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* fix(registry): vfx-iphone-device stops gating its screens on rAF The device screens only started rendering after two requestAnimationFrame ticks, which run on wall-clock time and are not guaranteed to fire in every render environment, risking a render that never registers its timeline. Swapped in the same canvas.requestPaint()/setTimeout paint-wait helper the liquid-glass items already use for the same one-time screen-capture handoff. * fix(registry): wait for both capture canvases on vfx-iphone-device The raf-desync fix only waited on the laptop canvas before capture, leaving the phone canvas with no explicit paint confirmation.