Files
hyperframes/skills/hyperframes-creative/references/motion-principles.md
WaterrrForever b9be0b2625 feat(skills,studio,media-use): the intent layer, review loop, and user memory — BRIEF.md, companion mode, recipes; /website-to-video folds into /product-launch-video (#2133)
* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing

Per-frame comment boxes on the storyboard board batch into
.hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed
comments on other frames are kept). Submitted-but-unconsumed comments
stay visible — a toolbar banner plus a per-tile echo — until the agent
consumes the file; the banner also says what to do next (reply anything
in the agent chat).

The board keeps itself current: GET /projects/:id/signature exposes the
watcher-cached project signature, the storyboard payload carries the
signature it was derived from, and the view polls at 2s (hidden tabs
skipped, re-checked on visibility), refetching in place with no loading
flash. Posters bake the signature into their URL so tiles fill in as
sketches land and a poster that failed mid-write retries on the next
version; the empty state upgrades itself when STORYBOARD.md appears,
and its handoff prompt now points the agent at the review loop and uses
the parser's real status vocabulary (outline, not planned).

preview lands the browser on the storyboard view while the board is the
review surface — any frame built, or pure planning (srcs declared, none
on disk yet) — and on the timeline once the video is assembled.

* feat(skills): the review loop — plan, sketch, build as one shared process

hyperframes-core/references/review-loop.md is the single source for the
three-pass collaborative review: the plan proposed on a live board
(§ 1), wireframe sketches marked built with one layout question (§ 2 —
real words on plain blocks, run no CLI; a confirmed board is itself a
valid deliverable when the user asked for a storyboard, not a video),
the build dressing confirmed layouts (§ 3, worker or inline), and the
final look (§ 4). Autonomous runs skip every gate and keep one question
before render.

The three narrative workflows' Steps 3/4/6 collapse to references plus
their sketch stand-ins (captured-asset blocks for product-launch-video,
plain code panels for pr-to-video); the confirmed-sketch handoff stays
in each frame-worker prompt. general-video plans on a board for
multi-scene narrative pieces in collaborative mode — its sketch pass is
layout-before-animation with the user watching. The router treats
"I want a storyboard" as a process request rather than a route, and
closes exploratory intake by recommending a route plus how the run will
review.

The supporting contracts land next door: the comments channel (silent
submit, one reply picks it up, check the file before the words) in
brief-contract § 1; the sidecar schema and the built status rung in
storyboard-format; the mode question asked first and alone in the three
workflows' Step 0.

* feat(media-use): user memory — remembered preferences and frozen recipes

Two tiers of memory on media-use's existing two-tier storage split.

Preferences (lightweight): confirmed brief answers — destination, aspect,
language, mode, voice, style preset — recorded to the project's
.media/preferences.json (committed, the team inherits it) and promoted
to the personal ~/.media/preferences.json once the same value is
confirmed in two different projects (a sightings ledger accumulates the
cross-project evidence user-side, since project files can't see each
other). prefs.mjs get/record; merge reads project-over-user; a changed
value restarts its provenance.

Recipes (heavyweight): one approved run frozen as a named, versioned
bundle — frame.md, the storyboard skeleton (structure kept: durations,
transitions, srcs, Video direction; statuses reset to outline; content
blanked to per-frame fill-ins naming the beat's role), and the confirmed
brief values. Named folders, not content hashes: re-freezing bumps
version and archives <name>@v<N>; a freeze is already confirmed, so it
promotes to the user tier immediately. recipe.mjs freeze/list/use, plus
resolve --type recipe --entity <name> delegating like grade/lut.

16 new node --test cases; the media-use lib suite is 168/168.

* feat(skills): wire user memory into the brief and the review loop

brief-contract § 2 gains Remembered defaults: read the merged
preferences before Round 2 and let a remembered value become the
recommended option with a receipt naming its source project. Memory
changes the default, never the question — every ask-marked field still
gets asked, and what the request says this time beats what was picked
last time. Record only what the user actually confirmed (a defaulted
voice nobody chose is not an answer; a "go" that accepts the
recommended defaults is). The first record announces itself once;
after that the receipts carry the reminder. In autonomous mode a
remembered value becomes the decided value, receipt included.

The three narrative workflows read the remembered defaults before
Round 2, record the confirmed answers at the Step 0 gate, record the
chosen preset at the Step 2 gate (pr-to-video excepted — its preset is
fixed), and fall back to the remembered voice when the request names
none. general-video's discovery reads the same defaults.

Recipes wire in at both ends: Step 0 checks for a matching recipe
before the mode question — one question, plural-aware, and adopting
one fills the brief, skips the design step, and drafts the storyboard
from the frozen skeleton while every review gate still runs. The
review loop's final look (§ 4) offers the freeze once after approval,
and the confirmation teaches the recall phrase — the name is something
the system reminds the user of, never something they must remember.
The router recognizes a named recipe or "like last time" as a route.

* docs(skills): the sketch pass names check, not the deprecated validate

* feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format

* feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys

* feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md

* feat(skills): retire the mode preference key; sync catalog surfaces for intent layer

* refactor(skills): dedupe router vs intent-layer guidance — one owner per rule

* feat(skills): the design ask — own spec, pick by eye from showcases, or defer

* docs(skills): the design ask says the honest line on capture routes

* feat(skills): product-launch-video absorbs website-to-video as the tour angle

* refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch

* feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold)

* refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows

* docs(skills): review-loop pass across skill catalog

* fix(cli): pass project dir to openStudioBrowser in background-server path

* feat(skills): add pitch-round reference - verbalized sampling concept gate

* feat(skills): wire pitch round into intent layer - completeness triage + route eligibility

* feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split

* feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling

* feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline

* fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI

* chore(skills): resync manifest hash after formatter pass reflowed general-video tables

* fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope

Two holes found by a live companion-run freeze: the agent-supplied --workflow
contradicted the run's actual workflow (recipe.json said faceless-explainer,
brief-skeleton said general-video), and the style_preset lookup missed because
the preference had been recorded under the bare key.

- freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a
  fallback for briefless projects and a contradicting flag is ignored (noted).
- recordPreference refuses a bare style_preset — the scoped key is the only
  writable shape; freeze tolerates legacy bare records via read fallback.
- review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
2026-07-15 21:19:14 +08:00

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Motion Principles

Contents

  • Guardrails
  • What you do not do without being told
  • Visual composition
  • Image motion treatment
  • Load-bearing GSAP rules

Guardrails

You know these rules but you violate them. Stop.

  • Don't use the same ease on every tween. You default to power2.out on everything. Vary eases like you vary font weights — no more than 2 independent tweens with the same ease in a scene.
  • Don't use the same speed on everything. You default to 0.4-0.5s for everything. The slowest scene should be 3× slower than the fastest. Vary duration deliberately.
  • Don't enter everything from the same direction. You default to y: 30, opacity: 0 on every element. Vary: from left, from right, from scale, opacity-only, letter-spacing.
  • Don't use the same stagger on every scene. Each scene needs its own rhythm.
  • Don't use ambient zoom on every scene. Pick different ambient motion per scene: slow pan, subtle rotation, scale push, color shift, or nothing. Stillness after motion is powerful.
  • Don't start at t=0. Offset the first animation 0.1-0.3s. Zero-delay feels like a jump cut.

What You Don't Do Without Being Told

Easing is emotion, not technique

The transition is the verb. The easing is the adverb. A slide-in with expo.out = confident. With sine.inOut = dreamy. With elastic.out = playful. Same motion, different meaning. Choose the adverb deliberately.

Direction rules — these are not optional:

  • .out for elements entering. Starts fast, decelerates. Feels responsive. This is your default.
  • .in for elements leaving. Starts slow, accelerates away. Throws them off.
  • .inOut for elements moving between positions.

You get this backwards constantly. Ease-in for entrances feels sluggish. Ease-out for exits feels reluctant.

Speed communicates weight

  • Fast (0.15-0.3s) — energy, urgency, confidence
  • Medium (0.3-0.5s) — professional, most content
  • Slow (0.5-0.8s) — gravity, luxury, contemplation
  • Very slow (0.8-2.0s) — cinematic, emotional, atmospheric

Scene structure: build / breathe / resolve

Every scene has three phases. You dump everything in the build and leave nothing for breathe or resolve.

  • Build (0-30%) — elements enter, staggered. Don't dump everything at once.
  • Breathe (30-70%) — content visible, alive with ONE ambient motion.
  • Resolve (70-100%) — exit or decisive end. Exits are faster than entrances.

Transitions are meaning

  • Crossfade = "this continues"
  • Hard cut = "wake up" / disruption
  • Slow dissolve = "drift with me"

You crossfade everything. Use hard cuts for disruption and register shifts.

Choreography is hierarchy

The element that moves first is perceived as most important. Stagger in order of importance, not DOM order. Don't wait for completion — overlap entries. Total stagger sequence under 500ms regardless of item count.

Asymmetry

Entrances need longer than exits. A card takes 0.4s to appear but 0.25s to disappear.

Visual Composition

You build for the web. Video frames are not pages.

  • Two focal points minimum per scene. The eye needs somewhere to travel. Never a single text block floating in empty space.
  • Fill the frame. Hero text: 60-80% of width. You will try to use web-sized elements. Don't.
  • Three layers minimum per scene. Background treatment (glow, oversized faded type, color panel). Foreground content. Accent elements (dividers, labels, data bars).
  • Background is not empty. Radial glows, oversized faded type bleeding off-frame, subtle border panels, hairline rules. Pure solid #000 reads as "nothing loaded."
  • Anchor to edges. Pin content to left/top or right/bottom. Centered-and-floating is a web pattern.
  • Split frames. Data panel on the left, content on the right. Top bar with metadata, full-width below. Zone-based layouts, not centered stacks.
  • Use structural elements. Rules, dividers, border panels. They create paths for the eye and animate well (scaleX from 0).

Image Motion Treatment

Never embed a raw flat image. Every image must have motion treatment:

  • Perspective tilt: use gsap.set(el, { transformPerspective: 1200, rotationY: -8 }) + box-shadow — creates depth. Do NOT use CSS transform: perspective(...) as GSAP will overwrite it.
  • Slow zoom (Ken Burns): GSAP scale: 11.04 over beat duration — makes photos cinematic
  • Device frame: Wrap in a laptop/phone shape using CSS border-radius and box-shadow
  • Floating UI: Extract a key element and animate it at a different z-depth for parallax
  • Scroll reveal: Clip the image to a viewport window and animate y position

Load-Bearing GSAP Rules

Rules below came out of two independent website capture builds (2026-04-20) where compositions lint-clean and still ship broken — elements that never appear, ambient motion that doesn't scrub, entrance tweens that silently kill their target. The linter cannot catch these; the rules must be followed by the author.

  • No iframes for captured content. Iframes do not seek deterministically with the timeline — the capture engine cannot scrub inside them, so they appear frozen (or blank) in the rendered output. If the source you're stylizing is a live web app, use the screenshots from capture/ as stacked panels or layered images, not live embeds.

  • Never overlap conflicting transform tweens on the same element. Sequential, non-overlapping transform phases are valid. The dangerous case is concurrent tweens or from() tweens whose immediateRender states overwrite one another: for example, a y entrance plus a simultaneous scale Ken Burns tween on the same <img>. The element can remain invisible or offscreen with no lint warning. Fix the overlap in one of two ways:

    <!-- BAD: two transforms on one element -->
    <img class="hero" src="..." />
    <script>
      tl.from(".hero", { y: 50, opacity: 0, duration: 0.6 }, 0);
      tl.to(".hero", { scale: 1.04, duration: beat }, 0); // kills the entrance
    </script>
    
    <!-- GOOD option A: combine into one tween -->
    <script>
      tl.fromTo(
        ".hero",
        { y: 50, opacity: 0, scale: 1.0 },
        { y: 0, opacity: 1, scale: 1.04, duration: beat, ease: "none" },
        0,
      );
    </script>
    
    <!-- GOOD option B: split across parent + child -->
    <div class="hero-wrap"><img class="hero" src="..." /></div>
    <script>
      tl.fromTo(".hero-wrap", { y: 50, opacity: 0 }, { y: 0, opacity: 1, duration: 0.6 }, 0); // entrance on parent
      tl.to(".hero", { scale: 1.04, duration: beat }, 0); // Ken Burns on child
    </script>
    
  • Prefer tl.fromTo() over tl.from() inside .clip scenes. gsap.from() sets immediateRender: true by default, which writes the "from" state at timeline construction — before the .clip scene's data-start is active. Elements can flash visible, start from the wrong position, or skip their entrance entirely when the scene is seeked non-linearly (which the capture engine does). Explicit fromTo makes the state at every timeline position deterministic:

    // BRITTLE: immediateRender interacts badly with scene boundaries
    tl.from(el, { opacity: 0, y: 50, duration: 0.6 }, t);
    
    // DETERMINISTIC: state is defined at both ends, no immediateRender surprise
    tl.fromTo(el, { opacity: 0, y: 50 }, { opacity: 1, y: 0, duration: 0.6 }, t);
    
  • Ambient pulses must attach to the seekable tl, never bare gsap.to(). Auras, shimmers, gentle float loops, logo breathing — all of these must be added to the scene's timeline, not fired standalone. Standalone tweens run on wallclock time and do not scrub with the capture engine, so the effect is absent in the rendered video even though it looks correct in the studio preview:

    // BAD: lives outside the timeline, never renders in capture
    gsap.to(".aura", { scale: 1.08, yoyo: true, repeat: 5, duration: 1.2 });
    
    // GOOD: seekable, deterministic, renders
    tl.to(".aura", { scale: 1.08, yoyo: true, repeat: 5, duration: 1.2 }, 0);
    
  • Hard-kill exiting inner elements at a scene boundary, not the .clip itself. A non-clip element or wrapper whose visibility changes at a beat boundary may need a deterministic zero-duration tl.set() kill after its fade, because a later tween or sibling immediateRender can resurrect it. This is the explicit-boundary exception to the ban on raw visibility tweens. HyperFrames alone controls .clip lifecycle; never apply this pattern to the clip container.

    tl.to(innerEl, { opacity: 0, duration: 0.3 }, beatEnd);
    tl.set(innerEl, { opacity: 0, visibility: "hidden" }, beatEnd + 0.3); // non-clip kill
    

These are the exact rules with the exact code examples — don't summarize or shorten them. They exist because compositions that lint clean still ship broken without them.