: var(--fg, #f8fafc);
|
|
font-family: var(--font-body, Inter, system-ui, sans-serif);
|
|
pointer-events: none;
|
|
}
|
|
|
|
.pr-clip {
|
|
position: absolute;
|
|
inset: 0;
|
|
overflow: hidden;
|
|
background: var(--bg, #0b0c0e);
|
|
}
|
|
|
|
.pr-stage {
|
|
position: absolute;
|
|
inset: 0;
|
|
}
|
|
|
|
/* Caller-positioned target zone; --pr-x / --pr-y come from the
|
|
target_x / target_y variables. */
|
|
.pr-zone {
|
|
position: absolute;
|
|
left: calc(var(--pr-x, 50) * 1cqw);
|
|
top: calc(var(--pr-y, 50) * 1cqh);
|
|
transform: translate(-50%, -50%);
|
|
}
|
|
|
|
/* Ink ripple rings, centered under the slot, hidden until release.
|
|
The ink mixes the accent toward --fg so the rings carry real
|
|
weight against the host background on both light and dark
|
|
themes; thickness reads as drawn ink, not a hairline. */
|
|
.pr-ring {
|
|
position: absolute;
|
|
left: 50%;
|
|
top: 50%;
|
|
width: 20cqmin;
|
|
height: 20cqmin;
|
|
margin: -10cqmin 0 0 -10cqmin;
|
|
border: 0.85cqmin solid
|
|
color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
|
|
border-radius: 50%;
|
|
opacity: 0;
|
|
will-change: transform, opacity;
|
|
}
|
|
|
|
/* GSAP owns this wrapper's opacity/y (entrance) and scale (press). */
|
|
.pr-actor {
|
|
position: relative;
|
|
will-change: transform, opacity;
|
|
}
|
|
|
|
.pr-pill {
|
|
display: inline-flex;
|
|
align-items: center;
|
|
padding: var(--space-2, 2.6cqmin) calc(var(--space-2, 2.6cqmin) * 2.1);
|
|
border: 0.22cqmin solid var(--border, #343a46);
|
|
border-radius: 999px;
|
|
background: var(--surface, #14171c);
|
|
color: var(--fg, #f8fafc);
|
|
font-family: var(--font-body, Inter, system-ui, sans-serif);
|
|
font-size: 4.6cqmin;
|
|
font-weight: 600;
|
|
line-height: 1;
|
|
letter-spacing: -0.015em;
|
|
white-space: nowrap;
|
|
}
|
|
|
|
.pr-target-slot[data-state="pressed"] .pr-pill {
|
|
border-color: color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
|
|
background: var(--pr-accent, #71f5a7);
|
|
color: var(--bg, #0b0c0e);
|
|
}
|
|
|
|
/* Pointer: SVG tip sits exactly at this box's top-left corner, so
|
|
the box position places the tip itself. GSAP moves it with x/y
|
|
transforms only (never left/top: layout props snap to integer
|
|
device pixels under the seek-by-frame capture engine) and scales
|
|
it about the tip (press). */
|
|
.pr-cursor {
|
|
position: absolute;
|
|
left: 0;
|
|
top: 0;
|
|
width: 7cqmin;
|
|
height: 7cqmin;
|
|
transform-origin: 0 0;
|
|
filter: drop-shadow(0 0.4cqmin 0.9cqmin rgba(2, 6, 23, 0.45));
|
|
will-change: transform, opacity;
|
|
}
|
|
|
|
.pr-cursor svg {
|
|
display: block;
|
|
width: 100%;
|
|
height: 100%;
|
|
}
|
|
</style>
|
|
|
|
<div
|
|
id="press-ripple-clip"
|
|
class="pr-clip clip"
|
|
data-start="0"
|
|
data-duration="3"
|
|
data-track-index="0"
|
|
>
|
|
<div class="pr-stage">
|
|
<div class="pr-zone">
|
|
<div class="pr-ring" aria-hidden="true"></div>
|
|
<div class="pr-ring" aria-hidden="true"></div>
|
|
<div class="pr-actor">
|
|
<div class="pr-target-slot" data-slot="target" data-state="idle">
|
|
<span class="pr-pill"></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="pr-cursor" aria-hidden="true">
|
|
<svg viewBox="0 0 20 20">
|
|
<path
|
|
class="pr-cursor-path"
|
|
d="M0.6 0.6 L0.6 14.6 L4.4 11.3 L6.7 16.8 L9.4 15.6 L7.1 10.2 L12.4 9.8 Z"
|
|
stroke-width="1.1"
|
|
stroke-linejoin="round"
|
|
></path>
|
|
</svg>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
<script>
|
|
(function () {
|
|
"use strict";
|
|
|
|
var root = document.getElementById("root");
|
|
var stage = root.querySelector(".pr-stage");
|
|
var zone = root.querySelector(".pr-zone");
|
|
var rings = root.querySelectorAll(".pr-ring");
|
|
var actor = root.querySelector(".pr-actor");
|
|
var slot = root.querySelector(".pr-target-slot");
|
|
var pill = root.querySelector(".pr-pill");
|
|
var cursor = root.querySelector(".pr-cursor");
|
|
var cursorPath = root.querySelector(".pr-cursor-path");
|
|
|
|
var vars =
|
|
window.__hyperframes && window.__hyperframes.getVariables
|
|
? window.__hyperframes.getVariables()
|
|
: {};
|
|
|
|
function num(value, fallback, min, max) {
|
|
var n = Number(value);
|
|
if (!isFinite(n)) n = fallback;
|
|
return Math.min(max, Math.max(min, n));
|
|
}
|
|
|
|
var labelText =
|
|
vars.label == null ? "Get started" : String(vars.label).trim().replace(/\s+/g, " ");
|
|
var targetX = num(vars.target_x, 50, 8, 92);
|
|
var targetY = num(vars.target_y, 50, 8, 92);
|
|
var cursorTone = vars.cursor === "dark" ? "dark" : "light";
|
|
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
|
|
|
|
var accentColors = {
|
|
green: "var(--brand, #71f5a7)",
|
|
blue: "var(--accent, #61a8ff)",
|
|
violet: "var(--accent-2, #c5a3ff)",
|
|
};
|
|
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
|
|
? vars.accent
|
|
: "green";
|
|
// The bundler mirrors composition variables as scoped CSS custom
|
|
// props, so this unit's own accent variable shadows the contract
|
|
// --accent token inside the subtree ("blue" is a valid CSS color
|
|
// and would render pure blue). When the shadow is present, fall
|
|
// back to the literal contract value instead of var(--accent).
|
|
var computedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
|
|
if (
|
|
computedAccent === "green" ||
|
|
computedAccent === "blue" ||
|
|
computedAccent === "violet"
|
|
) {
|
|
accentColors.blue = "#61a8ff";
|
|
}
|
|
|
|
pill.textContent = labelText;
|
|
root.style.setProperty("--pr-accent", accentColors[accent]);
|
|
root.style.setProperty("--pr-x", String(targetX));
|
|
root.style.setProperty("--pr-y", String(targetY));
|
|
if (cursorTone === "dark") {
|
|
cursorPath.setAttribute("fill", "#111827");
|
|
cursorPath.setAttribute("stroke", "#f8fafc");
|
|
} else {
|
|
cursorPath.setAttribute("fill", "#f8fafc");
|
|
cursorPath.setAttribute("stroke", "#0f172a");
|
|
}
|
|
|
|
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3"));
|
|
var OUT = exit === "none" ? 0 : 0.45;
|
|
// The whole press tail (compress + release ripple + cursor exit)
|
|
// is ~1.05s; keep it inside D, then keep the OUT window after it.
|
|
var pressAt = num(vars.press_at, 1.4, 0.9, Math.max(0.9, duration - 1.05 - OUT));
|
|
// Human aim: the tip lands a few px off the zone's true center.
|
|
var landX = targetX + 0.55;
|
|
var landY = targetY + 0.85;
|
|
var arriveEnd = pressAt - 0.16;
|
|
var arriveStart = Math.max(0, arriveEnd - 0.78);
|
|
|
|
// Motion runs on transforms only (x/y px), never left/top: layout
|
|
// props snap to integer device pixels under the seek-by-frame
|
|
// capture engine. Stage size is read once, synchronously, at load
|
|
// (deterministic: fixed viewport per render) to convert the
|
|
// percent-based land/off-stage positions into px.
|
|
var stageW = root.clientWidth || 1920;
|
|
var stageH = root.clientHeight || 1080;
|
|
function xAt(percent) {
|
|
return (percent / 100) * stageW;
|
|
}
|
|
function yAt(percent) {
|
|
return (percent / 100) * stageH;
|
|
}
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// IN: target settles in.
|
|
tl.fromTo(
|
|
actor,
|
|
{ opacity: 0, y: "2.6cqh" },
|
|
{ opacity: 1, y: 0, duration: 0.5, ease: "power3.out" },
|
|
0,
|
|
);
|
|
|
|
// Cursor decel-arrives from off-stage bottom-right. power2.out to
|
|
// an exact endpoint: it arrives, it never passes through.
|
|
tl.fromTo(
|
|
cursor,
|
|
{ x: xAt(114), y: yAt(112) },
|
|
{
|
|
x: xAt(landX),
|
|
y: yAt(landY),
|
|
duration: arriveEnd - arriveStart,
|
|
ease: "power2.out",
|
|
},
|
|
arriveStart,
|
|
);
|
|
|
|
// Press: target and cursor compress in lockstep (cursor about its
|
|
// tip), then release with a soft spring.
|
|
tl.to([actor, cursor], { scale: 0.93, duration: 0.12, ease: "power1.in" }, pressAt);
|
|
tl.set(slot, { attr: { "data-state": "pressed" } }, pressAt + 0.12);
|
|
tl.to(
|
|
[actor, cursor],
|
|
{ scale: 1, duration: 0.42, ease: "back.out(1.8)" },
|
|
pressAt + 0.14,
|
|
);
|
|
|
|
// Ink ripple rings from under the slot: real weight (thick ink,
|
|
// fg-mixed contrast, wide travel), still just two rings.
|
|
tl.fromTo(
|
|
rings,
|
|
{ scale: 0.16, autoAlpha: 0.95 },
|
|
{
|
|
scale: 2.6,
|
|
autoAlpha: 0,
|
|
duration: 0.66,
|
|
ease: "power2.out",
|
|
stagger: 0.11,
|
|
immediateRender: false,
|
|
},
|
|
pressAt + 0.1,
|
|
);
|
|
|
|
// The cursor exits off-stage after the release (accelerating,
|
|
// power2.in) so it never occludes the label during the hold; the
|
|
// pressed state and the ripple aftermath carry the frame. Both
|
|
// endpoints are explicit so reverse seeks restore the landing.
|
|
tl.fromTo(
|
|
cursor,
|
|
{ x: xAt(landX), y: yAt(landY) },
|
|
{
|
|
x: xAt(112),
|
|
y: yAt(110),
|
|
duration: 0.55,
|
|
ease: "power2.in",
|
|
immediateRender: false,
|
|
},
|
|
pressAt + 0.5,
|
|
);
|
|
|
|
// HOLD: dead-still on the pressed state; elastic with D.
|
|
|
|
// OUT: only when the host opts in; frame roots own transitions.
|
|
if (exit !== "none") {
|
|
var outStart = Math.max(pressAt + 1.05, duration - OUT);
|
|
var outVars = { opacity: 0, duration: OUT, ease: "power2.in" };
|
|
if (exit === "up") outVars.y = "-4cqh";
|
|
tl.to(stage, outVars, outStart);
|
|
}
|
|
|
|
tl.seek(0);
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines["press-ripple"] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</Accordion>
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `motion-primitive` `product-demo` `cursor` `press` `ripple` `payoff`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|