Files
hyperframes/packages/player/src/direct-timeline-clock.ts
Miguel Ángel 91bdffffe6 fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)

* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files

* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson

Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags

* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds

Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).

* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist

All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.

* fix: remove unused imports from split files, extract useToast from App.tsx

App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import

* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)

* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts

Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.

* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)

* fix(ci): disable Windows Defender before checkout to prevent all EPERM races

* fix(producer): skip build:fonts if fontData.generated.ts already exists

The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.
2026-05-13 01:48:12 +02:00

97 lines
2.5 KiB
TypeScript

/**
* rAF-based clock that polls a `DirectTimelineAdapter` for current time and
* drives the player's time/playback-ended callbacks.
*
* Used for same-origin standalone GSAP compositions that expose
* `window.__timelines` but have no runtime bridge — the player drives them
* directly through the adapter instead of going through postMessage.
*/
import type { DirectTimelineAdapter } from "./timeline-adapters.js";
const UI_UPDATE_INTERVAL_MS = 100;
export interface ClockCallbacks {
/** Called every ~100ms and on completion with the current time. */
onTimeUpdate: (currentTime: number, duration: number) => void;
/** Called when playback reaches the end. Return true to loop (seek+play). */
onEnded: () => boolean;
/** Get the current loop flag. */
getLoop: () => boolean;
/** Trigger a seek-then-play loop restart. */
restart: () => void;
/** Notify that playback has paused (from the timeline side). */
onPaused: () => void;
}
export class DirectTimelineClock {
private _raf: number | null = null;
private _lastUpdateMs = 0;
constructor(private readonly _callbacks: ClockCallbacks) {}
start(
timeline: DirectTimelineAdapter,
getCurrentTime: () => number,
getDuration: () => number,
isPaused: () => boolean,
): void {
this.stop();
const tick = () => {
if (isPaused()) {
this._raf = null;
return;
}
let currentTime: number;
try {
currentTime = timeline.time();
} catch {
this._raf = null;
return;
}
const duration = getDuration();
if (duration > 0) currentTime = Math.min(currentTime, duration);
const completedPlayback = duration > 0 && currentTime >= duration;
const now = performance.now();
if (now - this._lastUpdateMs > UI_UPDATE_INTERVAL_MS || completedPlayback) {
this._lastUpdateMs = now;
this._callbacks.onTimeUpdate(currentTime, duration);
}
if (completedPlayback) {
if (this._callbacks.getLoop()) {
this._callbacks.restart();
return;
}
try {
timeline.pause();
} catch {
/* ignore */
}
this._callbacks.onPaused();
this._raf = null;
return;
}
this._raf = requestAnimationFrame(tick);
};
this._raf = requestAnimationFrame(tick);
}
stop(): void {
if (this._raf === null) return;
cancelAnimationFrame(this._raf);
this._raf = null;
}
get isRunning(): boolean {
return this._raf !== null;
}
}