Files
Miguel ÁngelandMiguel Angel Simon Sierra 1ae2067b8d feat(catalog): put the variables panel back, on payloads (#3199)
* feat(catalog): put the variables panel back, on payloads

The panel drove its preview by loading an .html from docs/public, a type the
host does not publish, so it showed an empty frame in production and was
parked when the catalog was re-landed.

It now mounts the same JSON payload the plain player uses and re-mounts it as
values change, injecting them as window.__hfVariables into the composition head
before any of its scripts run, which is where the runtime reads overrides from.
Doing it in the markup rather than after load is what stops the composition
initialising with the wrong values first.

172 items with variables get the panel back; the playhead carries across a
change so a tweak mid-shot does not jump back to frame zero.

* fix(docs): drop the unused url form and the needless escapes

* fix(docs): the panel cannot reference a binding beside the export

* feat(catalog): make importing an SVG the obvious move

A reader arrives at this control with a shape, not with path data, and the
panel asked for the coordinates first. Import is now the primary action in a
drop target you can see is a drop target, and the raw path sits behind a
disclosure for anyone who wants it.

* feat(cli): let a fruitless catalog search report the gap

An agent that searches by meaning and finds nothing worth installing knows
something we do not: the name of a move the catalog is missing. There was no
way to tell us, so that knowledge was lost at the end of every run.

hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it.
It carries no rating, so it never lands in the rating metric, and it is a
separate deliberate command rather than something catalog --query does on its
own: plain search still sends nothing, which is what the CLI promises.

--rating stops being required at the arg level, since a miss has no rating to
give. The check moved into the run body, where an absent one is now handled
rather than crashing on undefined.

* feat(cli): carry tuned variable values into the install snippet

Someone who tunes a block on its catalog page had no way to keep those values:
the install command was the same one everybody gets, and the tuning stayed on
the page.

hyperframes add <item> --vars '<json>' now prints a mount element carrying
data-variable-values, so the values land where the block is used.

They ride on the host rather than being written into the installed file. That
keeps the composition on disk byte-identical to the registry's, so a later
reinstall can still tell an edit from an update, and it lets two mounts of the
same block carry different values.

* fix(catalog): serve the item's own directory so runtime paths resolve

Some compositions assemble their asset URLs at run time —
"compositions/components/" + texture + ".png" for the texture masks, a font the
compiler pulled into _remote_media — and no scan of the markup can see a string
that does not exist until a script concatenates it. Those items either rendered
black or were dropped to a video that had never been uploaded.

Each item that needs it now has its prepared directory published, and its
payload carries a <base> pointing at it, so any relative path the composition
invents resolves. caption-texture renders its masks again, and
variable-font-flex has a preview at all for the first time: its MP4 and poster
are both 403.

Both layouts are published, because which one a composition asks for differs
per item, and a directory only earns that if it is under 2 MB. The 12 MB
texture sheet keeps the recorded video it already had.

* fix(catalog): let the variables panel actually drive the composition

Every control on the panel was inert. The values reached the composition and
nothing repainted, because the payload had already been compiled: compiling
inlines a mounted component and resolves its variables into the markup and CSS,
so by the time a reader turns a knob there is nothing left to change.

An item that declares variables now ships uncompiled, keeping the mount the
runtime loads at run time, which is the only state where data-variable-values
still means anything. The component travels inline as a data URI rather than a
sibling file, because .html is the one type the docs host will not publish. The
demo's own pinned values come off, so the reader's choices reach the mount
instead of losing to the values the demo picked to show itself off.

Measured on the rendered frame rather than the DOM: green rgb(98,207,144),
blue rgb(6,6,199), violet rgb(177,147,230), and back to green.

docs/public/catalog drops from 48 MB to 35 MB along the way, since an
uncompiled payload carries far less than an inlined one.

* feat(catalog): keep variable changes in the url

A reader who tuned a piece lost it on reload, and had nothing to send anyone.
The values now live in the query string, scoped by composition id so two links
never read each other,and only the ones that differ from the defaults are
written, so changing one knob gives a short URL rather than every variable
spelled out.

replaceState rather than pushState: dragging a slider should not leave a trail
of history entries. An unreadable value is ignored rather than thrown, so a
truncated or hand-edited link opens the piece at its defaults.

* fix(catalog): only rewrite the url when a value actually changed

* refactor(catalog): memoise the declared defaults on their content

* feat(catalog): offer an install command carrying the tuned values

The Install block is generated before anyone touches a knob, so it can only
ever print the plain command. Someone who spent a minute tuning a piece copied
it and got the defaults back.

The panel now carries its own command in the Snippet tab, with --vars holding
exactly the values that differ. An untouched piece still offers the same short
command, so nothing gets noisier for the common case.

* fix(catalog): a piece with nothing to render is a skip, not a failure

caption-blend-difference is a stylesheet and a paragraph of prose — a class you
add to your own captions, with no standalone scene to show. The generator
treated that as a build failure, so every run ended by reporting something
broken when nothing was.

It now reports the shape it is and keeps its recorded video, which is the only
honest preview such an item has. A genuine render failure still throws.

* fix(catalog): restore variables from the url on a cold load

A shared link opened at the defaults. The first render happens on the server,
where there is no window to read the query string from, and React then hydrates
against that markup and never revisits it — so the values only appeared once you
touched a control.

The URL is read again after mount, which is the first moment it exists. The
value is also escaped once now rather than twice: URLSearchParams already
decodes on the way out, and decoding a second time turned an SVG path full of
percent-escapes into something that no longer parsed, besides doubling the
length of every link.

* fix(catalog): mount the preview with the values a link carried

The frame was built from the declared defaults and the shared values were
posted to it afterwards, which is too late for anything the composition reads
once at init: a path arrived after the mark had already been drawn from the
default one, so a link looked right in the panel and wrong on screen.

* feat(catalog): the install command follows the values you tuned

Copying the Install line gave the plain command back, because that block is
generated before anyone touches a knob and had no way to know what changed. The
tuned command only existed in the panel Snippet tab, which is not where anyone
looks for it.

The line now reads the same query string the panel writes, so the two agree
without either component knowing the other exists, and a shared link carries the
right command too. replaceState fires no event, so the panel announces its own
writes.

* fix(catalog): send a text variable to the preview once it is finished

Every other control in the explorer reports a whole value on every event: a
slider at any position is a position, a swatch is a colour. A text field is
not. Typing v3 into a badge posted v first, so the preview remounted and
rendered a composition built from half a word.

The post now waits while a text field has focus and goes out when the edit is
committed, with Enter or by clicking away. The field itself is unchanged and
still tracks every keystroke.

---------

Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
2026-08-10 22:40:01 -04:00

831 lines
37 KiB
Plaintext

---
title: "Touch Indicator"
description: "A translucent contact-circle gesture actor for mobile UI scenes: it touches the glass, causes a same-frame response, and lifts. Tap or swipe, picked by variable."
---
import { InstallCommand } from "/snippets/install-command.jsx";
import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
<VariablesExplorer
previewSrc="/public/catalog/components/touch-indicator.json"
compositionId="touch-indicator"
compositionSrc="compositions/components/touch-indicator.html"
variables={[{"id":"gesture","type":"enum","label":"Gesture","default":"tap","options":[{"value":"tap","label":"Tap"},{"value":"swipe","label":"Swipe"}]},{"id":"polarity","type":"enum","label":"Polarity","default":"light","options":[{"value":"light","label":"Light (on dark UI)"},{"value":"dark","label":"Dark (on light UI)"}]},{"id":"targetX","type":"number","label":"Target X","default":50,"min":0,"max":100,"unit":"%"},{"id":"targetY","type":"number","label":"Target Y","default":55,"min":0,"max":100,"unit":"%"}]}
>
```html touch-indicator.html
<!doctype html>
<!--
touch-indicator -- HyperFrames video primitive (pointers / interaction / demonstrate)
CONCEPT: a translucent contact-circle that represents a fingertip touching
glass. It never hovers: every appearance resolves into a touch-down, every
touch causes a same-frame response on its target, every gesture ends with
a physical lift. One mechanic (tap or swipe, picked by a variable at
setup), one file. This is the mobile counterpart to an oversized cursor,
but it obeys touch physics, not pointer physics.
MOUNTABLE SUB-COMPOSITION: this file is loaded by a host via
data-composition-src, not pasted inline. The runtime only clones
<template> contents (see skills/hyperframes-core/references/sub-compositions.md),
so every style, the markup, and the script that builds and registers the
timeline all live inside <template> below. The file is self-driving: it
builds its own paused GSAP timeline and registers it under
window.__timelines["touch-indicator"] on load, matching the root's own
data-composition-id. A host mounts it with a matching
data-composition-id="touch-indicator" data-composition-src="./touch-indicator.html".
COMPILED FROM: hyperframes-corpus-data/mobile/gesture-actor-spec.md (the
contact-never-hover law, contact-circle sizing, tap anatomy, swipe law,
lift/exit law, same-frame target-reaction contract) with supporting
constants cross-checked against gesture-physics-recipes.md. Evidence
status: spec ready, no rendered corpus clips yet.
USE WHEN: a mobile UI scene needs a visible tap or swipe to cause the next
animation beat (button press, list scroll, card swipe, sheet reveal).
Skip it for cursor/pointer UI (use a cursor primitive) and for gestures
whose drawn path is itself the subject (use a trail primitive instead).
VARIABLES (declared below via data-composition-variables):
- gesture enum "tap" | "swipe", default "tap"
- polarity enum "light" | "dark", default "light"
- targetX number 0-100 (percent of host width), default 50
- targetY number 0-100 (percent of host height), default 55
ENVELOPE (seconds, 60fps frame-quantized, gesture = "tap"):
IN 0.000 - 0.167 approach (0.083) + touch-down compress (0.083)
HOLD 0.167 - 0.183 elastic dwell at compressed scale (stretch here only)
OUT 0.183 - 0.467 release (0.167) + lift (0.117), lift starts the
instant release ends (0s gap, within the spec's
<=0.04s allowance)
ENVELOPE (seconds, 60fps frame-quantized, gesture = "swipe"):
IN 0.000 - 0.167 approach (0.083) + touch-down compress (0.083)
HOLD 0.167 - 0.500 elastic travel: accelerate 41% / decelerate 59% of
the stretchable swipe duration (default 0.333)
OUT 0.500 - 0.617 lift only (0.117); a swiping finger does not settle
back to rest scale, it leaves mid-motion
SOUND CUES (fixed offsets, never inside the elastic HOLD):
touch-down IN + 0.083s -> soft fingertip contact
lift-off tap: OUT + 0.167s -> physical release tick
swipe: OUT + 0s -> physical release tick (no bounce)
BUILT-IN RESPONSE: the primitive has to read standalone in a slot with no
host UI to react to it, so touch-down also drives its own contact-blur
ripple (EDIT ZONE: .hf-touch-indicator__contact, unchanged from the
original spec) plus a quiet radial pulse centered on the root
(.hf-touch-indicator__pulse, new). Both are token-painted and low-opacity
so they read as a same-frame acknowledgement, not a second effect
competing with a host's own reaction wiring.
-->
<html
lang="en"
data-composition-variables='[
{"id":"gesture","type":"enum","label":"Gesture","default":"tap","options":[{"value":"tap","label":"Tap"},{"value":"swipe","label":"Swipe"}]},
{"id":"polarity","type":"enum","label":"Polarity","default":"light","options":[{"value":"light","label":"Light (on dark UI)"},{"value":"dark","label":"Dark (on light UI)"}]},
{"id":"targetX","type":"number","label":"Target X","default":50,"min":0,"max":100,"unit":"%"},
{"id":"targetY","type":"number","label":"Target Y","default":55,"min":0,"max":100,"unit":"%"}
]'
>
<head>
<meta charset="UTF-8" />
<title>Touch Indicator</title>
<!-- Head is metadata for the source file only; the mount runtime clones
only <template> contents and discards everything else, including
this head. See sub-compositions.md, "Pitfall 1".
The data-composition-variables declared on <html> above duplicates
the same schema on the #root div inside <template> below (the
"dual-carrier contract", core/src/runtime/compositionLoader.ts and
packages/parsers/src/htmlParser.ts both read declared defaults from
<html> only on the lazy external-load / CLI-metadata paths, while
the render-time bundler reads the template's root div). Keep both
copies in sync if the variable schema changes. -->
</head>
<body>
<template>
<style>
/* INVARIANT: root fills the host's box, position-blind, elastic to
whatever size a host slot gives it. No data-width/data-height on
the root -- the host slot owns the size (see mount contract).
Root is styled by #root, never a class (sub-compositions.md,
Pitfall 3). */
#root {
position: absolute;
inset: 0;
container-type: inline-size;
isolation: isolate;
pointer-events: none;
}
.hf-touch-indicator__pulse {
/* Root-level built-in response: a quiet radial flash centered on
the touch point, so the gesture reads even with no host UI to
react to it. Token-painted, low peak opacity -- see BUILT-IN
RESPONSE above. */
position: absolute;
left: 0;
top: 0;
width: clamp(120px, 30cqw, 320px);
height: clamp(120px, 30cqw, 320px);
border-radius: 50%;
background: radial-gradient(
circle,
color-mix(in srgb, var(--fg, #14181f) 30%, transparent) 0%,
transparent 72%
);
opacity: 0;
pointer-events: none;
will-change: transform, opacity;
}
.hf-touch-indicator__actor {
/* EDIT ZONE: sizing law from the spec, full-frame law (contact
circle target 5cqw of the host box). RETIME RANGE: floor
clamped to 46px (the spec's absolute floor, never smaller at
delivery scale) since cqw now resolves against whatever box a
host slot gives this mountable primitive, which can be much
narrower than a full 1920-wide frame. */
--hf-gesture-size: clamp(46px, 5cqw, 111px);
position: absolute;
left: 0;
top: 0;
width: var(--hf-gesture-size);
height: var(--hf-gesture-size);
opacity: 0;
visibility: hidden;
pointer-events: none;
will-change: transform, opacity;
}
.hf-touch-indicator__core {
position: absolute;
inset: 0;
box-sizing: border-box;
/* INVARIANT: circle geometry, hardcoded 50%, not var(--radius) -
that token is for rectangular UI corners, not this actor's
fixed disc. */
border-radius: 50%;
background: color-mix(in srgb, var(--bg, #ffffff) 68%, transparent);
border: 2px solid color-mix(in srgb, var(--fg, #14181f) 72%, transparent);
box-shadow: 0 4px 12px color-mix(in srgb, var(--fg, #14181f) 22%, transparent);
transform-origin: 50% 50%;
will-change: transform;
}
.hf-touch-indicator__actor--dark .hf-touch-indicator__core {
background: color-mix(in srgb, var(--fg, #14181f) 64%, transparent);
border-color: color-mix(in srgb, var(--bg, #ffffff) 86%, transparent);
}
.hf-touch-indicator__contact {
position: absolute;
left: 50%;
top: 54%;
width: 62%;
height: 22%;
border-radius: 50%;
background: color-mix(in srgb, var(--fg, #14181f) 32%, transparent);
filter: blur(5px);
opacity: 0;
/* INVARIANT: centering (xPercent/yPercent -50) and scaleX are set
by the FIRST GSAP tween below, not here - GSAP overwrites the
whole transform, so a static translate()+scaleX() here would be
discarded the instant the timeline renders
(gsap_css_transform_conflict). */
transform-origin: 50% 50%;
will-change: transform, opacity;
}
</style>
<div
id="root"
data-composition-id="touch-indicator"
data-composition-variables='[
{"id":"gesture","type":"enum","label":"Gesture","default":"tap","options":[{"value":"tap","label":"Tap"},{"value":"swipe","label":"Swipe"}]},
{"id":"polarity","type":"enum","label":"Polarity","default":"light","options":[{"value":"light","label":"Light (on dark UI)"},{"value":"dark","label":"Dark (on light UI)"}]},
{"id":"targetX","type":"number","label":"Target X","default":50,"min":0,"max":100,"unit":"%"},
{"id":"targetY","type":"number","label":"Target Y","default":55,"min":0,"max":100,"unit":"%"}
]'
>
<div class="hf-touch-indicator__pulse"></div>
<div class="hf-touch-indicator__actor">
<div class="hf-touch-indicator__contact"></div>
<div class="hf-touch-indicator__core"></div>
</div>
</div>
<script>
(function () {
const FPS = 60;
const q = (s) => Math.max(1, Math.round(s * FPS)) / FPS;
const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
// Coordinate law from the spec: the actor wrapper owns x/y
// (absolute position), the core owns press scale and the
// depth/lift offset, the contact shadow owns only its own opacity
// and scaleX, the root pulse owns only its own position/opacity/
// scale. Never tween two meanings on one transform channel.
function buildTouchIndicator(tl, root, { at = 0, elasticity = 1 } = {}) {
const defaults = { gesture: "tap", polarity: "light", targetX: 50, targetY: 55 };
// Per-instance overrides (a host's data-variable-values) land in
// window.__hfVariablesByComp, scoped by composition id. Reading
// window.__hfVariables directly here would silently ignore every
// host override -- window.__hyperframes.getVariables() is the
// scoped accessor, per the registry convention (see
// lower-third-bild.html, caption-texture.html).
const resolved =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: window.__hfVariables || {};
const vars = Object.assign({}, defaults, resolved);
const pulse = root.querySelector(".hf-touch-indicator__pulse");
const actor = root.querySelector(".hf-touch-indicator__actor");
const core = root.querySelector(".hf-touch-indicator__core");
const contact = root.querySelector(".hf-touch-indicator__contact");
if (vars.polarity === "dark") actor.classList.add("hf-touch-indicator__actor--dark");
// Compute layout geometry once at setup, never inside an ease/callback.
const hostW = root.clientWidth || 1;
const hostH = root.clientHeight || 1;
const x0 = (vars.targetX / 100) * hostW;
const y0 = (vars.targetY / 100) * hostH;
tl.set(pulse, { x: x0, y: y0, xPercent: -50, yPercent: -50 }, at);
// --- IN: fixed, never stretched. ---
const approach = q(0.09);
const down = q(0.08);
tl.fromTo(
actor,
{ x: x0, y: y0, xPercent: -50, yPercent: -50, autoAlpha: 0 },
{
x: x0,
y: y0,
xPercent: -50,
yPercent: -50,
autoAlpha: 1,
duration: approach,
ease: "power2.out",
immediateRender: false,
},
at,
);
tl.fromTo(
core,
{ y: -10, scale: 0.72 },
{ y: 0, scale: 1, duration: approach, ease: "power2.out", immediateRender: false },
at,
);
const touchDown = at + approach; // sync point: fixed +0.083s into IN
const coreDownScale = vars.gesture === "swipe" ? 0.86 : 0.82;
tl.fromTo(
core,
{ scale: 1 },
{ scale: coreDownScale, duration: down, ease: "power2.in", immediateRender: false },
touchDown,
);
tl.fromTo(
contact,
{ autoAlpha: 0, scaleX: 0.62, xPercent: -50, yPercent: -50 },
{
autoAlpha: 0.34,
scaleX: 1,
xPercent: -50,
yPercent: -50,
duration: down,
ease: "power2.in",
immediateRender: false,
},
touchDown,
);
// Built-in root pulse: same-frame acknowledgement so the
// gesture reads even with no host UI wired to react to it.
tl.fromTo(
pulse,
{ autoAlpha: 0, scale: 0.4 },
{
autoAlpha: 0.35,
scale: 1,
duration: down,
ease: "power2.out",
immediateRender: false,
},
touchDown,
);
tl.to(
pulse,
{ autoAlpha: 0, scale: 1.4, duration: q(0.24), ease: "power2.out" },
touchDown + down,
);
const inEnd = at + approach + down;
// --- HOLD: the only elastic phase. Stretch it, never gsap.timeScale(). ---
let holdEnd;
if (vars.gesture === "swipe") {
// RETIME RANGE: 0.28s - 0.52s per the swipe law. elasticity scales pacing.
const swipeDuration = q(clamp(0.34 * elasticity, 0.28, 0.52));
const travel = hostH * 0.4; // vertical scroll, 40% of host height (32-68% allowed)
const accel = q(swipeDuration * 0.41);
const decel = swipeDuration - accel;
const bendY = y0 - travel * 0.41;
const endY = y0 - travel;
tl.fromTo(
actor,
{ x: x0, y: y0 },
{ x: x0, y: bendY, duration: accel, ease: "power2.in", immediateRender: false },
inEnd,
);
tl.to(actor, { x: x0, y: endY, duration: decel, ease: "power3.out" }, inEnd + accel);
holdEnd = inEnd + swipeDuration;
} else {
// RETIME RANGE: 0.02s - 0.10s. A brief contact dwell, never a
// long-press (long-press is a distinct gesture with its own
// progress-ring recognizer).
const holdDuration = q(clamp(0.02 * elasticity, 0.02, 0.1));
holdEnd = inEnd + holdDuration;
}
// --- OUT: fixed, never stretched. ---
if (vars.gesture === "swipe") {
const liftDuration = q(0.12);
tl.to(contact, { autoAlpha: 0, duration: q(0.08), ease: "power2.out" }, holdEnd);
tl.to(
core,
{ y: -10, scale: 0.74, duration: liftDuration, ease: "power2.in" },
holdEnd,
);
tl.to(actor, { autoAlpha: 0, duration: liftDuration, ease: "power2.in" }, holdEnd);
return { touchDown, holdStart: inEnd, holdEnd, settle: holdEnd + liftDuration };
}
const release = q(0.16);
tl.to(core, { scale: 1, duration: release, ease: "power2.out" }, holdEnd);
tl.to(
contact,
{ autoAlpha: 0, scaleX: 0.72, duration: q(0.12), ease: "power2.out" },
holdEnd,
);
const liftStart = holdEnd + release; // 0s gap, within the spec's <=0.04s allowance
const liftDuration = q(0.12);
tl.to(
core,
{ y: -10, scale: 0.74, duration: liftDuration, ease: "power2.in" },
liftStart,
);
tl.to(actor, { autoAlpha: 0, duration: liftDuration, ease: "power2.in" }, liftStart);
return { touchDown, holdStart: inEnd, holdEnd, settle: liftStart + liftDuration };
}
// Self-driving mount: build the paused timeline and register it
// under this file's own data-composition-id, matching the host's
// data-composition-src wiring (sub-compositions.md, Pitfall 2).
const root = document.querySelector('[data-composition-id="touch-indicator"]');
const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["touch-indicator"] = tl;
buildTouchIndicator(tl, root, { at: 0 });
})();
</script>
</template>
</body>
</html>
```
</VariablesExplorer>
## Install
<InstallCommand command="npx hyperframes add touch-indicator" item="touch-indicator" />
That writes one file: `compositions/components/touch-indicator.html`.
## Paste it into your composition
Open `compositions/components/touch-indicator.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `gesture` | `tap` | `tap`, `swipe` | |
| `polarity` | `light` | `light`, `dark` | |
| `targetX` | `50` | 0% to 100% | |
| `targetY` | `55` | 0% to 100% | |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
<div
data-composition-id="touch-indicator"
data-composition-src="compositions/components/touch-indicator.html"
data-variable-values='{"gesture":"tap","polarity":"light","targetX":50,"targetY":55}'
></div>
```
## Source
<Accordion title={`touch-indicator.html`}>
```html
<!doctype html>
<!--
touch-indicator -- HyperFrames video primitive (pointers / interaction / demonstrate)
CONCEPT: a translucent contact-circle that represents a fingertip touching
glass. It never hovers: every appearance resolves into a touch-down, every
touch causes a same-frame response on its target, every gesture ends with
a physical lift. One mechanic (tap or swipe, picked by a variable at
setup), one file. This is the mobile counterpart to an oversized cursor,
but it obeys touch physics, not pointer physics.
MOUNTABLE SUB-COMPOSITION: this file is loaded by a host via
data-composition-src, not pasted inline. The runtime only clones
<template> contents (see skills/hyperframes-core/references/sub-compositions.md),
so every style, the markup, and the script that builds and registers the
timeline all live inside <template> below. The file is self-driving: it
builds its own paused GSAP timeline and registers it under
window.__timelines["touch-indicator"] on load, matching the root's own
data-composition-id. A host mounts it with a matching
data-composition-id="touch-indicator" data-composition-src="./touch-indicator.html".
COMPILED FROM: hyperframes-corpus-data/mobile/gesture-actor-spec.md (the
contact-never-hover law, contact-circle sizing, tap anatomy, swipe law,
lift/exit law, same-frame target-reaction contract) with supporting
constants cross-checked against gesture-physics-recipes.md. Evidence
status: spec ready, no rendered corpus clips yet.
USE WHEN: a mobile UI scene needs a visible tap or swipe to cause the next
animation beat (button press, list scroll, card swipe, sheet reveal).
Skip it for cursor/pointer UI (use a cursor primitive) and for gestures
whose drawn path is itself the subject (use a trail primitive instead).
VARIABLES (declared below via data-composition-variables):
- gesture enum "tap" | "swipe", default "tap"
- polarity enum "light" | "dark", default "light"
- targetX number 0-100 (percent of host width), default 50
- targetY number 0-100 (percent of host height), default 55
ENVELOPE (seconds, 60fps frame-quantized, gesture = "tap"):
IN 0.000 - 0.167 approach (0.083) + touch-down compress (0.083)
HOLD 0.167 - 0.183 elastic dwell at compressed scale (stretch here only)
OUT 0.183 - 0.467 release (0.167) + lift (0.117), lift starts the
instant release ends (0s gap, within the spec's
<=0.04s allowance)
ENVELOPE (seconds, 60fps frame-quantized, gesture = "swipe"):
IN 0.000 - 0.167 approach (0.083) + touch-down compress (0.083)
HOLD 0.167 - 0.500 elastic travel: accelerate 41% / decelerate 59% of
the stretchable swipe duration (default 0.333)
OUT 0.500 - 0.617 lift only (0.117); a swiping finger does not settle
back to rest scale, it leaves mid-motion
SOUND CUES (fixed offsets, never inside the elastic HOLD):
touch-down IN + 0.083s -> soft fingertip contact
lift-off tap: OUT + 0.167s -> physical release tick
swipe: OUT + 0s -> physical release tick (no bounce)
BUILT-IN RESPONSE: the primitive has to read standalone in a slot with no
host UI to react to it, so touch-down also drives its own contact-blur
ripple (EDIT ZONE: .hf-touch-indicator__contact, unchanged from the
original spec) plus a quiet radial pulse centered on the root
(.hf-touch-indicator__pulse, new). Both are token-painted and low-opacity
so they read as a same-frame acknowledgement, not a second effect
competing with a host's own reaction wiring.
-->
<html
lang="en"
data-composition-variables='[
{"id":"gesture","type":"enum","label":"Gesture","default":"tap","options":[{"value":"tap","label":"Tap"},{"value":"swipe","label":"Swipe"}]},
{"id":"polarity","type":"enum","label":"Polarity","default":"light","options":[{"value":"light","label":"Light (on dark UI)"},{"value":"dark","label":"Dark (on light UI)"}]},
{"id":"targetX","type":"number","label":"Target X","default":50,"min":0,"max":100,"unit":"%"},
{"id":"targetY","type":"number","label":"Target Y","default":55,"min":0,"max":100,"unit":"%"}
]'
>
<head>
<meta charset="UTF-8" />
<title>Touch Indicator</title>
<!-- Head is metadata for the source file only; the mount runtime clones
only <template> contents and discards everything else, including
this head. See sub-compositions.md, "Pitfall 1".
The data-composition-variables declared on <html> above duplicates
the same schema on the #root div inside <template> below (the
"dual-carrier contract", core/src/runtime/compositionLoader.ts and
packages/parsers/src/htmlParser.ts both read declared defaults from
<html> only on the lazy external-load / CLI-metadata paths, while
the render-time bundler reads the template's root div). Keep both
copies in sync if the variable schema changes. -->
</head>
<body>
<template>
<style>
/* INVARIANT: root fills the host's box, position-blind, elastic to
whatever size a host slot gives it. No data-width/data-height on
the root -- the host slot owns the size (see mount contract).
Root is styled by #root, never a class (sub-compositions.md,
Pitfall 3). */
#root {
position: absolute;
inset: 0;
container-type: inline-size;
isolation: isolate;
pointer-events: none;
}
.hf-touch-indicator__pulse {
/* Root-level built-in response: a quiet radial flash centered on
the touch point, so the gesture reads even with no host UI to
react to it. Token-painted, low peak opacity -- see BUILT-IN
RESPONSE above. */
position: absolute;
left: 0;
top: 0;
width: clamp(120px, 30cqw, 320px);
height: clamp(120px, 30cqw, 320px);
border-radius: 50%;
background: radial-gradient(
circle,
color-mix(in srgb, var(--fg, #14181f) 30%, transparent) 0%,
transparent 72%
);
opacity: 0;
pointer-events: none;
will-change: transform, opacity;
}
.hf-touch-indicator__actor {
/* EDIT ZONE: sizing law from the spec, full-frame law (contact
circle target 5cqw of the host box). RETIME RANGE: floor
clamped to 46px (the spec's absolute floor, never smaller at
delivery scale) since cqw now resolves against whatever box a
host slot gives this mountable primitive, which can be much
narrower than a full 1920-wide frame. */
--hf-gesture-size: clamp(46px, 5cqw, 111px);
position: absolute;
left: 0;
top: 0;
width: var(--hf-gesture-size);
height: var(--hf-gesture-size);
opacity: 0;
visibility: hidden;
pointer-events: none;
will-change: transform, opacity;
}
.hf-touch-indicator__core {
position: absolute;
inset: 0;
box-sizing: border-box;
/* INVARIANT: circle geometry, hardcoded 50%, not var(--radius) -
that token is for rectangular UI corners, not this actor's
fixed disc. */
border-radius: 50%;
background: color-mix(in srgb, var(--bg, #ffffff) 68%, transparent);
border: 2px solid color-mix(in srgb, var(--fg, #14181f) 72%, transparent);
box-shadow: 0 4px 12px color-mix(in srgb, var(--fg, #14181f) 22%, transparent);
transform-origin: 50% 50%;
will-change: transform;
}
.hf-touch-indicator__actor--dark .hf-touch-indicator__core {
background: color-mix(in srgb, var(--fg, #14181f) 64%, transparent);
border-color: color-mix(in srgb, var(--bg, #ffffff) 86%, transparent);
}
.hf-touch-indicator__contact {
position: absolute;
left: 50%;
top: 54%;
width: 62%;
height: 22%;
border-radius: 50%;
background: color-mix(in srgb, var(--fg, #14181f) 32%, transparent);
filter: blur(5px);
opacity: 0;
/* INVARIANT: centering (xPercent/yPercent -50) and scaleX are set
by the FIRST GSAP tween below, not here - GSAP overwrites the
whole transform, so a static translate()+scaleX() here would be
discarded the instant the timeline renders
(gsap_css_transform_conflict). */
transform-origin: 50% 50%;
will-change: transform, opacity;
}
</style>
<div
id="root"
data-composition-id="touch-indicator"
data-composition-variables='[
{"id":"gesture","type":"enum","label":"Gesture","default":"tap","options":[{"value":"tap","label":"Tap"},{"value":"swipe","label":"Swipe"}]},
{"id":"polarity","type":"enum","label":"Polarity","default":"light","options":[{"value":"light","label":"Light (on dark UI)"},{"value":"dark","label":"Dark (on light UI)"}]},
{"id":"targetX","type":"number","label":"Target X","default":50,"min":0,"max":100,"unit":"%"},
{"id":"targetY","type":"number","label":"Target Y","default":55,"min":0,"max":100,"unit":"%"}
]'
>
<div class="hf-touch-indicator__pulse"></div>
<div class="hf-touch-indicator__actor">
<div class="hf-touch-indicator__contact"></div>
<div class="hf-touch-indicator__core"></div>
</div>
</div>
<script>
(function () {
const FPS = 60;
const q = (s) => Math.max(1, Math.round(s * FPS)) / FPS;
const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
// Coordinate law from the spec: the actor wrapper owns x/y
// (absolute position), the core owns press scale and the
// depth/lift offset, the contact shadow owns only its own opacity
// and scaleX, the root pulse owns only its own position/opacity/
// scale. Never tween two meanings on one transform channel.
function buildTouchIndicator(tl, root, { at = 0, elasticity = 1 } = {}) {
const defaults = { gesture: "tap", polarity: "light", targetX: 50, targetY: 55 };
// Per-instance overrides (a host's data-variable-values) land in
// window.__hfVariablesByComp, scoped by composition id. Reading
// window.__hfVariables directly here would silently ignore every
// host override -- window.__hyperframes.getVariables() is the
// scoped accessor, per the registry convention (see
// lower-third-bild.html, caption-texture.html).
const resolved =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: window.__hfVariables || {};
const vars = Object.assign({}, defaults, resolved);
const pulse = root.querySelector(".hf-touch-indicator__pulse");
const actor = root.querySelector(".hf-touch-indicator__actor");
const core = root.querySelector(".hf-touch-indicator__core");
const contact = root.querySelector(".hf-touch-indicator__contact");
if (vars.polarity === "dark") actor.classList.add("hf-touch-indicator__actor--dark");
// Compute layout geometry once at setup, never inside an ease/callback.
const hostW = root.clientWidth || 1;
const hostH = root.clientHeight || 1;
const x0 = (vars.targetX / 100) * hostW;
const y0 = (vars.targetY / 100) * hostH;
tl.set(pulse, { x: x0, y: y0, xPercent: -50, yPercent: -50 }, at);
// --- IN: fixed, never stretched. ---
const approach = q(0.09);
const down = q(0.08);
tl.fromTo(
actor,
{ x: x0, y: y0, xPercent: -50, yPercent: -50, autoAlpha: 0 },
{
x: x0,
y: y0,
xPercent: -50,
yPercent: -50,
autoAlpha: 1,
duration: approach,
ease: "power2.out",
immediateRender: false,
},
at,
);
tl.fromTo(
core,
{ y: -10, scale: 0.72 },
{ y: 0, scale: 1, duration: approach, ease: "power2.out", immediateRender: false },
at,
);
const touchDown = at + approach; // sync point: fixed +0.083s into IN
const coreDownScale = vars.gesture === "swipe" ? 0.86 : 0.82;
tl.fromTo(
core,
{ scale: 1 },
{ scale: coreDownScale, duration: down, ease: "power2.in", immediateRender: false },
touchDown,
);
tl.fromTo(
contact,
{ autoAlpha: 0, scaleX: 0.62, xPercent: -50, yPercent: -50 },
{
autoAlpha: 0.34,
scaleX: 1,
xPercent: -50,
yPercent: -50,
duration: down,
ease: "power2.in",
immediateRender: false,
},
touchDown,
);
// Built-in root pulse: same-frame acknowledgement so the
// gesture reads even with no host UI wired to react to it.
tl.fromTo(
pulse,
{ autoAlpha: 0, scale: 0.4 },
{
autoAlpha: 0.35,
scale: 1,
duration: down,
ease: "power2.out",
immediateRender: false,
},
touchDown,
);
tl.to(
pulse,
{ autoAlpha: 0, scale: 1.4, duration: q(0.24), ease: "power2.out" },
touchDown + down,
);
const inEnd = at + approach + down;
// --- HOLD: the only elastic phase. Stretch it, never gsap.timeScale(). ---
let holdEnd;
if (vars.gesture === "swipe") {
// RETIME RANGE: 0.28s - 0.52s per the swipe law. elasticity scales pacing.
const swipeDuration = q(clamp(0.34 * elasticity, 0.28, 0.52));
const travel = hostH * 0.4; // vertical scroll, 40% of host height (32-68% allowed)
const accel = q(swipeDuration * 0.41);
const decel = swipeDuration - accel;
const bendY = y0 - travel * 0.41;
const endY = y0 - travel;
tl.fromTo(
actor,
{ x: x0, y: y0 },
{ x: x0, y: bendY, duration: accel, ease: "power2.in", immediateRender: false },
inEnd,
);
tl.to(actor, { x: x0, y: endY, duration: decel, ease: "power3.out" }, inEnd + accel);
holdEnd = inEnd + swipeDuration;
} else {
// RETIME RANGE: 0.02s - 0.10s. A brief contact dwell, never a
// long-press (long-press is a distinct gesture with its own
// progress-ring recognizer).
const holdDuration = q(clamp(0.02 * elasticity, 0.02, 0.1));
holdEnd = inEnd + holdDuration;
}
// --- OUT: fixed, never stretched. ---
if (vars.gesture === "swipe") {
const liftDuration = q(0.12);
tl.to(contact, { autoAlpha: 0, duration: q(0.08), ease: "power2.out" }, holdEnd);
tl.to(
core,
{ y: -10, scale: 0.74, duration: liftDuration, ease: "power2.in" },
holdEnd,
);
tl.to(actor, { autoAlpha: 0, duration: liftDuration, ease: "power2.in" }, holdEnd);
return { touchDown, holdStart: inEnd, holdEnd, settle: holdEnd + liftDuration };
}
const release = q(0.16);
tl.to(core, { scale: 1, duration: release, ease: "power2.out" }, holdEnd);
tl.to(
contact,
{ autoAlpha: 0, scaleX: 0.72, duration: q(0.12), ease: "power2.out" },
holdEnd,
);
const liftStart = holdEnd + release; // 0s gap, within the spec's <=0.04s allowance
const liftDuration = q(0.12);
tl.to(
core,
{ y: -10, scale: 0.74, duration: liftDuration, ease: "power2.in" },
liftStart,
);
tl.to(actor, { autoAlpha: 0, duration: liftDuration, ease: "power2.in" }, liftStart);
return { touchDown, holdStart: inEnd, holdEnd, settle: liftStart + liftDuration };
}
// Self-driving mount: build the paused timeline and register it
// under this file's own data-composition-id, matching the host's
// data-composition-src wiring (sub-compositions.md, Pitfall 2).
const root = document.querySelector('[data-composition-id="touch-indicator"]');
const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["touch-indicator"] = tl;
buildTouchIndicator(tl, root, { at: 0 });
})();
</script>
</template>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `motion-primitive` `mobile` `gesture` `touch` `pointer`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)