mirror of
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* feat(catalog): add the seven 3D-motion pieces as installable registry blocks Each piece ships as a registry block with a CDN poster and preview, a live catalog detail page and its source. Scripts travel inside the catalog payload (shared vendor libraries fetched once, item scripts inline, the one HDR as a data URI) because the docs host only serves fonts, images and JSON. NO_ESSAY_COMMENTS_OK: the long comment blocks are in vendored libraries and the ported frost source under registry/blocks, not hand-written here. HF_MAX_NONLFS_KB=6000: four hosted texture PNGs under docs/public/catalog/items are runtime assets the docs host must serve as files. fallow skipped locally: it audits against origin/main and this branch is stacked on an older main. * chore(catalog): regenerate gallery data and nav after rebasing onto main * fix(catalog): read the install manifest through the bounded project reader * fix(catalog): a script the inliner missed fails the payload instead of shipping a dead URL * refactor(catalog): the leftover-script check reuses the reference finder * fix(catalog): frost and glass textures load from the CDN and the iteration presets are gone * chore(catalog): regenerate the frost and glass payloads and nav * fix(catalog): frost and glass textures are hosted through the registry url field, not hardcoded * chore(catalog): regenerate the frost and glass payloads against the hosted texture URLs * fix(catalog): the hosted-reference rewrite refuses a bare name it cannot safely replace * ci(catalog): verify changed catalog payloads in headless Chrome and check the docs catalog * feat(catalog): every item page follows the shared layout with a Tune panel and tabs * fix(catalog): let the texture-mask item host its masks so its tile plays live * chore(catalog): regenerate item pages, gallery data and the texture-mask payload * chore(catalog): regenerate item pages after merging main * fix(catalog): declared-only variables get the Tune panel, Code and Docs tabs capped * feat(catalog): give the blend-difference caption a demo scene so its tile plays live * chore(catalog): live payload for the blend-difference caption * perf(catalog): heavy 3d pieces compile and draw before ready, not on the first visible frame * feat(catalog): the avatar promo card hosts its videos, audio and fonts on the CDN * feat(catalog): the avatar promo card tile plays live from its CDN-hosted media * chore(catalog): the avatar promo card plays live, no allowlist left * chore(catalog): shorten two comment blocks * chore(catalog): trim first-party comment blocks to the comment-check limits * chore(catalog): shorten two frost source comments * fix(catalog): the Docs tab renders as prose again, and the detail page honours reduced motion Frame-mode pages carry no prose wrapper, and the detail component sat inside not-prose, so the Docs slot's headings, paragraphs, links and lists had no styling at all. The slots now carry their own prose classes and the chrome around them keeps not-prose. The recorded clip also gets the reduced-motion guard the docs-snippet check requires, and the generator reads stability from the source metadata type so the scripts typecheck passes. * fix(catalog): docs-tab paragraphs render as blocks Mintlify emits paragraphs as inline spans, so two paragraphs in the Docs slot ran together. * fix(ci): drop the duplicate docs_catalog job output git's line-based auto-merge silently duplicated the outputs key when main and this branch each added it on non-adjacent lines during the rebase; oxfmt's yaml parser rejects the repeated map key. * fix(catalog): close four CodeQL alerts in the frost source * chore(catalog): allowlist the avatar-promo-card CDN asset deletions, format sync-docs-catalog check-no-main-deletions.mjs was rejecting 11 local mp4/font files this branch already deleted in favor of CDN hosting; scripts/sync-docs-catalog.mjs had one line over the 100-col print width from an earlier edit in this branch. * fix(catalog): detail tabs use docs prose spacing, Install first; previews skip no-WebGPU runners * fix(catalog): the docs tab scrolls with the page instead of a capped inner box * refactor(catalog): split the payload asset and verify scripts into single-purpose helpers * refactor(catalog): split the preview generator into single-purpose helpers * ci(catalog): fail when the committed catalog differs from generator output The docs host serves the committed catalog and nothing regenerates it, so a stale copy shipped silently. The catalog payloads job now generates into a temp dir and compares it with the committed tree. * chore(catalog): regenerate docs/public/catalog with the refactored scripts One full regeneration from an empty output tree with the current scripts. The tree grows from 58.4 MB to 65.1 MB. Two hosted assets are about 2 MB each (an avatar png and a wav); the same bytes are already committed under assets/, so HF_MAX_NONLFS_KB is raised for this commit only. * fix(catalog): run the catalog script tests under the runner they are written for The rebase put three node:test files in the vitest half of test:scripts, where they report "No test suite found". They now sit in the node --test list. * fix(catalog): a WebGPU item without an adapter shows its recorded clip and says why * ci(catalog): the drift check runs from a committed fetch mirror with no network Generation now serves every font and CDN script fetch from scripts/catalog-fetch-mirror and fails when a fetch is not in it, even if the caller swallowed the error. CATALOG_FETCH_MIRROR=record refreshes the mirror from the live network. The docs_catalog filter also watches packages/core, packages/producer and the mirror, and the 13 re-hashed font files are listed in ALLOWED_DELETIONS. * chore(catalog): clean up the temp font cache and sort the mirror index without a locale * fix(catalog): hide Tune when the clip stands in, time out the adapter request, share one check * fix(catalog): the adapter probe survives a sync throw and a hang; test the clip guard * fix(catalog): keep the adapter probe inside the component, Mintlify evaluates only exports * fix(catalog): run the detail and page generator tests in CI; no Tune flash while probing WebGPU * docs(catalog): credit vendored libraries and make each SKILL.md list what the block installs CREDITS.md names every vendored dependency with its upstream and licence, and flags the two leaf textures whose origin is still to be confirmed. Each SKILL.md Files table now comes from the block manifest and its install and render paths point at compositions/<name>/. A test checks that every path a SKILL.md names is a manifest file that exists. * fix(catalog): a declared WebGPU item passes verify by its manifest tag, not by console wording verify-catalog-payloads forgave a missing adapter only by matching the markup and the message, which library-reported errors and widgets never satisfy. The webgpu tag in the item manifest is now the owner: a tagged item ignores its page and console errors, an untagged one gets no forgiveness, and a marker payload with no html is listed instead of crashing the run. * docs(catalog): correct the credits per block and guard the mount and render paths CREDITS.md states the three.js version and vendored-or-CDN status per block, adds d3-delaunay, Clipper on the CDN and the Google Fonts loads, and lists every texture with no known origin. The SKILL.md test now also checks the mount and render paths against the manifest composition. * test(catalog): read each block manifest once in the SKILL.md file test The two checks shared a copied manifest read, which fallow flagged as a clone with a high score. * fix(catalog): commit the hosted item files a gitignore rule kept out, and check git not the disk The compositions/ and *-ad/ ignore rules matched folder names under docs/public/catalog/items, so 33 hosted fonts, textures and marks were generated but never committed and would 404 on the docs host. The rules now have a negation for that tree and the files are added. The drift check read the checkout, where git-ignored files still exist, so it passed locally and failed only in CI. It now unpacks HEAD with git archive and compares that. * fix(catalog): a tile keeps its poster until the composition has painted * fix(catalog): a tagged WebGPU item forgives only the adapter-absent error, and test the wiring The manifest webgpu tag now decides whether an item may lack an adapter, and the error wording decides which lines are that absence. Any other page or console error on the item, and every failed request, still fails. The per-item decision is one exported function the tests drive, marker payloads are parsed by a tested helper, and the SKILL.md variable counts are checked against their tables (cuboid-carousel said forty-nine for forty). * fix(catalog): the pinned group's posters load eagerly at high priority * fix(catalog): type the tile reveal test so the scripts typecheck passes * fix(catalog): stop the adapter signature matching an unrelated failed adapter request failed to request .*adapter also matched errors about other adapters. It now matches only a request for the WebGPU adapter, so a tagged item cannot hide an unrelated failure behind it. * test(catalog): a tagged item still fails on an error about some other adapter * feat(catalog): the install command sits above the preview, as on the live catalog * fix(catalog): find the install slot through Mintlify's child wrapper * fix(docs): catalog copy buttons keep their size when the label swaps to Copied * refactor(docs): name the shown copy label once in the catalog copy button * fix(docs): primary catalog button keeps a readable label on hover and after copy * fix(docs): inset the catalog tab strip and tab content to match the boxed panels
945 lines
45 KiB
Plaintext
945 lines
45 KiB
Plaintext
---
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||
title: "Cuboid Carousel"
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description: "A chain of bevelled cuboids rides a travelling wave as a content carousel."
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mode: "frame"
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---
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import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
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import { InstallCommand } from "/snippets/install-command.jsx";
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||
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<CatalogDetail
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previewSrc="/public/catalog/blocks/cuboid-carousel.json"
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compositionId="cuboid-carousel"
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compositionSrc="compositions/cuboid-carousel/cuboid-carousel.html"
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||
title="Cuboid Carousel"
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description="A chain of bevelled cuboids rides a travelling wave as a content carousel."
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variables={[{"id":"cardsJson","type":"string","label":"Content - Cards JSON (optional, see CARDS in source)","default":""},{"id":"heroCard","type":"number","label":"Content - Hero card (1-based)","default":4,"min":1,"max":12,"step":1},{"id":"count","type":"number","label":"Content - Repeating card count","default":8,"min":1,"max":12,"step":1},{"id":"gap","type":"number","label":"Layout - Extra gap between cuboids","default":0.01,"min":0,"max":1.5,"step":0.005},{"id":"cuboidWidth","type":"number","label":"Cuboid - Width","default":1.7,"min":0.3,"max":5,"step":0.01},{"id":"cuboidHeight","type":"number","label":"Cuboid - Height","default":2.4,"min":0.3,"max":6,"step":0.01},{"id":"cuboidDepth","type":"number","label":"Cuboid - Thickness (depth)","default":0.14,"min":0.02,"max":2,"step":0.01},{"id":"cornerRadius","type":"number","label":"Cuboid - Corner radius","default":0.105,"min":0,"max":0.6,"step":0.005},{"id":"bevelSize","type":"number","label":"Cuboid - Bevel size (edge chamfer)","default":0.03,"min":0,"max":0.3,"step":0.001},{"id":"bevelThickness","type":"number","label":"Cuboid - Bevel thickness","default":0.04,"min":0,"max":0.3,"step":0.001},{"id":"smoothness","type":"number","label":"Cuboid - Smoothness (segments)","default":32,"min":1,"max":32,"step":1},{"id":"bodyColor","type":"color","label":"Cuboid - Body colour","default":"#242424"},{"id":"roughness","type":"number","label":"Cuboid - Roughness","default":0.6,"min":0,"max":1,"step":0.01},{"id":"metalness","type":"number","label":"Cuboid - Metalness","default":0.4,"min":0,"max":1,"step":0.01},{"id":"heroScale","type":"number","label":"Hero - Isolated scale","default":1,"min":1,"max":1.6,"step":0.01},{"id":"heroFillIntensity","type":"number","label":"Hero - Face light intensity","default":0.55,"min":0,"max":2,"step":0.05,"description":"A soft fill on the detached face keeps its text readable without changing the original chain lighting."},{"id":"heroExitX","type":"number","label":"Hero - Exit X rotation degrees","default":288,"min":-720,"max":720,"step":1},{"id":"heroExitY","type":"number","label":"Hero - Exit Y rotation degrees","default":-234,"min":-720,"max":720,"step":1},{"id":"heroExitZ","type":"number","label":"Hero - Exit Z rotation degrees","default":198,"min":-720,"max":720,"step":1},{"id":"ambientIntensity","type":"number","label":"Lights - Ambient intensity","default":0.35,"min":0,"max":4,"step":0.01},{"id":"ambientColor","type":"color","label":"Lights - Ambient colour","default":"#ffffff"},{"id":"topIntensity","type":"number","label":"Lights - Top rig intensity","default":3.1,"min":0,"max":12,"step":0.05},{"id":"topColor","type":"color","label":"Lights - Top rig colour","default":"#ffffff"},{"id":"bottomIntensity","type":"number","label":"Lights - Bottom rig intensity","default":2.15,"min":0,"max":12,"step":0.05},{"id":"bottomColor","type":"color","label":"Lights - Bottom rig colour","default":"#ffcaad"},{"id":"keyIntensity","type":"number","label":"Lights - Key rig intensity","default":5,"min":0,"max":12,"step":0.05},{"id":"keyColor","type":"color","label":"Lights - Key rig colour","default":"#ffe9d6"},{"id":"shadowRadius","type":"number","label":"Shadows - Softness at map size 2048","default":44.5,"min":0,"max":50,"step":0.5},{"id":"shadowMapSize","type":"number","label":"Shadows - Map size","default":2048,"min":512,"max":4096,"step":256},{"id":"backdrop","type":"color","label":"Background - Colour","default":"#0b0d13"},{"id":"cameraFov","type":"number","label":"Camera - Initial Field of view","default":11,"min":10,"max":90,"step":0.5},{"id":"cameraX","type":"number","label":"Camera - Initial X","default":-1.65,"min":-20,"max":20,"step":0.05},{"id":"cameraY","type":"number","label":"Camera - Initial Y","default":8.5,"min":-20,"max":20,"step":0.05},{"id":"cameraZ","type":"number","label":"Camera - Initial Z (distance)","default":-8.508708,"min":-20,"max":50,"step":0.1},{"id":"cameraSettleFrame","type":"number","label":"Camera - Settle frame (30 fps)","default":70,"min":20,"max":90,"step":1,"description":"Fast-start ease-out along the saved route. Approved value: 70."},{"id":"handheldStrength","type":"number","label":"Camera - Handheld hold strength","default":1,"min":0,"max":1,"step":0.05,"description":"Camera-only motion during frames 90–150; 0 disables it, 1 matches Blender."},{"id":"cameraTargetFov","type":"number","label":"Camera target - Field of view","default":34,"min":10,"max":90,"step":0.5},{"id":"cameraTargetX","type":"number","label":"Camera target - X","default":-7.25,"min":-20,"max":20,"step":0.05},{"id":"cameraTargetY","type":"number","label":"Camera target - Y","default":1.15,"min":-20,"max":20,"step":0.05},{"id":"cameraTargetZ","type":"number","label":"Camera target - Z","default":6.2,"min":2,"max":50,"step":0.1}]}
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meta={{"duration":6.67,"width":1920,"height":1080,"category":"3D motion","badge":"Stable","codeLines":873}}
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attribution={{"path":"registry/blocks/cuboid-carousel","tags":["3d-motion","carousel","cards","travelling-wave","pbr","shadows","room-environment"]}}
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||
hasCode
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rawUrl="https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/blocks/cuboid-carousel/cuboid-carousel.html"
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||
>
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||
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<CatalogSlot slot="code">
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||
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```html cuboid-carousel.html
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<!doctype html>
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<html
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lang="en"
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data-composition-variables='[{"id":"cardsJson","type":"string","label":"Content - Cards JSON (optional, see CARDS in source)","default":""},{"id":"heroCard","type":"number","label":"Content - Hero card (1-based)","default":4,"min":1,"max":12,"step":1},{"id":"count","type":"number","label":"Content - Repeating card count","default":8,"min":1,"max":12,"step":1},{"id":"gap","type":"number","label":"Layout - Extra gap between cuboids","default":0.01,"min":0,"max":1.5,"step":0.005},{"id":"cuboidWidth","type":"number","label":"Cuboid - Width","default":1.7,"min":0.3,"max":5,"step":0.01},{"id":"cuboidHeight","type":"number","label":"Cuboid - Height","default":2.4,"min":0.3,"max":6,"step":0.01},{"id":"cuboidDepth","type":"number","label":"Cuboid - Thickness (depth)","default":0.14,"min":0.02,"max":2,"step":0.01},{"id":"cornerRadius","type":"number","label":"Cuboid - Corner radius","default":0.105,"min":0,"max":0.6,"step":0.005},{"id":"bevelSize","type":"number","label":"Cuboid - Bevel size (edge chamfer)","default":0.03,"min":0,"max":0.3,"step":0.001},{"id":"bevelThickness","type":"number","label":"Cuboid - Bevel thickness","default":0.04,"min":0,"max":0.3,"step":0.001},{"id":"smoothness","type":"number","label":"Cuboid - Smoothness (segments)","default":32,"min":1,"max":32,"step":1},{"id":"bodyColor","type":"color","label":"Cuboid - Body colour","default":"#242424"},{"id":"roughness","type":"number","label":"Cuboid - Roughness","default":0.6,"min":0,"max":1,"step":0.01},{"id":"metalness","type":"number","label":"Cuboid - Metalness","default":0.4,"min":0,"max":1,"step":0.01},{"id":"heroScale","type":"number","label":"Hero - Isolated scale","default":1,"min":1,"max":1.6,"step":0.01},{"id":"heroFillIntensity","type":"number","label":"Hero - Face light intensity","default":0.55,"min":0,"max":2,"step":0.05,"description":"A soft fill on the detached face keeps its text readable without changing the original chain lighting."},{"id":"heroExitX","type":"number","label":"Hero - Exit X rotation degrees","default":288,"min":-720,"max":720,"step":1},{"id":"heroExitY","type":"number","label":"Hero - Exit Y rotation degrees","default":-234,"min":-720,"max":720,"step":1},{"id":"heroExitZ","type":"number","label":"Hero - Exit Z rotation degrees","default":198,"min":-720,"max":720,"step":1},{"id":"ambientIntensity","type":"number","label":"Lights - Ambient intensity","default":0.35,"min":0,"max":4,"step":0.01},{"id":"ambientColor","type":"color","label":"Lights - Ambient colour","default":"#ffffff"},{"id":"topIntensity","type":"number","label":"Lights - Top rig intensity","default":3.1,"min":0,"max":12,"step":0.05},{"id":"topColor","type":"color","label":"Lights - Top rig colour","default":"#ffffff"},{"id":"bottomIntensity","type":"number","label":"Lights - Bottom rig intensity","default":2.15,"min":0,"max":12,"step":0.05},{"id":"bottomColor","type":"color","label":"Lights - Bottom rig colour","default":"#ffcaad"},{"id":"keyIntensity","type":"number","label":"Lights - Key rig intensity","default":5,"min":0,"max":12,"step":0.05},{"id":"keyColor","type":"color","label":"Lights - Key rig colour","default":"#ffe9d6"},{"id":"shadowRadius","type":"number","label":"Shadows - Softness at map size 2048","default":44.5,"min":0,"max":50,"step":0.5},{"id":"shadowMapSize","type":"number","label":"Shadows - Map size","default":2048,"min":512,"max":4096,"step":256},{"id":"backdrop","type":"color","label":"Background - Colour","default":"#0b0d13"},{"id":"cameraFov","type":"number","label":"Camera - Initial Field of view","default":11,"min":10,"max":90,"step":0.5},{"id":"cameraX","type":"number","label":"Camera - Initial X","default":-1.65,"min":-20,"max":20,"step":0.05},{"id":"cameraY","type":"number","label":"Camera - Initial Y","default":8.5,"min":-20,"max":20,"step":0.05},{"id":"cameraZ","type":"number","label":"Camera - Initial Z (distance)","default":-8.508708,"min":-20,"max":50,"step":0.1},{"id":"cameraSettleFrame","type":"number","label":"Camera - Settle frame (30 fps)","default":70,"min":20,"max":90,"step":1,"description":"Fast-start ease-out along the saved route. Approved value: 70."},{"id":"handheldStrength","type":"number","label":"Camera - Handheld hold strength","default":1,"min":0,"max":1,"step":0.05,"description":"Camera-only motion during frames 90–150; 0 disables it, 1 matches Blender."},{"id":"cameraTargetFov","type":"number","label":"Camera target - Field of view","default":34,"min":10,"max":90,"step":0.5},{"id":"cameraTargetX","type":"number","label":"Camera target - X","default":-7.25,"min":-20,"max":20,"step":0.05},{"id":"cameraTargetY","type":"number","label":"Camera target - Y","default":1.15,"min":-20,"max":20,"step":0.05},{"id":"cameraTargetZ","type":"number","label":"Camera target - Z","default":6.2,"min":2,"max":50,"step":0.1}]'
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>
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<title>cuboid-carousel</title>
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<script src="assets/gsap-3.14.2.min.js"></script>
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<script type="importmap">
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{
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||
"imports": {
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||
"three": "./assets/three.module.min.js",
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"three/addons/": "./assets/addons/"
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}
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||
}
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</script>
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||
<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="" />
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<link
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href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500&display=swap"
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||
rel="stylesheet"
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||
/>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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||
}
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#cc-root {
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position: relative;
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width: 1920px;
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height: 1080px;
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background: #0b0d13;
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overflow: hidden;
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||
}
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||
#cc-bg {
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||
position: absolute;
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||
inset: 0;
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||
z-index: 0;
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background: #0b0d13;
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}
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||
#cc-stage {
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||
position: relative;
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||
z-index: 1;
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||
}
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#cc-canvas {
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||
display: block;
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||
width: 1920px;
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||
height: 1080px;
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||
}
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||
#cc-fontload {
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||
position: absolute;
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||
opacity: 0;
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||
pointer-events: none;
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||
font-family: "Inter", sans-serif;
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}
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</style>
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</head>
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<body>
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<div
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data-hf-id="hf-im3h"
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id="cc-root"
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data-composition-id="cuboid-carousel"
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data-start="0"
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data-duration="6.666666666666667"
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data-width="1920"
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||
data-height="1080"
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||
>
|
||
<div data-hf-id="hf-y4po" id="cc-bg" aria-hidden="true"></div>
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||
<section
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||
data-hf-id="hf-xpi6"
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||
id="cc-stage"
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||
class="clip"
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||
data-start="0"
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||
data-duration="6.666666666666667"
|
||
data-track-index="1"
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||
></section>
|
||
<div data-hf-id="hf-0e46" id="cc-fontload" aria-hidden="true">
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||
<span data-hf-id="hf-kqtg" style="font-weight: 400">Aa</span
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><span data-hf-id="hf-grhl" style="font-weight: 500">Aa</span>
|
||
</div>
|
||
</div>
|
||
|
||
<script>
|
||
/* Studio's variables parser fails on any composition with a <canvas> in
|
||
its MARKUP - created at runtime instead (identical for render). */
|
||
(function () {
|
||
var c = document.createElement("canvas");
|
||
c.id = "cc-canvas";
|
||
c.width = 1920;
|
||
c.height = 1080;
|
||
document.getElementById("cc-stage").appendChild(c);
|
||
})();
|
||
</script>
|
||
<script type="module">
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||
/* Approved Blender choreography, 200 frames at 30 fps. Card geometry,
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content textures and lighting remain the existing live block. Motion
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uses saved native card curves and evaluated camera/handheld samples.
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Frame 31: breakaway; 90–150: locked hero; 150–190: camera fly-through. */
|
||
import * as THREE from "three";
|
||
import { RoomEnvironment } from "three/addons/environments/RoomEnvironment.js";
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||
import { mergeVertices } from "three/addons/utils/BufferGeometryUtils.js";
|
||
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||
import { MOTION } from "./assets/cuboid-motion.js";
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||
|
||
const DUR = MOTION.endFrame / MOTION.fps;
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||
const V =
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||
window.__hyperframes && window.__hyperframes.getVariables
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||
? window.__hyperframes.getVariables()
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||
: {};
|
||
|
||
// ---- variable readers (every one clamped to the DialKit range) ----
|
||
const num = (v, d, lo, hi) => {
|
||
const n = Number(v);
|
||
return isFinite(n) ? Math.min(hi, Math.max(lo, n)) : d;
|
||
};
|
||
const col = (v, d) =>
|
||
typeof v === "string" && /^#[0-9a-fA-F]{3,8}$/.test(v.trim()) ? v.trim() : d;
|
||
const bool = (v, d) =>
|
||
typeof v === "boolean" ? v : v === "true" ? true : v === "false" ? false : d;
|
||
const pick = (v, opts, d) => (opts.indexOf(String(v)) >= 0 ? String(v) : d);
|
||
|
||
// cuboid
|
||
const WIDTH = num(V.cuboidWidth, 1.7, 0.3, 5);
|
||
const HEIGHT = num(V.cuboidHeight, 2.4, 0.3, 6);
|
||
const DEPTH = num(V.cuboidDepth, 0.16, 0.02, 2);
|
||
const CORNER_R = num(V.cornerRadius, 0.105, 0, 0.6);
|
||
const BEVEL_SIZE = num(V.bevelSize, 0.03, 0, 0.3);
|
||
const BEVEL_THICK = num(V.bevelThickness, 0.04, 0, 0.3);
|
||
const SMOOTH = Math.round(num(V.smoothness, 32, 1, 32));
|
||
const ROUGH = num(V.roughness, 0.6, 0, 1);
|
||
const METAL = num(V.metalness, 0.4, 0, 1);
|
||
const BODY = col(V.bodyColor, "#242424");
|
||
// layout
|
||
const COUNT = Math.round(num(V.count, 8, 1, 12));
|
||
const GAP = num(V.gap, 0.01, 0, 1.5);
|
||
// rotation
|
||
const AXIS = "x";
|
||
// hero
|
||
const HERO_SCALE = num(V.heroScale, 1, 1, 1.6);
|
||
// lights
|
||
const AMB_I = num(V.ambientIntensity, 0.35, 0, 4);
|
||
const AMB_C = col(V.ambientColor, "#ffffff");
|
||
const TOP_I = num(V.topIntensity, 3.1, 0, 12);
|
||
const TOP_C = col(V.topColor, "#ffffff");
|
||
const BOT_I = num(V.bottomIntensity, 2.15, 0, 12);
|
||
const BOT_C = col(V.bottomColor, "#ffcaad");
|
||
const KEY_I = num(V.keyIntensity, 5, 0, 12);
|
||
const KEY_C = col(V.keyColor, "#ffe9d6");
|
||
// shadows
|
||
const SHADOW_RADIUS = num(V.shadowRadius, 44.5, 0, 50);
|
||
const MAP_SIZE = Math.max(
|
||
512,
|
||
Math.min(4096, Math.round(num(V.shadowMapSize, 2048, 512, 4096) / 256) * 256),
|
||
);
|
||
// flat page background
|
||
const BACKDROP = col(V.backdrop, "#0b0d13");
|
||
// camera
|
||
const FOV = num(V.cameraFov, 65, 10, 90);
|
||
const CAM_X = num(V.cameraX, -0.010523080825805664, -20, 20);
|
||
const CAM_Y = num(V.cameraY, 0.5195326805114746, -20, 20);
|
||
const CAM_Z = num(V.cameraZ, -8.508708000183105, -20, 50);
|
||
|
||
const TARGET_FOV = num(V.cameraTargetFov, 34, 10, 90);
|
||
const TARGET_X = num(V.cameraTargetX, -7.25, -20, 20);
|
||
const TARGET_Y = num(V.cameraTargetY, 1.15, -20, 20);
|
||
const TARGET_Z = num(V.cameraTargetZ, 6.2, 2, 50);
|
||
|
||
/* ---- derived spacing: the no-overlap floor (see header) ---- */
|
||
const sweepHalf =
|
||
AXIS === "x"
|
||
? WIDTH / 2
|
||
: AXIS === "y"
|
||
? Math.hypot(WIDTH, DEPTH) / 2
|
||
: Math.hypot(WIDTH, HEIGHT) / 2;
|
||
const zSweepHalf =
|
||
AXIS === "x"
|
||
? Math.hypot(HEIGHT, DEPTH) / 2
|
||
: AXIS === "y"
|
||
? Math.hypot(WIDTH, DEPTH) / 2
|
||
: DEPTH / 2;
|
||
const SPACING = Math.max(WIDTH, 2 * sweepHalf + 0.02) + GAP;
|
||
const HALF_EXTENT = sweepHalf * HERO_SCALE;
|
||
|
||
/* ---- viewport maths (ported from viewportHalfWidth) ---- */
|
||
const ASPECT = 1920 / 1080;
|
||
const vFov = (FOV * Math.PI) / 180;
|
||
const hFov = 2 * Math.atan(Math.tan(vFov / 2) * ASPECT);
|
||
const VIEW_HALF = CAM_Z * Math.tan(hFov / 2);
|
||
/* Off-screen test. A cuboid reaches back to z = -zSweepHalf*heroScale,
|
||
where the frustum is WIDER than at z = 0, so culling on VIEW_HALF
|
||
alone would clip a corner that is still in shot. Measure at the
|
||
deepest point the geometry can reach. */
|
||
const EDGE =
|
||
(CAM_Z + zSweepHalf * HERO_SCALE) * Math.tan(hFov / 2) + Math.abs(CAM_X) + HALF_EXTENT; // |x| > EDGE = off-screen
|
||
|
||
/* ================= CONTENT - edit here =================
|
||
Each: { color, category, title, pills: [1-2 strings] }. The same array
|
||
can be supplied at render/preview time as JSON via the `cardsJson`
|
||
variable; anything invalid falls back to this list. */
|
||
const CARDS = [
|
||
{
|
||
color: "#fe552e",
|
||
category: "Creative requests",
|
||
title: "Identify key resources",
|
||
pills: ["In progress", "Jul 17, 2026"],
|
||
},
|
||
{
|
||
color: "#d98a1f",
|
||
category: "Creative requests",
|
||
title: "Develop concept art",
|
||
pills: ["In review", "Jul 20, 2026"],
|
||
},
|
||
{
|
||
color: "#4f6ef0",
|
||
category: "Product Development",
|
||
title: "Create Design Prototypes",
|
||
pills: ["In progress", "Aug 02, 2026"],
|
||
},
|
||
{
|
||
color: "#1f9d57",
|
||
category: "Project Management",
|
||
title: "Draft Project Timeline",
|
||
pills: ["Planned", "Aug 09, 2026"],
|
||
},
|
||
{
|
||
color: "#c026d3",
|
||
category: "Research",
|
||
title: "Run user interviews",
|
||
pills: ["Planned", "Aug 15, 2026"],
|
||
},
|
||
{
|
||
color: "#0891b2",
|
||
category: "Product Development",
|
||
title: "Ship the beta",
|
||
pills: ["Blocked", "Aug 22, 2026"],
|
||
},
|
||
{
|
||
color: "#e11d48",
|
||
category: "Creative requests",
|
||
title: "Cut the launch film",
|
||
pills: ["Planned", "Sep 01, 2026"],
|
||
},
|
||
{
|
||
color: "#7c3aed",
|
||
category: "Research",
|
||
title: "Synthesise findings",
|
||
pills: ["Planned", "Sep 08, 2026"],
|
||
},
|
||
];
|
||
const FALLBACK_COLORS = [
|
||
"#fe552e",
|
||
"#d98a1f",
|
||
"#4f6ef0",
|
||
"#1f9d57",
|
||
"#c026d3",
|
||
"#0891b2",
|
||
"#e11d48",
|
||
"#7c3aed",
|
||
];
|
||
|
||
/* cardsJson override: strict parse, silent fallback on any problem. */
|
||
let ITEMS = CARDS;
|
||
try {
|
||
const raw = String(V.cardsJson || "").trim();
|
||
if (raw) {
|
||
const parsed = JSON.parse(raw);
|
||
if (Array.isArray(parsed) && parsed.length >= 1 && parsed.length <= 24) {
|
||
const clean = parsed.map((e, i) => ({
|
||
color: typeof e.color === "string" ? e.color : FALLBACK_COLORS[i % 8],
|
||
category: typeof e.category === "string" ? e.category : "",
|
||
title: typeof e.title === "string" ? e.title : "",
|
||
pills: Array.isArray(e.pills) ? e.pills.slice(0, 2).map((x) => String(x)) : [],
|
||
}));
|
||
if (clean.every((e) => e.title)) ITEMS = clean;
|
||
}
|
||
}
|
||
} catch (e) {
|
||
/* keep CARDS */
|
||
}
|
||
|
||
const HERO = Math.max(0, Math.min(COUNT - 1, Math.round(num(V.heroCard, 4, 1, 12)) - 1));
|
||
|
||
const clamp01 = (x) => Math.max(0, Math.min(1, x));
|
||
const smooth01 = (x) => x * x * (3 - 2 * x);
|
||
const N = MOTION.tiles.length;
|
||
const CAMERA_SETTLE = num(V.cameraSettleFrame, 70, 20, 90);
|
||
const T_IN = CAMERA_SETTLE / 30,
|
||
T_BREAK = 31 / 30,
|
||
T_CENTER = 90 / 30;
|
||
const T_CLEAR = MOTION.tiles.find((tile) => !tile.hero).hideFrame / 30;
|
||
const T_OUT = 150 / 30,
|
||
T_EMPTY = 190 / 30;
|
||
|
||
const canvas = document.getElementById("cc-canvas");
|
||
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
|
||
renderer.setPixelRatio(1);
|
||
renderer.setSize(1920, 1080, false);
|
||
renderer.shadowMap.enabled = true;
|
||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
||
|
||
const scene = new THREE.Scene();
|
||
scene.background = new THREE.Color(BACKDROP);
|
||
document.getElementById("cc-bg").style.background = BACKDROP;
|
||
|
||
const camera = new THREE.PerspectiveCamera(FOV, ASPECT, 0.1, 200);
|
||
camera.position.set(CAM_X, CAM_Y, CAM_Z);
|
||
camera.lookAt(0, 0, 0);
|
||
|
||
// environment (stand-in for the `city` preset)
|
||
const pmrem = new THREE.PMREMGenerator(renderer);
|
||
const envRT = pmrem.fromScene(new RoomEnvironment(), 0.04);
|
||
const envMap = envRT.texture;
|
||
|
||
// ---- lights, exactly the experiment's rig ----
|
||
scene.add(new THREE.AmbientLight(new THREE.Color(AMB_C), AMB_I));
|
||
|
||
const top = new THREE.DirectionalLight(new THREE.Color(TOP_C), TOP_I);
|
||
top.position.set(20, 9, 3);
|
||
top.castShadow = true;
|
||
top.shadow.mapSize.set(MAP_SIZE, MAP_SIZE);
|
||
// "softness at the reference map size (2048)" - stable across mapSize
|
||
top.shadow.radius = SHADOW_RADIUS * (MAP_SIZE / 2048);
|
||
top.shadow.bias = -0.0003;
|
||
top.shadow.normalBias = 0.02;
|
||
{
|
||
const c = top.shadow.camera;
|
||
const halfW = Math.max(14, VIEW_HALF + SPACING * 3);
|
||
const halfH = Math.max(10, HEIGHT * 0.7 + 2);
|
||
c.left = -halfW;
|
||
c.right = halfW;
|
||
c.top = halfH;
|
||
c.bottom = -halfH;
|
||
c.near = 0.5;
|
||
c.far = 60;
|
||
c.updateProjectionMatrix();
|
||
}
|
||
scene.add(top);
|
||
|
||
const bottom = new THREE.DirectionalLight(new THREE.Color(BOT_C), BOT_I);
|
||
bottom.position.set(0, -8, 3);
|
||
scene.add(bottom);
|
||
|
||
const keyLight = new THREE.DirectionalLight(new THREE.Color(KEY_C), KEY_I);
|
||
keyLight.position.set(12, 9.2, 7);
|
||
scene.add(keyLight);
|
||
|
||
/* ---- rounded-rect shape + bevelled extrude, ported from
|
||
roundedRectShape() / buildCardGeometry() ---- */
|
||
function roundedRectShape(w, h, r) {
|
||
const s = new THREE.Shape();
|
||
const x = -w / 2,
|
||
y = -h / 2;
|
||
s.moveTo(x + r, y);
|
||
s.lineTo(x + w - r, y);
|
||
s.quadraticCurveTo(x + w, y, x + w, y + r);
|
||
s.lineTo(x + w, y + h - r);
|
||
s.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
|
||
s.lineTo(x + r, y + h);
|
||
s.quadraticCurveTo(x, y + h, x, y + h - r);
|
||
s.lineTo(x, y + r);
|
||
s.quadraticCurveTo(x, y, x + r, y);
|
||
s.closePath();
|
||
return s;
|
||
}
|
||
|
||
function buildCardGeometry() {
|
||
const outerR = Math.min(CORNER_R, Math.min(WIDTH, HEIGHT) / 2 - 0.001);
|
||
const r = Math.max(outerR, 0.002);
|
||
const bSize = Math.max(
|
||
0,
|
||
Math.min(BEVEL_SIZE, r * 0.98, WIDTH / 2 - 0.005, HEIGHT / 2 - 0.005),
|
||
);
|
||
const maxThick = Math.max(DEPTH * 0.45, 0.0005);
|
||
const bThick = Math.max(0, Math.min(BEVEL_THICK, maxThick));
|
||
const sizeOn = bSize > 0.0005,
|
||
thickOn = bThick > 0.0005;
|
||
const bevelOn = sizeOn || thickOn;
|
||
const innerW = sizeOn ? Math.max(WIDTH - 2 * bSize, 0.01) : WIDTH;
|
||
const innerH = sizeOn ? Math.max(HEIGHT - 2 * bSize, 0.01) : HEIGHT;
|
||
const innerR = sizeOn ? Math.max(r - bSize, 0.002) : r;
|
||
const extrudeDepth = thickOn ? Math.max(DEPTH - 2 * bThick, DEPTH * 0.15, 0.002) : DEPTH;
|
||
|
||
const shape = roundedRectShape(innerW, innerH, innerR);
|
||
|
||
// Cap UVs span the full face so the text texture lands square on it;
|
||
// side walls collapse to a single point, as in the source.
|
||
const uvGenerator = {
|
||
generateTopUV(_g, vertices, a, b, c) {
|
||
const p = (i) =>
|
||
new THREE.Vector2(
|
||
(vertices[i * 3] + WIDTH / 2) / WIDTH,
|
||
(vertices[i * 3 + 1] + HEIGHT / 2) / HEIGHT,
|
||
);
|
||
return [p(a), p(b), p(c)];
|
||
},
|
||
generateSideWallUV() {
|
||
return [
|
||
new THREE.Vector2(0, 0),
|
||
new THREE.Vector2(0, 0),
|
||
new THREE.Vector2(0, 0),
|
||
new THREE.Vector2(0, 0),
|
||
];
|
||
},
|
||
};
|
||
|
||
const geo = new THREE.ExtrudeGeometry(shape, {
|
||
depth: extrudeDepth,
|
||
bevelEnabled: bevelOn,
|
||
bevelThickness: bThick,
|
||
bevelSize: bSize,
|
||
bevelSegments: Math.max(16, Math.round(SMOOTH * 2)),
|
||
curveSegments: Math.max(16, Math.round(SMOOTH)),
|
||
steps: 1,
|
||
UVGenerator: uvGenerator,
|
||
});
|
||
geo.center();
|
||
if (bevelOn) {
|
||
const merged = mergeVertices(geo, 1e-4);
|
||
geo.dispose();
|
||
merged.computeVertexNormals();
|
||
merged.computeBoundingSphere();
|
||
return merged;
|
||
}
|
||
geo.computeVertexNormals();
|
||
geo.computeBoundingSphere();
|
||
return geo;
|
||
}
|
||
|
||
/* ---- face texture, ported from face-renderer.ts (540x756).
|
||
The source clears to transparent and lets the body colour show
|
||
through a masking shader; painting the body colour in first gives
|
||
the same result without the extra pass. ---- */
|
||
const FACE_W = 540,
|
||
FACE_H = 756;
|
||
const FONT_STACK = '"Inter", -apple-system, system-ui, sans-serif';
|
||
|
||
function lightTint(hex, amount = 0.55) {
|
||
return new THREE.Color(hex).lerp(new THREE.Color("#ffffff"), amount).getStyle();
|
||
}
|
||
function roundedRectPath(ctx, x, y, w, h, r) {
|
||
const radius = Math.min(r, w / 2, h / 2);
|
||
ctx.beginPath();
|
||
ctx.moveTo(x + radius, y);
|
||
ctx.arcTo(x + w, y, x + w, y + h, radius);
|
||
ctx.arcTo(x + w, y + h, x, y + h, radius);
|
||
ctx.arcTo(x, y + h, x, y, radius);
|
||
ctx.arcTo(x, y, x + w, y, radius);
|
||
ctx.closePath();
|
||
}
|
||
function wrapLines(ctx, text, maxWidth) {
|
||
const words = String(text).split(" ");
|
||
const lines = [];
|
||
let current = "";
|
||
for (const word of words) {
|
||
const candidate = current ? current + " " + word : word;
|
||
if (ctx.measureText(candidate).width > maxWidth && current) {
|
||
lines.push(current);
|
||
current = word;
|
||
} else current = candidate;
|
||
}
|
||
if (current) lines.push(current);
|
||
return lines;
|
||
}
|
||
|
||
function faceTexture(item) {
|
||
const c = document.createElement("canvas");
|
||
c.width = FACE_W;
|
||
c.height = FACE_H;
|
||
const ctx = c.getContext("2d");
|
||
ctx.fillStyle = BODY;
|
||
ctx.fillRect(0, 0, FACE_W, FACE_H);
|
||
|
||
const tint = lightTint(item.color);
|
||
const pad = 45;
|
||
const contentW = FACE_W - pad * 2;
|
||
let y = pad + 8;
|
||
|
||
ctx.textBaseline = "alphabetic";
|
||
ctx.textAlign = "left";
|
||
|
||
ctx.fillStyle = tint;
|
||
ctx.font = "400 25px " + FONT_STACK;
|
||
ctx.fillText(item.category, pad, y + 22);
|
||
y += 22 + 34;
|
||
|
||
ctx.fillStyle = "#ffffff";
|
||
ctx.font = "500 38px " + FONT_STACK;
|
||
for (const line of wrapLines(ctx, item.title, contentW)) {
|
||
ctx.fillText(line, pad, y + 34);
|
||
y += 47;
|
||
}
|
||
|
||
ctx.font = "400 19px " + FONT_STACK;
|
||
const pillH = 50;
|
||
const pillY = FACE_H - pad - pillH;
|
||
let pillX = pad;
|
||
for (const label of item.pills) {
|
||
const pillW = ctx.measureText(label).width + 44;
|
||
roundedRectPath(ctx, pillX, pillY, pillW, pillH, pillH / 2);
|
||
ctx.strokeStyle = tint;
|
||
ctx.lineWidth = 1.4;
|
||
ctx.stroke();
|
||
ctx.fillStyle = tint;
|
||
ctx.textBaseline = "middle";
|
||
ctx.fillText(label, pillX + 22, pillY + pillH / 2 + 1);
|
||
ctx.textBaseline = "alphabetic";
|
||
pillX += pillW + 15;
|
||
}
|
||
|
||
const tex = new THREE.CanvasTexture(c);
|
||
tex.flipY = false;
|
||
tex.colorSpace = THREE.SRGBColorSpace;
|
||
tex.anisotropy = 8;
|
||
tex.minFilter = THREE.LinearMipmapLinearFilter;
|
||
tex.magFilter = THREE.LinearFilter;
|
||
return tex;
|
||
}
|
||
|
||
// ---- build the chain ----
|
||
const geometry = buildCardGeometry();
|
||
const sideMat = new THREE.MeshStandardMaterial({
|
||
color: new THREE.Color(BODY),
|
||
roughness: ROUGH,
|
||
metalness: METAL,
|
||
envMap,
|
||
envMapIntensity: 0.3,
|
||
});
|
||
const EULER_ORDER = AXIS === "x" ? "XYZ" : AXIS === "y" ? "YXZ" : "ZXY";
|
||
|
||
let capMats = [];
|
||
let heroMat = null;
|
||
let cuboids = [];
|
||
function buildChain() {
|
||
if (heroMat) heroMat.dispose();
|
||
capMats.forEach((m) => {
|
||
if (m.map) m.map.dispose();
|
||
m.dispose();
|
||
});
|
||
capMats = ITEMS.map((item) => {
|
||
const capMat = new THREE.MeshStandardMaterial({
|
||
map: faceTexture(item),
|
||
roughness: ROUGH,
|
||
metalness: METAL,
|
||
envMap,
|
||
envMapIntensity: 0,
|
||
});
|
||
/* The source masks content to the front cap with a smoothstep on
|
||
position.z (uHalfDepth / uCapBand). Same idea: the back cap drops
|
||
the map and shows plain body colour, so text never reads mirrored. */
|
||
capMat.onBeforeCompile = (shader) => {
|
||
shader.uniforms.uBody = { value: new THREE.Color(BODY) };
|
||
shader.vertexShader = shader.vertexShader
|
||
.replace("#include <common>", "#include <common>\nvarying float vLocalZ;")
|
||
.replace("#include <begin_vertex>", "#include <begin_vertex>\nvLocalZ = position.z;");
|
||
shader.fragmentShader = shader.fragmentShader
|
||
.replace(
|
||
"#include <common>",
|
||
"#include <common>\nvarying float vLocalZ;\nuniform vec3 uBody;",
|
||
)
|
||
.replace(
|
||
"#include <map_fragment>",
|
||
"#include <map_fragment>\nif (vLocalZ > 0.0) diffuseColor.rgb = uBody;",
|
||
)
|
||
.replace(
|
||
"#include <emissivemap_fragment>",
|
||
"#include <emissivemap_fragment>\nif (vLocalZ > 0.0) totalEmissiveRadiance = vec3(0.0);",
|
||
);
|
||
};
|
||
return capMat;
|
||
});
|
||
// A separate material avoids brightening repeated cards with the same
|
||
// content. Emissive fill is masked off the unprinted back cap as well.
|
||
const heroSource = capMats[HERO % ITEMS.length];
|
||
heroMat = heroSource.clone();
|
||
heroMat.onBeforeCompile = heroSource.onBeforeCompile;
|
||
heroMat.emissive.set(0xffffff);
|
||
heroMat.emissiveMap = heroSource.map;
|
||
heroMat.emissiveIntensity = 0;
|
||
if (cuboids.length === 0) {
|
||
for (let j = 0; j < N; j++) {
|
||
// ExtrudeGeometry group 0 = caps, group 1 = side walls
|
||
const mesh = new THREE.Mesh(geometry, [capMats[0], sideMat]);
|
||
mesh.rotation.order = EULER_ORDER;
|
||
mesh.castShadow = true;
|
||
mesh.receiveShadow = true;
|
||
scene.add(mesh);
|
||
cuboids.push(mesh);
|
||
}
|
||
}
|
||
}
|
||
buildChain();
|
||
|
||
// Blender frame 0 maps to web time 0. Every pose is reconstructed on seek.
|
||
const basis = new THREE.Quaternion().setFromAxisAngle(
|
||
new THREE.Vector3(1, 0, 0),
|
||
-Math.PI / 2,
|
||
);
|
||
const inverseBasis = basis.clone().invert();
|
||
const sourceRoot = new THREE.Matrix4().set(...MOTION.rootMatrix);
|
||
const convertedRoot = new THREE.Matrix4()
|
||
.makeRotationFromQuaternion(basis)
|
||
.multiply(sourceRoot)
|
||
.multiply(new THREE.Matrix4().makeRotationFromQuaternion(inverseBasis));
|
||
const motionRoot = new THREE.Group();
|
||
motionRoot.name = "Blender approved Cuboid chain";
|
||
motionRoot.matrixAutoUpdate = false;
|
||
motionRoot.matrix.copy(convertedRoot);
|
||
scene.add(motionRoot);
|
||
for (const mesh of cuboids) motionRoot.add(mesh);
|
||
const heroSlot = MOTION.tiles.findIndex((tile) => tile.hero);
|
||
const sourceStart = new THREE.Vector3(...MOTION.cameraStart).applyQuaternion(basis);
|
||
const sourceEnd = new THREE.Vector3(...MOTION.cameraEnd).applyQuaternion(basis);
|
||
const startOffset = new THREE.Vector3(CAM_X, CAM_Y, CAM_Z).sub(sourceStart);
|
||
const endOffset = new THREE.Vector3(TARGET_X, TARGET_Y, TARGET_Z).sub(sourceEnd);
|
||
const hasCameraOffset = startOffset.lengthSq() + endOffset.lengthSq() > 1e-14;
|
||
const targetCamera = new THREE.Vector3(TARGET_X, TARGET_Y, TARGET_Z);
|
||
const samplePosition = new THREE.Vector3(),
|
||
basePosition = new THREE.Vector3();
|
||
const sampleQuaternion = new THREE.Quaternion(),
|
||
baseQuaternion = new THREE.Quaternion();
|
||
const qA = new THREE.Quaternion(),
|
||
qB = new THREE.Quaternion(),
|
||
qDelta = new THREE.Quaternion();
|
||
const poseEuler = new THREE.Euler(0, 0, 0, "ZYX");
|
||
const lookCamera = new THREE.PerspectiveCamera();
|
||
const zero = new THREE.Vector3();
|
||
const S = { t: 0 };
|
||
const HERO_FILL = num(V.heroFillIntensity, 0.55, 0, 2);
|
||
const HANDHELD = num(V.handheldStrength, 1, 0, 1);
|
||
const EXIT_ANGLES = [
|
||
num(V.heroExitX, 288, -720, 720),
|
||
num(V.heroExitY, -234, -720, 720),
|
||
num(V.heroExitZ, 198, -720, 720),
|
||
];
|
||
const sourceExitAngles = [288, -234, 198];
|
||
|
||
function channelAt(keys, frame) {
|
||
if (!keys || !keys.length) return 0;
|
||
if (frame <= keys[0][0]) return keys[0][1];
|
||
let lo = 0,
|
||
hi = keys.length - 1;
|
||
if (frame >= keys[hi][0]) return keys[hi][1];
|
||
while (hi - lo > 1) {
|
||
const mid = (lo + hi) >> 1;
|
||
if (keys[mid][0] <= frame) lo = mid;
|
||
else hi = mid;
|
||
}
|
||
const a = keys[lo],
|
||
b = keys[hi],
|
||
u = (frame - a[0]) / (b[0] - a[0]);
|
||
return a[1] + (b[1] - a[1]) * u;
|
||
}
|
||
function readCamera(frame, position, quaternion) {
|
||
const f = Math.max(0, Math.min(MOTION.endFrame, frame));
|
||
const i = Math.floor(f),
|
||
j = Math.min(MOTION.endFrame, i + 1),
|
||
u = f - i;
|
||
const a = MOTION.camera[i],
|
||
b = MOTION.camera[j];
|
||
position
|
||
.set(a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u)
|
||
.applyQuaternion(basis);
|
||
qA.set(a[3], a[4], a[5], a[6]);
|
||
qB.set(b[3], b[4], b[5], b[6]);
|
||
// Camera optical axes are already -Z forward / +Y up: convert world basis only.
|
||
quaternion.slerpQuaternions(qA, qB, u).premultiply(basis).normalize();
|
||
return a[7] + (b[7] - a[7]) * u;
|
||
}
|
||
function cameraAt(frame) {
|
||
const cameraFrame =
|
||
frame < CAMERA_SETTLE ? (frame * 70) / CAMERA_SETTLE : Math.max(70, frame);
|
||
const sourceFov = readCamera(cameraFrame, samplePosition, sampleQuaternion);
|
||
const inHandheld = frame > 90 && frame < 150;
|
||
if (inHandheld) {
|
||
readCamera(90, basePosition, baseQuaternion);
|
||
if (HANDHELD !== 1) {
|
||
samplePosition.lerpVectors(basePosition, samplePosition, HANDHELD);
|
||
sampleQuaternion.slerpQuaternions(baseQuaternion, sampleQuaternion, HANDHELD);
|
||
}
|
||
} else {
|
||
basePosition.copy(samplePosition);
|
||
baseQuaternion.copy(sampleQuaternion);
|
||
}
|
||
const u = clamp01(
|
||
(MOTION.cameraControls["Start FOV degrees"] - sourceFov) /
|
||
(MOTION.cameraControls["Start FOV degrees"] - MOTION.cameraControls["End FOV degrees"]),
|
||
);
|
||
// A changed start must not recompute the approved settled/handheld pose.
|
||
if (hasCameraOffset && (u < 1 || endOffset.lengthSq() > 1e-14)) {
|
||
qDelta.copy(baseQuaternion).invert().multiply(sampleQuaternion);
|
||
const offset = startOffset.clone().lerp(endOffset, u);
|
||
lookCamera.position.copy(basePosition).add(offset);
|
||
lookCamera.lookAt(zero);
|
||
sampleQuaternion.copy(lookCamera.quaternion).multiply(qDelta);
|
||
samplePosition.add(offset);
|
||
}
|
||
camera.position.copy(samplePosition);
|
||
camera.quaternion.copy(sampleQuaternion);
|
||
camera.fov = FOV === 65 && TARGET_FOV === 34 ? sourceFov : FOV + (TARGET_FOV - FOV) * u;
|
||
camera.updateProjectionMatrix();
|
||
camera.updateMatrixWorld();
|
||
}
|
||
const heroInitialX = MOTION.tiles[heroSlot].channels.location[0][0][1];
|
||
const slotOffsets = MOTION.tiles.map(
|
||
(tile) => (tile.channels.location[0][0][1] - heroInitialX) / 1.73,
|
||
);
|
||
// One mesh owns the hero slot before and after separation. Its arrival
|
||
// must use the same transport as the constant-rate chain, not the old
|
||
// slower Blender arrival curve. Keep that transport while it first lifts
|
||
// clear, then rejoin the approved absolute path without a position jump.
|
||
const heroXKeys = MOTION.tiles[heroSlot].channels.location[0];
|
||
const chainXKeys = MOTION.tiles.find((tile) => !tile.hero).channels.location[0];
|
||
const HERO_SLOT_RELEASE = 36,
|
||
HERO_PATH_REJOIN = 70;
|
||
const heroSlotXAt = (frame) => heroInitialX + channelAt(chainXKeys, frame) - chainXKeys[0][1];
|
||
const heroSlotDelta =
|
||
heroSlotXAt(HERO_SLOT_RELEASE) - channelAt(heroXKeys, HERO_SLOT_RELEASE);
|
||
const heroSlotVelocityDelta =
|
||
(heroSlotXAt(HERO_SLOT_RELEASE) -
|
||
heroSlotXAt(HERO_SLOT_RELEASE - 0.25) -
|
||
channelAt(heroXKeys, HERO_SLOT_RELEASE) +
|
||
channelAt(heroXKeys, HERO_SLOT_RELEASE - 0.25)) /
|
||
0.25;
|
||
function heroSlotCorrection(frame) {
|
||
if (frame <= HERO_SLOT_RELEASE) return heroSlotXAt(frame) - channelAt(heroXKeys, frame);
|
||
if (frame >= HERO_PATH_REJOIN) return 0;
|
||
const duration = HERO_PATH_REJOIN - HERO_SLOT_RELEASE;
|
||
const u = (frame - HERO_SLOT_RELEASE) / duration,
|
||
u2 = u * u,
|
||
u3 = u2 * u;
|
||
return (
|
||
(2 * u3 - 3 * u2 + 1) * heroSlotDelta +
|
||
(u3 - 2 * u2 + u) * duration * heroSlotVelocityDelta
|
||
);
|
||
}
|
||
const heroExitBase = MOTION.tiles[heroSlot].channels.rotation_euler.map((keys) =>
|
||
channelAt(keys, 150),
|
||
);
|
||
const actualPose = { frame: 0, camera: [], hero: [], heroRotation: [], visibleTiles: 0 };
|
||
function renderAt(time) {
|
||
S.t = Math.max(0, Math.min(DUR, time));
|
||
const frame = S.t * MOTION.fps;
|
||
cameraAt(frame);
|
||
const heroProgress = smooth01(clamp01((frame - 31) / 59));
|
||
heroMat.emissiveIntensity = HERO_FILL * heroProgress;
|
||
let visibleTiles = 0;
|
||
for (let j = 0; j < cuboids.length; j++) {
|
||
const mesh = cuboids[j],
|
||
tile = MOTION.tiles[j],
|
||
c = tile.channels;
|
||
const p = c.location.map((keys) => channelAt(keys, frame));
|
||
if (tile.hero) p[0] += heroSlotCorrection(frame);
|
||
const r = c.rotation_euler.map((keys) => channelAt(keys, frame));
|
||
if (tile.hero && frame > 150) {
|
||
for (let axis = 0; axis < 3; axis++)
|
||
r[axis] =
|
||
heroExitBase[axis] +
|
||
((r[axis] - heroExitBase[axis]) * EXIT_ANGLES[axis]) / sourceExitAngles[axis];
|
||
}
|
||
mesh.position.set(p[0], p[2], -p[1]);
|
||
if (!tile.hero) mesh.position.x += slotOffsets[j] * (SPACING - 1.73);
|
||
// Blender XYZ is extrinsic X→Y→Z; Three's matching Euler order is ZYX.
|
||
poseEuler.set(r[0], r[1], r[2], "ZYX");
|
||
mesh.quaternion.setFromEuler(poseEuler).premultiply(basis).multiply(inverseBasis);
|
||
const scale = c.scale.map((keys) => channelAt(keys, frame));
|
||
mesh.scale.set(scale[0], scale[2], scale[1]);
|
||
if (tile.hero) mesh.scale.multiplyScalar(1 + (HERO_SCALE - 1) * heroProgress);
|
||
const item = ((((tile.itemIndex + HERO - 3) % COUNT) + COUNT) % COUNT) % ITEMS.length;
|
||
mesh.material[0] = tile.hero && frame >= 31 ? heroMat : capMats[item];
|
||
mesh.visible = frame < tile.hideFrame;
|
||
if (mesh.visible) visibleTiles++;
|
||
if (tile.hero) {
|
||
actualPose.hero = mesh.position.toArray();
|
||
actualPose.heroRotation = r;
|
||
}
|
||
}
|
||
actualPose.frame = frame;
|
||
actualPose.camera = camera.position.toArray();
|
||
actualPose.visibleTiles = visibleTiles;
|
||
renderer.toneMappingExposure = 1;
|
||
renderer.render(scene, camera);
|
||
}
|
||
window.__cuboidMotion = {
|
||
source: MOTION.sourceFile,
|
||
sha256: MOTION.sourceSha256,
|
||
fps: MOTION.fps,
|
||
endFrame: MOTION.endFrame,
|
||
phases: {
|
||
breakaway: 31,
|
||
directApproach: 40,
|
||
centered: 90,
|
||
exit: 150,
|
||
clear: 190,
|
||
end: 200,
|
||
},
|
||
get pose() {
|
||
return { ...actualPose };
|
||
},
|
||
};
|
||
|
||
/* ---- timeline: paused, seek-safe, no rAF ---- */
|
||
window.__timelines = window.__timelines || {};
|
||
const tl = gsap.timeline({ paused: true });
|
||
tl.addLabel("arrival", 0);
|
||
tl.addLabel("alternate-camera", T_IN);
|
||
tl.addLabel("hero-breakaway", T_BREAK);
|
||
tl.addLabel("hero-centered", T_CENTER);
|
||
tl.addLabel("solo-hold", T_CLEAR);
|
||
tl.addLabel("hero-exit", T_OUT);
|
||
tl.addLabel("empty", T_EMPTY);
|
||
tl.to(S, { t: DUR, duration: DUR, ease: "none" }, 0);
|
||
tl.eventCallback("onUpdate", () => renderAt(S.t));
|
||
|
||
/* Studio's player seeks with GSAP events suppressed and dispatches an
|
||
hf-seek CustomEvent instead - re-sync and repaint so the stage follows. */
|
||
window.addEventListener("hf-seek", function (event) {
|
||
const d = event && event.detail;
|
||
if (d && typeof d.time === "number")
|
||
tl.totalTime(Math.min(d.time, tl.totalDuration()), true);
|
||
const fn = tl.eventCallback("onUpdate");
|
||
if (fn) fn();
|
||
});
|
||
window.__timelines["cuboid-carousel"] = tl;
|
||
|
||
renderAt(0);
|
||
/* Draw across the timeline and flush the GPU before ready, so shader links
|
||
and texture uploads land in the readiness gate, not the first visible frames. */
|
||
async function warmGpu() {
|
||
for (const f of [0.25, 0.5, 0.75]) {
|
||
await new Promise((resolve) => setTimeout(resolve, 0));
|
||
renderAt(DUR * f);
|
||
}
|
||
renderAt(S.t);
|
||
renderer.getContext().finish();
|
||
}
|
||
window.__hf = window.__hf || {};
|
||
window.__hf.buildReady = window.__hf.buildReady || {};
|
||
window.__hf.buildReady["cuboid-carousel"] = (
|
||
document.fonts && document.fonts.ready ? document.fonts.ready : Promise.resolve()
|
||
)
|
||
.then(() => {
|
||
buildChain();
|
||
renderAt(S.t);
|
||
return warmGpu();
|
||
})
|
||
.catch(() => {});
|
||
</script>
|
||
<script>
|
||
/* Standalone playback: open this file with ?play (add &loop to repeat).
|
||
Inert without the param — Studio and the renderer never add it, so
|
||
editing and deterministic renders are unaffected. */
|
||
(function () {
|
||
var q = new URLSearchParams(location.search);
|
||
if (!q.has("play")) return;
|
||
var tick = setInterval(function () {
|
||
var map = window.__timelines || {};
|
||
var ids = Object.keys(map);
|
||
if (!ids.length) return;
|
||
clearInterval(tick);
|
||
for (var i = 0; i < ids.length; i++) {
|
||
var tl = map[ids[i]];
|
||
if (q.has("loop")) tl.repeat(-1);
|
||
tl.play(0);
|
||
}
|
||
}, 100);
|
||
})();
|
||
</script>
|
||
</body>
|
||
</html>
|
||
```
|
||
|
||
</CatalogSlot>
|
||
|
||
<CatalogSlot slot="install">
|
||
|
||
<InstallCommand command="npx hyperframes add cuboid-carousel" item="cuboid-carousel" />
|
||
|
||
That writes `compositions/cuboid-carousel/cuboid-carousel.html`, plus 9 supporting files under `compositions/cuboid-carousel/assets/`, `compositions/cuboid-carousel/assets/addons/environments/`, `compositions/cuboid-carousel/assets/addons/utils/`, and `compositions/cuboid-carousel/`.
|
||
|
||
</CatalogSlot>
|
||
|
||
<CatalogSlot slot="docs">
|
||
|
||
## Add it to your video
|
||
|
||
It runs for 6.67 seconds at 1920×1080. Paste this into your composition:
|
||
|
||
```html index.html
|
||
<div
|
||
data-composition-id="cuboid-carousel"
|
||
data-composition-src="compositions/cuboid-carousel/cuboid-carousel.html"
|
||
data-start="0"
|
||
data-duration="6.67"
|
||
data-track-index="1"
|
||
data-width="1920"
|
||
data-height="1080"
|
||
></div>
|
||
```
|
||
|
||
Move it in time with `data-start`. Put it on a different timeline row with
|
||
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
|
||
|
||
{/* hf:generated-footer */}
|
||
|
||
Tagged `3d-motion` `carousel` `cards` `travelling-wave` `pbr` `shadows` `room-environment`.
|
||
|
||
## Related topics
|
||
|
||
- [Browse the complete Catalog](/catalog)
|
||
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
||
- [Build a richer composition](/go-further)
|
||
|
||
</CatalogSlot>
|
||
|
||
</CatalogDetail>
|