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The generated catalog pages rendered the "Source" accordion title as a
JSX expression, `<Accordion title={`name.html`}>`. Mintlify's search
indexer stringifies expression attribute nodes rather than evaluating
them, so every one of the 399 catalog pages surfaced its Source section
in search results as "[object Object]" (visible on the Scroll Feed page,
among others).
The template literal carried no escaping benefit: every title is a
single-segment `name.html` path, and a double-quoted JSX string handles
it directly. Introduce `mdxStringAttribute`, which emits a plain
`name="value"` attribute and escapes `& " < { }` as HTML character
references (MDX decodes references inside quoted attribute values, and
unlike JSON.stringify it does not rely on backslash escapes, which JSX
strings do not honour). Use it for both the Source accordion title and
the preview iframe title, and regenerate the catalog pages.
Regenerated with `npx tsx scripts/generate-catalog-pages.ts`; the only
change across the 399 pages is the one Accordion title line each.
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
160 lines
5.4 KiB
Plaintext
160 lines
5.4 KiB
Plaintext
---
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title: "Three Orbiting Cards"
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description: "A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders."
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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## Install
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<InstallCommand command="npx hyperframes add three-orbiting-cards" item="three-orbiting-cards" />
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That writes one file: `compositions/components/three-orbiting-cards.html`.
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<iframe
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className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
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title="three-orbiting-cards preview"
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loading="lazy"
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srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/components/three-orbiting-cards.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/three-orbiting-cards.png");document.body.appendChild(p)});<\/script></body></html>`}
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/>
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## Source
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<Accordion title="three-orbiting-cards.html">
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```html
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<!--
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Three Orbiting Cards - advanced HyperFrames primitive.
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This is intentionally seekable: drive it from a paused GSAP timeline.
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MotionPath examples require GSAP MotionPathPlugin. Three.js examples expose
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a render(progress) adapter instead of a free-running requestAnimationFrame loop.
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-->
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<div class="hf-advanced-three-orbiting-cards">
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<canvas></canvas>
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<div class="label">
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<h3>Three Orbiting Cards</h3>
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<p>
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A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders.
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</p>
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</div>
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</div>
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<style>
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.hf-advanced-three-orbiting-cards {
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color: #111827;
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font-family: Inter, system-ui, sans-serif;
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}
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.hf-advanced-three-orbiting-cards {
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position: relative;
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width: 760px;
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height: 430px;
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border-radius: 30px;
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overflow: hidden;
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background: #050816;
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box-shadow: 0 28px 80px rgba(15, 23, 42, 0.2);
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}
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.hf-advanced-three-orbiting-cards canvas {
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display: block;
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width: 100%;
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height: 100%;
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}
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.hf-advanced-three-orbiting-cards .label {
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position: absolute;
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left: 28px;
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bottom: 26px;
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color: #fff;
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}
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.hf-advanced-three-orbiting-cards h3 {
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margin: 0;
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font-size: 34px;
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letter-spacing: -0.05em;
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}
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.hf-advanced-three-orbiting-cards p {
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margin: 6px 0 0;
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color: rgba(255, 255, 255, 0.62);
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}
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</style>
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<!--
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Timeline integration:
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const startTime = 0;
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if (window.__hfThreeRender_three_orbiting_cards) { tl.to(window.__hfThreeRender_three_orbiting_cards.state, { progress: 1, duration: 4, ease: 'none', onUpdate: window.__hfThreeRender_three_orbiting_cards.render }, startTime); }
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-->
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<!-- Optional Three.js adapter for demos. In production, copy this once and dispose renderer resources when the host composition is removed. -->
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<script type="module">
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import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.184.0/build/three.module.js";
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const host = document.querySelector(".hf-advanced-three-orbiting-cards");
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const canvas = host.querySelector("canvas");
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
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renderer.setPixelRatio(1);
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renderer.setSize(760, 430, false);
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renderer.setClearColor(0x050816, 1);
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(36, 760 / 430, 0.1, 100);
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camera.position.set(0, 0, 7);
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const group = new THREE.Group();
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scene.add(group);
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const material = new THREE.MeshStandardMaterial({
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color: 0x60a5fa,
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metalness: 0.18,
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roughness: 0.38,
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});
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const accent = new THREE.MeshStandardMaterial({
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color: 0xa78bfa,
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metalness: 0.12,
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roughness: 0.44,
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});
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const geometry = new THREE.BoxGeometry(1.2, 1.2, 0.08);
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for (let i = 0; i < 9; i++) {
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const mesh = new THREE.Mesh(geometry, i % 2 ? accent : material);
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const angle = (i / 9) * Math.PI * 2;
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const radius = 2.15;
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mesh.position.set(
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Math.cos(angle) * radius,
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Math.sin(angle) * radius * 0.55,
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Math.sin(angle) * 0.7,
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);
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mesh.rotation.z = angle;
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group.add(mesh);
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}
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scene.add(new THREE.AmbientLight(0xffffff, 1.2));
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const light = new THREE.DirectionalLight(0xffffff, 2.2);
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light.position.set(2, 3, 4);
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scene.add(light);
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const state = { progress: 0 };
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function render() {
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const t = state.progress;
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group.rotation.y = t * Math.PI * 2;
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group.rotation.x = Math.sin(t * Math.PI * 2) * 0.22;
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camera.position.z = 6.4 - Math.sin(t * Math.PI) * 0.55;
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renderer.render(scene, camera);
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}
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render();
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window.__hfThreeRender_three_orbiting_cards = { state, render };
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</script>
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```
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</Accordion>
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## Usage
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Open `compositions/components/three-orbiting-cards.html` and paste its contents into your composition. The comment header describes the timeline integration and any optional dependency setup.
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{/* hf:generated-footer */}
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Tagged `video-primitive` `three-js` `webgl` `hyperframes-native`.
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## Related topics
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- [Browse the complete Catalog](/catalog)
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- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
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- [Build a richer composition](/go-further)
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