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* fix(ci): update publish workflow to use bun install pnpm-lock.yaml was removed in the bun migration but publish.yml still referenced it. Use bun for install/build, keep pnpm for publish (publishConfig overrides + --provenance). * docs: update stale pnpm references to bun across docs and scripts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
174 lines
5.8 KiB
Plaintext
174 lines
5.8 KiB
Plaintext
---
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title: "@hyperframes/producer"
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description: "Full HTML-to-video rendering pipeline with encoding, audio mixing, and Docker support."
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---
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The producer package combines the [engine's](/packages/engine) frame capture with FFmpeg encoding to deliver a complete HTML-to-MP4 rendering pipeline. It handles runtime injection, readiness gates, audio mixing, and optional Docker-based deterministic rendering.
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```bash
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npm install @hyperframes/producer
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```
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## When to Use
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**Use `@hyperframes/producer` when you need to:**
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- Render compositions to MP4 programmatically from Node.js (e.g., in a backend service or CI pipeline)
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- Build a custom rendering service with fine-grained control over the pipeline
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- Run visual regression tests against golden baselines
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- Benchmark render performance across different configurations
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**Use a different package if you want to:**
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- Render from the command line without writing code — use the [CLI](/packages/cli) (`npx hyperframes render`)
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- Preview compositions in the browser — use the [CLI](/packages/cli) or [studio](/packages/studio)
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- Capture frames without encoding — use the [engine](/packages/engine)
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- Lint or parse composition HTML — use [core](/packages/core)
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<Tip>
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If you are building a web application or script that just needs to render a video, the [CLI](/packages/cli) is the fastest path. The producer package is for when you need programmatic control inside Node.js.
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</Tip>
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## What It Does
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The producer orchestrates the full render pipeline:
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<Steps>
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<Step title="Load the composition HTML">
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Reads your `index.html` and any referenced sub-compositions.
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</Step>
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<Step title="Inject the Hyperframes runtime">
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Adds the runtime script that manages timeline seeking, clip lifecycle, and media playback.
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</Step>
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<Step title="Wait for readiness gates">
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Polls for `window.__playerReady` and `window.__renderReady` to ensure all assets (fonts, images, video) are loaded before capture begins.
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</Step>
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<Step title="Capture frames via the engine">
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Uses the [engine's](/packages/engine) BeginFrame pipeline to capture each frame as a pixel buffer.
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</Step>
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<Step title="Encode to MP4 via FFmpeg">
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Pipes frame buffers into FFmpeg with the selected quality preset and encoding settings.
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</Step>
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<Step title="Mix audio tracks">
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Extracts audio from video clips and audio elements, applies `data-volume` and `data-media-start` offsets, and mixes them into the final MP4.
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</Step>
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</Steps>
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## Programmatic Usage
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```typescript
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import { render } from '@hyperframes/producer';
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const result = await render({
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input: './my-video/index.html',
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output: './output.mp4',
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fps: 30,
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quality: 'standard',
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});
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console.log(result.duration); // Total render time in ms
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console.log(result.frameCount); // Number of frames captured
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console.log(result.outputPath); // Absolute path to the output file
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```
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### With All Options
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```typescript
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await render({
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input: './my-video/index.html',
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output: './output.mp4',
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fps: 30,
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width: 1920,
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height: 1080,
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quality: 'high',
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docker: true, // Use Docker for deterministic rendering
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});
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```
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## Docker Rendering
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For deterministic output, the producer can render inside a Docker container with a pinned Chrome version and font set. This guarantees identical output across machines — critical for CI pipelines and production services.
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```bash
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# Via the CLI (recommended)
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npx hyperframes render --docker -o output.mp4
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# Via the producer API
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await render({ input: './index.html', output: './out.mp4', docker: true });
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```
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<Info>
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Docker mode requires Docker to be installed and running. Run `npx hyperframes doctor` to verify your environment. See [Deterministic Rendering](/concepts/determinism) for details on what makes Docker mode deterministic.
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</Info>
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## Quality Presets
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| Preset | Resolution | Encoding | Use Case |
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|--------|-----------|----------|----------|
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| `draft` | Original | Fast CRF | Quick iteration, previewing edits |
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| `standard` | Original | Balanced CRF | Production renders, sharing |
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| `high` | Original | High-quality CRF | Final delivery, archival |
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## GPU Encoding
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The producer supports hardware-accelerated encoding for faster renders:
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| Platform | Encoder | Flag |
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|----------|---------|------|
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| NVIDIA | NVENC | Auto-detected |
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| macOS | VideoToolbox | Auto-detected |
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| Linux | VAAPI | Auto-detected |
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GPU encoding is automatically used when available. To check your system's capabilities:
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```bash
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npx hyperframes doctor
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```
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## Regression Testing
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The producer includes a regression harness for comparing render output against golden baselines. This is useful for catching visual regressions when changing the runtime, engine, or rendering pipeline.
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```bash
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cd packages/producer
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# Build the test Docker image
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bun run docker:build:test
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# Run regression tests (compares output against golden baselines)
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bun run docker:test
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# Regenerate golden baselines after intentional changes
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bun run docker:test:update
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```
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## Benchmarking
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Find optimal render settings for your hardware:
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```bash
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# Via the CLI
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npx hyperframes benchmark
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# Directly from the producer package
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cd packages/producer
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bun run benchmark
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```
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The benchmark runs several compositions with different quality and FPS settings and reports timing for each combination.
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## Related Packages
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<CardGroup cols={2}>
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<Card title="CLI" icon="terminal" href="/packages/cli">
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Command-line interface that wraps the producer for rendering, previewing, and more.
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</Card>
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<Card title="Engine" icon="gear" href="/packages/engine">
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The low-level capture pipeline that the producer uses to grab frames.
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</Card>
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<Card title="Core" icon="cube" href="/packages/core">
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Types, runtime, and linter that the producer depends on.
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</Card>
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<Card title="Studio" icon="palette" href="/packages/studio">
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Visual editor for building compositions before rendering with the producer.
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</Card>
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</CardGroup>
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