mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-01 19:42:03 +00:00
* fix(docs): load the player from latest, not a pinned minor The catalog pages pinned the player CDN URL to a minor line, and that pin sat one line behind after the last release. Every page kept rendering, on the older build, so nothing surfaced it: the only symptom was that a fix published to npm never appeared on the docs. The generator derived its pin from the player's package.json, which is correct only if every page is regenerated on the release that moves it. That is the step that did not happen, and it has to happen across 175 generated pages plus three hand-written files for the pin to be true. A version carried in step across 178 places will be stale, and stale here is silent. Ask for latest instead and there is nothing to carry. This costs the ability to hold the docs back from a bad player release. Paid deliberately: the pin did not buy that either, it only delayed the good releases too. A test asserts no pinned version comes back, and fails if it stops finding the references at all, so it cannot pass by matching nothing. * refactor(scripts): list tracked files instead of walking the tree The pin guard hand-rolled a recursive directory walk with its own skip list and size cap, which the audit flagged: helpers living in a test file earn no coverage, so their complexity lands straight on the CRAP score. git already knows which files to read, and ignores node_modules and build output for us, so one call replaces the walker and both findings go away.
160 lines
5.4 KiB
Plaintext
160 lines
5.4 KiB
Plaintext
---
|
|
title: "Three Orbiting Cards"
|
|
description: "A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders."
|
|
---
|
|
|
|
import { InstallCommand } from "/snippets/install-command.jsx";
|
|
|
|
<iframe
|
|
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
|
|
title="three-orbiting-cards preview"
|
|
loading="lazy"
|
|
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/components/three-orbiting-cards.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/components/three-orbiting-cards.png");document.body.appendChild(p)});<\/script></body></html>`}
|
|
/>
|
|
|
|
## Install
|
|
|
|
<InstallCommand command="npx hyperframes add three-orbiting-cards" item="three-orbiting-cards" />
|
|
|
|
That writes one file: `compositions/components/three-orbiting-cards.html`.
|
|
|
|
## Source
|
|
|
|
<Accordion title={`three-orbiting-cards.html`}>
|
|
|
|
```html
|
|
<!--
|
|
Three Orbiting Cards - advanced HyperFrames primitive.
|
|
|
|
This is intentionally seekable: drive it from a paused GSAP timeline.
|
|
MotionPath examples require GSAP MotionPathPlugin. Three.js examples expose
|
|
a render(progress) adapter instead of a free-running requestAnimationFrame loop.
|
|
-->
|
|
|
|
<div class="hf-advanced-three-orbiting-cards">
|
|
<canvas></canvas>
|
|
<div class="label">
|
|
<h3>Three Orbiting Cards</h3>
|
|
<p>
|
|
A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders.
|
|
</p>
|
|
</div>
|
|
</div>
|
|
|
|
<style>
|
|
.hf-advanced-three-orbiting-cards {
|
|
color: #111827;
|
|
font-family: Inter, system-ui, sans-serif;
|
|
}
|
|
.hf-advanced-three-orbiting-cards {
|
|
position: relative;
|
|
width: 760px;
|
|
height: 430px;
|
|
border-radius: 30px;
|
|
overflow: hidden;
|
|
background: #050816;
|
|
box-shadow: 0 28px 80px rgba(15, 23, 42, 0.2);
|
|
}
|
|
.hf-advanced-three-orbiting-cards canvas {
|
|
display: block;
|
|
width: 100%;
|
|
height: 100%;
|
|
}
|
|
.hf-advanced-three-orbiting-cards .label {
|
|
position: absolute;
|
|
left: 28px;
|
|
bottom: 26px;
|
|
color: #fff;
|
|
}
|
|
.hf-advanced-three-orbiting-cards h3 {
|
|
margin: 0;
|
|
font-size: 34px;
|
|
letter-spacing: -0.05em;
|
|
}
|
|
.hf-advanced-three-orbiting-cards p {
|
|
margin: 6px 0 0;
|
|
color: rgba(255, 255, 255, 0.62);
|
|
}
|
|
</style>
|
|
|
|
<!--
|
|
Timeline integration:
|
|
const startTime = 0;
|
|
if (window.__hfThreeRender_three_orbiting_cards) { tl.to(window.__hfThreeRender_three_orbiting_cards.state, { progress: 1, duration: 4, ease: 'none', onUpdate: window.__hfThreeRender_three_orbiting_cards.render }, startTime); }
|
|
-->
|
|
|
|
<!-- Optional Three.js adapter for demos. In production, copy this once and dispose renderer resources when the host composition is removed. -->
|
|
<script type="module">
|
|
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.184.0/build/three.module.js";
|
|
|
|
const host = document.querySelector(".hf-advanced-three-orbiting-cards");
|
|
const canvas = host.querySelector("canvas");
|
|
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
|
|
renderer.setPixelRatio(1);
|
|
renderer.setSize(760, 430, false);
|
|
renderer.setClearColor(0x050816, 1);
|
|
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(36, 760 / 430, 0.1, 100);
|
|
camera.position.set(0, 0, 7);
|
|
|
|
const group = new THREE.Group();
|
|
scene.add(group);
|
|
const material = new THREE.MeshStandardMaterial({
|
|
color: 0x60a5fa,
|
|
metalness: 0.18,
|
|
roughness: 0.38,
|
|
});
|
|
const accent = new THREE.MeshStandardMaterial({
|
|
color: 0xa78bfa,
|
|
metalness: 0.12,
|
|
roughness: 0.44,
|
|
});
|
|
const geometry = new THREE.BoxGeometry(1.2, 1.2, 0.08);
|
|
for (let i = 0; i < 9; i++) {
|
|
const mesh = new THREE.Mesh(geometry, i % 2 ? accent : material);
|
|
const angle = (i / 9) * Math.PI * 2;
|
|
const radius = 2.15;
|
|
mesh.position.set(
|
|
Math.cos(angle) * radius,
|
|
Math.sin(angle) * radius * 0.55,
|
|
Math.sin(angle) * 0.7,
|
|
);
|
|
mesh.rotation.z = angle;
|
|
group.add(mesh);
|
|
}
|
|
scene.add(new THREE.AmbientLight(0xffffff, 1.2));
|
|
const light = new THREE.DirectionalLight(0xffffff, 2.2);
|
|
light.position.set(2, 3, 4);
|
|
scene.add(light);
|
|
|
|
const state = { progress: 0 };
|
|
function render() {
|
|
const t = state.progress;
|
|
group.rotation.y = t * Math.PI * 2;
|
|
group.rotation.x = Math.sin(t * Math.PI * 2) * 0.22;
|
|
camera.position.z = 6.4 - Math.sin(t * Math.PI) * 0.55;
|
|
renderer.render(scene, camera);
|
|
}
|
|
render();
|
|
|
|
window.__hfThreeRender_three_orbiting_cards = { state, render };
|
|
</script>
|
|
```
|
|
|
|
</Accordion>
|
|
|
|
## Usage
|
|
|
|
Open `compositions/components/three-orbiting-cards.html` and paste its contents into your composition. The comment header describes the timeline integration and any optional dependency setup.
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `video-primitive` `three-js` `webgl` `hyperframes-native`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|