Files
hyperframes/docs/catalog/components/yt-camera-move.mdx
Miguel Ángel d7688f9943 fix(docs): load the player from latest, not a pinned minor (#3320)
* fix(docs): load the player from latest, not a pinned minor

The catalog pages pinned the player CDN URL to a minor line, and that pin
sat one line behind after the last release. Every page kept rendering, on
the older build, so nothing surfaced it: the only symptom was that a fix
published to npm never appeared on the docs.

The generator derived its pin from the player's package.json, which is
correct only if every page is regenerated on the release that moves it.
That is the step that did not happen, and it has to happen across 175
generated pages plus three hand-written files for the pin to be true.

A version carried in step across 178 places will be stale, and stale here
is silent. Ask for latest instead and there is nothing to carry.

This costs the ability to hold the docs back from a bad player release.
Paid deliberately: the pin did not buy that either, it only delayed the
good releases too.

A test asserts no pinned version comes back, and fails if it stops finding
the references at all, so it cannot pass by matching nothing.

* refactor(scripts): list tracked files instead of walking the tree

The pin guard hand-rolled a recursive directory walk with its own skip
list and size cap, which the audit flagged: helpers living in a test file
earn no coverage, so their complexity lands straight on the CRAP score.

git already knows which files to read, and ignores node_modules and build
output for us, so one call replaces the walker and both findings go away.
2026-08-17 21:11:12 -04:00

221 lines
8.1 KiB
Plaintext

---
title: "Camera Punch-In"
description: "Dynamic zoom, slide, and 3D tilt-pan helpers for any wrapper (video, include, card) with cubic-easing defaults and an edge-defocus pulse overlay"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<iframe
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
title="yt-camera-move preview"
loading="lazy"
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/components/yt-camera-move.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/yt-camera-move.png");document.body.appendChild(p)});<\/script></body></html>`}
/>
## Install
<InstallCommand command="npx hyperframes add yt-camera-move" item="yt-camera-move" />
That writes one file: `compositions/components/yt-camera-move.html`.
## Paste it into your composition
Open `compositions/components/yt-camera-move.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Source
<Accordion title={`yt-camera-move.html`}>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: transparent;
overflow: hidden;
}
/* ---- yt-camera-move --------------------------------------------------
The creator-video punch-in as reusable GSAP helpers: dynamic
zoom + slide + 3D tilt/pan on any wrapper (a #video-wrap, a
sub-composition include, an image card). A talking-head recipe
is the default: cubic easing, ~11% zoom.
Optional: .yt-cm-defocus is an edge-blur overlay that pulses during
the move to sell the 3D feel — place it ABOVE the moving layer,
covering the same region. */
.yt-cm-defocus {
position: absolute;
inset: 0;
pointer-events: none;
opacity: 0;
backdrop-filter: blur(7px);
-webkit-backdrop-filter: blur(7px);
/* blur only the frame edges; center stays sharp */
-webkit-mask-image: radial-gradient(
ellipse 62% 58% at 50% 50%,
transparent 58%,
rgba(0, 0, 0, 0.85) 92%
);
mask-image: radial-gradient(
ellipse 62% 58% at 50% 50%,
transparent 58%,
rgba(0, 0, 0, 0.85) 92%
);
}
/* ---- self-preview stand-in "footage" (not part of the snippet) ---- */
#yt-cm-stage {
position: absolute;
inset: 0;
overflow: hidden;
background: linear-gradient(135deg, #35c8d9 0%, #2a7fff 55%, #7d5cff 100%);
}
/* Grid is the only cue that reveals the camera move on a flat gradient
plate; at 0.14/2px the zoom and slide were nearly imperceptible. */
#yt-cm-stage .yt-cm-grid {
position: absolute;
inset: -60px;
background:
repeating-linear-gradient(0deg, rgba(255, 255, 255, 0.3) 0 3px, transparent 3px 120px),
repeating-linear-gradient(90deg, rgba(255, 255, 255, 0.3) 0 3px, transparent 3px 120px);
}
#yt-cm-stage .yt-cm-label {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
font-family: "Inter", ui-sans-serif, sans-serif;
font-weight: 700;
font-size: 120px;
letter-spacing: -0.02em;
color: rgba(255, 255, 255, 0.92);
}
</style>
</head>
<body>
<!-- Self-preview wrapper. WIRING: copy the .yt-cm-defocus CSS (if you want
the edge blur), add <div class="yt-cm-defocus" id="yt-my-defocus"></div>
as a sibling ABOVE your moving layer, and copy the helpers into your
host script. Then drive any wrapper:
ytCameraMove(tl, "#video-wrap", 5.0, { zoom: 0.11, slideY: -24 });
ytDefocusPulse(tl, "#yt-my-defocus", 5.0, 1.2);
ytCameraReset(tl, "#video-wrap", 9.0);
-->
<div
id="yt-cm-root"
data-composition-id="yt-camera-move"
data-start="0"
data-duration="4"
data-width="1920"
data-height="1080"
>
<div id="yt-cm-stage">
<div class="yt-cm-grid" data-layout-allow-overflow></div>
<div class="yt-cm-label">FOOTAGE</div>
</div>
<div class="yt-cm-defocus" id="yt-cm-defocus"></div>
<div
id="yt-cm-drv"
class="clip"
data-start="0"
data-duration="4"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
(function () {
window.__timelines = window.__timelines || {};
// ---- copy these helpers into the host script ----
// Punch-in / camera move on any wrapper. A talking-head base:
// zoom 0.11, cubic ease. tilt/pan are degrees (rotationX/rotationY,
// perspective is set for you); slideX/slideY in px; roll in degrees.
window.ytCameraMove = function (tl, target, at, opts) {
opts = opts || {};
var dur = opts.dur === undefined ? 1.2 : opts.dur;
gsap.set(target, {
transformPerspective: 1200,
transformOrigin: opts.origin || "50% 50%",
});
tl.to(
target,
{
scale: 1 + (opts.zoom === undefined ? 0.11 : opts.zoom),
x: opts.slideX || 0,
y: opts.slideY || 0,
rotationX: opts.tilt || 0,
rotationY: opts.pan || 0,
rotation: opts.roll || 0,
duration: dur,
ease: opts.ease || "power2.inOut",
},
at,
);
};
// Return to rest (same easing family).
window.ytCameraReset = function (tl, target, at, opts) {
opts = opts || {};
tl.to(
target,
{
scale: 1,
x: 0,
y: 0,
rotationX: 0,
rotationY: 0,
rotation: 0,
duration: opts.dur === undefined ? 1.2 : opts.dur,
ease: opts.ease || "power2.inOut",
},
at,
);
};
// Edge-defocus pulse synced to a move (overlay fades in then out).
window.ytDefocusPulse = function (tl, target, at, dur) {
dur = dur === undefined ? 1.2 : dur;
tl.to(target, { opacity: 1, duration: dur * 0.45, ease: "power2.out" }, at);
tl.to(target, { opacity: 0, duration: dur * 0.55, ease: "power2.in" }, at + dur * 0.45);
};
// Self-preview timeline (not part of the snippet you copy):
// punch in with a slight tilt, hold, return.
var tl = gsap.timeline({ paused: true });
window.ytCameraMove(tl, "#yt-cm-stage", 0.4, { zoom: 0.11, slideY: -26, tilt: 3, pan: -2 });
window.ytDefocusPulse(tl, "#yt-cm-defocus", 0.4, 1.2);
window.ytCameraReset(tl, "#yt-cm-stage", 2.5);
window.ytDefocusPulse(tl, "#yt-cm-defocus", 2.5, 1.2);
tl.set("#yt-cm-root", { visibility: "hidden" }, 3.98);
window.__timelines["yt-camera-move"] = tl;
})();
</script>
</body>
</html>
```
</Accordion>
{/* hf:generated-footer */}
Tagged `camera` `zoom` `effect` `creator`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)