Files
hyperframes/docs/catalog/blocks/transitions-destruction.mdx
Miguel Ángel d7688f9943 fix(docs): load the player from latest, not a pinned minor (#3320)
* fix(docs): load the player from latest, not a pinned minor

The catalog pages pinned the player CDN URL to a minor line, and that pin
sat one line behind after the last release. Every page kept rendering, on
the older build, so nothing surfaced it: the only symptom was that a fix
published to npm never appeared on the docs.

The generator derived its pin from the player's package.json, which is
correct only if every page is regenerated on the release that moves it.
That is the step that did not happen, and it has to happen across 175
generated pages plus three hand-written files for the pin to be true.

A version carried in step across 178 places will be stale, and stale here
is silent. Ask for latest instead and there is nothing to carry.

This costs the ability to hold the docs back from a bad player release.
Paid deliberately: the pin did not buy that either, it only delayed the
good releases too.

A test asserts no pinned version comes back, and fails if it stops finding
the references at all, so it cannot pass by matching nothing.

* refactor(scripts): list tracked files instead of walking the tree

The pin guard hand-rolled a recursive directory walk with its own skip
list and size cap, which the audit flagged: helpers living in a test file
earn no coverage, so their complexity lands straight on the CRAP score.

git already knows which files to read, and ignores node_modules and build
output for us, so one call replaces the walker and both findings go away.
2026-08-17 21:11:12 -04:00

461 lines
13 KiB
Plaintext

---
title: "Destruction Transitions"
description: "Showcase of destructive break-apart transitions"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<iframe
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
title="transitions-destruction preview"
loading="lazy"
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/blocks/transitions-destruction.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/transitions-destruction.png");document.body.appendChild(p)});<\/script></body></html>`}
/>
## Install
<InstallCommand command="npx hyperframes add transitions-destruction" item="transitions-destruction" />
That writes one file: `compositions/transitions-destruction.html`.
## Source
<Accordion title={`transitions-destruction.html`}>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1920" />
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
width: 1920px;
height: 1080px;
overflow: hidden;
background: #000;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
}
.scene {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
overflow: hidden;
}
.scene-inner {
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.info-bar {
position: absolute;
bottom: 0;
left: 0;
right: 0;
z-index: 100;
background: rgba(0, 0, 0, 0.88);
padding: 24px 60px;
display: flex;
align-items: center;
gap: 40px;
opacity: 0;
}
.info-num {
font-size: 14px;
font-weight: 700;
color: #e07a5f;
letter-spacing: 0.1em;
}
.info-name {
font-size: 20px;
font-weight: 700;
color: #fff;
}
.info-desc {
font-size: 14px;
color: rgba(255, 255, 255, 0.5);
}
#title-card {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
background: #0d1b2a;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
z-index: 50;
}
#outro-card {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
background: #0d1b2a;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
z-index: 50;
opacity: 0;
}
</style>
</head>
<body>
<div
data-composition-id="main"
data-start="0"
data-duration="14"
data-width="1920"
data-height="1080"
>
<!-- Title Card -->
<div id="title-card">
<div
id="title-label"
style="
font-size: 14px;
font-weight: 700;
color: #e07a5f;
letter-spacing: 0.2em;
text-transform: uppercase;
opacity: 0;
"
>
TRANSITION CATALOG
</div>
<div
id="title-main"
style="font-size: 72px; font-weight: 900; color: #fff; margin-top: 16px; opacity: 0"
>
Destruction Transitions
</div>
<div
id="title-count"
style="
font-size: 24px;
font-weight: 400;
color: rgba(255, 255, 255, 0.4);
margin-top: 12px;
opacity: 0;
"
>
1 transition
</div>
</div>
<!-- Scene A -->
<div id="scene1" class="scene" style="z-index: 1">
<div class="scene-inner" id="s1" style="background: #1b263b">
<div style="font-size: 200px; font-weight: 900; color: rgba(255, 255, 255, 0.08)">
ONE
</div>
<div
style="
font-size: 32px;
font-weight: 700;
color: #778da9;
letter-spacing: 0.15em;
margin-top: -20px;
"
>
SCENE A
</div>
</div>
</div>
<!-- Scene B -->
<div id="scene2" class="scene" style="z-index: 2; opacity: 0">
<div class="scene-inner" id="s2" style="background: #e07a5f">
<div style="font-size: 200px; font-weight: 900; color: rgba(255, 255, 255, 0.15)">
TWO
</div>
<div
style="
font-size: 32px;
font-weight: 700;
color: #fff;
letter-spacing: 0.15em;
margin-top: -20px;
"
>
SCENE B
</div>
</div>
</div>
<!-- Burn Canvas -->
<canvas
id="burn-canvas"
width="1920"
height="1080"
style="position: absolute; inset: 0; z-index: 40; pointer-events: none"
></canvas>
<!-- Info Bar -->
<div id="info-1" class="info-bar">
<div class="info-num">01</div>
<div class="info-name">Page Burn</div>
<div class="info-desc">Use a page burn destruction transition</div>
</div>
<!-- Outro Card -->
<div id="outro-card">
<div
id="outro-label"
style="
font-size: 14px;
font-weight: 700;
color: #e07a5f;
letter-spacing: 0.2em;
text-transform: uppercase;
opacity: 0;
"
>
DESTRUCTION TRANSITIONS
</div>
<div
id="outro-main"
style="font-size: 56px; font-weight: 900; color: #fff; margin-top: 16px; opacity: 0"
>
1 Transition
</div>
</div>
</div>
<script>
(function () {
var tl = gsap.timeline({ paused: true });
var t = 0;
// === TITLE CARD (3s) ===
tl.to("#title-label", { opacity: 1, y: 0, duration: 0.4, ease: "power2.out" }, t + 0.3);
tl.fromTo(
"#title-main",
{ opacity: 0, y: 20 },
{ opacity: 1, y: 0, duration: 0.5, ease: "power2.out" },
t + 0.6,
);
tl.fromTo(
"#title-count",
{ opacity: 0 },
{ opacity: 1, duration: 0.4, ease: "power2.out" },
t + 1.0,
);
tl.to("#title-card", { opacity: 0, duration: 0.4, ease: "power2.inOut" }, t + 2.4);
t += 3;
// === TRANSITION 1: Page Burn (8s total: 2s build, 3s burn, 3s settle) ===
tl.set(
"#scene1",
{
opacity: 1,
x: 0,
y: 0,
scale: 1,
rotation: 0,
filter: "none",
clipPath: "none",
zIndex: 1,
},
t,
);
tl.set(
"#scene2",
{
opacity: 0,
x: 0,
y: 0,
scale: 1,
rotation: 0,
filter: "none",
clipPath: "none",
zIndex: 2,
},
t,
);
tl.set("#s1", { opacity: 1, x: 0, y: 0, scale: 1, rotation: 0, filter: "none" }, t);
tl.set("#s2", { opacity: 1, x: 0, y: 0, scale: 1, rotation: 0, filter: "none" }, t);
// Show info bar
tl.to("#info-1", { opacity: 1, duration: 0.3 }, t + 0.2);
// Burn transition starts at t+2
var T = t + 2;
var burnCanvas = document.getElementById("burn-canvas");
var burnCtx = burnCanvas.getContext("2d");
var burnState = { progress: 0 };
function noise(x) {
var ix = Math.floor(x),
fx = x - ix;
var a = Math.sin(ix * 127.1 + 311.7) * 43758.5453;
var b = Math.sin((ix + 1) * 127.1 + 311.7) * 43758.5453;
var t2 = fx * fx * (3 - 2 * fx);
return a - Math.floor(a) + (b - Math.floor(b) - (a - Math.floor(a))) * t2;
}
function drawBurn(progress) {
burnCtx.clearRect(0, 0, 1920, 1080);
if (progress <= 0 || progress >= 1) return;
var maxR = 1400;
var cx = 960,
cy = 540;
// Draw fire edge glow
burnCtx.beginPath();
var steps = 60;
for (var i = 0; i <= steps; i++) {
var angle = (i / steps) * Math.PI * 2;
var baseR = progress * maxR;
var r =
baseR + noise(angle * 3 + progress * 4) * 80 + noise(angle * 8 + progress * 9) * 30;
var px = cx + Math.cos(angle) * r;
var py = cy + Math.sin(angle) * r;
if (i === 0) burnCtx.moveTo(px, py);
else burnCtx.lineTo(px, py);
}
burnCtx.closePath();
// Orange/red edge glow
var grad = burnCtx.createRadialGradient(
cx,
cy,
progress * maxR * 0.8,
cx,
cy,
progress * maxR * 1.1,
);
grad.addColorStop(0, "rgba(0,0,0,0)");
grad.addColorStop(0.7, "rgba(255,100,0,0.6)");
grad.addColorStop(0.9, "rgba(255,50,0,0.8)");
grad.addColorStop(1, "rgba(200,30,0,0.4)");
burnCtx.fillStyle = grad;
burnCtx.fill();
// Inner ember particles
var particleCount = Math.floor(progress * 40);
for (var p = 0; p < particleCount; p++) {
var pAngle = noise(p * 0.7 + progress * 2) * Math.PI * 2;
var pDist = progress * maxR * (0.85 + noise(p * 1.3 + progress * 5) * 0.15);
var ex = cx + Math.cos(pAngle) * pDist;
var ey = cy + Math.sin(pAngle) * pDist;
var pSize = 2 + noise(p * 2.1) * 4;
burnCtx.beginPath();
burnCtx.arc(ex, ey, pSize, 0, Math.PI * 2);
burnCtx.fillStyle =
"rgba(255," +
Math.floor(80 + noise(p * 3) * 120) +
",0," +
(0.4 + noise(p * 1.7) * 0.4) +
")";
burnCtx.fill();
}
}
// Animate burn progress over 3 seconds
tl.to(
burnState,
{
progress: 1,
duration: 3.0,
ease: "power1.in",
onUpdate: function () {
var p = burnState.progress;
drawBurn(p);
var scene1El = document.getElementById("scene1");
if (p <= 0) {
scene1El.style.clipPath = "none";
} else if (p < 1) {
// Shrink scene1 with circular clip from center
var radius = Math.max(0, 75 - p * 80);
scene1El.style.clipPath = "circle(" + radius + "% at 50% 50%)";
} else {
scene1El.style.clipPath = "circle(0% at 50% 50%)";
}
},
},
T,
);
// Scene 2 fades in from behind as burn progresses
tl.set("#scene2", { opacity: 1 }, T + 0.5);
tl.fromTo(
"#s2",
{ opacity: 0 },
{ opacity: 1, duration: 2.0, ease: "power1.out" },
T + 0.5,
);
// Clean up after burn completes
tl.set("#scene1", { opacity: 0, clipPath: "none" }, T + 3.0);
tl.call(
function () {
burnCtx.clearRect(0, 0, 1920, 1080);
},
null,
T + 3.0,
);
// Settle time (hold scene B)
t = T + 3.0 + 2.0;
tl.to("#info-1", { opacity: 0, duration: 0.2 }, t);
t += 0.5;
// === OUTRO (3s) ===
tl.set("#scene1", { opacity: 0 }, t);
tl.set("#scene2", { opacity: 0 }, t);
tl.to("#outro-card", { opacity: 1, duration: 0.4, ease: "power2.inOut" }, t);
tl.to("#outro-label", { opacity: 1, duration: 0.4, ease: "power2.out" }, t + 0.3);
tl.fromTo(
"#outro-main",
{ opacity: 0, y: 20 },
{ opacity: 1, y: 0, duration: 0.5, ease: "power2.out" },
t + 0.6,
);
tl.to("#outro-card", { opacity: 0, duration: 0.4, ease: "power2.inOut" }, t + 2.4);
window.__timelines = window.__timelines || {};
window.__timelines["main"] = tl;
})();
</script>
</body>
</html>
```
</Accordion>
## Usage
After installing, add the block to your host composition:
```html
<div data-composition-id="transitions-destruction" data-composition-src="compositions/transitions-destruction.html" data-start="0" data-duration="14" data-track-index="1" data-width="1920" data-height="1080"></div>
```
{/* hf:generated-footer */}
Tagged `transition` `showcase`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)