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**Color grading** was the worst page in the docs by the measure that matters: 33 table rows against one image, for the most visual feature in the product. Four of the five tables were restating jargon in a grid — "Waveform | Brightness by horizontal image position" tells you nothing you could act on. Those are prose now, and the scopes section explains what each one is *for* (skin tones land on one known line of a vectorscope, so faces are quick to check). The control lookup stays a table, because that one is a genuine lookup. Four factual errors in the old page, each verified at source before changing: Studio's group is **Grade** in the flat Inspector, not "Color grading" in Design; the controls are `whites`/`blacks`, not "white point/black point"; LOG and HDR were conflated into one sentence when they are different cases; and the project-wide LUT copy refuses a relative path in favour of a URL or data URL, not a "project-root path". Two things the page never mentioned and should have: `hyperframes grade-compare`, which renders every candidate look onto one reference frame, and the fact that `data-color-grading` nests under adjust/details/effects — a flat object renders nothing at all. **vs Remotion** argued for 851 words with nothing to look at and no code. It now carries the same three-second title card written both ways. The HyperFrames one is a real composition, not illustrative markup: extracted and run through lint (0/0) and the full browser gate — runtime, layout, motion and contrast all pass. It also concedes what Remotion genuinely does better, because a comparison page that only flatters us is not worth reading. **Choose how to create** never said what the four options were before comparing them. It opens with the actual decision now — they all give you a video, the difference is what you keep — and a four-row table of what you walk away with. **Bring in a design** loses the 7-row keep-vs-rebuild table for one plain rule, and the bullet list that used semicolons. Every internal link on all four checked against the real page set. Where a visual belongs but no approved asset exists, there is a JSX comment marking the spot rather than a URL that would 404.
59 lines
2.3 KiB
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59 lines
2.3 KiB
Plaintext
---
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title: "Choose how to create"
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sidebarTitle: "Choose how to create"
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description: "Four places to make a HyperFrames video, and how to tell which one is yours."
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---
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There are four places to make a HyperFrames video. They all give you a video.
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The difference is what you keep afterwards. Unsure? Take the first one.
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| Start here | You end up with |
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| --- | --- |
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| A coding agent on your computer | A project folder you own and keep editing |
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| An AI chat | A video made and kept in your HeyGen account |
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| A design tool | A look to finish on your computer |
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| HeyGen Video Agent | A finished video, assembled for you |
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## Start on your computer if the video will change
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A coding agent — an AI assistant that works in a folder on your machine, like
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Claude Code or Cursor — writes a plain HTML project. Revise it with the agent,
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open it in Studio, read the source, make the MP4 locally.
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```text
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Using /hyperframes, make a 10-second product intro for https://example.com.
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```
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[Make your first local video →](/quickstart)
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## Start in an AI chat if you want nothing installed
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The hosted HyperFrames connector (an MCP connector — a plug-in an AI chat can
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use) builds and renders through your HeyGen account. You give up the project
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folder, Studio, and local rendering.
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[Connect HyperFrames to an AI chat →](/guides/mcp)
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## Start in a design tool if the look is the open question
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Figma, Claude Design, and Open Design settle brand, layout, and scene direction
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first. Hand that draft to a coding agent for the motion, media, and rendering —
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no design tool can tell you whether the movement works.
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[Bring a design into a project →](/guides/design-tools)
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## Start in HeyGen if you want it done for you
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HeyGen Video Agent takes a prompt and assembles the script, visuals, narration,
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avatar, and motion. It stays inside HeyGen — no folder, no source, no CLI — and
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it can draw on your account allowance or credits. Rendering on your own computer
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never does.
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[Learn how HeyGen Video Agent works →](https://help.heygen.com/en/articles/12402907-how-to-get-started-with-video-agent)
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## Related topics
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- [Make a first local video](/quickstart)
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- [Add an avatar presenter to a project you can still edit](/guides/avatar-presenter)
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- [Build an app or a pipeline instead of one video](/developers)
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