mirror of
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* feat(catalog): put the variables panel back, on payloads The panel drove its preview by loading an .html from docs/public, a type the host does not publish, so it showed an empty frame in production and was parked when the catalog was re-landed. It now mounts the same JSON payload the plain player uses and re-mounts it as values change, injecting them as window.__hfVariables into the composition head before any of its scripts run, which is where the runtime reads overrides from. Doing it in the markup rather than after load is what stops the composition initialising with the wrong values first. 172 items with variables get the panel back; the playhead carries across a change so a tweak mid-shot does not jump back to frame zero. * fix(docs): drop the unused url form and the needless escapes * fix(docs): the panel cannot reference a binding beside the export * feat(catalog): make importing an SVG the obvious move A reader arrives at this control with a shape, not with path data, and the panel asked for the coordinates first. Import is now the primary action in a drop target you can see is a drop target, and the raw path sits behind a disclosure for anyone who wants it. * feat(cli): let a fruitless catalog search report the gap An agent that searches by meaning and finds nothing worth installing knows something we do not: the name of a move the catalog is missing. There was no way to tell us, so that knowledge was lost at the end of every run. hyperframes feedback --search-miss "<query>" --wanted "<the move>" records it. It carries no rating, so it never lands in the rating metric, and it is a separate deliberate command rather than something catalog --query does on its own: plain search still sends nothing, which is what the CLI promises. --rating stops being required at the arg level, since a miss has no rating to give. The check moved into the run body, where an absent one is now handled rather than crashing on undefined. * feat(cli): carry tuned variable values into the install snippet Someone who tunes a block on its catalog page had no way to keep those values: the install command was the same one everybody gets, and the tuning stayed on the page. hyperframes add <item> --vars '<json>' now prints a mount element carrying data-variable-values, so the values land where the block is used. They ride on the host rather than being written into the installed file. That keeps the composition on disk byte-identical to the registry's, so a later reinstall can still tell an edit from an update, and it lets two mounts of the same block carry different values. * fix(catalog): serve the item's own directory so runtime paths resolve Some compositions assemble their asset URLs at run time — "compositions/components/" + texture + ".png" for the texture masks, a font the compiler pulled into _remote_media — and no scan of the markup can see a string that does not exist until a script concatenates it. Those items either rendered black or were dropped to a video that had never been uploaded. Each item that needs it now has its prepared directory published, and its payload carries a <base> pointing at it, so any relative path the composition invents resolves. caption-texture renders its masks again, and variable-font-flex has a preview at all for the first time: its MP4 and poster are both 403. Both layouts are published, because which one a composition asks for differs per item, and a directory only earns that if it is under 2 MB. The 12 MB texture sheet keeps the recorded video it already had. * fix(catalog): let the variables panel actually drive the composition Every control on the panel was inert. The values reached the composition and nothing repainted, because the payload had already been compiled: compiling inlines a mounted component and resolves its variables into the markup and CSS, so by the time a reader turns a knob there is nothing left to change. An item that declares variables now ships uncompiled, keeping the mount the runtime loads at run time, which is the only state where data-variable-values still means anything. The component travels inline as a data URI rather than a sibling file, because .html is the one type the docs host will not publish. The demo's own pinned values come off, so the reader's choices reach the mount instead of losing to the values the demo picked to show itself off. Measured on the rendered frame rather than the DOM: green rgb(98,207,144), blue rgb(6,6,199), violet rgb(177,147,230), and back to green. docs/public/catalog drops from 48 MB to 35 MB along the way, since an uncompiled payload carries far less than an inlined one. * feat(catalog): keep variable changes in the url A reader who tuned a piece lost it on reload, and had nothing to send anyone. The values now live in the query string, scoped by composition id so two links never read each other,and only the ones that differ from the defaults are written, so changing one knob gives a short URL rather than every variable spelled out. replaceState rather than pushState: dragging a slider should not leave a trail of history entries. An unreadable value is ignored rather than thrown, so a truncated or hand-edited link opens the piece at its defaults. * fix(catalog): only rewrite the url when a value actually changed * refactor(catalog): memoise the declared defaults on their content * feat(catalog): offer an install command carrying the tuned values The Install block is generated before anyone touches a knob, so it can only ever print the plain command. Someone who spent a minute tuning a piece copied it and got the defaults back. The panel now carries its own command in the Snippet tab, with --vars holding exactly the values that differ. An untouched piece still offers the same short command, so nothing gets noisier for the common case. * fix(catalog): a piece with nothing to render is a skip, not a failure caption-blend-difference is a stylesheet and a paragraph of prose — a class you add to your own captions, with no standalone scene to show. The generator treated that as a build failure, so every run ended by reporting something broken when nothing was. It now reports the shape it is and keeps its recorded video, which is the only honest preview such an item has. A genuine render failure still throws. * fix(catalog): restore variables from the url on a cold load A shared link opened at the defaults. The first render happens on the server, where there is no window to read the query string from, and React then hydrates against that markup and never revisits it — so the values only appeared once you touched a control. The URL is read again after mount, which is the first moment it exists. The value is also escaped once now rather than twice: URLSearchParams already decodes on the way out, and decoding a second time turned an SVG path full of percent-escapes into something that no longer parsed, besides doubling the length of every link. * fix(catalog): mount the preview with the values a link carried The frame was built from the declared defaults and the shared values were posted to it afterwards, which is too late for anything the composition reads once at init: a path arrived after the mark had already been drawn from the default one, so a link looked right in the panel and wrong on screen. * feat(catalog): the install command follows the values you tuned Copying the Install line gave the plain command back, because that block is generated before anyone touches a knob and had no way to know what changed. The tuned command only existed in the panel Snippet tab, which is not where anyone looks for it. The line now reads the same query string the panel writes, so the two agree without either component knowing the other exists, and a shared link carries the right command too. replaceState fires no event, so the panel announces its own writes. * fix(catalog): send a text variable to the preview once it is finished Every other control in the explorer reports a whole value on every event: a slider at any position is a position, a swatch is a colour. A text field is not. Typing v3 into a badge posted v first, so the preview remounted and rendered a composition built from half a word. The post now waits while a text field has focus and goes out when the edit is committed, with Enter or by clicking away. The field itself is unchanged and still tracks every keystroke. --------- Co-authored-by: Miguel Angel Simon Sierra <miguelangelsi07@gmail.com>
1030 lines
42 KiB
Plaintext
1030 lines
42 KiB
Plaintext
---
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title: "Light Sweep Pass"
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description: "A traveling key light re-shades a slotted scene: a soft diagonal gradient band crosses the frame once while every per-element highlight and shadow shifts in lockstep (all driven by one --light-x property), then the light settles into a resting key. Quiet, expensive-feeling; the scene itself never moves. Callers fill the named scene slot; a token hero-and-cards default renders when it is left empty."
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---
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import { InstallCommand } from "/snippets/install-command.jsx";
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import { VariablesExplorer } from "/snippets/variables-explorer.jsx";
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<VariablesExplorer
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previewSrc="/public/catalog/components/light-sweep-pass.json"
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compositionId="light-sweep-pass"
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compositionSrc="compositions/components/light-sweep-pass.html"
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variables={[{"id":"angle","type":"number","role":"style","label":"Angle","description":"Band and highlight gradient angle in degrees.","default":115,"min":60,"max":160,"step":1,"unit":"deg"},{"id":"sweep_at","type":"number","role":"timing","label":"Sweep start","description":"Seconds after mount start when the band starts crossing.","default":0.9,"min":0,"max":8,"step":0.05,"unit":"s"},{"id":"strength","type":"enum","role":"style","label":"Strength","description":"Band opacity and highlight bloom multiplier.","default":"standard","options":[{"value":"subtle","label":"Subtle"},{"value":"standard","label":"Standard"}]},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Tint inside the band and the highlight blooms.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"Outgoing transition. None holds the settled key.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}
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>
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```html light-sweep-pass.html
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<!doctype html>
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<!--
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light-sweep-pass: HyperFrames video primitive (overlays / light)
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Concept: a traveling key light re-shades a slotted scene. A soft diagonal
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gradient band crosses the frame once while every per-element highlight and
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shadow shifts in lockstep, then the light settles into a resting key from
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the upper third. Quiet, expensive-feeling; the scene itself never moves.
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Wave L, unit L3. Reference: motion-reference/ordinaryfolkco
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2001090228958752945 (the traveling light band re-shading the frame).
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ONE PROPERTY OWNS THE PASS: --light-x (a unitless 0-100-ish scalar on
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#root) is the only animated value. The band's translate, every element's
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highlight bloom, every shadow offset, and the ambient lift all read it
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through calc()/clamp()/max() in static CSS. The timeline tweens a plain
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JS number proxy and writes --light-x in onUpdate (never a var() string),
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so seeks in any order resolve the same computed styles.
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Slot (see README.md for a worked example):
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- [data-slot="scene"]: the full-bleed scene being lit. Replace the
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children of this element in your installed copy. Default: a token
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hero card and three feature cards. Elements opt into the light with
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the data-lit attribute plus an inline --lsp-x (their center along
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the sweep axis, percent of frame width).
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Variables (declared in data-composition-variables below):
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- angle (number, degrees, default 115, 60 to 160): band and highlight
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gradient angle. 115 reads as upper-left key light.
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- sweep_at (number, seconds, default 0.9): when the band starts
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crossing, relative to mount start.
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- strength (subtle | standard, default standard): band opacity and
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highlight bloom multiplier. subtle is the barely-there pass.
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- accent (green | blue | violet, default green): warm tint inside the
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band and the highlight blooms. green maps to --brand, blue to
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--accent, violet to --accent-2.
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- exit (none | fade | up, default none): outgoing transition. none
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holds the settled key (frame roots own transitions).
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Envelope (fixed IN/OUT, elastic HOLD only, never gsap.timeScale()):
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IN = sweep_at + 1.60s crossing + 0.55s settle to the resting key
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HOLD = elastic = max(0, D - (IN + OUT)); the settled key is still
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OUT = 0.50s when exit is fade or up, 0 when exit is none
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If D < IN + OUT, IN and OUT scale down together so IN + OUT == D.
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Sync point: sweep-land when the light reaches its resting key (3.05s at
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defaults). Dispatches a bubbling hf:sfx CustomEvent with id
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"light-settle-soft" there. This primitive never plays audio.
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Mount contract: MOUNTABLE SUB-COMPOSITION. The runtime clones only
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<template> contents; #root fills the host box (inset:0, container-type:
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size), has no data-width/data-height, and registers one paused timeline
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under the literal "light-sweep-pass" key. Variables come from
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window.__hyperframes.getVariables().
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-->
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<html
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lang="en"
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data-composition-id="light-sweep-pass"
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data-composition-duration="4"
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data-composition-variables='[
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{ "id": "angle", "type": "number", "role": "style", "label": "Angle", "description": "Band and highlight gradient angle in degrees.", "default": 115, "min": 60, "max": 160, "step": 1, "unit": "deg" },
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{ "id": "sweep_at", "type": "number", "role": "timing", "label": "Sweep start", "description": "Seconds after mount start when the band starts crossing.", "default": 0.9, "min": 0, "max": 8, "step": 0.05, "unit": "s" },
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{ "id": "strength", "type": "enum", "role": "style", "label": "Strength", "description": "Band opacity and highlight bloom multiplier.", "default": "standard", "options": [{ "value": "subtle", "label": "Subtle" }, { "value": "standard", "label": "Standard" }] },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Tint inside the band and the highlight blooms.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Outgoing transition. None holds the settled key.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Light Sweep Pass</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="light-sweep-pass" data-duration="4" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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/* --light-x starts off-frame left; the timeline is its only
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writer. --lsp-angle and --lsp-strength are set once at mount. */
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#root {
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--light-x: -35;
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--lsp-angle: 115;
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--lsp-strength: 1;
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position: absolute;
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inset: 0;
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container-type: size;
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isolation: isolate;
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overflow: hidden;
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background: var(--bg, #0b0c0e);
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color: var(--fg, #f8fafc);
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font-family: var(--font-body, Inter, system-ui, sans-serif);
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}
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.lsp-clip,
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.lsp-stage,
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.lsp-scene,
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.lsp-ambient,
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.lsp-band {
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position: absolute;
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inset: 0;
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}
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.lsp-clip {
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overflow: hidden;
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}
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.lsp-stage {
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opacity: 0;
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}
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.lsp-scene {
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overflow: hidden;
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}
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/* Every lit element derives its whole treatment from the ONE
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--light-x scalar: distance d to the band, |d| via max(d, -d),
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a 0..1 proximity bloom, a shadow that slides away from the
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light and deepens as the band passes. Elements opt in with
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data-lit and an inline --lsp-x (center along the sweep axis,
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percent of frame width). */
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[data-lit] {
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--lsp-d: calc(var(--light-x) - var(--lsp-x, 50));
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--lsp-abs: max(var(--lsp-d), calc(-1 * var(--lsp-d)));
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--lsp-glow: clamp(0, calc(1 - var(--lsp-abs) / 26), 1);
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position: relative;
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box-shadow: calc(clamp(-30, var(--lsp-d), 30) * -0.05cqw)
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calc(0.8cqh + var(--lsp-glow) * 0.7cqh) calc(2.2cqh + var(--lsp-glow) * 2.4cqh)
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color-mix(in srgb, #000000 26%, transparent);
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}
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/* The highlight bloom: a static angle-matched gradient whose
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opacity is the proximity term. No transitions, no tweens. */
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[data-lit]::after {
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content: "";
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position: absolute;
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inset: 0;
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border-radius: inherit;
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pointer-events: none;
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background: linear-gradient(
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calc(var(--lsp-angle) * 1deg),
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color-mix(in srgb, #ffffff 86%, var(--lsp-accent, #22c55e)) 0%,
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transparent 62%
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);
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opacity: calc(var(--lsp-glow) * 0.32 * var(--lsp-strength));
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}
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/* Ambient lift: the scene starts a touch dim and brightens for
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good once the band has entered the frame. Monotonic in
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--light-x, so the settle never re-dims it. */
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.lsp-ambient {
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pointer-events: none;
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background: #000000;
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opacity: calc(clamp(0, (26 - var(--light-x)) / 130, 0.16) * var(--lsp-strength));
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}
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/* The band: an oversized angle-matched gradient sheet that only
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ever translates along X, driven by the same scalar. Screen
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blend keeps it a light, never a paint. */
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.lsp-band {
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inset: -55%;
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pointer-events: none;
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mix-blend-mode: screen;
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background: linear-gradient(
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calc(var(--lsp-angle) * 1deg),
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transparent 36%,
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color-mix(in srgb, #ffffff 24%, transparent) 46%,
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color-mix(in srgb, #ffffff 78%, var(--lsp-accent, #22c55e)) 50%,
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color-mix(in srgb, #ffffff 24%, transparent) 54%,
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transparent 64%
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);
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opacity: 0;
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transform: translateX(calc((var(--light-x) - 50) * 1.4cqw));
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will-change: transform, opacity;
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}
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#root[data-strength="subtle"] {
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--lsp-strength: 0.55;
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}
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/* ---------- default slot scene: token hero + three cards ---------- */
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.lsp-default {
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position: absolute;
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inset: 0;
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display: grid;
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grid-template-rows: auto auto;
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align-content: center;
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justify-items: center;
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row-gap: var(--space-3, 5cqh);
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padding: var(--space-3, 6cqh) 10cqw;
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background: linear-gradient(
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calc(var(--lsp-angle) * 1deg),
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color-mix(in srgb, var(--fg, #f8fafc) 3%, var(--bg, #0b0c0e)) 0%,
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var(--bg, #0b0c0e) 55%,
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color-mix(in srgb, #000000 6%, var(--bg, #0b0c0e)) 100%
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);
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}
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.lsp-hero {
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display: grid;
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align-content: center;
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row-gap: var(--space-2, 2.4cqh);
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width: 58cqw;
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height: 30cqh;
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padding: var(--space-3, 4cqh) var(--space-3, 3cqw);
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border: 0.16cqw solid var(--border, #343a46);
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border-radius: var(--radius, 2.4cqmin);
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background: var(--surface, #14171c);
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}
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.lsp-hero-bar {
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width: 46%;
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height: 4.6cqh;
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border-radius: 1.4cqh;
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background: color-mix(in srgb, var(--fg, #f8fafc) 82%, var(--surface, #14171c));
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}
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.lsp-hero-line {
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height: 2.2cqh;
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border-radius: 1.1cqh;
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background: var(--muted, #94a3b8);
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opacity: 0.55;
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}
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.lsp-hero-line:nth-of-type(3) {
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width: 72%;
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}
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.lsp-row {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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column-gap: var(--space-2, 2cqw);
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width: 58cqw;
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}
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.lsp-card {
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display: grid;
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align-content: start;
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row-gap: var(--space-1, 1.6cqh);
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height: 24cqh;
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padding: var(--space-2, 2.6cqh) var(--space-2, 1.6cqw);
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border: 0.16cqw solid var(--border, #343a46);
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border-radius: var(--radius, 2.4cqmin);
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background: var(--surface, #14171c);
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}
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.lsp-dot {
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width: 3.4cqh;
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height: 3.4cqh;
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border-radius: 50%;
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background: color-mix(in srgb, var(--lsp-accent, #22c55e) 72%, var(--surface, #14171c));
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}
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.lsp-line {
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height: 1.9cqh;
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border-radius: 1cqh;
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background: var(--muted, #94a3b8);
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opacity: 0.5;
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}
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.lsp-line:nth-of-type(3) {
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width: 64%;
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}
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</style>
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<div
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id="light-sweep-pass-clip"
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class="lsp-clip clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<div class="lsp-stage">
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<div class="lsp-scene" data-slot="scene">
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<!-- SLOT "scene": replace the children of this element with
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your own full-bleed content. Mark elements that should
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catch the light with data-lit and give each an inline
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style="--lsp-x: NN" (center along the sweep, percent). -->
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<div class="lsp-default" aria-hidden="true">
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<div class="lsp-hero" data-lit style="--lsp-x: 50">
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<div class="lsp-hero-bar"></div>
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<div class="lsp-hero-line"></div>
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<div class="lsp-hero-line"></div>
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</div>
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<div class="lsp-row">
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<div class="lsp-card" data-lit style="--lsp-x: 31">
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<div class="lsp-dot"></div>
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<div class="lsp-line"></div>
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<div class="lsp-line"></div>
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</div>
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<div class="lsp-card" data-lit style="--lsp-x: 50">
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<div class="lsp-dot"></div>
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<div class="lsp-line"></div>
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<div class="lsp-line"></div>
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</div>
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<div class="lsp-card" data-lit style="--lsp-x: 69">
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<div class="lsp-dot"></div>
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<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="lsp-ambient" aria-hidden="true"></div>
|
|
<div class="lsp-band" aria-hidden="true"></div>
|
|
</div>
|
|
</div>
|
|
|
|
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
<script>
|
|
(function () {
|
|
"use strict";
|
|
|
|
var root = document.getElementById("root");
|
|
// Literal id: mount flattening strips data-composition-id from the
|
|
// live root before this timeline registers.
|
|
var compositionId = "light-sweep-pass";
|
|
var stage = root.querySelector(".lsp-stage");
|
|
var band = root.querySelector(".lsp-band");
|
|
|
|
var vars =
|
|
window.__hyperframes && window.__hyperframes.getVariables
|
|
? window.__hyperframes.getVariables()
|
|
: {};
|
|
|
|
function clampNumber(raw, fallback, min, max) {
|
|
var value = raw == null ? fallback : Number(raw);
|
|
if (!Number.isFinite(value)) return fallback;
|
|
return Math.max(min, Math.min(max, value));
|
|
}
|
|
|
|
var angle = clampNumber(vars.angle, 115, 60, 160);
|
|
var sweepAt = clampNumber(vars.sweep_at, 0.9, 0, 8);
|
|
var strength = vars.strength === "subtle" ? "subtle" : "standard";
|
|
var accentTokens = {
|
|
green: "var(--brand, #22c55e)",
|
|
blue: "var(--accent, #38bdf8)",
|
|
violet: "var(--accent-2, #c5a3ff)",
|
|
};
|
|
var accent = Object.prototype.hasOwnProperty.call(accentTokens, vars.accent)
|
|
? vars.accent
|
|
: "green";
|
|
// The bundler mirrors composition variables as scoped CSS custom
|
|
// props, so this unit's own accent variable can shadow the contract
|
|
// --accent token ("blue" is a valid CSS color). When the shadow is
|
|
// present, fall back to the literal contract value.
|
|
var shadowedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
|
|
if (
|
|
shadowedAccent === "green" ||
|
|
shadowedAccent === "blue" ||
|
|
shadowedAccent === "violet"
|
|
) {
|
|
accentTokens.blue = "#38bdf8";
|
|
}
|
|
// INVARIANT: only none | fade | up reaches the timeline.
|
|
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
|
|
|
|
root.dataset.strength = strength;
|
|
root.style.setProperty("--lsp-angle", String(angle));
|
|
root.style.setProperty("--lsp-accent", accentTokens[accent]);
|
|
|
|
// RETIME RANGE: fixed IN and OUT scale together only when D is
|
|
// too short. HOLD is the sole elastic phase. Never timeScale().
|
|
var SWEEP_BASE = 1.6;
|
|
var SETTLE_BASE = 0.55;
|
|
var STAGE_IN_BASE = 0.5;
|
|
var IN_BASE = sweepAt + SWEEP_BASE + SETTLE_BASE;
|
|
var OUT_BASE = exit === "none" ? 0 : 0.5;
|
|
|
|
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
|
|
var totalBase = IN_BASE + OUT_BASE;
|
|
var scale = duration < totalBase ? duration / totalBase : 1;
|
|
var SWEEP = SWEEP_BASE * scale;
|
|
var SETTLE = SETTLE_BASE * scale;
|
|
var STAGE_IN = Math.min(STAGE_IN_BASE * scale, IN_BASE * scale);
|
|
var SWEEP_AT = sweepAt * scale;
|
|
var SWEEP_END = SWEEP_AT + SWEEP;
|
|
var IN = IN_BASE * scale;
|
|
var OUT = OUT_BASE * scale;
|
|
var HOLD = Math.max(0, duration - (IN + OUT));
|
|
var OUT_START = IN + HOLD;
|
|
|
|
// The light's authored waypoints: parked off-frame left, fully
|
|
// crossed off-frame right, then the resting key in the upper
|
|
// third of the travel. All in --light-x units (frame percent).
|
|
var LIGHT_START = -35;
|
|
var LIGHT_CROSSED = 118;
|
|
var LIGHT_REST = 62;
|
|
|
|
function fireSfx(id, t) {
|
|
root.dispatchEvent(
|
|
new CustomEvent("hf:sfx", { detail: { id: id, t: t }, bubbles: true }),
|
|
);
|
|
}
|
|
|
|
// ONE proxy owns --light-x; every highlight, shadow, ambient
|
|
// lift, and the band transform read it via calc in static CSS.
|
|
var light = { x: LIGHT_START };
|
|
function writeLight() {
|
|
root.style.setProperty("--light-x", light.x.toFixed(3));
|
|
}
|
|
writeLight();
|
|
|
|
gsap.set(stage, { opacity: 0, y: "1.5cqh" });
|
|
gsap.set(band, { autoAlpha: 0 });
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// IN: the scene settles first, then one confident crossing.
|
|
tl.to(stage, { opacity: 1, y: "0cqh", duration: STAGE_IN, ease: "power2.out" }, 0);
|
|
tl.fromTo(
|
|
light,
|
|
{ x: LIGHT_START },
|
|
{
|
|
x: LIGHT_CROSSED,
|
|
duration: SWEEP,
|
|
ease: "sine.inOut",
|
|
onUpdate: writeLight,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.fromTo(
|
|
band,
|
|
{ autoAlpha: 0 },
|
|
{
|
|
autoAlpha: 1,
|
|
duration: Math.min(0.3 * scale, SWEEP),
|
|
ease: "power1.out",
|
|
immediateRender: false,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.to(
|
|
band,
|
|
{ autoAlpha: 0, duration: 0.35 * scale, ease: "power1.in" },
|
|
Math.max(SWEEP_AT, SWEEP_END - 0.35 * scale),
|
|
);
|
|
|
|
// The settle: the band is gone; the key light glides back to its
|
|
// resting position and the per-element shading follows it there.
|
|
tl.to(
|
|
light,
|
|
{ x: LIGHT_REST, duration: SETTLE, ease: "power2.out", onUpdate: writeLight },
|
|
SWEEP_END,
|
|
);
|
|
tl.call(
|
|
function () {
|
|
fireSfx("light-settle-soft", IN);
|
|
},
|
|
[],
|
|
IN,
|
|
);
|
|
|
|
// HOLD: deliberately still under the settled key.
|
|
|
|
// OUT: only when the exit variable asks for one.
|
|
if (exit !== "none") {
|
|
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
|
if (exit === "up") {
|
|
tl.to(stage, { y: "-6cqh", duration: OUT, ease: "power2.in" }, OUT_START);
|
|
}
|
|
}
|
|
|
|
tl.seek(0);
|
|
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines[compositionId] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</VariablesExplorer>
|
|
|
|
## Install
|
|
|
|
<InstallCommand command="npx hyperframes add light-sweep-pass" item="light-sweep-pass" />
|
|
|
|
That writes one file: `compositions/components/light-sweep-pass.html`.
|
|
|
|
## Paste it into your composition
|
|
|
|
Open `compositions/components/light-sweep-pass.html` and copy what is inside into your own composition.
|
|
|
|
A component has no size or duration of its own. It takes both from the composition
|
|
you paste it into.
|
|
|
|
## Variables
|
|
|
|
Every one of these has a default, so the piece works untouched. Set the ones you
|
|
want to change on the element:
|
|
|
|
| Variable | Default | Accepts | What it does |
|
|
| --- | --- | --- | --- |
|
|
| `angle` | `115` | 60deg to 160deg, step 1deg | Band and highlight gradient angle in degrees. |
|
|
| `sweep_at` | `0.9` | 0s to 8s, step 0.05s | Seconds after mount start when the band starts crossing. |
|
|
| `strength` | `standard` | `subtle`, `standard` | Band opacity and highlight bloom multiplier. |
|
|
| `accent` | `green` | `green`, `blue`, `violet` | Tint inside the band and the highlight blooms. |
|
|
| `exit` | `none` | `none`, `fade`, `up` | Outgoing transition. None holds the settled key. |
|
|
|
|
Set them with `data-variable-values` on the element that mounts it. These are the
|
|
defaults, so this behaves exactly like the preview above until you change one:
|
|
|
|
```html wrap
|
|
<div
|
|
data-composition-id="light-sweep-pass"
|
|
data-composition-src="compositions/components/light-sweep-pass.html"
|
|
data-variable-values='{"angle":115,"sweep_at":0.9,"strength":"standard","accent":"green","exit":"none"}'
|
|
></div>
|
|
```
|
|
|
|
## Source
|
|
|
|
<Accordion title={`light-sweep-pass.html`}>
|
|
|
|
```html
|
|
<!doctype html>
|
|
<!--
|
|
light-sweep-pass: HyperFrames video primitive (overlays / light)
|
|
|
|
Concept: a traveling key light re-shades a slotted scene. A soft diagonal
|
|
gradient band crosses the frame once while every per-element highlight and
|
|
shadow shifts in lockstep, then the light settles into a resting key from
|
|
the upper third. Quiet, expensive-feeling; the scene itself never moves.
|
|
|
|
Wave L, unit L3. Reference: motion-reference/ordinaryfolkco
|
|
2001090228958752945 (the traveling light band re-shading the frame).
|
|
|
|
ONE PROPERTY OWNS THE PASS: --light-x (a unitless 0-100-ish scalar on
|
|
#root) is the only animated value. The band's translate, every element's
|
|
highlight bloom, every shadow offset, and the ambient lift all read it
|
|
through calc()/clamp()/max() in static CSS. The timeline tweens a plain
|
|
JS number proxy and writes --light-x in onUpdate (never a var() string),
|
|
so seeks in any order resolve the same computed styles.
|
|
|
|
Slot (see README.md for a worked example):
|
|
- [data-slot="scene"]: the full-bleed scene being lit. Replace the
|
|
children of this element in your installed copy. Default: a token
|
|
hero card and three feature cards. Elements opt into the light with
|
|
the data-lit attribute plus an inline --lsp-x (their center along
|
|
the sweep axis, percent of frame width).
|
|
|
|
Variables (declared in data-composition-variables below):
|
|
- angle (number, degrees, default 115, 60 to 160): band and highlight
|
|
gradient angle. 115 reads as upper-left key light.
|
|
- sweep_at (number, seconds, default 0.9): when the band starts
|
|
crossing, relative to mount start.
|
|
- strength (subtle | standard, default standard): band opacity and
|
|
highlight bloom multiplier. subtle is the barely-there pass.
|
|
- accent (green | blue | violet, default green): warm tint inside the
|
|
band and the highlight blooms. green maps to --brand, blue to
|
|
--accent, violet to --accent-2.
|
|
- exit (none | fade | up, default none): outgoing transition. none
|
|
holds the settled key (frame roots own transitions).
|
|
|
|
Envelope (fixed IN/OUT, elastic HOLD only, never gsap.timeScale()):
|
|
IN = sweep_at + 1.60s crossing + 0.55s settle to the resting key
|
|
HOLD = elastic = max(0, D - (IN + OUT)); the settled key is still
|
|
OUT = 0.50s when exit is fade or up, 0 when exit is none
|
|
If D < IN + OUT, IN and OUT scale down together so IN + OUT == D.
|
|
|
|
Sync point: sweep-land when the light reaches its resting key (3.05s at
|
|
defaults). Dispatches a bubbling hf:sfx CustomEvent with id
|
|
"light-settle-soft" there. This primitive never plays audio.
|
|
|
|
Mount contract: MOUNTABLE SUB-COMPOSITION. The runtime clones only
|
|
<template> contents; #root fills the host box (inset:0, container-type:
|
|
size), has no data-width/data-height, and registers one paused timeline
|
|
under the literal "light-sweep-pass" key. Variables come from
|
|
window.__hyperframes.getVariables().
|
|
-->
|
|
<html
|
|
lang="en"
|
|
data-composition-id="light-sweep-pass"
|
|
data-composition-duration="4"
|
|
data-composition-variables='[
|
|
{ "id": "angle", "type": "number", "role": "style", "label": "Angle", "description": "Band and highlight gradient angle in degrees.", "default": 115, "min": 60, "max": 160, "step": 1, "unit": "deg" },
|
|
{ "id": "sweep_at", "type": "number", "role": "timing", "label": "Sweep start", "description": "Seconds after mount start when the band starts crossing.", "default": 0.9, "min": 0, "max": 8, "step": 0.05, "unit": "s" },
|
|
{ "id": "strength", "type": "enum", "role": "style", "label": "Strength", "description": "Band opacity and highlight bloom multiplier.", "default": "standard", "options": [{ "value": "subtle", "label": "Subtle" }, { "value": "standard", "label": "Standard" }] },
|
|
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Tint inside the band and the highlight blooms.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
|
|
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Outgoing transition. None holds the settled key.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
|
|
]'
|
|
>
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<title>Light Sweep Pass</title>
|
|
</head>
|
|
<body>
|
|
<template>
|
|
<div id="root" data-composition-id="light-sweep-pass" data-duration="4" data-fps="30">
|
|
<style>
|
|
*,
|
|
*::before,
|
|
*::after {
|
|
box-sizing: border-box;
|
|
}
|
|
|
|
/* --light-x starts off-frame left; the timeline is its only
|
|
writer. --lsp-angle and --lsp-strength are set once at mount. */
|
|
#root {
|
|
--light-x: -35;
|
|
--lsp-angle: 115;
|
|
--lsp-strength: 1;
|
|
position: absolute;
|
|
inset: 0;
|
|
container-type: size;
|
|
isolation: isolate;
|
|
overflow: hidden;
|
|
background: var(--bg, #0b0c0e);
|
|
color: var(--fg, #f8fafc);
|
|
font-family: var(--font-body, Inter, system-ui, sans-serif);
|
|
}
|
|
|
|
.lsp-clip,
|
|
.lsp-stage,
|
|
.lsp-scene,
|
|
.lsp-ambient,
|
|
.lsp-band {
|
|
position: absolute;
|
|
inset: 0;
|
|
}
|
|
|
|
.lsp-clip {
|
|
overflow: hidden;
|
|
}
|
|
|
|
.lsp-stage {
|
|
opacity: 0;
|
|
}
|
|
|
|
.lsp-scene {
|
|
overflow: hidden;
|
|
}
|
|
|
|
/* Every lit element derives its whole treatment from the ONE
|
|
--light-x scalar: distance d to the band, |d| via max(d, -d),
|
|
a 0..1 proximity bloom, a shadow that slides away from the
|
|
light and deepens as the band passes. Elements opt in with
|
|
data-lit and an inline --lsp-x (center along the sweep axis,
|
|
percent of frame width). */
|
|
[data-lit] {
|
|
--lsp-d: calc(var(--light-x) - var(--lsp-x, 50));
|
|
--lsp-abs: max(var(--lsp-d), calc(-1 * var(--lsp-d)));
|
|
--lsp-glow: clamp(0, calc(1 - var(--lsp-abs) / 26), 1);
|
|
position: relative;
|
|
box-shadow: calc(clamp(-30, var(--lsp-d), 30) * -0.05cqw)
|
|
calc(0.8cqh + var(--lsp-glow) * 0.7cqh) calc(2.2cqh + var(--lsp-glow) * 2.4cqh)
|
|
color-mix(in srgb, #000000 26%, transparent);
|
|
}
|
|
|
|
/* The highlight bloom: a static angle-matched gradient whose
|
|
opacity is the proximity term. No transitions, no tweens. */
|
|
[data-lit]::after {
|
|
content: "";
|
|
position: absolute;
|
|
inset: 0;
|
|
border-radius: inherit;
|
|
pointer-events: none;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
color-mix(in srgb, #ffffff 86%, var(--lsp-accent, #22c55e)) 0%,
|
|
transparent 62%
|
|
);
|
|
opacity: calc(var(--lsp-glow) * 0.32 * var(--lsp-strength));
|
|
}
|
|
|
|
/* Ambient lift: the scene starts a touch dim and brightens for
|
|
good once the band has entered the frame. Monotonic in
|
|
--light-x, so the settle never re-dims it. */
|
|
.lsp-ambient {
|
|
pointer-events: none;
|
|
background: #000000;
|
|
opacity: calc(clamp(0, (26 - var(--light-x)) / 130, 0.16) * var(--lsp-strength));
|
|
}
|
|
|
|
/* The band: an oversized angle-matched gradient sheet that only
|
|
ever translates along X, driven by the same scalar. Screen
|
|
blend keeps it a light, never a paint. */
|
|
.lsp-band {
|
|
inset: -55%;
|
|
pointer-events: none;
|
|
mix-blend-mode: screen;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
transparent 36%,
|
|
color-mix(in srgb, #ffffff 24%, transparent) 46%,
|
|
color-mix(in srgb, #ffffff 78%, var(--lsp-accent, #22c55e)) 50%,
|
|
color-mix(in srgb, #ffffff 24%, transparent) 54%,
|
|
transparent 64%
|
|
);
|
|
opacity: 0;
|
|
transform: translateX(calc((var(--light-x) - 50) * 1.4cqw));
|
|
will-change: transform, opacity;
|
|
}
|
|
|
|
#root[data-strength="subtle"] {
|
|
--lsp-strength: 0.55;
|
|
}
|
|
|
|
/* ---------- default slot scene: token hero + three cards ---------- */
|
|
|
|
.lsp-default {
|
|
position: absolute;
|
|
inset: 0;
|
|
display: grid;
|
|
grid-template-rows: auto auto;
|
|
align-content: center;
|
|
justify-items: center;
|
|
row-gap: var(--space-3, 5cqh);
|
|
padding: var(--space-3, 6cqh) 10cqw;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
color-mix(in srgb, var(--fg, #f8fafc) 3%, var(--bg, #0b0c0e)) 0%,
|
|
var(--bg, #0b0c0e) 55%,
|
|
color-mix(in srgb, #000000 6%, var(--bg, #0b0c0e)) 100%
|
|
);
|
|
}
|
|
|
|
.lsp-hero {
|
|
display: grid;
|
|
align-content: center;
|
|
row-gap: var(--space-2, 2.4cqh);
|
|
width: 58cqw;
|
|
height: 30cqh;
|
|
padding: var(--space-3, 4cqh) var(--space-3, 3cqw);
|
|
border: 0.16cqw solid var(--border, #343a46);
|
|
border-radius: var(--radius, 2.4cqmin);
|
|
background: var(--surface, #14171c);
|
|
}
|
|
|
|
.lsp-hero-bar {
|
|
width: 46%;
|
|
height: 4.6cqh;
|
|
border-radius: 1.4cqh;
|
|
background: color-mix(in srgb, var(--fg, #f8fafc) 82%, var(--surface, #14171c));
|
|
}
|
|
|
|
.lsp-hero-line {
|
|
height: 2.2cqh;
|
|
border-radius: 1.1cqh;
|
|
background: var(--muted, #94a3b8);
|
|
opacity: 0.55;
|
|
}
|
|
|
|
.lsp-hero-line:nth-of-type(3) {
|
|
width: 72%;
|
|
}
|
|
|
|
.lsp-row {
|
|
display: grid;
|
|
grid-template-columns: repeat(3, 1fr);
|
|
column-gap: var(--space-2, 2cqw);
|
|
width: 58cqw;
|
|
}
|
|
|
|
.lsp-card {
|
|
display: grid;
|
|
align-content: start;
|
|
row-gap: var(--space-1, 1.6cqh);
|
|
height: 24cqh;
|
|
padding: var(--space-2, 2.6cqh) var(--space-2, 1.6cqw);
|
|
border: 0.16cqw solid var(--border, #343a46);
|
|
border-radius: var(--radius, 2.4cqmin);
|
|
background: var(--surface, #14171c);
|
|
}
|
|
|
|
.lsp-dot {
|
|
width: 3.4cqh;
|
|
height: 3.4cqh;
|
|
border-radius: 50%;
|
|
background: color-mix(in srgb, var(--lsp-accent, #22c55e) 72%, var(--surface, #14171c));
|
|
}
|
|
|
|
.lsp-line {
|
|
height: 1.9cqh;
|
|
border-radius: 1cqh;
|
|
background: var(--muted, #94a3b8);
|
|
opacity: 0.5;
|
|
}
|
|
|
|
.lsp-line:nth-of-type(3) {
|
|
width: 64%;
|
|
}
|
|
</style>
|
|
|
|
<div
|
|
id="light-sweep-pass-clip"
|
|
class="lsp-clip clip"
|
|
data-start="0"
|
|
data-duration="4"
|
|
data-track-index="0"
|
|
>
|
|
<div class="lsp-stage">
|
|
<div class="lsp-scene" data-slot="scene">
|
|
<!-- SLOT "scene": replace the children of this element with
|
|
your own full-bleed content. Mark elements that should
|
|
catch the light with data-lit and give each an inline
|
|
style="--lsp-x: NN" (center along the sweep, percent). -->
|
|
<div class="lsp-default" aria-hidden="true">
|
|
<div class="lsp-hero" data-lit style="--lsp-x: 50">
|
|
<div class="lsp-hero-bar"></div>
|
|
<div class="lsp-hero-line"></div>
|
|
<div class="lsp-hero-line"></div>
|
|
</div>
|
|
<div class="lsp-row">
|
|
<div class="lsp-card" data-lit style="--lsp-x: 31">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
<div class="lsp-card" data-lit style="--lsp-x: 50">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
<div class="lsp-card" data-lit style="--lsp-x: 69">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="lsp-ambient" aria-hidden="true"></div>
|
|
<div class="lsp-band" aria-hidden="true"></div>
|
|
</div>
|
|
</div>
|
|
|
|
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
<script>
|
|
(function () {
|
|
"use strict";
|
|
|
|
var root = document.getElementById("root");
|
|
// Literal id: mount flattening strips data-composition-id from the
|
|
// live root before this timeline registers.
|
|
var compositionId = "light-sweep-pass";
|
|
var stage = root.querySelector(".lsp-stage");
|
|
var band = root.querySelector(".lsp-band");
|
|
|
|
var vars =
|
|
window.__hyperframes && window.__hyperframes.getVariables
|
|
? window.__hyperframes.getVariables()
|
|
: {};
|
|
|
|
function clampNumber(raw, fallback, min, max) {
|
|
var value = raw == null ? fallback : Number(raw);
|
|
if (!Number.isFinite(value)) return fallback;
|
|
return Math.max(min, Math.min(max, value));
|
|
}
|
|
|
|
var angle = clampNumber(vars.angle, 115, 60, 160);
|
|
var sweepAt = clampNumber(vars.sweep_at, 0.9, 0, 8);
|
|
var strength = vars.strength === "subtle" ? "subtle" : "standard";
|
|
var accentTokens = {
|
|
green: "var(--brand, #22c55e)",
|
|
blue: "var(--accent, #38bdf8)",
|
|
violet: "var(--accent-2, #c5a3ff)",
|
|
};
|
|
var accent = Object.prototype.hasOwnProperty.call(accentTokens, vars.accent)
|
|
? vars.accent
|
|
: "green";
|
|
// The bundler mirrors composition variables as scoped CSS custom
|
|
// props, so this unit's own accent variable can shadow the contract
|
|
// --accent token ("blue" is a valid CSS color). When the shadow is
|
|
// present, fall back to the literal contract value.
|
|
var shadowedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
|
|
if (
|
|
shadowedAccent === "green" ||
|
|
shadowedAccent === "blue" ||
|
|
shadowedAccent === "violet"
|
|
) {
|
|
accentTokens.blue = "#38bdf8";
|
|
}
|
|
// INVARIANT: only none | fade | up reaches the timeline.
|
|
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
|
|
|
|
root.dataset.strength = strength;
|
|
root.style.setProperty("--lsp-angle", String(angle));
|
|
root.style.setProperty("--lsp-accent", accentTokens[accent]);
|
|
|
|
// RETIME RANGE: fixed IN and OUT scale together only when D is
|
|
// too short. HOLD is the sole elastic phase. Never timeScale().
|
|
var SWEEP_BASE = 1.6;
|
|
var SETTLE_BASE = 0.55;
|
|
var STAGE_IN_BASE = 0.5;
|
|
var IN_BASE = sweepAt + SWEEP_BASE + SETTLE_BASE;
|
|
var OUT_BASE = exit === "none" ? 0 : 0.5;
|
|
|
|
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
|
|
var totalBase = IN_BASE + OUT_BASE;
|
|
var scale = duration < totalBase ? duration / totalBase : 1;
|
|
var SWEEP = SWEEP_BASE * scale;
|
|
var SETTLE = SETTLE_BASE * scale;
|
|
var STAGE_IN = Math.min(STAGE_IN_BASE * scale, IN_BASE * scale);
|
|
var SWEEP_AT = sweepAt * scale;
|
|
var SWEEP_END = SWEEP_AT + SWEEP;
|
|
var IN = IN_BASE * scale;
|
|
var OUT = OUT_BASE * scale;
|
|
var HOLD = Math.max(0, duration - (IN + OUT));
|
|
var OUT_START = IN + HOLD;
|
|
|
|
// The light's authored waypoints: parked off-frame left, fully
|
|
// crossed off-frame right, then the resting key in the upper
|
|
// third of the travel. All in --light-x units (frame percent).
|
|
var LIGHT_START = -35;
|
|
var LIGHT_CROSSED = 118;
|
|
var LIGHT_REST = 62;
|
|
|
|
function fireSfx(id, t) {
|
|
root.dispatchEvent(
|
|
new CustomEvent("hf:sfx", { detail: { id: id, t: t }, bubbles: true }),
|
|
);
|
|
}
|
|
|
|
// ONE proxy owns --light-x; every highlight, shadow, ambient
|
|
// lift, and the band transform read it via calc in static CSS.
|
|
var light = { x: LIGHT_START };
|
|
function writeLight() {
|
|
root.style.setProperty("--light-x", light.x.toFixed(3));
|
|
}
|
|
writeLight();
|
|
|
|
gsap.set(stage, { opacity: 0, y: "1.5cqh" });
|
|
gsap.set(band, { autoAlpha: 0 });
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// IN: the scene settles first, then one confident crossing.
|
|
tl.to(stage, { opacity: 1, y: "0cqh", duration: STAGE_IN, ease: "power2.out" }, 0);
|
|
tl.fromTo(
|
|
light,
|
|
{ x: LIGHT_START },
|
|
{
|
|
x: LIGHT_CROSSED,
|
|
duration: SWEEP,
|
|
ease: "sine.inOut",
|
|
onUpdate: writeLight,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.fromTo(
|
|
band,
|
|
{ autoAlpha: 0 },
|
|
{
|
|
autoAlpha: 1,
|
|
duration: Math.min(0.3 * scale, SWEEP),
|
|
ease: "power1.out",
|
|
immediateRender: false,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.to(
|
|
band,
|
|
{ autoAlpha: 0, duration: 0.35 * scale, ease: "power1.in" },
|
|
Math.max(SWEEP_AT, SWEEP_END - 0.35 * scale),
|
|
);
|
|
|
|
// The settle: the band is gone; the key light glides back to its
|
|
// resting position and the per-element shading follows it there.
|
|
tl.to(
|
|
light,
|
|
{ x: LIGHT_REST, duration: SETTLE, ease: "power2.out", onUpdate: writeLight },
|
|
SWEEP_END,
|
|
);
|
|
tl.call(
|
|
function () {
|
|
fireSfx("light-settle-soft", IN);
|
|
},
|
|
[],
|
|
IN,
|
|
);
|
|
|
|
// HOLD: deliberately still under the settled key.
|
|
|
|
// OUT: only when the exit variable asks for one.
|
|
if (exit !== "none") {
|
|
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
|
if (exit === "up") {
|
|
tl.to(stage, { y: "-6cqh", duration: OUT, ease: "power2.in" }, OUT_START);
|
|
}
|
|
}
|
|
|
|
tl.seek(0);
|
|
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines[compositionId] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</Accordion>
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `motion-primitive` `overlay` `light` `sweep` `slots` `deterministic`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|