Files
hyperframes/docs/catalog/components/facet-morph.mdx
Miguel Ángel f24ff83834 feat(catalog): add the seven 3D-motion pieces as installable registry blocks (#4056)
* feat(catalog): add the seven 3D-motion pieces as installable registry blocks

Each piece ships as a registry block with a CDN poster and preview, a live
catalog detail page and its source. Scripts travel inside the catalog payload
(shared vendor libraries fetched once, item scripts inline, the one HDR as a
data URI) because the docs host only serves fonts, images and JSON.

NO_ESSAY_COMMENTS_OK: the long comment blocks are in vendored libraries and
the ported frost source under registry/blocks, not hand-written here.
HF_MAX_NONLFS_KB=6000: four hosted texture PNGs under docs/public/catalog/items
are runtime assets the docs host must serve as files.
fallow skipped locally: it audits against origin/main and this branch is
stacked on an older main.

* chore(catalog): regenerate gallery data and nav after rebasing onto main

* fix(catalog): read the install manifest through the bounded project reader

* fix(catalog): a script the inliner missed fails the payload instead of shipping a dead URL

* refactor(catalog): the leftover-script check reuses the reference finder

* fix(catalog): frost and glass textures load from the CDN and the iteration presets are gone

* chore(catalog): regenerate the frost and glass payloads and nav

* fix(catalog): frost and glass textures are hosted through the registry url field, not hardcoded

* chore(catalog): regenerate the frost and glass payloads against the hosted texture URLs

* fix(catalog): the hosted-reference rewrite refuses a bare name it cannot safely replace

* ci(catalog): verify changed catalog payloads in headless Chrome and check the docs catalog

* feat(catalog): every item page follows the shared layout with a Tune panel and tabs

* fix(catalog): let the texture-mask item host its masks so its tile plays live

* chore(catalog): regenerate item pages, gallery data and the texture-mask payload

* chore(catalog): regenerate item pages after merging main

* fix(catalog): declared-only variables get the Tune panel, Code and Docs tabs capped

* feat(catalog): give the blend-difference caption a demo scene so its tile plays live

* chore(catalog): live payload for the blend-difference caption

* perf(catalog): heavy 3d pieces compile and draw before ready, not on the first visible frame

* feat(catalog): the avatar promo card hosts its videos, audio and fonts on the CDN

* feat(catalog): the avatar promo card tile plays live from its CDN-hosted media

* chore(catalog): the avatar promo card plays live, no allowlist left

* chore(catalog): shorten two comment blocks

* chore(catalog): trim first-party comment blocks to the comment-check limits

* chore(catalog): shorten two frost source comments

* fix(catalog): the Docs tab renders as prose again, and the detail page honours reduced motion

Frame-mode pages carry no prose wrapper, and the detail component sat inside
not-prose, so the Docs slot's headings, paragraphs, links and lists had no
styling at all. The slots now carry their own prose classes and the chrome
around them keeps not-prose.

The recorded clip also gets the reduced-motion guard the docs-snippet check
requires, and the generator reads stability from the source metadata type so
the scripts typecheck passes.

* fix(catalog): docs-tab paragraphs render as blocks

Mintlify emits paragraphs as inline spans, so two paragraphs in the Docs slot ran together.

* fix(ci): drop the duplicate docs_catalog job output

git's line-based auto-merge silently duplicated the outputs key when
main and this branch each added it on non-adjacent lines during the
rebase; oxfmt's yaml parser rejects the repeated map key.

* fix(catalog): close four CodeQL alerts in the frost source

* chore(catalog): allowlist the avatar-promo-card CDN asset deletions, format sync-docs-catalog

check-no-main-deletions.mjs was rejecting 11 local mp4/font files this branch
already deleted in favor of CDN hosting; scripts/sync-docs-catalog.mjs had one
line over the 100-col print width from an earlier edit in this branch.

* fix(catalog): detail tabs use docs prose spacing, Install first; previews skip no-WebGPU runners

* fix(catalog): the docs tab scrolls with the page instead of a capped inner box

* refactor(catalog): split the payload asset and verify scripts into single-purpose helpers

* refactor(catalog): split the preview generator into single-purpose helpers

* ci(catalog): fail when the committed catalog differs from generator output

The docs host serves the committed catalog and nothing regenerates it, so a stale
copy shipped silently. The catalog payloads job now generates into a temp dir and
compares it with the committed tree.

* chore(catalog): regenerate docs/public/catalog with the refactored scripts

One full regeneration from an empty output tree with the current scripts. The tree grows
from 58.4 MB to 65.1 MB. Two hosted assets are about 2 MB each (an avatar png and a wav);
the same bytes are already committed under assets/, so HF_MAX_NONLFS_KB is raised for
this commit only.

* fix(catalog): run the catalog script tests under the runner they are written for

The rebase put three node:test files in the vitest half of test:scripts, where they report
"No test suite found". They now sit in the node --test list.

* fix(catalog): a WebGPU item without an adapter shows its recorded clip and says why

* ci(catalog): the drift check runs from a committed fetch mirror with no network

Generation now serves every font and CDN script fetch from scripts/catalog-fetch-mirror and fails
when a fetch is not in it, even if the caller swallowed the error. CATALOG_FETCH_MIRROR=record
refreshes the mirror from the live network. The docs_catalog filter also watches packages/core,
packages/producer and the mirror, and the 13 re-hashed font files are listed in ALLOWED_DELETIONS.

* chore(catalog): clean up the temp font cache and sort the mirror index without a locale

* fix(catalog): hide Tune when the clip stands in, time out the adapter request, share one check

* fix(catalog): the adapter probe survives a sync throw and a hang; test the clip guard

* fix(catalog): keep the adapter probe inside the component, Mintlify evaluates only exports

* fix(catalog): run the detail and page generator tests in CI; no Tune flash while probing WebGPU

* docs(catalog): credit vendored libraries and make each SKILL.md list what the block installs

CREDITS.md names every vendored dependency with its upstream and licence, and flags the two leaf
textures whose origin is still to be confirmed. Each SKILL.md Files table now comes from the block
manifest and its install and render paths point at compositions/<name>/. A test checks that every
path a SKILL.md names is a manifest file that exists.

* fix(catalog): a declared WebGPU item passes verify by its manifest tag, not by console wording

verify-catalog-payloads forgave a missing adapter only by matching the markup and the message, which
library-reported errors and widgets never satisfy. The webgpu tag in the item manifest is now the
owner: a tagged item ignores its page and console errors, an untagged one gets no forgiveness, and a
marker payload with no html is listed instead of crashing the run.

* docs(catalog): correct the credits per block and guard the mount and render paths

CREDITS.md states the three.js version and vendored-or-CDN status per block, adds d3-delaunay,
Clipper on the CDN and the Google Fonts loads, and lists every texture with no known origin.
The SKILL.md test now also checks the mount and render paths against the manifest composition.

* test(catalog): read each block manifest once in the SKILL.md file test

The two checks shared a copied manifest read, which fallow flagged as a clone with a high score.

* fix(catalog): commit the hosted item files a gitignore rule kept out, and check git not the disk

The compositions/ and *-ad/ ignore rules matched folder names under docs/public/catalog/items,
so 33 hosted fonts, textures and marks were generated but never committed and would 404 on
the docs host. The rules now have a negation for that tree and the files are added.

The drift check read the checkout, where git-ignored files still exist, so it passed locally
and failed only in CI. It now unpacks HEAD with git archive and compares that.

* fix(catalog): a tile keeps its poster until the composition has painted

* fix(catalog): a tagged WebGPU item forgives only the adapter-absent error, and test the wiring

The manifest webgpu tag now decides whether an item may lack an adapter, and the error wording
decides which lines are that absence. Any other page or console error on the item, and every
failed request, still fails. The per-item decision is one exported function the tests drive,
marker payloads are parsed by a tested helper, and the SKILL.md variable counts are checked
against their tables (cuboid-carousel said forty-nine for forty).

* fix(catalog): the pinned group's posters load eagerly at high priority

* fix(catalog): type the tile reveal test so the scripts typecheck passes

* fix(catalog): stop the adapter signature matching an unrelated failed adapter request

failed to request .*adapter also matched errors about other adapters. It now matches only a
request for the WebGPU adapter, so a tagged item cannot hide an unrelated failure behind it.

* test(catalog): a tagged item still fails on an error about some other adapter

* feat(catalog): the install command sits above the preview, as on the live catalog

* fix(catalog): find the install slot through Mintlify's child wrapper

* fix(docs): catalog copy buttons keep their size when the label swaps to Copied

* refactor(docs): name the shown copy label once in the catalog copy button

* fix(docs): primary catalog button keeps a readable label on hover and after copy

* fix(docs): inset the catalog tab strip and tab content to match the boxed panels
2026-09-19 16:53:29 -04:00

634 lines
27 KiB
Plaintext

---
title: "Facet Morph"
description: "A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold."
mode: "frame"
---
import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
import { InstallCommand } from "/snippets/install-command.jsx";
<CatalogDetail
previewSrc="/public/catalog/components/facet-morph.json"
compositionId="facet-morph"
compositionSrc="compositions/components/facet-morph.html"
title="Facet Morph"
description="A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold."
variables={[{"id":"forms","type":"string","role":"content","label":"Forms","description":"Comma-separated silhouette sequence from blob, mark, badge.","default":"blob,mark,badge"},{"id":"hold_last","type":"boolean","role":"timing","label":"Hold last","description":"True settles dead still on the final silhouette; false keeps the mass slowly breathing through the hold.","default":true},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Tint of the lit facets.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"Outgoing transition. None holds the settled mass.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}
meta={{"category":"Motion Scenes","badge":"Stable","codeLines":551}}
attribution={{"path":"registry/components/facet-morph","tags":["motion-primitive","intro","morph","low-poly","svg","deterministic"]}}
hasCode
rawUrl="https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/components/facet-morph/facet-morph.html"
>
<CatalogSlot slot="code">
```html facet-morph.html
<!doctype html>
<!--
facet-morph: HyperFrames video primitive (intros and reveals / morph)
Concept: a faceted low-poly mass (36 triangles, one SVG) continuously
reshapes between three authored silhouettes (blob, mark, badge) with
per-facet flat shading that recomputes as the vertices move. Light reads
from the upper left: facets turned toward it lift toward a pale accent-
tinted tone, facets turned away fall toward near-black. The register is
the ordinaryfolk reshaping-mass beat: one calm continuous morph, no pops.
Wave L, unit L2. Reference: motion-reference/ordinaryfolkco
2001090228958752945 sheet-02 (the continuously reshaping faceted mass).
Determinism: vertex positions are authored keyframe tables (per-silhouette
radius, jitter, and center rows) interpolated as a PURE FUNCTION of
timeline time. One linear driver tween owns the whole life of the mass;
its onUpdate recomputes every vertex and every facet fill from t alone,
so forward, backward, and shuffled seeks land byte-identical frames.
The wobble that keeps the mass alive is built from fixed-phase sine
terms (phases from a fixed-seed LCG, baked once at mount).
Paint law: facet geometry AND facet color are written as ATTRIBUTES
(points / fill / stroke) on every update. Nothing tweens a var() color
string and nothing relies on CSS repaint of SVG presentation properties
under seeks. Contract tokens are resolved to concrete rgb once at mount
(via a probe element), then mixed numerically in JS.
Variables (declared in data-composition-variables below):
- forms (string, default "blob,mark,badge"): comma-separated silhouette
sequence. Valid names: blob, mark, badge. Unknown names are dropped;
an empty result falls back to the default sequence.
- hold_last (boolean, default true): true decays the wobble and holds
the final silhouette dead still; false keeps the mass slowly
breathing between the last two silhouettes through the hold.
- accent (green | blue | violet, default green): tint of the lit
facets. green maps to --brand, blue to --accent, violet to --accent-2.
- exit (none | fade | up, default none): outgoing transition. none
holds the settled mass (frame roots own transitions).
Envelope (fixed IN/OUT, elastic HOLD only, never gsap.timeScale()):
IN = 0.55s entrance + one 1.45s morph leg per silhouette step
(0.35s dwell between legs) + 0.55s wobble decay
HOLD = elastic = max(0, D - (IN + OUT))
OUT = 0.45s when exit is fade or up, 0 when exit is none
If D < IN + OUT, IN and OUT scale down together so IN + OUT == D.
Sync point: form-lock when the mass reaches its final silhouette
(3.95s at the 3-form default). Dispatches a bubbling hf:sfx CustomEvent
with id "facet-settle-soft" there. This primitive never plays audio.
Mount contract: MOUNTABLE SUB-COMPOSITION. The runtime clones only
<template> contents; #root fills the host box (inset:0, container-type:
size), has no data-width/data-height, and registers one paused timeline
under the literal "facet-morph" key. Variables come from
window.__hyperframes.getVariables().
-->
<html
lang="en"
data-composition-id="facet-morph"
data-composition-duration="5"
data-composition-variables='[
{ "id": "forms", "type": "string", "role": "content", "label": "Forms", "description": "Comma-separated silhouette sequence from blob, mark, badge.", "default": "blob,mark,badge" },
{ "id": "hold_last", "type": "boolean", "role": "timing", "label": "Hold last", "description": "True settles dead still on the final silhouette; false keeps the mass slowly breathing through the hold.", "default": true },
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Tint of the lit facets.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Outgoing transition. None holds the settled mass.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
]'
>
<head>
<meta charset="UTF-8" />
<title>Facet Morph</title>
</head>
<body>
<template>
<div id="root" data-composition-id="facet-morph" data-duration="5" data-fps="30">
<style>
*,
*::before,
*::after {
box-sizing: border-box;
}
#root {
position: absolute;
inset: 0;
container-type: size;
isolation: isolate;
overflow: hidden;
background: var(--bg, #0b0c0e);
color: var(--fg, #f8fafc);
font-family: var(--font-body, Inter, system-ui, sans-serif);
}
.fm-clip {
position: absolute;
inset: 0;
display: grid;
place-items: center;
overflow: hidden;
}
/* A very soft stage vignette keeps the mass grounded on flat
token backgrounds without inventing a light band (that is
light-sweep-pass territory). */
.fm-clip::before {
content: "";
position: absolute;
inset: 0;
background: radial-gradient(
ellipse at 42% 38%,
color-mix(in srgb, var(--fg, #f8fafc) 4%, transparent) 0%,
transparent 68%
);
}
.fm-stage {
display: grid;
place-items: center;
width: 100%;
height: 100%;
will-change: transform, opacity;
}
.fm-svg {
width: 74cqmin;
height: 74cqmin;
overflow: visible;
}
.fm-svg polygon {
stroke-width: 0.22;
stroke-linejoin: round;
}
</style>
<div
id="facet-morph-clip"
class="fm-clip clip"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="fm-stage">
<svg
class="fm-svg"
viewBox="0 0 100 100"
role="img"
aria-label="Reshaping faceted mass"
>
<g class="fm-mesh"></g>
</svg>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
(function () {
"use strict";
var SVG_NS = "http://www.w3.org/2000/svg";
var root = document.getElementById("root");
// Literal id: mount flattening strips data-composition-id from the
// live root before this timeline registers.
var compositionId = "facet-morph";
var stage = root.querySelector(".fm-stage");
var mesh = root.querySelector(".fm-mesh");
var vars =
window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {};
/* ---------------- variables ---------------- */
var accentTokens = {
green: "var(--brand, #22c55e)",
blue: "var(--accent, #38bdf8)",
violet: "var(--accent-2, #c5a3ff)",
};
var accent = Object.prototype.hasOwnProperty.call(accentTokens, vars.accent)
? vars.accent
: "green";
// The bundler mirrors composition variables as scoped CSS custom
// props, so this unit's own accent variable can shadow the contract
// --accent token ("blue" is a valid CSS color). When the shadow is
// present, fall back to the literal contract value.
var shadowedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
if (
shadowedAccent === "green" ||
shadowedAccent === "blue" ||
shadowedAccent === "violet"
) {
accentTokens.blue = "#38bdf8";
}
var holdLast = !(vars.hold_last === false || vars.hold_last === "false");
// INVARIANT: only none | fade | up reaches the timeline.
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
/* ---------------- authored keyframe tables ----------------
Each silhouette is one row set: 18 outer radii, 18 outer
angular jitters (deg), 9 inner radii, 9 inner jitters (deg),
a center, and a whole-mass rotation (deg). Angles are fixed
spokes (outer every 20deg, inner every 40deg offset 20deg,
both starting at 12 o'clock), so any two rows interpolate
vertex-for-vertex. */
var FORMS = {
// Irregular craggy rock, the reference's opening mass.
blob: {
outerR: [34, 39, 31, 36, 41, 33, 29, 37, 40, 32, 35, 30, 38, 34, 28, 36, 39, 33],
outerJ: [3, -5, 6, -2, 4, -6, 2, 5, -4, 3, -3, 6, -5, 2, 4, -2, -6, 5],
innerR: [16, 19, 14, 20, 17, 13, 18, 15, 19],
innerJ: [8, -10, 12, -6, 9, -12, 7, 11, -8],
cx: 50,
cy: 51,
rot: 0,
},
// A peaked asymmetric shard, the reference's closing frames.
mark: {
outerR: [48, 40, 28, 22, 19, 17, 16, 17, 19, 21, 23, 22, 19, 17, 19, 25, 34, 44],
outerJ: [-2, 6, -8, 4, -3, 5, -6, 2, 4, -5, 3, -4, 6, -2, 5, -7, 3, -4],
innerR: [20, 13, 10, 8, 9, 8, 10, 11, 15],
innerJ: [-6, 9, -11, 7, -8, 10, -7, 6, -9],
cx: 50,
cy: 56,
rot: -7,
},
// A wide-shouldered shield settling toward a point.
badge: {
outerR: [36, 37, 35, 34, 33, 30, 27, 25, 24, 33, 24, 25, 27, 30, 33, 34, 35, 37],
outerJ: [0, 2, -2, 1, -1, 2, -2, 1, 3, 0, -3, -1, 2, -2, 1, -1, 2, -2],
innerR: [18, 17, 16, 13, 12, 12, 13, 16, 17],
innerJ: [4, -5, 6, -4, 5, -6, 4, -5, 6],
cx: 50,
cy: 49,
rot: 5,
},
};
var requested = String(vars.forms == null ? "" : vars.forms)
.split(",")
.map(function (name) {
return name.trim().toLowerCase();
})
.filter(function (name) {
return Object.prototype.hasOwnProperty.call(FORMS, name);
});
var formNames = requested.length > 0 ? requested : ["blob", "mark", "badge"];
var formRows = formNames.map(function (name) {
return FORMS[name];
});
/* ---------------- fixed-seed facet tables ----------------
Wobble phases and per-facet tilts come from one LCG baked at
mount. Same seed, same mesh, every mount. */
var OUTER = 18;
var INNER = 9;
var lcgState = 0x0f4c37ed;
function lcg() {
lcgState = (Math.imul(1664525, lcgState) + 1013904223) >>> 0;
return lcgState / 4294967296;
}
var outerPhase = [];
for (var i = 0; i < OUTER; i += 1) outerPhase.push(lcg());
var innerPhase = [];
for (var j = 0; j < INNER; j += 1) innerPhase.push(lcg());
/* Triangulation: for each inner vertex j, spokes a=2j, b=2j+1,
c=2j+2 close the outer ring band (27 triangles), then the
inner ring fans to the center (9 triangles). 36 facets. */
var facets = [];
for (var k = 0; k < INNER; k += 1) {
var a = 2 * k;
var b = 2 * k + 1;
var c = (2 * k + 2) % OUTER;
facets.push(["o", a, "o", b, "i", k]);
facets.push(["o", b, "o", c, "i", k]);
facets.push(["o", c, "i", k, "i", (k + 1) % INNER]);
}
for (var f = 0; f < INNER; f += 1) {
facets.push(["i", f, "i", (f + 1) % INNER, "c", 0]);
}
var facetTilt = facets.map(function () {
return (lcg() - 0.5) * 0.62;
});
var polygons = facets.map(function () {
var polygon = document.createElementNS(SVG_NS, "polygon");
mesh.appendChild(polygon);
return polygon;
});
/* ---------------- token color resolution ----------------
Resolve contract tokens to concrete rgb once at mount via a
probe element, then mix numerically. Facet fills are literal
rgb() attribute strings; no var() ever reaches a tween. */
var probe = document.createElement("span");
probe.style.display = "none";
root.appendChild(probe);
function resolveColor(cssColor, fallback) {
probe.style.color = fallback;
probe.style.color = cssColor;
var raw = getComputedStyle(probe).color;
var match = raw.match(/rgba?\(([^)]+)\)/);
if (!match) return [128, 128, 128];
var parts = match[1].split(/[,\s/]+/).map(Number);
return [parts[0] || 0, parts[1] || 0, parts[2] || 0];
}
var fgRgb = resolveColor("var(--fg, #f8fafc)", "#f8fafc");
var surfaceRgb = resolveColor("var(--surface, #14171c)", "#14171c");
var accentRgb = resolveColor(accentTokens[accent], "#22c55e");
probe.remove();
function mix(colorA, colorB, amount) {
var w = Math.max(0, Math.min(1, amount));
return [
colorA[0] + (colorB[0] - colorA[0]) * w,
colorA[1] + (colorB[1] - colorA[1]) * w,
colorA[2] + (colorB[2] - colorA[2]) * w,
];
}
function rgbString(color) {
return (
"rgb(" +
Math.round(color[0]) +
"," +
Math.round(color[1]) +
"," +
Math.round(color[2]) +
")"
);
}
// Base mass tone contrasts the background on light and dark
// hosts alike (fg-heavy). Lit facets climb toward a pale
// accent-tinted white; shadow facets fall toward black.
var baseRgb = mix(fgRgb, surfaceRgb, 0.24);
var litTarget = mix([255, 255, 255], accentRgb, 0.2);
var darkTarget = [8, 9, 11];
/* ---------------- envelope ---------------- */
var ENTER_BASE = 0.55;
var LEG_BASE = 1.45;
var DWELL_BASE = 0.35;
var DECAY_BASE = 0.55;
var steps = Math.max(0, formRows.length - 1);
var MORPH_BASE = steps > 0 ? steps * LEG_BASE + (steps - 1) * DWELL_BASE : 0;
var IN_BASE = ENTER_BASE + MORPH_BASE + DECAY_BASE;
var OUT_BASE = exit === "none" ? 0 : 0.45;
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "5"));
var totalBase = IN_BASE + OUT_BASE;
var envScale = duration < totalBase ? duration / totalBase : 1;
var ENTER = ENTER_BASE * envScale;
var LEG = LEG_BASE * envScale;
var DWELL = DWELL_BASE * envScale;
var DECAY = DECAY_BASE * envScale;
var IN = IN_BASE * envScale;
var OUT = OUT_BASE * envScale;
var HOLD = Math.max(0, duration - (IN + OUT));
var OUT_START = IN + HOLD;
var MORPH_START = ENTER * 0.55;
var MORPH_END = MORPH_START + (MORPH_BASE > 0 ? MORPH_BASE * envScale : 0);
var DECAY_END = MORPH_END + DECAY;
/* ---------------- pure functions of time ---------------- */
function smooth(s) {
// sine in-out, the quiet register's ease.
return 0.5 - 0.5 * Math.cos(Math.PI * Math.max(0, Math.min(1, s)));
}
// Form progress p(t): one leg per silhouette step with a dwell
// between legs, then (hold_last false) an endless slow breath
// between the last two silhouettes. Continuous everywhere.
function progressAt(t) {
if (steps === 0) return 0;
if (t <= MORPH_START) return 0;
var local = t - MORPH_START;
var span = LEG + DWELL;
for (var s = 0; s < steps; s += 1) {
var legStart = s * span;
if (local < legStart + LEG) {
return s + smooth((local - legStart) / LEG);
}
if (local < legStart + span) return s + 1;
}
if (holdLast || steps < 1) return steps;
// Breathe between the final two forms: depth 0.45, 6s period,
// starting and ending each cycle exactly on the final form.
var breathe = t - MORPH_END;
return steps - 0.45 * (0.5 - 0.5 * Math.cos((2 * Math.PI * breathe) / 6));
}
// Wobble amplitude a(t): ramps in with the entrance, then decays
// to zero before the hold when hold_last is true.
function wobbleAmpAt(t) {
var ramp = smooth(t / Math.max(0.001, ENTER));
if (!holdLast) return ramp;
if (t <= MORPH_END) return ramp;
return ramp * (1 - smooth((t - MORPH_END) / Math.max(0.001, DECAY)));
}
var WOBBLE_R = 1.6; // radial wobble, viewBox units
var WOBBLE_HZ = 0.42;
function lerp(valueA, valueB, w) {
return valueA + (valueB - valueA) * w;
}
// Light arrives from the upper left.
var LIGHT_X = -0.62;
var LIGHT_Y = -0.78;
var outerPts = [];
for (var oi = 0; oi < OUTER; oi += 1) outerPts.push([0, 0]);
var innerPts = [];
for (var ii = 0; ii < INNER; ii += 1) innerPts.push([0, 0]);
var centerPt = [50, 50];
function render(t) {
var p = progressAt(t);
var kA = Math.max(0, Math.min(formRows.length - 1, Math.floor(p)));
var kB = Math.min(formRows.length - 1, kA + 1);
var w = Math.max(0, Math.min(1, p - kA));
var rowA = formRows[kA];
var rowB = formRows[kB];
var amp = wobbleAmpAt(t) * WOBBLE_R;
var cx = lerp(rowA.cx, rowB.cx, w);
var cy = lerp(rowA.cy, rowB.cy, w);
var rot = (lerp(rowA.rot, rowB.rot, w) * Math.PI) / 180;
for (var o = 0; o < OUTER; o += 1) {
var wobO = amp * Math.sin(2 * Math.PI * (WOBBLE_HZ * t + outerPhase[o]));
var radO = lerp(rowA.outerR[o], rowB.outerR[o], w) + wobO;
var angO =
((-90 + o * 20 + lerp(rowA.outerJ[o], rowB.outerJ[o], w)) * Math.PI) / 180 + rot;
outerPts[o][0] = cx + radO * Math.cos(angO);
outerPts[o][1] = cy + radO * Math.sin(angO);
}
for (var n = 0; n < INNER; n += 1) {
var wobI = amp * 0.7 * Math.sin(2 * Math.PI * (WOBBLE_HZ * t + innerPhase[n]));
var radI = lerp(rowA.innerR[n], rowB.innerR[n], w) + wobI;
var angI =
((-70 + n * 40 + lerp(rowA.innerJ[n], rowB.innerJ[n], w)) * Math.PI) / 180 + rot;
innerPts[n][0] = cx + radI * Math.cos(angI);
innerPts[n][1] = cy + radI * Math.sin(angI);
}
centerPt[0] = cx;
centerPt[1] = cy + amp * 0.4 * Math.sin(2 * Math.PI * (WOBBLE_HZ * t + 0.31));
for (var fi = 0; fi < facets.length; fi += 1) {
var facet = facets[fi];
var pts = "";
var sumX = 0;
var sumY = 0;
for (var v = 0; v < 3; v += 1) {
var kind = facet[v * 2];
var index = facet[v * 2 + 1];
var pt =
kind === "o" ? outerPts[index] : kind === "i" ? innerPts[index] : centerPt;
pts += pt[0].toFixed(2) + "," + pt[1].toFixed(2) + (v < 2 ? " " : "");
sumX += pt[0];
sumY += pt[1];
}
var nx = sumX / 3 - cx;
var ny = sumY / 3 - cy;
var len = Math.hypot(nx, ny) || 1;
// Pseudo-normal: outward direction plus the facet's fixed
// tilt. Facets turned toward the upper-left light lift.
var shade = (nx / len) * LIGHT_X + (ny / len) * LIGHT_Y + facetTilt[fi];
shade = Math.max(-1, Math.min(1, shade));
var fill =
shade >= 0
? mix(baseRgb, litTarget, shade * 0.85)
: mix(baseRgb, darkTarget, -shade * 0.78);
var fillString = rgbString(fill);
var polygon = polygons[fi];
polygon.setAttribute("points", pts);
polygon.setAttribute("fill", fillString);
polygon.setAttribute("stroke", fillString);
}
}
/* ---------------- timeline ---------------- */
function fireSfx(id, t) {
root.dispatchEvent(
new CustomEvent("hf:sfx", { detail: { id: id, t: t }, bubbles: true }),
);
}
gsap.set(stage, { opacity: 0, scale: 0.94, y: 0 });
render(0);
var tl = gsap.timeline({ paused: true });
// ONE linear driver owns every vertex and every fill; render is a
// pure function of the driver's time.
var driver = { t: 0 };
tl.fromTo(
driver,
{ t: 0 },
{
t: duration,
duration: duration,
ease: "none",
onUpdate: function () {
render(driver.t);
},
},
0,
);
// IN: quiet entrance while the wobble ramps up.
tl.to(stage, { opacity: 1, duration: ENTER, ease: "power2.out" }, 0);
tl.to(stage, { scale: 1, duration: ENTER * 1.4, ease: "power2.out" }, 0);
tl.call(
function () {
fireSfx("facet-settle-soft", MORPH_END);
},
[],
MORPH_END,
);
// HOLD: still (hold_last true) or the slow breath, both inside
// the driver's pure function. No extra tweens.
// OUT: only when the exit variable asks for one.
if (exit !== "none") {
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
if (exit === "up") {
tl.to(stage, { y: "-6cqh", duration: OUT, ease: "power2.in" }, OUT_START);
}
}
tl.seek(0);
window.__timelines = window.__timelines || {};
window.__timelines[compositionId] = tl;
})();
</script>
</div>
</template>
</body>
</html>
```
</CatalogSlot>
<CatalogSlot slot="install">
<InstallCommand command="npx hyperframes add facet-morph" item="facet-morph" />
That writes one file: `compositions/components/facet-morph.html`.
</CatalogSlot>
<CatalogSlot slot="docs">
## Paste it into your composition
Open `compositions/components/facet-morph.html` and copy what is inside into your own composition.
A component has no size or duration of its own. It takes both from the composition
you paste it into.
## Variables
Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:
| Variable | Default | Accepts | What it does |
| --- | --- | --- | --- |
| `forms` | `blob,mark,badge` | string | Comma-separated silhouette sequence from blob, mark, badge. |
| `hold_last` | `true` | boolean | True settles dead still on the final silhouette; false keeps the mass slowly breathing through the hold. |
| `accent` | `green` | `green`, `blue`, `violet` | Tint of the lit facets. |
| `exit` | `none` | `none`, `fade`, `up` | Outgoing transition. None holds the settled mass. |
Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:
```html wrap
<div
data-composition-id="facet-morph"
data-composition-src="compositions/components/facet-morph.html"
data-variable-values='{"forms":"blob,mark,badge","hold_last":true,"accent":"green","exit":"none"}'
></div>
```
{/* hf:generated-footer */}
Tagged `motion-primitive` `intro` `morph` `low-poly` `svg` `deterministic`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)
</CatalogSlot>
</CatalogDetail>