The runtime absorbed a series of authoring mistakes over time and `runtime/init.ts` says so in its own comments, but the skills kept teaching the old rules. Four of them actively cost an agent a failing run: add `crossorigin` (lint rejects it unconditionally), never build a timeline inside `async` (lint calls that the documented contract), never `gsap.set` later-scene clips (two fixHints instruct exactly that), and 12 copyable media snippets with no `id`, which render silent. Corrected in every place each claim appeared, including `hyperframes-animation`, three workflow scripts, the scaffolded project instructions, the CLI `docs` command, and the public docs site: `data-track-index` is a Studio display lane the render never reads, `class="clip"` is a layout convention rather than a visibility requirement, timed elements may nest, the visibility window is half-open, sub-composition host dimensions are backfilled, and the root-fill rule applies only to the layered-composite path. Behaviour changes, each backed by a render rather than by reading code: - `timeline_registry_missing_init` deleted. The runtime creates the registry before any inline script; a composition without the guard line renders and animates correctly. - `video_nested_in_timed_element` kept, message corrected. A rendered repro shows the nested-with-local-start case really does break, so the rule guards a real defect, but nothing is "FROZEN": the extractor ignores the wrapper's offset while visibility uses it, so the clip shows wrong frames and then vanishes. - `mediaRenderIds` now stamps media whose source is a `<source>` child, closing a duplicate-id gap the old `[src]`-only selector left open. - Stale messages fixed on `subcomposition_root_styled_by_class` and `deprecated_data_layer`. `coreSkillContent.test.ts` pinned the literal sentence that made root `data-start` look required, so it is narrowed to structure plus the regression it genuinely catches. Not covered, and flagged in the PR: the media global-vs-local start heuristic in `runtime/init.ts` is the root cause behind the nested-video defect. Removing it changes the meaning of existing compositions and needs its own deprecation.
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Determinism, Animation Runtime, and Layout
HyperFrames seeks compositions frame-by-frame. Every frame must be reproducible from its time value alone — same input time → same pixels. Three contracts enforce this: the animation runtime contract, the determinism rules, and the layout contract.
Animation Runtime Contract
GSAP is the primary runtime. The core requirement is generic: animation state must be seekable from HyperFrames time.
For GSAP:
- Use
gsap.timeline({ paused: true }). - Register it on
window.__timelines["<composition-id>"], keyed by the composition root'sdata-composition-id. You do not need to writewindow.__timelines = window.__timelines || {}first: the runtime creates the registry before your inline scripts evaluate. - Building inside an async callback is supported.
document.fonts.ready(...)and friends are the documented setup path. What you must not do is register the key before the build finishes. An empty timeline registered early is treated as ready and nested empty, so the animation renders blank (lint:gsap_timeline_registered_before_async_build, error). Assignwindow.__timelines[id] = tlat the end of the callback, after the tweens are added, and optionally callwindow.__hfForceTimelineRebind()right after. - If the key does not match the root's
data-composition-id, the runtime still binds it when it is the only registered timeline. With two or more registered, a mismatched key leaves the render frozen at t=0. - Do not call
tl.play()for render-critical motion. - Do not create empty tweens only to set duration; use
data-durationon the clip instead.
Use the hyperframes-animation skill for tween syntax, position parameters, eases, and performance rules.
Duration Contract For Non-GSAP Runtimes
The render engine needs a positive total duration before it will capture a single frame — without one, capture fails outright with "Composition has zero duration." A GSAP timeline supplies this automatically. CSS, WAAPI, and Lottie compositions have no timeline object, so the runtime infers duration itself:
- CSS: longest
animation-delay+animation-duration× finiteanimation-iteration-countacross animated elements (offset by each element'sdata-start).animation-iteration-count: infinitecannot be inferred. - WAAPI: longest
element.animate()effect'sgetComputedTiming().endTime. Infiniteiterationscannot be inferred. - Lottie: the registered animation's native length (
totalFrames / frameRate, or the dotLottie player's ownduration) — always finite regardless ofloop. - Three.js: not inferable. The
threeadapter only forwards time viahf-seek— it has noAnimationClip/AnimationMixerinspection.
data-duration on the root [data-composition-id] element is therefore optional whenever every non-GSAP animation on the page is finite (CSS/WAAPI with finite iteration counts, or Lottie). It is required when: the composition has an infinite/unbounded CSS or WAAPI animation, the composition uses Three.js, or there is no GSAP timeline and no animation signal at all for any adapter to discover. npx hyperframes lint enforces exactly this (root_composition_missing_duration_source) — see the runtime/adapter-specific docs under hyperframes-animation/adapters/ for the full contract per runtime.
Determinism Rules
Rendered frames must be reproducible from the requested time. Do not use any of the following for visual state:
Date.now(),performance.now(), or any render-time clock.- Unseeded
Math.random(). Use a seeded PRNG if random-looking placement is needed. - Render-time network fetches for required assets. Inline or pre-bundle them.
- Hover, scroll, pointer, or focus state. The renderer has no input events.
- Infinite loops such as
repeat: -1. Compute a finite count:repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)—floor, notceil(ceilovershootsdata-durationand trips thegsap_repeat_ceil_overshootlint;max(0, …)avoids a negative repeat = infinite).
Also avoid:
- Tweening
displayor rawvisibilityon a clip element: HyperFrames timing owns a clip's visibility, andlintrejects it. Use GSAPautoAlpha(it interpolates opacity and flips visibility only at the hidden endpoint) or a zero-durationtl.set(..., { visibility: "hidden" | "visible" })at an explicit beat boundary for a deterministic hard kill. Animating a clip element's ordinary visual properties (opacity, transforms,filter, …) is fine and the shipped catalog does it constantly; what is forbidden is taking over its visibility. - There is no fixed allowlist of animatable properties.
lintenforces a denylist, sofilter,clipPath,strokeDashoffset,width,heightand similar are all legitimate targets. Prefer transforms and opacity where you have the choice, for performance rather than correctness. The per-runtime detail lives inhyperframes-animation/adapters/. - Animating the same property on the same element from multiple timelines at the same time — GSAP's overwrite behavior is order-dependent and can flip between renders.
Layout Contract
Build the visible end-state in static HTML and CSS first, then animate from/to that state.
- The composition root has fixed pixel frame dimensions.
- The root composition's total duration (render length / frame count) is fixed at compile time, read once from the static root
data-durationbefore scripts run, likedata-width/data-height. A script or--variablesvalue that rewrites the rootdata-durationafterward is ignored. To vary render length per output, author the rootdata-durationdirectly. (A clip's owndata-durationis re-read from the live DOM, so scripts/variables can still drive clip lengths. Only when the root omitsdata-durationdoes the renderer probe the live DOM / timeline for total length.) - Scene containers should fill the scene with
width: 100%; height: 100%; box-sizing: border-box. - Use padding, flex, grid, and
max-widthfor layout. Avoid positioning main content with hardcodedtop/leftoffsets when a layout container can do it. - Use
position: absolutefor layers and decorative elements, not as the default content-layout strategy. - Prefer transforms and opacity for animation.
- Keep text inside its intended container. For dynamic text, use
max-width, wrapping, orwindow.__hyperframes.fitTextFontSize(text, { maxWidth, fontFamily, fontWeight }). - For text measurement without DOM reflow, use
window.__hyperframes.pretext. Measure off a canvas instead of writing into the page and reading it back, so nothing reflows:pretext.prepare(text, font)thenpretext.layout(prepared, maxWidth, lineHeight)→{ lineCount, height }.preparedoes the font measurement; everything downstream of a prepared string is arithmetic and cheap enough to run per frame.fitTextFontSizeis built on it.layoutgives you height, not width. To size a container to its text (shrinkwrap), usepretext.prepareWithSegments(text, font)and thenpretext.measureNaturalWidth(prepared)for the single-line width, orpretext.measureLineStats(prepared, maxWidth)for{ lineCount, maxLineWidth }.fontis a CSS font shorthand string, e.g."700 90px Inter".clearCacheandsetLocaleare deliberately not exposed: they mutate state shared across compositions, which would make a render depend on what ran before it.
- Do not use
<br>in body text. Forced breaks ignore the actual rendered font width and produce an extra break when the line already wraps naturally, causing overlap. Let text wrap viamax-width. Exception: short display titles where each word is deliberately on its own line. - Transformed elements must be block-level + sized.
transform/scaleX/scaleYis a no-op on an inline<span>, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give themdisplay: block/inline-block/flex-item and a realwidth/height(e.g.width: 100%inside a sized parent). (Silent — automated gates may miss it.) - Absolutely-positioned decoratives that pulse or overshoot (
yoyoscale,back.out) need clearance at their peak size and must not straddle anoverflow: hiddenedge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one. (silent.)
Why This Matters
The renderer takes a time value and produces a pixel buffer. There is no notion of "playback" — every frame is a fresh seek. Any state that depends on having reached this frame through a prior frame (timers, accumulated state, event-driven animations) will desync when the renderer samples out of order or in parallel.
If you find yourself reaching for setTimeout, requestAnimationFrame, or addEventListener to drive a visual, rebuild it as a tween on the timeline instead.