mirror of
https://github.com/heygen-com/hyperframes.git
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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
650 lines
21 KiB
HTML
650 lines
21 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<title>Scene 09 — Split Comparison Reveal</title>
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<!--
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HyperFrames composition.tsx.
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Choreography (3 phases, 5 seconds total):
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0.17 – 0.83s Title slides down from top: "Build Video With HyperFrames"
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0.50 – 1.83s Left card "HTML Composition" enters from left (+16° rotateY)
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0.83 – 1.83s Right card "Render Pipeline" enters from right (-16° rotateY)
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1.67 – 2.17s Left pill badge "Seekable Timeline" pops in with back.out(1.7)
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2.00 – 2.50s Right pill badge "Render Ready" pops in
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0 – 5.00s Continuous floating: cards y ±6 px / rotation ±1° (phase-opposed)
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Badges y ±5 px (slow shared sine)
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and .card-tilt (static rotateY + float rotation) so entry and float
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don't fight on the same alias
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- All continuous floating consolidated into one shared scene-ticker onUpdate
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(6 gsap.set calls per frame, batched by the browser)
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- Phase offset Math.PI between the two cards' floats — opposed breathing
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- Card images are HyperFrames workflow mockups (no asset files needed)
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- Ambient dual-glow via two radial-gradients in a single overlay
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-->
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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:root {
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--bg-dark: #0a1415;
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--text-primary: #ffffff;
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--text-secondary: rgba(255, 255, 255, 0.65);
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--brand-cyan: #18d9e8;
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--brand-cyan-glow: rgba(24, 217, 232, 1);
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--brand-green: #7bea5a;
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--brand-green-glow: rgba(123, 234, 90, 1);
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--glass-bg: rgba(255, 255, 255, 0.08);
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--border: rgba(255, 255, 255, 0.12);
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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margin: 0;
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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background: var(--bg-dark);
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font-family:
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"Inter",
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system-ui,
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-apple-system,
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sans-serif;
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color: var(--text-primary);
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}
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.stage {
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position: absolute;
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inset: 0;
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overflow: hidden;
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}
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/* ============================================================
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BACKGROUND
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============================================================ */
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.bg {
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position: absolute;
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inset: 0;
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background:
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radial-gradient(ellipse at 35% 50%, rgba(24, 217, 232, 0.2), transparent 45%),
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radial-gradient(ellipse at 72% 50%, rgba(123, 234, 90, 0.16), transparent 45%),
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linear-gradient(135deg, #3a3a3a 0%, #17211f 30%, #0b2328 48%, #1f3518 70%, #343434 100%);
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}
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/* ============================================================
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TITLE
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============================================================ */
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.title {
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position: absolute;
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top: 60px;
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left: 50%;
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transform: translateX(-50%);
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font-size: 88px;
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font-weight: 700;
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color: var(--text-primary);
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text-align: center;
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letter-spacing: 0;
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white-space: nowrap;
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will-change: transform, opacity;
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/* initial opacity 0 + y -40 set via gsap.set */
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}
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.title .accent {
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color: var(--brand-cyan);
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text-shadow: 0 0 34px rgba(24, 217, 232, 0.28);
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}
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/* ============================================================
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CARDS ROW
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============================================================ */
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.cards-row {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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display: flex;
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gap: 76px;
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padding-top: 30px;
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perspective: 980px;
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perspective-origin: 50% 42%;
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transform-style: preserve-3d;
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}
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/* Two nested wrappers per card */
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.card {
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transform-style: preserve-3d;
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}
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.card-pos {
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perspective: 980px;
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perspective-origin: 50% 45%;
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transform-style: preserve-3d;
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will-change: transform, opacity;
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/* initial x/scale/opacity set via gsap.set */
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}
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.card-tilt {
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transform-style: preserve-3d;
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will-change: transform;
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/* initial rotationY set via gsap.set */
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}
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.card-content {
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width: 720px;
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transform-style: preserve-3d;
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}
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.card-image {
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width: 100%;
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height: 500px;
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border-radius: 24px;
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overflow: hidden;
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border: 1px solid var(--border);
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position: relative;
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transform: translateZ(0) rotateX(0.01deg);
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backface-visibility: hidden;
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}
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.card-left .card-tilt {
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transform-origin: 100% 50%;
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}
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.card-right .card-tilt {
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transform-origin: 0% 50%;
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}
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.card-label {
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margin-top: 26px;
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text-align: center;
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font-size: 54px;
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font-weight: 700;
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color: var(--text-primary);
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transform: translateZ(34px);
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text-shadow: 0 0 30px rgba(24, 217, 232, 0.16);
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}
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.card-subtitle {
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margin-top: 8px;
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text-align: center;
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font-size: 24px;
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color: var(--text-secondary);
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transform: translateZ(26px);
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}
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/* Left card: shadow falls right (positive x in box-shadow = right) */
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.card-left .card-image {
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box-shadow:
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30px 30px 60px rgba(0, 0, 0, 0.45),
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0 0 60px rgba(24, 217, 232, 0.2);
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}
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/* Right card: shadow falls left */
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.card-right .card-image {
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box-shadow:
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-30px 30px 60px rgba(0, 0, 0, 0.45),
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0 0 60px rgba(123, 234, 90, 0.2);
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}
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/* ============================================================
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CARD IMAGE PLACEHOLDERS (mock UI)
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============================================================ */
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/* Left card — HTML Composition: gradient + timed clip grid */
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.card-left .card-image {
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background: linear-gradient(
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135deg,
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rgba(12, 38, 42, 0.96) 0%,
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rgba(18, 66, 63, 0.9) 52%,
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rgba(32, 57, 38, 0.94) 100%
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);
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}
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.mock-templates {
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position: absolute;
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inset: 0;
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padding: 56px 66px;
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-rows: repeat(2, 1fr);
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gap: 22px;
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opacity: 0.22;
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}
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.mock-thumb {
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background: linear-gradient(135deg, rgba(24, 217, 232, 0.2), rgba(123, 234, 90, 0.08));
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border-radius: 14px;
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border: 1px solid rgba(255, 255, 255, 0.1);
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display: flex;
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align-items: flex-end;
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justify-content: flex-start;
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padding: 14px;
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transform: translateZ(18px);
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box-shadow: 0 14px 30px rgba(0, 0, 0, 0.18);
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}
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.mock-thumb .label {
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font-size: 18px;
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font-weight: 600;
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color: rgba(255, 255, 255, 0.8);
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}
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/* Right card — Render Pipeline: validation rows */
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.card-right .card-image {
|
||
background: linear-gradient(
|
||
135deg,
|
||
rgba(23, 45, 34, 0.96) 0%,
|
||
rgba(17, 70, 73, 0.9) 50%,
|
||
rgba(38, 57, 45, 0.94) 100%
|
||
);
|
||
}
|
||
.mock-team {
|
||
position: absolute;
|
||
inset: 0;
|
||
padding: 66px 72px;
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 20px;
|
||
justify-content: center;
|
||
opacity: 0.24;
|
||
}
|
||
.mock-row {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 14px;
|
||
padding: 15px 20px;
|
||
background: rgba(255, 255, 255, 0.06);
|
||
border-radius: 12px;
|
||
border: 1px solid rgba(255, 255, 255, 0.08);
|
||
transform: translateZ(18px);
|
||
box-shadow: 0 14px 30px rgba(0, 0, 0, 0.18);
|
||
}
|
||
.mock-avatar {
|
||
width: 44px;
|
||
height: 44px;
|
||
border-radius: 50%;
|
||
flex-shrink: 0;
|
||
background: linear-gradient(135deg, var(--brand-green), var(--brand-cyan));
|
||
}
|
||
.mock-avatar.purple {
|
||
background: linear-gradient(135deg, var(--brand-cyan), #38bdf8);
|
||
}
|
||
.mock-avatar.green {
|
||
background: linear-gradient(135deg, var(--brand-green), var(--brand-cyan));
|
||
}
|
||
.mock-avatar.orange {
|
||
background: linear-gradient(135deg, #facc15, var(--brand-green));
|
||
}
|
||
.mock-row .name {
|
||
font-size: 22px;
|
||
font-weight: 600;
|
||
color: rgba(255, 255, 255, 0.85);
|
||
}
|
||
.mock-row .status {
|
||
margin-left: auto;
|
||
font-size: 16px;
|
||
color: var(--brand-green);
|
||
}
|
||
|
||
/* ============================================================
|
||
FLOATING BADGES
|
||
============================================================ */
|
||
.badge {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 12px;
|
||
padding: 14px 22px;
|
||
border-radius: 999px;
|
||
background-color: var(--glass-bg);
|
||
backdrop-filter: blur(10px);
|
||
-webkit-backdrop-filter: blur(10px);
|
||
will-change: transform, opacity;
|
||
z-index: 50;
|
||
}
|
||
.badge-left {
|
||
border: 1px solid rgba(24, 217, 232, 0.4);
|
||
box-shadow: 0 0 30px rgba(24, 217, 232, 0.35);
|
||
}
|
||
.badge-right {
|
||
border: 1px solid rgba(123, 234, 90, 0.4);
|
||
box-shadow: 0 0 30px rgba(123, 234, 90, 0.35);
|
||
}
|
||
.badge-icon-wrap {
|
||
width: 36px;
|
||
height: 36px;
|
||
border-radius: 50%;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
color: var(--bg-dark);
|
||
flex-shrink: 0;
|
||
}
|
||
.badge-left .badge-icon-wrap {
|
||
background-color: var(--brand-cyan);
|
||
}
|
||
.badge-right .badge-icon-wrap {
|
||
background-color: var(--brand-green);
|
||
}
|
||
.badge-label {
|
||
font-size: 24px;
|
||
font-weight: 600;
|
||
color: var(--text-primary);
|
||
white-space: nowrap;
|
||
}
|
||
|
||
/* ============================================================
|
||
AMBIENT GLOW + VIGNETTE
|
||
============================================================ */
|
||
.ambient-glow {
|
||
position: absolute;
|
||
inset: 0;
|
||
background:
|
||
radial-gradient(ellipse at 30% 50%, var(--brand-cyan-glow) 0%, transparent 35%),
|
||
radial-gradient(ellipse at 70% 50%, var(--brand-green-glow) 0%, transparent 35%);
|
||
opacity: 0.13;
|
||
pointer-events: none;
|
||
}
|
||
.vignette {
|
||
position: absolute;
|
||
inset: 0;
|
||
background: radial-gradient(ellipse at center, transparent 40%, rgba(0, 0, 0, 0.45) 100%);
|
||
pointer-events: none;
|
||
z-index: 400;
|
||
}
|
||
</style>
|
||
</head>
|
||
<body>
|
||
<div
|
||
id="root"
|
||
data-composition-id="main"
|
||
data-start="0"
|
||
data-duration="5"
|
||
data-width="1920"
|
||
data-height="1080"
|
||
>
|
||
<div
|
||
class="stage clip"
|
||
data-start="0"
|
||
data-duration="5"
|
||
data-track-index="1"
|
||
id="scene-stage"
|
||
>
|
||
<div class="bg"></div>
|
||
|
||
<!-- Title -->
|
||
<div class="title" id="title">Build Video With <span class="accent">HyperFrames</span></div>
|
||
|
||
<!-- Cards row -->
|
||
<div class="cards-row">
|
||
<!-- Left card: HTML Composition -->
|
||
<div class="card card-left" id="card-left">
|
||
<div class="card-pos">
|
||
<div class="card-tilt">
|
||
<div class="card-content">
|
||
<div class="card-image">
|
||
<div class="mock-templates">
|
||
<div class="mock-thumb"><span class="label">HTML</span></div>
|
||
<div class="mock-thumb"><span class="label">CSS</span></div>
|
||
<div class="mock-thumb"><span class="label">GSAP</span></div>
|
||
<div class="mock-thumb"><span class="label">Audio</span></div>
|
||
<div class="mock-thumb"><span class="label">Captions</span></div>
|
||
<div class="mock-thumb"><span class="label">Assets</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="card-label">HTML Composition</div>
|
||
<div class="card-subtitle">Timed DOM clips, media, and motion</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Right card: Render Pipeline -->
|
||
<div class="card card-right" id="card-right">
|
||
<div class="card-pos">
|
||
<div class="card-tilt">
|
||
<div class="card-content">
|
||
<div class="card-image">
|
||
<div class="mock-team">
|
||
<div class="mock-row">
|
||
<div class="mock-avatar purple"></div>
|
||
<span class="name">Register timeline</span>
|
||
<span class="status">● seekable</span>
|
||
</div>
|
||
<div class="mock-row">
|
||
<div class="mock-avatar green"></div>
|
||
<span class="name">Validate layout</span>
|
||
<span class="status">● clean</span>
|
||
</div>
|
||
<div class="mock-row">
|
||
<div class="mock-avatar orange"></div>
|
||
<span class="name">Render frames</span>
|
||
<span class="status">● stable</span>
|
||
</div>
|
||
<div class="mock-row">
|
||
<div class="mock-avatar"></div>
|
||
<span class="name">Publish MP4</span>
|
||
<span class="status">● ready</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="card-label">Render Pipeline</div>
|
||
<div class="card-subtitle">Preview, check, render, publish</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Floating badges -->
|
||
<div class="badge badge-left" id="badge-left">
|
||
<div class="badge-icon-wrap">
|
||
<svg
|
||
width="18"
|
||
height="18"
|
||
viewBox="0 0 24 24"
|
||
fill="none"
|
||
stroke="currentColor"
|
||
stroke-width="2"
|
||
stroke-linecap="round"
|
||
stroke-linejoin="round"
|
||
aria-hidden="true"
|
||
>
|
||
<path d="M12 2L2 7L12 12L22 7L12 2Z" />
|
||
<path d="M2 17L12 22L22 17" />
|
||
<path d="M2 12L12 17L22 12" />
|
||
</svg>
|
||
</div>
|
||
<span class="badge-label">Seekable Timeline</span>
|
||
</div>
|
||
|
||
<div class="badge badge-right" id="badge-right">
|
||
<div class="badge-icon-wrap">
|
||
<svg
|
||
width="18"
|
||
height="18"
|
||
viewBox="0 0 24 24"
|
||
fill="none"
|
||
stroke="currentColor"
|
||
stroke-width="2"
|
||
stroke-linecap="round"
|
||
stroke-linejoin="round"
|
||
aria-hidden="true"
|
||
>
|
||
<path d="M17 21V19C17 16.7909 15.2091 15 13 15H5C2.79086 15 1 16.7909 1 19V21" />
|
||
<circle cx="9" cy="7" r="4" />
|
||
<path d="M23 21V19C22.9986 17.1771 21.765 15.5857 20 15.13" />
|
||
<path
|
||
d="M16 3.13C17.7699 3.58317 19.0078 5.17799 19.0078 7.005C19.0078 8.83201 17.7699 10.4268 16 10.88"
|
||
/>
|
||
</svg>
|
||
</div>
|
||
<span class="badge-label">Render Ready</span>
|
||
</div>
|
||
|
||
<div class="ambient-glow"></div>
|
||
</div>
|
||
|
||
<div class="vignette"></div>
|
||
</div>
|
||
|
||
<script>
|
||
/* ================================================================
|
||
CONSTANTS
|
||
================================================================ */
|
||
const W = 1920,
|
||
H = 1080;
|
||
const TOTAL_DUR = 5.0;
|
||
|
||
const TIMING = {
|
||
// Phase 1: title
|
||
titleAt: 0.17,
|
||
titleDur: 0.67,
|
||
|
||
// Phase 2: cards
|
||
leftAt: 0.5,
|
||
rightAt: 0.83,
|
||
entryDur: 0.7,
|
||
slideDist: 100,
|
||
baseTilt: 18,
|
||
|
||
// Phase 3: badges
|
||
badgeLeftAt: 1.67,
|
||
badgeRightAt: 2.0,
|
||
badgeEntryDur: 0.5,
|
||
|
||
// Continuous float
|
||
floatYSpeed: 0.02 * 30, // = 0.6 rad/sec
|
||
floatYAmp: 6,
|
||
floatRSpeed: 0.015 * 30, // = 0.45 rad/sec
|
||
floatRAmp: 1,
|
||
badgeYSpeed: 0.025 * 30, // = 0.75 rad/sec
|
||
badgeYAmp: 5,
|
||
};
|
||
|
||
/* ================================================================
|
||
BADGE POSITIONS — set via CSS left/top once (not tweened)
|
||
================================================================ */
|
||
const badgeLeftEl = document.getElementById("badge-left");
|
||
const badgeRightEl = document.getElementById("badge-right");
|
||
badgeLeftEl.style.left = W * 0.12 + "px"; // 230 px
|
||
badgeLeftEl.style.top = H * 0.35 + "px"; // 378 px
|
||
badgeLeftEl.style.position = "absolute";
|
||
badgeRightEl.style.left = W * 0.75 + "px"; // 1440 px
|
||
badgeRightEl.style.top = H * 0.38 + "px"; // 410 px
|
||
badgeRightEl.style.position = "absolute";
|
||
|
||
/* ================================================================
|
||
INITIAL STATES (via gsap.set, before the timeline runs)
|
||
================================================================ */
|
||
gsap.set("#title", { opacity: 0, y: -40 });
|
||
|
||
gsap.set("#card-left .card-pos", { x: -TIMING.slideDist, scale: 0.8, opacity: 0, y: 0 });
|
||
gsap.set("#card-right .card-pos", { x: TIMING.slideDist, scale: 0.8, opacity: 0, y: 0 });
|
||
gsap.set("#card-left .card-tilt", { rotationY: TIMING.baseTilt });
|
||
gsap.set("#card-right .card-tilt", { rotationY: -TIMING.baseTilt });
|
||
|
||
gsap.set(["#badge-left", "#badge-right"], { scale: 0, opacity: 0, y: 0 });
|
||
|
||
/* ================================================================
|
||
TIMELINE
|
||
================================================================ */
|
||
window.__timelines = window.__timelines || {};
|
||
const tl = gsap.timeline({ paused: true });
|
||
window.__timelines["main"] = tl;
|
||
|
||
/* ----------------------------------------------------------------
|
||
PHASE 1: Title slides down
|
||
---------------------------------------------------------------- */
|
||
tl.to(
|
||
"#title",
|
||
{
|
||
opacity: 1,
|
||
y: 0,
|
||
duration: TIMING.titleDur,
|
||
ease: "power3.out", // spring(stiffness:100, damping:16)
|
||
},
|
||
TIMING.titleAt,
|
||
);
|
||
|
||
/* ----------------------------------------------------------------
|
||
PHASE 2: Cards enter from opposite sides
|
||
---------------------------------------------------------------- */
|
||
tl.to(
|
||
"#card-left .card-pos",
|
||
{
|
||
x: 0,
|
||
scale: 1,
|
||
opacity: 1,
|
||
duration: TIMING.entryDur,
|
||
ease: "power3.out",
|
||
},
|
||
TIMING.leftAt,
|
||
);
|
||
|
||
tl.to(
|
||
"#card-right .card-pos",
|
||
{
|
||
x: 0,
|
||
scale: 1,
|
||
opacity: 1,
|
||
duration: TIMING.entryDur,
|
||
ease: "power3.out",
|
||
},
|
||
TIMING.rightAt,
|
||
);
|
||
|
||
/* ----------------------------------------------------------------
|
||
PHASE 3: Badges pop in
|
||
---------------------------------------------------------------- */
|
||
tl.to(
|
||
"#badge-left",
|
||
{
|
||
scale: 1,
|
||
opacity: 1,
|
||
duration: TIMING.badgeEntryDur,
|
||
ease: "back.out(1.7)",
|
||
},
|
||
TIMING.badgeLeftAt,
|
||
);
|
||
|
||
tl.to(
|
||
"#badge-right",
|
||
{
|
||
scale: 1,
|
||
opacity: 1,
|
||
duration: TIMING.badgeEntryDur,
|
||
ease: "back.out(1.7)",
|
||
},
|
||
TIMING.badgeRightAt,
|
||
);
|
||
|
||
/* ----------------------------------------------------------------
|
||
CONTINUOUS FLOATING — shared scene-ticker onUpdate
|
||
Six gsap.set calls per frame, batched by the browser.
|
||
---------------------------------------------------------------- */
|
||
const leftPos = document.querySelector("#card-left .card-pos");
|
||
const rightPos = document.querySelector("#card-right .card-pos");
|
||
const leftTilt = document.querySelector("#card-left .card-tilt");
|
||
const rightTilt = document.querySelector("#card-right .card-tilt");
|
||
|
||
tl.to(
|
||
{ tick: 0 },
|
||
{
|
||
tick: 1,
|
||
duration: TOTAL_DUR,
|
||
ease: "none",
|
||
onUpdate: function () {
|
||
const t = tl.time();
|
||
// Cards float in opposition (phase π apart).
|
||
const lY = Math.sin(t * TIMING.floatYSpeed) * TIMING.floatYAmp;
|
||
const lR = Math.sin(t * TIMING.floatRSpeed) * TIMING.floatRAmp;
|
||
const rY = Math.sin(t * TIMING.floatYSpeed + Math.PI) * TIMING.floatYAmp;
|
||
const rR = Math.sin(t * TIMING.floatRSpeed + Math.PI) * TIMING.floatRAmp;
|
||
gsap.set(leftPos, { y: lY });
|
||
gsap.set(rightPos, { y: rY });
|
||
gsap.set(leftTilt, { rotationY: TIMING.baseTilt + lR });
|
||
gsap.set(rightTilt, { rotationY: -TIMING.baseTilt + rR });
|
||
|
||
// Badges — small shared y oscillation.
|
||
const bY = Math.sin(t * TIMING.badgeYSpeed) * TIMING.badgeYAmp;
|
||
gsap.set(badgeLeftEl, { y: bY });
|
||
gsap.set(badgeRightEl, { y: bY });
|
||
},
|
||
},
|
||
0,
|
||
);
|
||
</script>
|
||
</body>
|
||
</html>
|