Files
Miguel ÁngelandMiguel Angel Simon Sierra 1ae2067b8d feat(catalog): put the variables panel back, on payloads (#3199)
* feat(catalog): put the variables panel back, on payloads

The panel drove its preview by loading an .html from docs/public, a type the
host does not publish, so it showed an empty frame in production and was
parked when the catalog was re-landed.

It now mounts the same JSON payload the plain player uses and re-mounts it as
values change, injecting them as window.__hfVariables into the composition head
before any of its scripts run, which is where the runtime reads overrides from.
Doing it in the markup rather than after load is what stops the composition
initialising with the wrong values first.

172 items with variables get the panel back; the playhead carries across a
change so a tweak mid-shot does not jump back to frame zero.

* fix(docs): drop the unused url form and the needless escapes

* fix(docs): the panel cannot reference a binding beside the export

* feat(catalog): make importing an SVG the obvious move

A reader arrives at this control with a shape, not with path data, and the
panel asked for the coordinates first. Import is now the primary action in a
drop target you can see is a drop target, and the raw path sits behind a
disclosure for anyone who wants it.

* feat(cli): let a fruitless catalog search report the gap

An agent that searches by meaning and finds nothing worth installing knows
something we do not: the name of a move the catalog is missing. There was no
way to tell us, so that knowledge was lost at the end of every run.

hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it.
It carries no rating, so it never lands in the rating metric, and it is a
separate deliberate command rather than something catalog --query does on its
own: plain search still sends nothing, which is what the CLI promises.

--rating stops being required at the arg level, since a miss has no rating to
give. The check moved into the run body, where an absent one is now handled
rather than crashing on undefined.

* feat(cli): carry tuned variable values into the install snippet

Someone who tunes a block on its catalog page had no way to keep those values:
the install command was the same one everybody gets, and the tuning stayed on
the page.

hyperframes add <item> --vars '<json>' now prints a mount element carrying
data-variable-values, so the values land where the block is used.

They ride on the host rather than being written into the installed file. That
keeps the composition on disk byte-identical to the registry's, so a later
reinstall can still tell an edit from an update, and it lets two mounts of the
same block carry different values.

* fix(catalog): serve the item's own directory so runtime paths resolve

Some compositions assemble their asset URLs at run time —
"compositions/components/" + texture + ".png" for the texture masks, a font the
compiler pulled into _remote_media — and no scan of the markup can see a string
that does not exist until a script concatenates it. Those items either rendered
black or were dropped to a video that had never been uploaded.

Each item that needs it now has its prepared directory published, and its
payload carries a <base> pointing at it, so any relative path the composition
invents resolves. caption-texture renders its masks again, and
variable-font-flex has a preview at all for the first time: its MP4 and poster
are both 403.

Both layouts are published, because which one a composition asks for differs
per item, and a directory only earns that if it is under 2 MB. The 12 MB
texture sheet keeps the recorded video it already had.

* fix(catalog): let the variables panel actually drive the composition

Every control on the panel was inert. The values reached the composition and
nothing repainted, because the payload had already been compiled: compiling
inlines a mounted component and resolves its variables into the markup and CSS,
so by the time a reader turns a knob there is nothing left to change.

An item that declares variables now ships uncompiled, keeping the mount the
runtime loads at run time, which is the only state where data-variable-values
still means anything. The component travels inline as a data URI rather than a
sibling file, because .html is the one type the docs host will not publish. The
demo's own pinned values come off, so the reader's choices reach the mount
instead of losing to the values the demo picked to show itself off.

Measured on the rendered frame rather than the DOM: green rgb(98,207,144),
blue rgb(6,6,199), violet rgb(177,147,230), and back to green.

docs/public/catalog drops from 48 MB to 35 MB along the way, since an
uncompiled payload carries far less than an inlined one.

* feat(catalog): keep variable changes in the url

A reader who tuned a piece lost it on reload, and had nothing to send anyone.
The values now live in the query string, scoped by composition id so two links
never read each other,and only the ones that differ from the defaults are
written, so changing one knob gives a short URL rather than every variable
spelled out.

replaceState rather than pushState: dragging a slider should not leave a trail
of history entries. An unreadable value is ignored rather than thrown, so a
truncated or hand-edited link opens the piece at its defaults.

* fix(catalog): only rewrite the url when a value actually changed

* refactor(catalog): memoise the declared defaults on their content

* feat(catalog): offer an install command carrying the tuned values

The Install block is generated before anyone touches a knob, so it can only
ever print the plain command. Someone who spent a minute tuning a piece copied
it and got the defaults back.

The panel now carries its own command in the Snippet tab, with --vars holding
exactly the values that differ. An untouched piece still offers the same short
command, so nothing gets noisier for the common case.

* fix(catalog): a piece with nothing to render is a skip, not a failure

caption-blend-difference is a stylesheet and a paragraph of prose — a class you
add to your own captions, with no standalone scene to show. The generator
treated that as a build failure, so every run ended by reporting something
broken when nothing was.

It now reports the shape it is and keeps its recorded video, which is the only
honest preview such an item has. A genuine render failure still throws.

* fix(catalog): restore variables from the url on a cold load

A shared link opened at the defaults. The first render happens on the server,
where there is no window to read the query string from, and React then hydrates
against that markup and never revisits it — so the values only appeared once you
touched a control.

The URL is read again after mount, which is the first moment it exists. The
value is also escaped once now rather than twice: URLSearchParams already
decodes on the way out, and decoding a second time turned an SVG path full of
percent-escapes into something that no longer parsed, besides doubling the
length of every link.

* fix(catalog): mount the preview with the values a link carried

The frame was built from the declared defaults and the shared values were
posted to it afterwards, which is too late for anything the composition reads
once at init: a path arrived after the mark had already been drawn from the
default one, so a link looked right in the panel and wrong on screen.

* feat(catalog): the install command follows the values you tuned

Copying the Install line gave the plain command back, because that block is
generated before anyone touches a knob and had no way to know what changed. The
tuned command only existed in the panel Snippet tab, which is not where anyone
looks for it.

The line now reads the same query string the panel writes, so the two agree
without either component knowing the other exists, and a shared link carries the
right command too. replaceState fires no event, so the panel announces its own
writes.

* fix(catalog): send a text variable to the preview once it is finished

Every other control in the explorer reports a whole value on every event: a
slider at any position is a position, a swatch is a colour. A text field is
not. Typing v3 into a badge posted v first, so the preview remounted and
rendered a composition built from half a word.

The post now waits while a text field has focus and goes out when the edit is
committed, with Enter or by clicking away. The field itself is unchanged and
still tracks every keystroke.

---------

Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
2026-08-10 22:40:01 -04:00

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---
title: "Press Ripple"
description: "A cursor decel-arrives from off-stage, lands slightly off-center on a caller-positioned target, compresses with it in lockstep, releases with ink ripple rings, then exits off-stage while the pressed state holds."
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
<VariablesExplorer
previewSrc="/public/catalog/components/press-ripple.json"
compositionId="press-ripple"
compositionSrc="compositions/components/press-ripple.html"
variables={[{"id":"label","type":"string","role":"content","label":"Label","description":"Text inside the default pill target.","default":"Get started"},{"id":"target_x","type":"number","role":"layout","label":"Target X","description":"Zone center, percent of host width.","default":50,"min":8,"max":92,"step":1,"unit":"%"},{"id":"target_y","type":"number","role":"layout","label":"Target Y","description":"Zone center, percent of host height.","default":50,"min":8,"max":92,"step":1,"unit":"%"},{"id":"press_at","type":"number","role":"timing","label":"Press at","description":"Seconds from mount start when the press begins.","default":1.4,"min":0.9,"max":10,"step":0.1,"unit":"s"},{"id":"cursor","type":"enum","role":"style","label":"Cursor","description":"Pointer tone.","default":"light","options":[{"value":"light","label":"Light"},{"value":"dark","label":"Dark"}]},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Contract color for the ripple ink and pressed fill.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"exit","type":"enum","role":"style","label":"Exit","description":"How the frame leaves. None holds the pressed state.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Fade up"}]}]}
>
```html press-ripple.html
<!doctype html>
<!--
press-ripple: HyperFrames video primitive (product demo / payoff)
A cursor decel-arrives from off-stage (power2.out, it arrives, never passes
through), lands a few px off-center on a caller-positioned target zone, the
target and cursor compress in lockstep, release with two ink ripple rings,
then the cursor exits off-stage the way it came. The pressed state and the
ripple aftermath carry the hold; the cursor never camps on the label.
The target is a slot: the element marked data-slot="target" is the press
surface. Its default content is a token-styled pill carrying the label
variable; replace the slot's children to press anything else. The slot
wrapper flips data-state="idle" to data-state="pressed" at the press, so
custom slot content can style its own pressed look.
Variables:
label: text inside the default pill (ignored when the slot is replaced)
target_x, target_y: zone center as a percent of the host box
press_at: seconds from mount start when the compression begins
cursor: light or dark pointer
accent: green, blue, or violet ink (ripple rings + pressed pill fill)
exit: none, fade, or up (default none; holds end films)
Envelope (elastic HOLD, never time-scaled):
IN = entrance settle, cursor arrival, press, release ripple, cursor exit
HOLD = the rest of D, completely still on the pressed state
OUT = none by default; 0.45s fade or fade-up when exit is set
press_at clamps into the window that keeps the whole gesture inside D.
Sync point: the press lands at press_at (default 1.4s).
Mount contract: the runtime clones only this template. #root fills the host
box, establishes the container query basis, has no data-width or data-height,
and registers one paused timeline under the literal press-ripple key.
-->
<html
lang="en"
data-composition-id="press-ripple"
data-composition-duration="3"
data-composition-variables='[
{ "id": "label", "type": "string", "role": "content", "label": "Label", "description": "Text inside the default pill target.", "default": "Get started" },
{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "description": "Zone center, percent of host width.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "description": "Zone center, percent of host height.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
{ "id": "press_at", "type": "number", "role": "timing", "label": "Press at", "description": "Seconds from mount start when the press begins.", "default": 1.4, "min": 0.9, "max": 10, "step": 0.1, "unit": "s" },
{ "id": "cursor", "type": "enum", "role": "style", "label": "Cursor", "description": "Pointer tone.", "default": "light", "options": [{ "value": "light", "label": "Light" }, { "value": "dark", "label": "Dark" }] },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Contract color for the ripple ink and pressed fill.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "exit", "type": "enum", "role": "style", "label": "Exit", "description": "How the frame leaves. None holds the pressed state.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Fade up" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Press Ripple</title>
</head>
<body>
<template>
<div id="root" data-composition-id="press-ripple" data-duration="3" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
pointer-events: none;
}
.pr-clip {
position: absolute;
inset: 0;
overflow: hidden;
background: var(--bg, #0b0c0e);
}
.pr-stage {
position: absolute;
inset: 0;
}
/* Caller-positioned target zone; --pr-x / --pr-y come from the
target_x / target_y variables. */
.pr-zone {
position: absolute;
left: calc(var(--pr-x, 50) * 1cqw);
top: calc(var(--pr-y, 50) * 1cqh);
transform: translate(-50%, -50%);
}
/* Ink ripple rings, centered under the slot, hidden until release.
The ink mixes the accent toward --fg so the rings carry real
weight against the host background on both light and dark
themes; thickness reads as drawn ink, not a hairline. */
.pr-ring {
position: absolute;
left: 50%;
top: 50%;
width: 20cqmin;
height: 20cqmin;
margin: -10cqmin 0 0 -10cqmin;
border: 0.85cqmin solid
color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
border-radius: 50%;
opacity: 0;
will-change: transform, opacity;
}
/* GSAP owns this wrapper's opacity/y (entrance) and scale (press). */
.pr-actor {
position: relative;
will-change: transform, opacity;
}
.pr-pill {
display: inline-flex;
align-items: center;
padding: var(--space-2, 2.6cqmin) calc(var(--space-2, 2.6cqmin) * 2.1);
border: 0.22cqmin solid var(--border, #343a46);
border-radius: 999px;
background: var(--surface, #14171c);
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
font-size: 4.6cqmin;
font-weight: 600;
line-height: 1;
letter-spacing: -0.015em;
white-space: nowrap;
}
.pr-target-slot[data-state="pressed"] .pr-pill {
border-color: color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
background: var(--pr-accent, #71f5a7);
color: var(--bg, #0b0c0e);
}
/* Pointer: SVG tip sits exactly at this box's top-left corner, so
the box position places the tip itself. GSAP moves it with x/y
transforms only (never left/top: layout props snap to integer
device pixels under the seek-by-frame capture engine) and scales
it about the tip (press). */
.pr-cursor {
position: absolute;
left: 0;
top: 0;
width: 7cqmin;
height: 7cqmin;
transform-origin: 0 0;
filter: drop-shadow(0 0.4cqmin 0.9cqmin rgba(2, 6, 23, 0.45));
will-change: transform, opacity;
}
.pr-cursor svg {
display: block;
width: 100%;
height: 100%;
}
</style>
<div
id="press-ripple-clip"
class="pr-clip clip"
data-start="0"
data-duration="3"
data-track-index="0"
>
<div class="pr-stage">
<div class="pr-zone">
<div class="pr-ring" aria-hidden="true"></div>
<div class="pr-ring" aria-hidden="true"></div>
<div class="pr-actor">
<div class="pr-target-slot" data-slot="target" data-state="idle">
<span class="pr-pill"></span>
</div>
</div>
</div>
<div class="pr-cursor" aria-hidden="true">
<svg viewBox="0 0 20 20">
<path
class="pr-cursor-path"
d="M0.6 0.6 L0.6 14.6 L4.4 11.3 L6.7 16.8 L9.4 15.6 L7.1 10.2 L12.4 9.8 Z"
stroke-width="1.1"
stroke-linejoin="round"
></path>
</svg>
</div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".pr-stage");
var zone = root.querySelector(".pr-zone");
var rings = root.querySelectorAll(".pr-ring");
var actor = root.querySelector(".pr-actor");
var slot = root.querySelector(".pr-target-slot");
var pill = root.querySelector(".pr-pill");
var cursor = root.querySelector(".pr-cursor");
var cursorPath = root.querySelector(".pr-cursor-path");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
function num(value, fallback, min, max) {
var n = Number(value);
if (!isFinite(n)) n = fallback;
return Math.min(max, Math.max(min, n));
}
var labelText =
vars.label == null ? "Get started" : String(vars.label).trim().replace(/\s+/g, " ");
var targetX = num(vars.target_x, 50, 8, 92);
var targetY = num(vars.target_y, 50, 8, 92);
var cursorTone = vars.cursor === "dark" ? "dark" : "light";
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #c5a3ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
// The bundler mirrors composition variables as scoped CSS custom
// props, so this unit's own accent variable shadows the contract
// --accent token inside the subtree ("blue" is a valid CSS color
// and would render pure blue). When the shadow is present, fall
// back to the literal contract value instead of var(--accent).
var computedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
if (
computedAccent === "green" ||
computedAccent === "blue" ||
computedAccent === "violet"
) {
accentColors.blue = "#61a8ff";
}
pill.textContent = labelText;
root.style.setProperty("--pr-accent", accentColors[accent]);
root.style.setProperty("--pr-x", String(targetX));
root.style.setProperty("--pr-y", String(targetY));
if (cursorTone === "dark") {
cursorPath.setAttribute("fill", "#111827");
cursorPath.setAttribute("stroke", "#f8fafc");
} else {
cursorPath.setAttribute("fill", "#f8fafc");
cursorPath.setAttribute("stroke", "#0f172a");
}
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3"));
var OUT = exit === "none" ? 0 : 0.45;
// The whole press tail (compress + release ripple + cursor exit)
// is ~1.05s; keep it inside D, then keep the OUT window after it.
var pressAt = num(vars.press_at, 1.4, 0.9, Math.max(0.9, duration - 1.05 - OUT));
// Human aim: the tip lands a few px off the zone's true center.
var landX = targetX + 0.55;
var landY = targetY + 0.85;
var arriveEnd = pressAt - 0.16;
var arriveStart = Math.max(0, arriveEnd - 0.78);
// Motion runs on transforms only (x/y px), never left/top: layout
// props snap to integer device pixels under the seek-by-frame
// capture engine. Stage size is read once, synchronously, at load
// (deterministic: fixed viewport per render) to convert the
// percent-based land/off-stage positions into px.
var stageW = root.clientWidth || 1920;
var stageH = root.clientHeight || 1080;
function xAt(percent) {
return (percent / 100) * stageW;
}
function yAt(percent) {
return (percent / 100) * stageH;
}
var tl = gsap.timeline({ paused: true });
// IN: target settles in.
tl.fromTo(
actor,
{ opacity: 0, y: "2.6cqh" },
{ opacity: 1, y: 0, duration: 0.5, ease: "power3.out" },
0,
);
// Cursor decel-arrives from off-stage bottom-right. power2.out to
// an exact endpoint: it arrives, it never passes through.
tl.fromTo(
cursor,
{ x: xAt(114), y: yAt(112) },
{
x: xAt(landX),
y: yAt(landY),
duration: arriveEnd - arriveStart,
ease: "power2.out",
},
arriveStart,
);
// Press: target and cursor compress in lockstep (cursor about its
// tip), then release with a soft spring.
tl.to([actor, cursor], { scale: 0.93, duration: 0.12, ease: "power1.in" }, pressAt);
tl.set(slot, { attr: { "data-state": "pressed" } }, pressAt + 0.12);
tl.to(
[actor, cursor],
{ scale: 1, duration: 0.42, ease: "back.out(1.8)" },
pressAt + 0.14,
);
// Ink ripple rings from under the slot: real weight (thick ink,
// fg-mixed contrast, wide travel), still just two rings.
tl.fromTo(
rings,
{ scale: 0.16, autoAlpha: 0.95 },
{
scale: 2.6,
autoAlpha: 0,
duration: 0.66,
ease: "power2.out",
stagger: 0.11,
immediateRender: false,
},
pressAt + 0.1,
);
// The cursor exits off-stage after the release (accelerating,
// power2.in) so it never occludes the label during the hold; the
// pressed state and the ripple aftermath carry the frame. Both
// endpoints are explicit so reverse seeks restore the landing.
tl.fromTo(
cursor,
{ x: xAt(landX), y: yAt(landY) },
{
x: xAt(112),
y: yAt(110),
duration: 0.55,
ease: "power2.in",
immediateRender: false,
},
pressAt + 0.5,
);
// HOLD: dead-still on the pressed state; elastic with D.
// OUT: only when the host opts in; frame roots own transitions.
if (exit !== "none") {
var outStart = Math.max(pressAt + 1.05, duration - OUT);
var outVars = { opacity: 0, duration: OUT, ease: "power2.in" };
if (exit === "up") outVars.y = "-4cqh";
tl.to(stage, outVars, outStart);
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines["press-ripple"] = tl;
})();
</script>
</div>
</template>
</body>
</html>
```
</VariablesExplorer>
## Install
<InstallCommand command="npx hyperframes add press-ripple" item="press-ripple" />
That writes one file: `compositions/components/press-ripple.html`.
## Paste it into your composition
Open `compositions/components/press-ripple.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `label` | `Get started` | string | Text inside the default pill target. |
| `target_x` | `50` | 8% to 92%, step 1% | Zone center, percent of host width. |
| `target_y` | `50` | 8% to 92%, step 1% | Zone center, percent of host height. |
| `press_at` | `1.4` | 0.9s to 10s, step 0.1s | Seconds from mount start when the press begins. |
| `cursor` | `light` | `light`, `dark` | Pointer tone. |
| `accent` | `green` | `green`, `blue`, `violet` | Contract color for the ripple ink and pressed fill. |
| `exit` | `none` | `none`, `fade`, `up` | How the frame leaves. None holds the pressed state. |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
<div
data-composition-id="press-ripple"
data-composition-src="compositions/components/press-ripple.html"
data-variable-values='{"label":"Get started","target_x":50,"target_y":50,"press_at":1.4,"cursor":"light","accent":"green","exit":"none"}'
></div>
```
## Source
<Accordion title={`press-ripple.html`}>
```html
<!doctype html>
<!--
press-ripple: HyperFrames video primitive (product demo / payoff)
A cursor decel-arrives from off-stage (power2.out, it arrives, never passes
through), lands a few px off-center on a caller-positioned target zone, the
target and cursor compress in lockstep, release with two ink ripple rings,
then the cursor exits off-stage the way it came. The pressed state and the
ripple aftermath carry the hold; the cursor never camps on the label.
The target is a slot: the element marked data-slot="target" is the press
surface. Its default content is a token-styled pill carrying the label
variable; replace the slot's children to press anything else. The slot
wrapper flips data-state="idle" to data-state="pressed" at the press, so
custom slot content can style its own pressed look.
Variables:
label: text inside the default pill (ignored when the slot is replaced)
target_x, target_y: zone center as a percent of the host box
press_at: seconds from mount start when the compression begins
cursor: light or dark pointer
accent: green, blue, or violet ink (ripple rings + pressed pill fill)
exit: none, fade, or up (default none; holds end films)
Envelope (elastic HOLD, never time-scaled):
IN = entrance settle, cursor arrival, press, release ripple, cursor exit
HOLD = the rest of D, completely still on the pressed state
OUT = none by default; 0.45s fade or fade-up when exit is set
press_at clamps into the window that keeps the whole gesture inside D.
Sync point: the press lands at press_at (default 1.4s).
Mount contract: the runtime clones only this template. #root fills the host
box, establishes the container query basis, has no data-width or data-height,
and registers one paused timeline under the literal press-ripple key.
-->
<html
lang="en"
data-composition-id="press-ripple"
data-composition-duration="3"
data-composition-variables='[
{ "id": "label", "type": "string", "role": "content", "label": "Label", "description": "Text inside the default pill target.", "default": "Get started" },
{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "description": "Zone center, percent of host width.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "description": "Zone center, percent of host height.", "default": 50, "min": 8, "max": 92, "step": 1, "unit": "%" },
{ "id": "press_at", "type": "number", "role": "timing", "label": "Press at", "description": "Seconds from mount start when the press begins.", "default": 1.4, "min": 0.9, "max": 10, "step": 0.1, "unit": "s" },
{ "id": "cursor", "type": "enum", "role": "style", "label": "Cursor", "description": "Pointer tone.", "default": "light", "options": [{ "value": "light", "label": "Light" }, { "value": "dark", "label": "Dark" }] },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Contract color for the ripple ink and pressed fill.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "exit", "type": "enum", "role": "style", "label": "Exit", "description": "How the frame leaves. None holds the pressed state.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Fade up" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Press Ripple</title>
</head>
<body>
<template>
<div id="root" data-composition-id="press-ripple" data-duration="3" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
pointer-events: none;
}
.pr-clip {
position: absolute;
inset: 0;
overflow: hidden;
background: var(--bg, #0b0c0e);
}
.pr-stage {
position: absolute;
inset: 0;
}
/* Caller-positioned target zone; --pr-x / --pr-y come from the
target_x / target_y variables. */
.pr-zone {
position: absolute;
left: calc(var(--pr-x, 50) * 1cqw);
top: calc(var(--pr-y, 50) * 1cqh);
transform: translate(-50%, -50%);
}
/* Ink ripple rings, centered under the slot, hidden until release.
The ink mixes the accent toward --fg so the rings carry real
weight against the host background on both light and dark
themes; thickness reads as drawn ink, not a hairline. */
.pr-ring {
position: absolute;
left: 50%;
top: 50%;
width: 20cqmin;
height: 20cqmin;
margin: -10cqmin 0 0 -10cqmin;
border: 0.85cqmin solid
color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
border-radius: 50%;
opacity: 0;
will-change: transform, opacity;
}
/* GSAP owns this wrapper's opacity/y (entrance) and scale (press). */
.pr-actor {
position: relative;
will-change: transform, opacity;
}
.pr-pill {
display: inline-flex;
align-items: center;
padding: var(--space-2, 2.6cqmin) calc(var(--space-2, 2.6cqmin) * 2.1);
border: 0.22cqmin solid var(--border, #343a46);
border-radius: 999px;
background: var(--surface, #14171c);
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
font-size: 4.6cqmin;
font-weight: 600;
line-height: 1;
letter-spacing: -0.015em;
white-space: nowrap;
}
.pr-target-slot[data-state="pressed"] .pr-pill {
border-color: color-mix(in srgb, var(--pr-accent, #71f5a7) 72%, var(--fg, #f8fafc));
background: var(--pr-accent, #71f5a7);
color: var(--bg, #0b0c0e);
}
/* Pointer: SVG tip sits exactly at this box's top-left corner, so
the box position places the tip itself. GSAP moves it with x/y
transforms only (never left/top: layout props snap to integer
device pixels under the seek-by-frame capture engine) and scales
it about the tip (press). */
.pr-cursor {
position: absolute;
left: 0;
top: 0;
width: 7cqmin;
height: 7cqmin;
transform-origin: 0 0;
filter: drop-shadow(0 0.4cqmin 0.9cqmin rgba(2, 6, 23, 0.45));
will-change: transform, opacity;
}
.pr-cursor svg {
display: block;
width: 100%;
height: 100%;
}
</style>
<div
id="press-ripple-clip"
class="pr-clip clip"
data-start="0"
data-duration="3"
data-track-index="0"
>
<div class="pr-stage">
<div class="pr-zone">
<div class="pr-ring" aria-hidden="true"></div>
<div class="pr-ring" aria-hidden="true"></div>
<div class="pr-actor">
<div class="pr-target-slot" data-slot="target" data-state="idle">
<span class="pr-pill"></span>
</div>
</div>
</div>
<div class="pr-cursor" aria-hidden="true">
<svg viewBox="0 0 20 20">
<path
class="pr-cursor-path"
d="M0.6 0.6 L0.6 14.6 L4.4 11.3 L6.7 16.8 L9.4 15.6 L7.1 10.2 L12.4 9.8 Z"
stroke-width="1.1"
stroke-linejoin="round"
></path>
</svg>
</div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".pr-stage");
var zone = root.querySelector(".pr-zone");
var rings = root.querySelectorAll(".pr-ring");
var actor = root.querySelector(".pr-actor");
var slot = root.querySelector(".pr-target-slot");
var pill = root.querySelector(".pr-pill");
var cursor = root.querySelector(".pr-cursor");
var cursorPath = root.querySelector(".pr-cursor-path");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
function num(value, fallback, min, max) {
var n = Number(value);
if (!isFinite(n)) n = fallback;
return Math.min(max, Math.max(min, n));
}
var labelText =
vars.label == null ? "Get started" : String(vars.label).trim().replace(/\s+/g, " ");
var targetX = num(vars.target_x, 50, 8, 92);
var targetY = num(vars.target_y, 50, 8, 92);
var cursorTone = vars.cursor === "dark" ? "dark" : "light";
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #c5a3ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
// The bundler mirrors composition variables as scoped CSS custom
// props, so this unit's own accent variable shadows the contract
// --accent token inside the subtree ("blue" is a valid CSS color
// and would render pure blue). When the shadow is present, fall
// back to the literal contract value instead of var(--accent).
var computedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
if (
computedAccent === "green" ||
computedAccent === "blue" ||
computedAccent === "violet"
) {
accentColors.blue = "#61a8ff";
}
pill.textContent = labelText;
root.style.setProperty("--pr-accent", accentColors[accent]);
root.style.setProperty("--pr-x", String(targetX));
root.style.setProperty("--pr-y", String(targetY));
if (cursorTone === "dark") {
cursorPath.setAttribute("fill", "#111827");
cursorPath.setAttribute("stroke", "#f8fafc");
} else {
cursorPath.setAttribute("fill", "#f8fafc");
cursorPath.setAttribute("stroke", "#0f172a");
}
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3"));
var OUT = exit === "none" ? 0 : 0.45;
// The whole press tail (compress + release ripple + cursor exit)
// is ~1.05s; keep it inside D, then keep the OUT window after it.
var pressAt = num(vars.press_at, 1.4, 0.9, Math.max(0.9, duration - 1.05 - OUT));
// Human aim: the tip lands a few px off the zone's true center.
var landX = targetX + 0.55;
var landY = targetY + 0.85;
var arriveEnd = pressAt - 0.16;
var arriveStart = Math.max(0, arriveEnd - 0.78);
// Motion runs on transforms only (x/y px), never left/top: layout
// props snap to integer device pixels under the seek-by-frame
// capture engine. Stage size is read once, synchronously, at load
// (deterministic: fixed viewport per render) to convert the
// percent-based land/off-stage positions into px.
var stageW = root.clientWidth || 1920;
var stageH = root.clientHeight || 1080;
function xAt(percent) {
return (percent / 100) * stageW;
}
function yAt(percent) {
return (percent / 100) * stageH;
}
var tl = gsap.timeline({ paused: true });
// IN: target settles in.
tl.fromTo(
actor,
{ opacity: 0, y: "2.6cqh" },
{ opacity: 1, y: 0, duration: 0.5, ease: "power3.out" },
0,
);
// Cursor decel-arrives from off-stage bottom-right. power2.out to
// an exact endpoint: it arrives, it never passes through.
tl.fromTo(
cursor,
{ x: xAt(114), y: yAt(112) },
{
x: xAt(landX),
y: yAt(landY),
duration: arriveEnd - arriveStart,
ease: "power2.out",
},
arriveStart,
);
// Press: target and cursor compress in lockstep (cursor about its
// tip), then release with a soft spring.
tl.to([actor, cursor], { scale: 0.93, duration: 0.12, ease: "power1.in" }, pressAt);
tl.set(slot, { attr: { "data-state": "pressed" } }, pressAt + 0.12);
tl.to(
[actor, cursor],
{ scale: 1, duration: 0.42, ease: "back.out(1.8)" },
pressAt + 0.14,
);
// Ink ripple rings from under the slot: real weight (thick ink,
// fg-mixed contrast, wide travel), still just two rings.
tl.fromTo(
rings,
{ scale: 0.16, autoAlpha: 0.95 },
{
scale: 2.6,
autoAlpha: 0,
duration: 0.66,
ease: "power2.out",
stagger: 0.11,
immediateRender: false,
},
pressAt + 0.1,
);
// The cursor exits off-stage after the release (accelerating,
// power2.in) so it never occludes the label during the hold; the
// pressed state and the ripple aftermath carry the frame. Both
// endpoints are explicit so reverse seeks restore the landing.
tl.fromTo(
cursor,
{ x: xAt(landX), y: yAt(landY) },
{
x: xAt(112),
y: yAt(110),
duration: 0.55,
ease: "power2.in",
immediateRender: false,
},
pressAt + 0.5,
);
// HOLD: dead-still on the pressed state; elastic with D.
// OUT: only when the host opts in; frame roots own transitions.
if (exit !== "none") {
var outStart = Math.max(pressAt + 1.05, duration - OUT);
var outVars = { opacity: 0, duration: OUT, ease: "power2.in" };
if (exit === "up") outVars.y = "-4cqh";
tl.to(stage, outVars, outStart);
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines["press-ripple"] = tl;
})();
</script>
</div>
</template>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `motion-primitive` `product-demo` `cursor` `press` `ripple` `payoff`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)