Files
hyperframes/registry/components/magnetic-cursor/magnetic-cursor.html
Miguel Ángel 590c192498 feat(catalog): add 3D objects, cursors, snow, starfield and paper transitions (#4349)
* feat(catalog): shelve 3D objects and cursors in their own catalog sections

Carries the generator grouping rules from #4310 and #4308.

* feat(registry): add a starfield ambient overlay

From #4313.

* feat(registry): add a falling snow ambient overlay

From #4331.

* feat(registry): add a torn-paper-rip transition

From #4321.

* feat(registry): add a paper-collage-reveal transition

From #4322.

* feat(registry): add a curtain-reveal transition

From #4323.

* feat(registry): add 3D objects: product turntable, glass hero, exploded stack, extruded logo

From #4310.

* feat(registry): add eight cursor animations and the dart cursor

From #4308.

* fix(catalog): find items by everyday editor words and accept a bare search word

From #4311.

* chore(registry): remove the simulated-cursor component

The Cursors section's new pointer animations replace it (from #4308).

* fix(registry): take cursor-zoom-follow's screenshot from runtime variables only

The declared default is empty, so page markup never becomes an image URL.

Clears the code-scanning alert raised on #4308.

* docs(cli): show a catalog search example that finds items

"smoke" matches nothing in the catalog; "crossfade" finds fade-through.

* chore(ci): allow the simulated-cursor removal in the deletion guard

* fix(ci): skip tracked files missing from disk in the player CDN pin check

Catalog regeneration removes a deleted item's pages before the publish PR untracks them,

so the check crashed on every catalog deletion PR.

* chore(cli): drop comments that narrate catalog search history

* fix(registry): drag-drop keeps the family arrow and shows the drop slot only while hovering

* fix(registry): agent cursor labels its steps in an accent tag, no glow or sparkles, in 4.8 s

* fix(registry): annotate cursor draws a tapered marker stroke and clears the circled value

* fix(registry): show real file thumbnails and end the context menu demo sooner

* fix(registry): give marquee select real photos, a Finder-blue marquee and a tighter loop

* fix(registry): centre the text-select toolbar on the selection and tighten its timing

* fix(registry): selection cursors default to the macOS system blue

* style(registry): format the agent and annotate cursor sources

* fix(registry): dart-cursor stops covering the choice it makes and shows the export finishing

* fix(registry): frame the product turntable fully and light it with two studio softboxes

* fix(registry): touch-indicator taps like a real phone and the post it taps gets liked

* fix(registry): press-ripple confirms with a check and small click rings at the cursor

* fix(registry): exploded stack separates at once and marks each layer in blue as it is labelled

* fix(registry): extruded logo settles facing the camera, set in Geist Bold with a neutral rim

* fix(registry): magnetic cursor docks its toolbar on the selection and ends after the press

* style(registry): format the exploded stack source

* fix(registry): glyph trail becomes a tutorial cursor path with numbered steps on a settings screen

* fix(registry): make glass-hero a clear lens that shows the headline through it

* fix(registry): snow reads as real snowfall with bokeh flakes over a winter title card

* fix(registry): oversized cursor is a 3.5x arrow that clicks a real editor toggle on

* fix(registry): starfield reads as a drifting night sky over a real title card

* style(registry): format the glass hero source

* fix(registry): make the paper tear show a white fibrous edge and lift the torn sheet away

* fix(registry): curtain reveal draws velvet folds that gather onto a title card

* fix(registry): make every zoom-follow click change the screen and read at zoom

* fix(registry): paper collage pieces stay opaque, tear with deckled grain and lift away on an arc

* refactor(registry): drop dead code and correct stale comments in reworked items

* fix(registry): agent cursor scrubs cleanly, docs match press-ripple, fictional demo names

* docs(registry): catalog notes say oversized-cursor exits and how it differs from press-ripple

* docs(registry): plain lowercase comments in oversized-cursor and touch-indicator

* docs(registry): oversized-cursor names CLICK_AT as the click cue
2026-09-28 22:03:59 +00:00

428 lines
16 KiB
HTML
Vendored

<!doctype html>
<!--
Magnetic Cursor (actor primitive), mountable sub-composition
concept: a tablet-style pointer. A soft translucent dot glides across an editor toolbar;
near a button it is pulled in and morphs into that button's rounded hover plate while the
icon leans toward the finger and the plate swells slightly. It visits buttons in turn,
presses one (the plate squashes, the icon dips and turns accent), and leaves as a dot.
mount contract: loaded by a host through data-composition-src; only <template> is cloned.
#root fills the host clip (inset:0) and centres its own toolbar. See demo.html.
variables:
accent (color) icon colour of the pressed, now active, button
tone (light|dark) toolbar and pointer pairing
visits (string) comma-separated button indexes 0-5 the pointer visits, in order
press (number 1-3) which visit presses its button
envelope (default 3.6s): enter 0-0.53s, then per visit a 0.48s glide, a morph, a hold
(the press lands 0.23s after arrival), a release; exit in the last 0.64s. Beats scale to fit.
-->
<html
lang="en"
data-composition-id="magnetic-cursor"
data-composition-duration="3.6"
data-composition-variables='[
{ "id": "accent", "type": "color", "role": "style", "label": "Accent", "default": "#3b82f6" },
{ "id": "tone", "type": "enum", "role": "style", "label": "Tone", "default": "light", "options": [ { "value": "light", "label": "Light toolbar" }, { "value": "dark", "label": "Dark toolbar" } ] },
{ "id": "visits", "type": "string", "role": "content", "label": "Buttons visited", "description": "Comma-separated indexes 0-5: bold, italic, underline, link, list, image.", "default": "0,3" },
{ "id": "press", "type": "number", "role": "timing", "label": "Pressed visit", "default": 2, "min": 1, "max": 3, "step": 1 }
]'
>
<head>
<meta charset="UTF-8" />
<title>Magnetic Cursor</title>
</head>
<body>
<template>
<style>
#root {
position: absolute;
inset: 0;
overflow: hidden;
isolation: isolate;
container-type: size;
display: flex;
align-items: center;
justify-content: center;
font-family: var(--font-body, Inter, system-ui, sans-serif);
--mc-bar: #ffffff;
--mc-ink: #2b2d33;
--mc-edge: rgba(15, 18, 30, 0.1);
--mc-pointer: 90, 94, 106;
}
#root[data-tone="dark"] {
--mc-bar: #1d1e22;
--mc-ink: #e9eaee;
--mc-edge: rgba(255, 255, 255, 0.1);
--mc-pointer: 235, 237, 242;
}
/* No transform here: it would make a stacking context and lift the plate over the icons. */
.mc-bar {
position: relative;
display: flex;
gap: 0.6cqw;
padding: 0.9cqw;
border-radius: 2.5cqw;
background: var(--mc-bar);
box-shadow:
0 0 0 1px var(--mc-edge),
0 1.6cqw 4cqw rgba(8, 10, 20, 0.28);
}
.mc-btn {
position: relative;
width: 6.2cqw;
height: 6.2cqw;
z-index: 2;
}
.mc-sep {
width: 1px;
margin: 1.2cqw 0.3cqw;
background: var(--mc-edge);
}
.mc-icon {
position: absolute;
left: 50%;
top: 50%;
width: 2.8cqw;
height: 2.8cqw;
margin: -1.4cqw 0 0 -1.4cqw;
fill: none;
stroke: var(--mc-ink);
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
will-change: transform;
}
.mc-layer {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
z-index: 1;
overflow: visible;
}
</style>
<div id="root" data-composition-id="magnetic-cursor" data-duration="3.6" data-tone="light">
<svg class="mc-layer" id="mc-layer" aria-hidden="true">
<rect id="mc-plate" x="0" y="0" width="0" height="0" rx="0" />
</svg>
<div class="mc-bar" id="mc-bar">
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24">
<path d="M7 5h6a3.5 3.5 0 0 1 0 7H7zM7 12h7a3.5 3.5 0 0 1 0 7H7z" />
</svg>
</div>
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24"><path d="M10 5h8M6 19h8M14 5l-4 14" /></svg>
</div>
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24">
<path d="M7 4v7a5 5 0 0 0 10 0V4M5 20h14" />
</svg>
</div>
<div class="mc-sep"></div>
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24">
<path
d="M10 14a4 4 0 0 0 5.7 0l3-3a4 4 0 0 0-5.7-5.7l-1 1M14 10a4 4 0 0 0-5.7 0l-3 3a4 4 0 0 0 5.7 5.7l1-1"
/>
</svg>
</div>
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24">
<path d="M9 6h11M9 12h11M9 18h11M4.5 6h.01M4.5 12h.01M4.5 18h.01" />
</svg>
</div>
<div class="mc-btn">
<svg class="mc-icon" viewBox="0 0 24 24">
<rect x="3.5" y="4.5" width="17" height="15" rx="2.5" />
<path d="M3.5 16l5-5 4 4 3-3 5 5M15 9h.01" />
</svg>
</div>
</div>
</div>
<script>
(function () {
"use strict";
var html = document.documentElement;
var root = document.getElementById("root");
var plate = document.getElementById("mc-plate");
var layer = document.getElementById("mc-layer");
var buttons = Array.prototype.slice.call(root.querySelectorAll(".mc-btn"));
var icons = buttons.map(function (b) {
return b.querySelector(".mc-icon");
});
var DEFAULTS = {};
try {
JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
function (variable) {
DEFAULTS[variable.id] = variable.default;
},
);
} catch (error) {
/* malformed declaration falls back to the inline defaults below */
}
var scopedVariables = {};
try {
if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
scopedVariables = window.__hyperframes.getVariables() || {};
}
} catch (error) {
/* no scoped variables API in this context */
}
var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);
// Hardcoded: the compositor rewrites the wrapper's attributes on mount.
var compositionId = "magnetic-cursor";
var duration = Math.max(
0.001,
parseFloat(
root.dataset.duration || html.getAttribute("data-composition-duration") || "3.6",
),
);
var tone = vars.tone === "dark" ? "dark" : "light";
var accent = String(vars.accent || "#3b82f6");
root.setAttribute("data-tone", tone);
var visits = String(vars.visits || "0,3")
.split(",")
.map(function (s) {
return Math.round(Number(s));
})
.filter(function (n) {
return isFinite(n) && n >= 0 && n < buttons.length;
})
.slice(0, 3);
if (visits.length === 0) visits = [0, 3];
var pressVisit =
Math.max(1, Math.min(visits.length, Math.round(Number(vars.press) || 2))) - 1;
// Geometry is read once at load: fixed viewport per render, no resize mid-render.
var W = root.clientWidth || 1920;
var H = root.clientHeight || 1080;
layer.setAttribute("viewBox", "0 0 " + W + " " + H);
// Offsets, not client rects: a host that scales the stage must not skew the targets.
var bar = document.getElementById("mc-bar");
var boxes = buttons.map(function (b) {
return {
x: bar.offsetLeft + b.offsetLeft + b.offsetWidth / 2,
y: bar.offsetTop + b.offsetTop + b.offsetHeight / 2,
w: b.offsetWidth,
h: b.offsetHeight,
};
});
var BW = boxes[0].w;
var DOT = BW * 0.5;
var PLATE_R = BW * 0.26;
var PULL_RADIUS = BW * 1.1;
// iPadOS parallax: about 3pt of icon travel on a 44pt button.
var ICON_SHIFT = (BW * 3) / 44;
// Beat plan (3.4s), stretched evenly to the duration: 3.6s by default.
var ENTER = 0.5;
var GLIDE = 0.45;
var HOLD = 0.45;
var PRESS_AT = 0.22;
var PRESS_HOLD = 0.59;
var RELEASE = 0.18;
var EXIT = 0.6;
var plan = [];
var t = ENTER;
visits.forEach(function (index, k) {
if (k > 0) t += GLIDE;
var hold = HOLD + (k === pressVisit ? PRESS_HOLD : 0);
plan.push({
index: index,
arrive: t,
leave: t + hold,
press: k === pressVisit ? t + PRESS_AT : -1,
});
t += hold + RELEASE;
});
var base = t + EXIT;
var k0 = duration / base;
plan.forEach(function (v) {
v.arrive *= k0;
v.leave *= k0;
if (v.press >= 0) v.press *= k0;
});
var releaseDur = RELEASE * k0;
var exitAt = duration - EXIT * k0;
function clamp01(u) {
return u < 0 ? 0 : u > 1 ? 1 : u;
}
function smooth(u) {
u = clamp01(u);
return u * u * (3 - 2 * u);
}
function mix(a, b, u) {
return a + (b - a) * u;
}
var easeOut = gsap.parseEase("power3.out");
var easeInOut = gsap.parseEase("power2.inOut");
var easeIn = gsap.parseEase("power2.in");
var snap = gsap.parseEase("back.out(1.15)");
// The finger lands a little off-centre and drifts across the button while it hovers.
function arrivePoint(v) {
var b = boxes[v.index];
return { x: b.x - b.w * 0.2, y: b.y + b.h * 0.22 };
}
function driftPoint(v) {
var b = boxes[v.index];
return { x: b.x + b.w * 0.18, y: b.y - b.h * 0.12 };
}
var START = { x: W * 0.58, y: H * 0.9 };
var END = { x: W * 1.06, y: H * 0.62 };
function glide(p0, p1, u, bend) {
var cx = (p0.x + p1.x) / 2 - (p1.y - p0.y) * bend;
var cy = (p0.y + p1.y) / 2 + (p1.x - p0.x) * bend;
var w = 1 - u;
return {
x: w * w * p0.x + 2 * w * u * cx + u * u * p1.x,
y: w * w * p0.y + 2 * w * u * cy + u * u * p1.y,
};
}
function fingerAt(time) {
var first = plan[0];
if (time <= first.arrive)
return glide(START, arrivePoint(first), easeOut(clamp01(time / first.arrive)), 0.15);
for (var k = 0; k < plan.length; k++) {
var v = plan[k];
var a = arrivePoint(v);
var d = driftPoint(v);
if (time <= v.leave)
return glide(a, d, easeInOut(clamp01((time - v.arrive) / (v.leave - v.arrive))), 0);
var next = plan[k + 1];
if (next && time <= next.arrive) {
return glide(
d,
arrivePoint(next),
easeInOut(clamp01((time - v.leave) / (next.arrive - v.leave))),
-0.12,
);
}
}
var last = driftPoint(plan[plan.length - 1]);
if (time <= exitAt) return last;
return glide(last, END, easeIn(clamp01((time - exitAt) / (duration - exitAt))), 0.1);
}
// How far the pointer has become the plate of visit v: 0 is a dot, 1 is the plate.
function morphOf(v, time) {
var inDur = 0.22 * k0;
if (time < v.arrive - inDur * 0.5) return 0;
if (time <= v.leave) return clamp01((time - (v.arrive - inDur * 0.5)) / inDur);
return 1 - clamp01((time - v.leave) / releaseDur);
}
function pressOf(v, time) {
if (v.press < 0 || time < v.press) return 0;
var u = (time - v.press) / (0.3 * k0);
if (u >= 1) return 0;
return u < 0.3 ? u / 0.3 : 1 - (u - 0.3) / 0.7;
}
function render(time) {
var finger = fingerAt(time);
var active = null;
var m = 0;
plan.forEach(function (v) {
var mv = morphOf(v, time);
if (mv > m) {
m = mv;
active = v;
}
});
var cx = finger.x;
var cy = finger.y;
var w = DOT;
var h = DOT;
var r = DOT / 2;
var squash = 0;
if (!active) {
// The magnet: within reach of a button the dot is already leaning toward its centre.
boxes.forEach(function (b) {
var pull =
0.35 * smooth(1 - Math.hypot(b.x - finger.x, b.y - finger.y) / PULL_RADIUS);
cx = mix(cx, b.x, pull);
cy = mix(cy, b.y, pull);
});
} else {
var b = boxes[active.index];
var ms = snap(m);
squash = pressOf(active, time);
cx = mix(finger.x, b.x + (finger.x - b.x) * 0.05, smooth(m));
cy = mix(finger.y, b.y + (finger.y - b.y) * 0.05, smooth(m));
var lift = 1 + 0.04 * smooth(m);
w = mix(DOT, b.w, ms) * lift * (1 - 0.06 * squash);
h = mix(DOT, b.h, ms) * lift * (1 - 0.1 * squash);
r = mix(DOT / 2, PLATE_R, smooth(m));
}
var alpha = mix(0.55, tone === "dark" ? 0.14 : 0.09, smooth(m)) + 0.08 * squash;
var visible = time < duration ? smooth(time / (0.2 * k0)) : 0;
plate.setAttribute("x", (cx - w / 2).toFixed(2));
plate.setAttribute("y", (cy - h / 2).toFixed(2));
plate.setAttribute("width", Math.max(0, w).toFixed(2));
plate.setAttribute("height", Math.max(0, h).toFixed(2));
plate.setAttribute("rx", Math.min(r, w / 2, h / 2).toFixed(2));
plate.style.fill = "rgba(var(--mc-pointer), " + (alpha * visible).toFixed(3) + ")";
icons.forEach(function (icon, i) {
var lean = active && active.index === i ? smooth(m) : 0;
var vx = finger.x - boxes[i].x;
var vy = finger.y - boxes[i].y;
// Full shift once the finger is 0.3 button widths off centre.
var shift = (ICON_SHIFT * lean) / Math.max(Math.hypot(vx, vy), BW * 0.3);
var dx = vx * shift;
var dy = vy * shift;
var dip = active && active.index === i ? squash : 0;
icon.style.transform =
"translate(" +
dx.toFixed(2) +
"px," +
dy.toFixed(2) +
"px) scale(" +
(1 - 0.12 * dip).toFixed(3) +
")";
var pressed = plan.some(function (v) {
return v.index === i && v.press >= 0 && time >= v.press + 0.05 * k0;
});
icon.style.stroke = pressed ? accent : "";
});
}
var clock = { t: 0 };
var tl = gsap.timeline({ paused: true });
tl.to(
clock,
{
t: duration,
duration: duration,
ease: "none",
onUpdate: function () {
render(clock.t);
},
},
0,
);
render(0);
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines[compositionId] = tl;
})();
</script>
</template>
</body>
</html>