Files
hyperframes/registry/blocks/vfx-iphone-device/vfx-iphone-device.html
Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

833 lines
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This file contains ambiguous Unicode characters
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Devices Canvas — HTML-in-Canvas API Showcase</title>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/DRACOLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/GLTFLoader.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #050508;
overflow: hidden;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: #050508;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="devices-canvas"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="15"
data-root="true"
>
<!-- LIVE HTML captured every frame via drawElementImage -->
<canvas
id="cap-phone"
layoutsubtree
width="390"
height="844"
style="
position: absolute;
top: 0;
left: 0;
width: 390px;
height: 844px;
z-index: -1;
pointer-events: none;
"
>
<div
id="phone-html"
style="
width: 390px;
height: 844px;
overflow: hidden;
font-family: Inter, system-ui, sans-serif;
color: #e2e8f0;
"
>
<div
id="phone-scroll"
style="background: linear-gradient(180deg, #0a0a12, #0f0f1a); transform: translateY(0)"
>
<div
style="
display: flex;
align-items: center;
justify-content: space-between;
padding: 14px 18px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
"
>
<span
style="
font-weight: 800;
font-size: 14px;
background: linear-gradient(135deg, #34d399, #3b82f6);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
"
>HyperFrames</span
><span
style="
font-size: 10px;
font-weight: 600;
padding: 5px 12px;
border-radius: 6px;
background: #10b981;
color: #fff;
"
>Log in</span
>
</div>
<div
id="phone-title"
style="
font-size: 26px;
font-weight: 800;
letter-spacing: -0.5px;
padding: 18px 18px 6px;
line-height: 1.1;
opacity: 0;
"
>
Community Playground
</div>
<div style="font-size: 11px; color: rgba(255, 255, 255, 0.4); padding: 0 18px 14px">
Made with HyperFrames
</div>
<div style="display: flex; gap: 6px; padding: 0 18px 14px">
<span
style="
font-size: 9px;
font-weight: 600;
padding: 4px 10px;
border-radius: 16px;
background: rgba(16, 185, 129, 0.15);
color: #10b981;
border: 1px solid rgba(16, 185, 129, 0.3);
"
>Examples</span
><span
id="phone-count"
style="
font-size: 9px;
font-weight: 600;
padding: 4px 10px;
border-radius: 16px;
border: 1px solid rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.5);
"
>Catalog 0</span
>
</div>
<div id="phone-cards" style="display: grid; gap: 10px; padding: 0 18px 18px"></div>
</div>
</div>
</canvas>
<canvas
id="cap-laptop"
layoutsubtree
width="1440"
height="900"
style="
position: absolute;
top: 0;
left: 0;
width: 1440px;
height: 900px;
z-index: -1;
pointer-events: none;
"
>
<div
id="laptop-html"
style="
width: 1440px;
height: 900px;
overflow: hidden;
font-family: Inter, system-ui, sans-serif;
color: #e2e8f0;
"
>
<div
id="laptop-scroll"
style="background: linear-gradient(180deg, #0a0a12, #0f0f1a); transform: translateY(0)"
>
<div
style="
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 36px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
"
>
<span
style="
font-weight: 800;
font-size: 17px;
background: linear-gradient(135deg, #34d399, #3b82f6);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
"
>HyperFrames</span
>
<div
style="display: flex; gap: 20px; font-size: 12px; color: rgba(255, 255, 255, 0.5)"
>
<span>Docs</span><span>Playground</span><span>Pricing</span>
</div>
<span
style="
font-size: 11px;
font-weight: 600;
padding: 6px 14px;
border-radius: 6px;
background: #10b981;
color: #fff;
"
>Log in</span
>
</div>
<div
id="laptop-title"
style="
font-size: 40px;
font-weight: 800;
letter-spacing: -1px;
padding: 28px 36px 10px;
opacity: 0;
"
>
Community Playground
</div>
<div style="font-size: 13px; color: rgba(255, 255, 255, 0.4); padding: 0 36px 18px">
Create videos with HTML — powered by HyperFrames
</div>
<div style="display: flex; gap: 8px; padding: 0 36px 20px">
<span
style="
font-size: 10px;
font-weight: 600;
padding: 5px 12px;
border-radius: 16px;
background: rgba(16, 185, 129, 0.15);
color: #10b981;
border: 1px solid rgba(16, 185, 129, 0.3);
"
>Examples</span
><span
id="laptop-count"
style="
font-size: 10px;
font-weight: 600;
padding: 5px 12px;
border-radius: 16px;
border: 1px solid rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.5);
"
>Catalog 0</span
>
</div>
<div
id="laptop-cards"
style="
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 14px;
padding: 0 36px 36px;
"
></div>
</div>
</div>
</canvas>
<canvas
id="theater"
width="1920"
height="1080"
style="position: absolute; top: 0; left: 0; width: 1920px; height: 1080px"
></canvas>
<div
id="driver"
class="clip"
data-start="0"
data-duration="15"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
var W = 1920,
H = 1080,
PI = Math.PI;
// ── Renderer ───────────────────────────────────────────────────────
var renderer = new THREE.WebGLRenderer({
canvas: document.getElementById("theater"),
antialias: true,
preserveDrawingBuffer: true,
});
renderer.setSize(W, H, false);
renderer.setPixelRatio(1);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.15;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.setClearColor(0x050508, 1);
var scene = new THREE.Scene();
scene.background = new THREE.Color(0x050508);
var camera = new THREE.PerspectiveCamera(34, W / H, 0.1, 100);
// ── Environment Map ────────────────────────────────────────────────
var eC = document.createElement("canvas");
eC.width = 1024;
eC.height = 512;
var ec = eC.getContext("2d");
var eg = ec.createLinearGradient(0, 0, 1024, 512);
eg.addColorStop(0, "#020307");
eg.addColorStop(0.15, "#1a1a2e");
eg.addColorStop(0.3, "#ffffff");
eg.addColorStop(0.45, "#0a0a1e");
eg.addColorStop(0.6, "#ffffff");
eg.addColorStop(0.75, "#1e1e2e");
eg.addColorStop(1, "#020307");
ec.fillStyle = eg;
ec.fillRect(0, 0, 1024, 512);
ec.globalCompositeOperation = "screen";
for (var ei = 0; ei < 7; ei++) {
ec.fillStyle = "rgba(255,255,255," + (ei % 2 === 0 ? 0.15 : 0.08) + ")";
ec.fillRect((ei % 3) * 100, 60 + ei * 56, 700, 3 + (ei % 2) * 2);
}
var eT = new THREE.CanvasTexture(eC);
eT.mapping = THREE.EquirectangularReflectionMapping;
var pm = new THREE.PMREMGenerator(renderer);
scene.environment = pm.fromEquirectangular(eT).texture;
eT.dispose();
pm.dispose();
// ── Background ─────────────────────────────────────────────────────
scene.add(
new THREE.Mesh(
new THREE.PlaneGeometry(22, 14),
new THREE.ShaderMaterial({
uniforms: {},
vertexShader:
"varying vec2 v;void main(){v=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}",
fragmentShader:
"varying vec2 v;void main(){vec3 c=vec3(0.02,0.02,0.03);c+=vec3(0.05,0.02,0.1)*exp(-pow(length(v-vec2(0.3,0.55)),2.0)*5.0);c+=vec3(0.02,0.05,0.1)*exp(-pow(length(v-vec2(0.7,0.45)),2.0)*5.0);gl_FragColor=vec4(c,1.0);}",
depthWrite: false,
}),
),
).position.z = -6;
var floor = new THREE.Mesh(
new THREE.PlaneGeometry(30, 30),
new THREE.MeshStandardMaterial({ color: 0x050508, metalness: 0.95, roughness: 0.18 }),
);
floor.rotation.x = -PI / 2;
floor.position.y = -2.5;
scene.add(floor);
scene.add(new THREE.AmbientLight(0x222233, 0.5));
var kL = new THREE.DirectionalLight(0xffffff, 2.2);
kL.position.set(-3, 4, 5);
scene.add(kL);
var rL = new THREE.PointLight(0x6366f1, 3, 15);
rL.position.set(4, 2, 3);
scene.add(rL);
var wL = new THREE.PointLight(0xffc8a8, 1.5, 12);
wL.position.set(-3, -1, 4);
scene.add(wL);
// ── Live HTML → WebGL Texture ─
var capPhoneCvs = document.getElementById("cap-phone");
var capPhoneCtx = capPhoneCvs.getContext("2d");
var phoneHtmlEl = document.getElementById("phone-html");
var phoneScrollEl = document.getElementById("phone-scroll");
var capLapCvs = document.getElementById("cap-laptop");
var capLapCtx = capLapCvs.getContext("2d");
var lapHtmlEl = document.getElementById("laptop-html");
var lapScrollEl = document.getElementById("laptop-scroll");
var apiOk = (function () {
var tc = document.createElement("canvas");
if (!("layoutSubtree" in tc)) return false;
tc.setAttribute("layoutsubtree", "");
var ctx = tc.getContext("2d");
return ctx && typeof ctx.drawElementImage === "function";
})();
var paintReady = false;
// Generate card HTML for both screens
var cardData = [
{
bg: "linear-gradient(135deg,#1e3a5f,#2563eb)",
text: "100M+ AI team",
title: "Notion Showcase",
meta: "15s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#4a1942,#db2777)",
text: "Design System v4",
title: "Dribbble Showcase",
meta: "12s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#451a03,#f59e0b)",
text: "$1.9T Market Cap",
title: "Stripe Showcase",
meta: "10s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#064e3b,#10b981)",
text: "Ship faster with AI",
title: "Vercel Promo",
meta: "20s · 1080×1920",
},
{
bg: "linear-gradient(135deg,#1e3a5f,#3b82f6)",
text: "Privacy App",
title: "iPhone App Store",
meta: "8s · 1080×1920",
},
{
bg: "linear-gradient(135deg,#4a1942,#a855f7)",
text: "Audio Visualizer",
title: "Spotify Remix",
meta: "15s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#064e3b,#059669)",
text: "Code Animation",
title: "Terminal Demo",
meta: "12s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#451a03,#d97706)",
text: "Launch Video",
title: "Product Hunt",
meta: "30s · 1920×1080",
},
{
bg: "linear-gradient(135deg,#1e3a5f,#6366f1)",
text: "3D Devices",
title: "Device Mockups",
meta: "15s · 1920×1080",
},
];
function makeCardHTML(cd, isMobile) {
var fs = isMobile ? 12 : 16;
return (
'<div style="background:rgba(255,255,255,0.03);border:1px solid rgba(255,255,255,0.06);border-radius:' +
(isMobile ? 10 : 12) +
'px;overflow:hidden;opacity:0" class="anim-card">' +
'<div style="width:100%;aspect-ratio:16/9;background:' +
cd.bg +
';display:flex;align-items:center;justify-content:center"><span style="font-size:' +
fs +
'px;font-weight:700;color:rgba(255,255,255,0.7)">' +
cd.text +
"</span></div>" +
'<div style="padding:' +
(isMobile ? "8px 10px" : "10px 14px") +
'"><div style="font-size:' +
(isMobile ? 11 : 13) +
'px;font-weight:600;margin-bottom:2px">' +
cd.title +
'</div><div style="font-size:' +
(isMobile ? 9 : 10) +
'px;color:rgba(255,255,255,0.3)">' +
cd.meta +
"</div></div></div>"
);
}
var phoneCardsEl = document.getElementById("phone-cards");
var laptopCardsEl = document.getElementById("laptop-cards");
for (var ci = 0; ci < cardData.length; ci++) {
if (ci < 6) phoneCardsEl.innerHTML += makeCardHTML(cardData[ci], true);
laptopCardsEl.innerHTML += makeCardHTML(cardData[ci], false);
}
var phoneTex = new THREE.CanvasTexture(capPhoneCvs);
phoneTex.minFilter = THREE.LinearFilter;
phoneTex.magFilter = THREE.LinearFilter;
phoneTex.generateMipmaps = false;
var lapTex = new THREE.CanvasTexture(capLapCvs);
lapTex.minFilter = THREE.LinearFilter;
lapTex.magFilter = THREE.LinearFilter;
lapTex.generateMipmaps = false;
function captureScreens() {
if (!apiOk || !paintReady) return;
try {
capPhoneCtx.clearRect(0, 0, 390, 844);
capPhoneCtx.drawElementImage(phoneHtmlEl, 0, 0, 390, 844);
capLapCtx.clearRect(0, 0, 1440, 900);
capLapCtx.drawElementImage(lapHtmlEl, 0, 0, 1440, 900);
phoneTex.needsUpdate = true;
lapTex.needsUpdate = true;
} catch (e) {}
}
// ── Turntable Group (both devices rotate together for 360° orbit) ──
var turntable = new THREE.Group();
scene.add(turntable);
// ── Model Groups ───────────────────────────────────────────────────
var phoneGrp = new THREE.Group();
turntable.add(phoneGrp);
var lapGrp = new THREE.Group();
turntable.add(lapGrp);
var ready = 0;
var draco = new THREE.DRACOLoader();
draco.setDecoderPath("https://www.gstatic.com/draco/versioned/decoders/1.5.6/");
var loader = new THREE.GLTFLoader();
loader.setDRACOLoader(draco);
// ── Morphing Glass Lens (single, shared between devices) ───────────
var glassMat = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
metalness: 0,
roughness: 0.02,
transmission: 1,
thickness: 1.8,
ior: 1.45,
attenuationColor: new THREE.Color(0xe8f4ff),
attenuationDistance: 10,
clearcoat: 1,
clearcoatRoughness: 0.03,
specularIntensity: 1,
envMapIntensity: 2.5,
transparent: true,
opacity: 0.85,
side: THREE.DoubleSide,
});
var glassGeos = [
new THREE.SphereGeometry(0.22, 32, 32),
new THREE.IcosahedronGeometry(0.22, 1),
new THREE.OctahedronGeometry(0.25, 0),
new THREE.DodecahedronGeometry(0.22, 0),
new THREE.TetrahedronGeometry(0.28, 0),
new THREE.TorusGeometry(0.16, 0.07, 16, 32),
];
var glassLens = new THREE.Mesh(glassGeos[0], glassMat);
glassLens.renderOrder = 10;
// iPhone
// The replacement device models carry UVs authored for a tiling material
// (the laptop panel runs u -6.3..6.3), so mapping one screen image onto
// them clamps at the edges and smears the last row of pixels across the
// whole panel. Both screens are flat planes, so derive planar UVs from
// the mesh's own bounds instead of trusting what shipped.
function planarScreenUv(mesh) {
var g = mesh.geometry;
g.computeBoundingBox();
var bb = g.boundingBox;
var pos = g.attributes.position;
var w = bb.max.x - bb.min.x || 1;
var h = bb.max.y - bb.min.y || 1;
var uv = new Float32Array(pos.count * 2);
for (var i = 0; i < pos.count; i++) {
uv[i * 2] = (pos.getX(i) - bb.min.x) / w;
uv[i * 2 + 1] = (pos.getY(i) - bb.min.y) / h;
}
g.setAttribute("uv", new THREE.BufferAttribute(uv, 2));
}
// These compositions were authored around a model whose screen faced -Z
// (the old asset's display plane sat at its minimum Z) and every camera
// move and spin in the timeline assumes it. The replacement faces +Z, so
// align the model rather than re-time the animation. Reads the model's
// own parts, so a re-export facing the other way still lands right.
function alignScreenToMinusZ(root, frontName, backName) {
var front = root.getObjectByName(frontName);
var back = root.getObjectByName(backName);
if (!front || !back) return;
// matrixWorld is only refreshed during a render, and this runs at load,
// so without this the two parts both read as the origin and the test
// silently never fires.
root.updateWorldMatrix(true, true);
var fp = new THREE.Vector3();
var bp = new THREE.Vector3();
front.getWorldPosition(fp);
back.getWorldPosition(bp);
if (fp.z > bp.z) root.rotation.y += Math.PI;
}
loader.load("models/iphone.glb", function (gltf) {
var m = gltf.scene;
var box = new THREE.Box3().setFromObject(m);
var sz = box.getSize(new THREE.Vector3());
var s = 3.2 / sz.y;
m.scale.setScalar(s);
box.setFromObject(m);
m.position.sub(box.getCenter(new THREE.Vector3()));
m.traverse(function (child) {
if (!child.isMesh) return;
// `front-glass` is the display face; Blender's exporter suffixes the
// mesh name and leaves the node name bare, so match the prefix.
if (child.name.indexOf("front-glass") === 0) {
planarScreenUv(child);
child.material = new THREE.MeshBasicMaterial({ map: phoneTex });
}
});
scene.add(glassLens);
alignScreenToMinusZ(m, "front-glass", "rear-window");
phoneGrp.add(m);
ready++;
if (ready === 2) onReady();
});
// MacBook
loader.load("models/macbook.glb", function (gltf) {
var m = gltf.scene;
var box = new THREE.Box3().setFromObject(m);
var sz = box.getSize(new THREE.Vector3());
var s = 4.5 / Math.max(sz.x, sz.z);
m.scale.setScalar(s);
box.setFromObject(m);
m.position.sub(box.getCenter(new THREE.Vector3()));
m.traverse(function (child) {
// `display` is the panel. `display-notch` is the bezel cut-out beside
// it and must keep its own material, so this cannot be a prefix test.
if (child.isMesh && child.name.replace(/\.\d+$/, "") === "display") {
planarScreenUv(child);
child.material = new THREE.MeshBasicMaterial({ map: lapTex });
}
});
lapGrp.add(m);
ready++;
if (ready === 2) onReady();
});
function onReady() {
requestAnimationFrame(function () {
requestAnimationFrame(function () {
paintReady = true;
captureScreens();
window.__timelines = window.__timelines || {};
window.__timelines["devices-canvas"] = tl;
});
});
}
// ── Cubic Bezier Implementation ────────────────────────────────────
function cbz(p1x, p1y, p2x, p2y) {
var ax = 3 * p1x - 3 * p2x + 1,
bx = 3 * p2x - 6 * p1x,
cx = 3 * p1x;
var ay = 3 * p1y - 3 * p2y + 1,
by = 3 * p2y - 6 * p1y,
cy = 3 * p1y;
return function (t) {
var s = t;
for (var i = 0; i < 12; i++) {
var x = ((ax * s + bx) * s + cx) * s - t;
var dx = (3 * ax * s + 2 * bx) * s + cx;
if (Math.abs(dx) < 1e-10) break;
s -= x / dx;
}
s = Math.max(0, Math.min(1, s));
return ((ay * s + by) * s + cy) * s;
};
}
var enterEase = cbz(0.16, 1.0, 0.3, 1.0);
var spinEase = cbz(0.76, 0.0, 0.18, 1.0);
var driftEase = cbz(0.45, 0.0, 0.15, 1.0);
var snapEase = cbz(0.22, 1.15, 0.36, 1.0);
var breatheEase = cbz(0.37, 0.0, 0.63, 1.0);
// ── Animation State ────────────────────────────────────────────────
var S = {
phX: 0,
phY: 0.1,
phZ: 0.5,
phRX: 0,
phRY: PI,
phRZ: 0,
lpX: 10,
lpY: -0.2,
lpZ: -0.6,
lpRX: 0,
lpRY: 0,
lpRZ: 0,
cX: 0,
cY: 0.15,
cZ: 2.8,
clX: 0,
clY: 0.1,
clZ: 0,
drift: 0,
turn: 0,
scroll: 0,
cardReveal: 0,
titleFade: 0,
counter: 0,
p: 0,
};
function render() {
var d = S.drift;
// ── Animate live HTML content (captured to texture every frame) ──
// Title fade-in
document.getElementById("phone-title").style.opacity = S.titleFade;
document.getElementById("laptop-title").style.opacity = S.titleFade;
// Counter
var cnt = Math.round(S.counter);
document.getElementById("phone-count").textContent = "Catalog " + cnt;
document.getElementById("laptop-count").textContent = "Catalog " + cnt;
// Staggered card reveal
var allCards = document.querySelectorAll(".anim-card");
for (var ci2 = 0; ci2 < allCards.length; ci2++) {
var cardProgress = Math.max(0, Math.min(1, (S.cardReveal * allCards.length - ci2) * 1.5));
allCards[ci2].style.opacity = cardProgress;
allCards[ci2].style.transform = "translateY(" + (1 - cardProgress) * 15 + "px)";
}
// Scroll
phoneScrollEl.style.transform = "translateY(-" + S.scroll * 500 + "px)";
lapScrollEl.style.transform = "translateY(-" + S.scroll * 300 + "px)";
// Re-capture HTML to texture
captureScreens();
phoneGrp.position.set(
S.phX + Math.sin(d * 0.5) * 0.015,
S.phY + Math.sin(d * 0.7) * 0.008,
S.phZ + Math.cos(d * 0.4) * 0.008,
);
phoneGrp.rotation.set(S.phRX, S.phRY, S.phRZ);
lapGrp.position.set(
S.lpX - Math.sin(d * 0.4) * 0.012,
S.lpY + Math.sin(d * 0.6) * 0.006,
S.lpZ + Math.cos(d * 0.35) * 0.008,
);
lapGrp.rotation.set(S.lpRX, S.lpRY, S.lpRZ);
turntable.rotation.y = S.turn;
// Single morphing glass — orbits around device edges, never overlaps screen
var t = tl.time();
var geoIdx = Math.floor(d * 0.8) % glassGeos.length;
if (glassLens.geometry !== glassGeos[geoIdx]) glassLens.geometry = glassGeos[geoIdx];
glassLens.rotation.set(d * 0.7, d * 0.9, d * 0.4);
// Glass glides across screen surface — hide during rotations to avoid clipping
glassLens.visible = t < 3.3 || (t >= 9.5 && t < 12.5) || t >= 13.5;
var gx, gy, gz;
if (t < 7) {
// Slide across iPhone screen face
var px = phoneGrp.position.x,
py = phoneGrp.position.y,
pz = phoneGrp.position.z;
gx = px + Math.sin(d * 1.4) * 0.35;
gy = py + Math.cos(d * 1.1) * 0.6;
gz = pz + 0.15;
} else if (t < 11) {
// Slide across MacBook screen face
var lx2 = lapGrp.position.x,
ly2 = lapGrp.position.y,
lz2 = lapGrp.position.z;
gx = lx2 + Math.sin(d * 1.2) * 1.2;
gy = ly2 + 0.3 + Math.cos(d * 0.9) * 0.6;
gz = lz2 + 0.2;
} else {
// Glide between both screens
var mx = (phoneGrp.position.x + lapGrp.position.x) * 0.5;
var my = (phoneGrp.position.y + lapGrp.position.y) * 0.5;
gx = mx + Math.sin(d * 1.0) * 1.5;
gy = my + 0.2 + Math.cos(d * 0.8) * 0.5;
gz = 0.3;
}
glassLens.position.set(gx, gy, gz);
camera.position.set(S.cX, S.cY, S.cZ);
camera.lookAt(S.clX, S.clY, S.clZ);
renderer.render(scene, camera);
}
// ── GSAP Timeline — Product Review Edit ────────────────────────────
// __timelines created in onReady() after GLTF models load
var tl = gsap.timeline({ paused: true });
tl.to(S, { p: 1, drift: 15, duration: 15, ease: "none", onUpdate: render }, 0);
// ── Act 1 (03.5s): iPhone FRONT — hero close-up showing hyperframes.dev
tl.to(S, { phRY: PI + 0.06, phRX: 0.015, duration: 1.5, ease: breatheEase }, 0.3);
tl.to(S, { phRY: PI - 0.04, phRX: -0.01, duration: 1.5, ease: breatheEase }, 1.8);
// ── Act 2 (3.57s): iPhone spins 180° to show BACK (camera, titanium, Apple logo)
tl.to(S, { phRY: PI * 2, duration: 2.2, ease: spinEase }, 3.5);
tl.to(S, { cZ: 4.8, cY: 0.25, duration: 2, ease: driftEase }, 3.5);
// Hold back view — slight orbit to appreciate hardware
tl.to(
S,
{ phRY: PI * 2 + 0.15, phRX: 0.04, cX: 0.15, duration: 1.5, ease: breatheEase },
5.5,
);
// ── Act 3 (79s): iPhone spins back to front, then exits LEFT off screen
tl.to(S, { phRY: PI * 3, duration: 1.8, ease: snapEase }, 7);
tl.to(S, { cZ: 3.5, cY: 0.2, duration: 1.5, ease: driftEase }, 7);
tl.to(S, { phX: -6, phZ: 0.3, duration: 2, ease: spinEase }, 8);
// ── Act 4 (911s): MacBook enters from right, hero close-up
tl.to(S, { lpX: 0, duration: 2, ease: enterEase }, 9);
tl.to(S, { cX: 0, clX: 0, cZ: 5, cY: 0.3, clY: -0.1, duration: 2, ease: driftEase }, 9);
tl.to(S, { lpRY: 0.06, duration: 1.5, ease: breatheEase }, 10);
// ── Act 5 (1112.5s): iPhone returns, both settle for turntable
tl.to(S, { phX: -2.0, duration: 1.5, ease: enterEase }, 11);
tl.to(S, { lpX: 2.2, duration: 1.5, ease: breatheEase }, 11);
tl.to(
S,
{ cX: 0.1, clX: 0.1, cZ: 7.5, cY: 0.5, clY: -0.1, duration: 1.5, ease: driftEase },
11,
);
tl.to(S, { phRY: PI * 3, lpRY: 0, duration: 1, ease: breatheEase }, 11);
// ── Act 6 (12.515s): 360° turntable — both devices rotate together
tl.to(S, { turn: PI * 2, duration: 2.5, ease: spinEase }, 12.5);
// ── Live HTML Animations (captured to 3D textures every frame) ──
// Title fade in
tl.to(S, { titleFade: 1, duration: 0.8, ease: breatheEase }, 0.3);
// Counter animates up
tl.to(S, { counter: 43, duration: 2, ease: driftEase }, 0.5);
// Cards stagger in (0→1 reveals all cards sequentially)
tl.to(S, { cardReveal: 1, duration: 3, ease: breatheEase }, 0.8);
// Scroll during hero shots
tl.to(S, { scroll: 0.6, duration: 3, ease: breatheEase }, 1.5);
tl.to(S, { scroll: 0, duration: 1.5, ease: driftEase }, 7);
// Scroll on MacBook reveal
tl.to(S, { scroll: 0.8, duration: 3, ease: breatheEase }, 9.5);
tl.to(S, { scroll: 0.3, duration: 2, ease: driftEase }, 13);
// __timelines registered in onReady() after GLTF models load
</script>
</body>
</html>