mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-01 19:42:03 +00:00
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each) * fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files * feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux: - Detects the platform automatically - Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM) - Falls back to clear manual instructions with exact commands - 'hyperframes browser ensure' guides through the setup interactively - After setup, all render commands work without any flags * fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds Path exclusions are insufficient — Defender re-scans new files created during bun install before the exclusion takes effect. Disable real-time monitoring for the entire job duration instead (standard CI practice). * refactor(studio): split all files >500 LOC + extract useToast, delete allowlist All 11 large files split into focused modules under 500 LOC. App.tsx extracted toast logic into useToast hook (493 LOC now). .filesize-allowlist deleted — no longer needed. * fix: remove unused imports from split files, extract useToast from App.tsx App.tsx: 504 → 493 lines (toast logic extracted to useToast hook) timelineDOM.ts: remove unused imports from re-export pattern MotionPanel.tsx: remove unused clampStudioCustomEasePoints import studioMotionOps.ts: remove unused StudioGsapMotionDirection import * fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs) * fix(producer): use node --experimental-strip-types instead of tsx for build:fonts Eliminates the tsx binary dependency that Windows Defender locks during bun install, causing EPERM errors. Node 22.6+ strips TypeScript types natively with no external binary. * chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500) * fix(ci): disable Windows Defender before checkout to prevent all EPERM races * fix(producer): skip build:fonts if fontData.generated.ts already exists The generated file is tracked in git, so CI doesn't need to regenerate it. This avoids @fontsource/inter node_modules access on Windows which triggers EPERM from Defender scanning during bun install.
97 lines
2.5 KiB
TypeScript
97 lines
2.5 KiB
TypeScript
/**
|
|
* rAF-based clock that polls a `DirectTimelineAdapter` for current time and
|
|
* drives the player's time/playback-ended callbacks.
|
|
*
|
|
* Used for same-origin standalone GSAP compositions that expose
|
|
* `window.__timelines` but have no runtime bridge — the player drives them
|
|
* directly through the adapter instead of going through postMessage.
|
|
*/
|
|
|
|
import type { DirectTimelineAdapter } from "./timeline-adapters.js";
|
|
|
|
const UI_UPDATE_INTERVAL_MS = 100;
|
|
|
|
export interface ClockCallbacks {
|
|
/** Called every ~100ms and on completion with the current time. */
|
|
onTimeUpdate: (currentTime: number, duration: number) => void;
|
|
/** Called when playback reaches the end. Return true to loop (seek+play). */
|
|
onEnded: () => boolean;
|
|
/** Get the current loop flag. */
|
|
getLoop: () => boolean;
|
|
/** Trigger a seek-then-play loop restart. */
|
|
restart: () => void;
|
|
/** Notify that playback has paused (from the timeline side). */
|
|
onPaused: () => void;
|
|
}
|
|
|
|
export class DirectTimelineClock {
|
|
private _raf: number | null = null;
|
|
private _lastUpdateMs = 0;
|
|
|
|
constructor(private readonly _callbacks: ClockCallbacks) {}
|
|
|
|
start(
|
|
timeline: DirectTimelineAdapter,
|
|
getCurrentTime: () => number,
|
|
getDuration: () => number,
|
|
isPaused: () => boolean,
|
|
): void {
|
|
this.stop();
|
|
|
|
const tick = () => {
|
|
if (isPaused()) {
|
|
this._raf = null;
|
|
return;
|
|
}
|
|
|
|
let currentTime: number;
|
|
try {
|
|
currentTime = timeline.time();
|
|
} catch {
|
|
this._raf = null;
|
|
return;
|
|
}
|
|
|
|
const duration = getDuration();
|
|
if (duration > 0) currentTime = Math.min(currentTime, duration);
|
|
|
|
const completedPlayback = duration > 0 && currentTime >= duration;
|
|
const now = performance.now();
|
|
|
|
if (now - this._lastUpdateMs > UI_UPDATE_INTERVAL_MS || completedPlayback) {
|
|
this._lastUpdateMs = now;
|
|
this._callbacks.onTimeUpdate(currentTime, duration);
|
|
}
|
|
|
|
if (completedPlayback) {
|
|
if (this._callbacks.getLoop()) {
|
|
this._callbacks.restart();
|
|
return;
|
|
}
|
|
try {
|
|
timeline.pause();
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
this._callbacks.onPaused();
|
|
this._raf = null;
|
|
return;
|
|
}
|
|
|
|
this._raf = requestAnimationFrame(tick);
|
|
};
|
|
|
|
this._raf = requestAnimationFrame(tick);
|
|
}
|
|
|
|
stop(): void {
|
|
if (this._raf === null) return;
|
|
cancelAnimationFrame(this._raf);
|
|
this._raf = null;
|
|
}
|
|
|
|
get isRunning(): boolean {
|
|
return this._raf !== null;
|
|
}
|
|
}
|