Files
hyperframes/registry/components/char-slam-explode/char-slam-explode.html
Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

339 lines
12 KiB
HTML
Vendored

<!doctype html>
<!--
char-slam-explode: HyperFrames video primitive
A headline begins as individually scattered glyphs, holds the explosion,
then reassembles with an overshooting slam and a deterministic three-frame
stage shake.
Variables:
text: headline copy
accent: green, blue, or violet headline color
spread: tight or wild scatter distance
Envelope, fixed IN and OUT with elastic HOLD:
IN_BASE = 1.64s, scattered hold, staggered return, and landing shake
HOLD = max(0, D - IN - OUT), subtle drift followed by 0.30s stillness
OUT_BASE = 0.40s, composed headline fades and scales down
If D is shorter than IN_BASE + OUT_BASE, IN and OUT compress together.
The timeline is never time-scaled.
The scatter table was generated at build time from fixed LCG seed
0x0c5e2026. Runtime code only reads the authored table.
Mount contract: the runtime clones only this template. #root fills the host
box, establishes the container query basis, and has no data-width or
data-height. One paused timeline registers under the literal
char-slam-explode key.
-->
<html
lang="en"
data-composition-id="char-slam-explode"
data-composition-duration="3.5"
data-composition-variables='[
{ "id": "text", "type": "string", "role": "content", "label": "Headline", "description": "Text split into glyphs for the scatter and slam.", "default": "Impact" },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Headline and glow color.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "spread", "type": "enum", "role": "motion", "label": "Spread", "description": "Distance and rotation of the scattered glyphs.", "default": "tight", "options": [{ "value": "tight", "label": "Tight" }, { "value": "wild", "label": "Wild" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Char Slam Explode</title>
</head>
<body>
<template>
<div id="root" data-composition-id="char-slam-explode" data-duration="3.5" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
overflow: hidden;
container-type: size;
isolation: isolate;
color: var(--fg, #f8fafc);
font-family: var(--font-display, Inter, system-ui, sans-serif);
pointer-events: none;
}
.cse-clip,
.cse-stage {
position: absolute;
inset: 0;
width: 100cqw;
height: 100cqh;
}
.cse-clip {
overflow: hidden;
}
.cse-stage {
display: grid;
place-items: center;
will-change: transform;
}
.cse-headline {
display: flex;
align-items: center;
justify-content: center;
width: 60cqw;
min-height: 32cqh;
color: var(--cse-accent, #71f5a7);
font-size: var(--cse-font-size, min(10cqw, 27cqh));
font-weight: 900;
line-height: 0.9;
letter-spacing: -0.045em;
text-align: center;
text-shadow:
0 0 2.8cqh color-mix(in srgb, var(--cse-accent, #71f5a7) 28%, transparent),
0 1.2cqh 4.5cqh color-mix(in srgb, #000 58%, transparent);
white-space: nowrap;
transform-origin: 50% 50%;
will-change: transform, opacity;
}
.cse-glyph {
display: inline-block;
flex: 0 0 auto;
white-space: pre;
transform-origin: 50% 55%;
will-change: transform;
}
</style>
<div
id="char-slam-explode-clip"
class="cse-clip clip"
data-start="0"
data-duration="3.5"
data-track-index="0"
>
<div class="cse-stage">
<div class="cse-headline" role="heading" aria-level="1"></div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var root = document.getElementById("root");
var stage = root.querySelector(".cse-stage");
var headline = root.querySelector(".cse-headline");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
var text = vars.text == null ? "Impact" : String(vars.text);
var accentColors = {
green: "var(--brand, #71f5a7)",
blue: "var(--accent, #61a8ff)",
violet: "var(--accent-2, #b895ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
? vars.accent
: "green";
var spread = vars.spread === "wild" ? "wild" : "tight";
var spreadValues = {
tight: { x: 9, y: 10, rotation: 12 },
wild: { x: 17, y: 19, rotation: 22 },
};
root.style.setProperty("--cse-accent", accentColors[accent]);
headline.setAttribute("aria-label", text);
var characters = Array.from(text);
characters.forEach(function (character, index) {
var glyph = document.createElement("span");
glyph.id = "char-slam-explode-glyph-" + index;
glyph.className = "cse-glyph";
glyph.textContent = /\s/.test(character) ? "\u00a0" : character;
glyph.setAttribute("aria-hidden", "true");
headline.appendChild(glyph);
});
// Conservative one-em-per-character fitting keeps any glyph mix
// inside the 60cqw composed width. The height cap protects short,
// wide mounts, while the surrounding clearance protects wild
// scatter and the return overshoot.
var fittedCqw = Math.min(13.5, 60 / Math.max(1, characters.length));
root.style.setProperty(
"--cse-font-size",
"min(" + fittedCqw.toFixed(3) + "cqw, 27cqh)",
);
// Fixed-seed LCG table, generated at build time. Each row stores
// normalized x, y, and rotation values. Long strings wrap the
// authored table without introducing runtime randomness.
var scatterTable = [
[-0.9, -0.038, 0.677],
[0.61, 0.716, -0.967],
[0.418, 0.575, 0.822],
[-0.76, -0.451, 0.944],
[-0.621, 0.579, -0.215],
[0.714, 0.437, -0.824],
[0.577, 0.567, 0.464],
[0.902, 0.346, 0.016],
[-0.526, 0.743, -0.275],
[-0.571, -0.353, 0.954],
[-0.666, 0.61, -0.075],
[-0.122, 0.875, -0.783],
[-0.141, 0.726, -0.659],
[0.606, -0.665, -0.713],
[-0.962, 0.131, 0.307],
[0.227, 0.813, -0.979],
[0.264, -0.754, -0.013],
[-0.4, 0.903, 0.573],
[0.393, 0.542, -0.992],
[0.884, -0.313, -0.834],
[-0.048, 0.707, -0.331],
[-0.766, 0.226, 0.567],
[0.207, 0.734, -0.714],
[-0.677, -0.614, 0.462],
[0.389, -0.542, -0.384],
[0.497, 0.716, 0.414],
[0.729, -0.59, -0.774],
[0.665, -0.061, -0.58],
[-0.758, -0.546, 0.364],
[0.113, 0.667, -0.202],
[0.963, 0.171, 0.47],
[0.662, -0.295, 0.912],
[0.555, 0.548, 0.952],
[-0.132, -0.677, 0.685],
[-0.758, 0.133, -0.469],
[-0.296, 0.697, 0.61],
[-0.27, 0.786, -0.677],
[-0.781, -0.478, -0.384],
[-0.216, -0.633, -0.949],
[0.721, -0.452, -0.62],
[-0.434, 0.816, 0.526],
[-0.794, 0.014, -0.971],
[-0.683, -0.158, 0.844],
[-0.914, 0.066, 0.396],
[0.157, -0.721, -0.188],
[0.662, -0.087, 0.573],
[-0.732, 0.651, -0.935],
[0.35, 0.605, 0.152],
[-0.317, -0.668, 0.206],
[0.139, 0.822, -0.11],
[-0.821, 0.464, 0.347],
[-0.668, -0.527, -0.879],
[-0.578, -0.444, 0.673],
[0.573, 0.744, 0.819],
[-0.52, -0.449, 0.256],
[-0.053, -0.703, 0.258],
[-0.646, 0.266, -0.551],
[-0.728, -0.448, -0.488],
[-0.547, -0.5, -0.099],
[0.714, 0.091, 0.084],
[-0.114, 0.764, -0.357],
[0.02, -0.706, -0.59],
[0.144, -0.947, -0.95],
[-0.851, 0.232, -0.445],
];
var glyphs = Array.from(root.querySelectorAll(".cse-glyph"));
var scatter = spreadValues[spread];
glyphs.forEach(function (glyph, index) {
var values = scatterTable[index % scatterTable.length];
gsap.set(glyph, {
x: (values[0] * scatter.x).toFixed(3) + "cqw",
y: (values[1] * scatter.y).toFixed(3) + "cqh",
rotation: values[2] * scatter.rotation,
scale: 0.82,
});
});
var IN_BASE = 1.64;
var OUT_BASE = 0.4;
var RETURN_AT_BASE = 0.58;
var RETURN_DURATION_BASE = 0.66;
var STAGGER_BASE = 0.28;
var LAND_AT_BASE = RETURN_AT_BASE + RETURN_DURATION_BASE + STAGGER_BASE;
var SHAKE_FRAME_BASE = 1 / 30;
var STILL_HOLD_BASE = 0.3;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "3.5"));
var baseTotal = IN_BASE + OUT_BASE;
var envelopeScale = duration < baseTotal ? duration / baseTotal : 1;
var IN = IN_BASE * envelopeScale;
var OUT = OUT_BASE * envelopeScale;
var RETURN_AT = RETURN_AT_BASE * envelopeScale;
var RETURN_DURATION = RETURN_DURATION_BASE * envelopeScale;
var STAGGER = STAGGER_BASE * envelopeScale;
var LAND_AT = LAND_AT_BASE * envelopeScale;
var SHAKE_FRAME = SHAKE_FRAME_BASE * envelopeScale;
var HOLD = Math.max(0, duration - IN - OUT);
var ACTIVE_HOLD = Math.max(0, HOLD - Math.min(STILL_HOLD_BASE, HOLD));
var HOLD_START = IN;
var OUT_START = IN + HOLD;
var tl = gsap.timeline({ paused: true });
tl.to(
glyphs,
{
x: 0,
y: 0,
rotation: 0,
scale: 1,
duration: RETURN_DURATION,
ease: "back.out(1.7)",
stagger: { amount: STAGGER, from: "center" },
},
RETURN_AT,
);
tl.to(
stage,
{ x: "0.55cqw", y: "-0.3cqh", duration: SHAKE_FRAME, ease: "power2.out" },
LAND_AT,
);
tl.to(stage, {
x: "-0.38cqw",
y: "0.2cqh",
duration: SHAKE_FRAME,
ease: "power2.out",
});
tl.to(stage, { x: 0, y: 0, duration: SHAKE_FRAME, ease: "power2.out" });
if (ACTIVE_HOLD > 0) {
tl.fromTo(
headline,
{ y: 0 },
{
y: "-0.4cqh",
duration: ACTIVE_HOLD / 2,
ease: "sine.inOut",
yoyo: true,
repeat: 1,
immediateRender: false,
},
HOLD_START,
);
}
tl.to(
headline,
{ opacity: 0, scale: 0.96, duration: OUT, ease: "power2.in" },
OUT_START,
);
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines["char-slam-explode"] = tl;
})();
</script>
</div>
</template>
</body>
</html>