mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-01 19:42:03 +00:00
* fix(docs): load the player from latest, not a pinned minor The catalog pages pinned the player CDN URL to a minor line, and that pin sat one line behind after the last release. Every page kept rendering, on the older build, so nothing surfaced it: the only symptom was that a fix published to npm never appeared on the docs. The generator derived its pin from the player's package.json, which is correct only if every page is regenerated on the release that moves it. That is the step that did not happen, and it has to happen across 175 generated pages plus three hand-written files for the pin to be true. A version carried in step across 178 places will be stale, and stale here is silent. Ask for latest instead and there is nothing to carry. This costs the ability to hold the docs back from a bad player release. Paid deliberately: the pin did not buy that either, it only delayed the good releases too. A test asserts no pinned version comes back, and fails if it stops finding the references at all, so it cannot pass by matching nothing. * refactor(scripts): list tracked files instead of walking the tree The pin guard hand-rolled a recursive directory walk with its own skip list and size cap, which the audit flagged: helpers living in a test file earn no coverage, so their complexity lands straight on the CRAP score. git already knows which files to read, and ignores node_modules and build output for us, so one call replaces the walker and both findings go away.
412 lines
14 KiB
Plaintext
412 lines
14 KiB
Plaintext
---
|
|
title: "Gravitational Lens"
|
|
description: "Shader transition with gravitational lensing distortion"
|
|
---
|
|
|
|
import { InstallCommand } from "/snippets/install-command.jsx";
|
|
|
|
<iframe
|
|
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
|
|
title="gravitational-lens preview"
|
|
loading="lazy"
|
|
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/blocks/gravitational-lens.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/gravitational-lens.png");document.body.appendChild(p)});<\/script></body></html>`}
|
|
/>
|
|
|
|
## Install
|
|
|
|
<InstallCommand command="npx hyperframes add gravitational-lens" item="gravitational-lens" />
|
|
|
|
That writes one file: `compositions/gravitational-lens.html`.
|
|
|
|
## Source
|
|
|
|
<Accordion title={`gravitational-lens.html`}>
|
|
|
|
```html
|
|
<!doctype html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
<style>
|
|
@import url("https://fonts.googleapis.com/css2?family=Space+Mono:wght@400;700&family=Bebas+Neue&family=JetBrains+Mono:wght@400;700&family=Lato:wght@400;700&display=block");
|
|
* {
|
|
margin: 0;
|
|
padding: 0;
|
|
box-sizing: border-box;
|
|
}
|
|
html,
|
|
body {
|
|
width: 1920px;
|
|
height: 1080px;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div
|
|
id="root"
|
|
data-composition-id="main"
|
|
data-start="0"
|
|
data-duration="4"
|
|
data-width="1920"
|
|
data-height="1080"
|
|
>
|
|
<style>
|
|
[data-composition-id="main"] {
|
|
width: 1920px;
|
|
height: 1080px;
|
|
overflow: hidden;
|
|
position: relative;
|
|
background: #10002b;
|
|
}
|
|
|
|
/* Blueprint grid */
|
|
.bp-grid {
|
|
position: absolute;
|
|
inset: 0;
|
|
background-image:
|
|
linear-gradient(rgba(255, 255, 255, 0.025) 1px, transparent 1px),
|
|
linear-gradient(90deg, rgba(255, 255, 255, 0.025) 1px, transparent 1px);
|
|
background-size: 40px 40px;
|
|
pointer-events: none;
|
|
}
|
|
|
|
/* Layout */
|
|
.bp-left {
|
|
position: absolute;
|
|
left: 0;
|
|
top: 0;
|
|
bottom: 0;
|
|
width: 1200px;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
.bp-right {
|
|
position: absolute;
|
|
right: 0;
|
|
top: 0;
|
|
bottom: 0;
|
|
width: 720px;
|
|
display: flex;
|
|
flex-direction: column;
|
|
justify-content: center;
|
|
padding: 60px 60px 60px 40px;
|
|
}
|
|
.bp-divider {
|
|
position: absolute;
|
|
left: 1200px;
|
|
top: 60px;
|
|
bottom: 60px;
|
|
width: 1px;
|
|
background: #f20089;
|
|
opacity: 0.15;
|
|
}
|
|
.bp-number {
|
|
font-family: "Space Mono", monospace;
|
|
font-size: 14px;
|
|
font-weight: 700;
|
|
letter-spacing: 0.4em;
|
|
text-transform: uppercase;
|
|
position: absolute;
|
|
top: 40px;
|
|
left: 60px;
|
|
color: #f20089;
|
|
}
|
|
|
|
/* Right panel typography */
|
|
.bp-name {
|
|
font-family: "Bebas Neue", sans-serif;
|
|
font-size: 38px;
|
|
letter-spacing: 0.08em;
|
|
margin-bottom: 20px;
|
|
color: #f20089;
|
|
}
|
|
.bp-plabel {
|
|
font-family: "Space Mono", monospace;
|
|
font-size: 11px;
|
|
font-weight: 700;
|
|
letter-spacing: 0.3em;
|
|
text-transform: uppercase;
|
|
margin-bottom: 10px;
|
|
color: #f20089;
|
|
opacity: 0.5;
|
|
}
|
|
.bp-prompt {
|
|
font-family: "JetBrains Mono", monospace;
|
|
font-size: 20px;
|
|
line-height: 1.6;
|
|
padding: 16px 20px;
|
|
border-radius: 6px;
|
|
margin-bottom: 20px;
|
|
color: #f20089;
|
|
background: rgba(242, 0, 137, 0.06);
|
|
border: 1px solid rgba(242, 0, 137, 0.12);
|
|
}
|
|
.bp-desc {
|
|
font-family: "Lato", sans-serif;
|
|
font-size: 17px;
|
|
line-height: 1.6;
|
|
color: #a080a0;
|
|
opacity: 0.55;
|
|
}
|
|
|
|
/* GL scenes (hidden, just for texture capture) */
|
|
.scene {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 1200px;
|
|
height: 1080px;
|
|
overflow: hidden;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
}
|
|
.scene-label {
|
|
font-family: "Bebas Neue", sans-serif;
|
|
font-size: 140px;
|
|
letter-spacing: 0.06em;
|
|
opacity: 0.12;
|
|
}
|
|
</style>
|
|
|
|
<div class="bp-grid"></div>
|
|
<div class="bp-divider"></div>
|
|
<div class="bp-number">06 / 14</div>
|
|
|
|
<!-- GL demo scenes (captured as textures, then hidden) -->
|
|
<div id="s1" class="scene" style="background: #10002b">
|
|
<div class="scene-label" style="color: #f20089">SCENE A</div>
|
|
</div>
|
|
<div id="s2" class="scene" style="background: #f20089; opacity: 0">
|
|
<div class="scene-label" style="color: #10002b">SCENE B</div>
|
|
</div>
|
|
|
|
<!-- GL canvas (left panel only) -->
|
|
<canvas
|
|
id="gl-canvas"
|
|
width="1200"
|
|
height="1080"
|
|
style="
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 1200px;
|
|
height: 1080px;
|
|
z-index: 10;
|
|
pointer-events: none;
|
|
display: none;
|
|
"
|
|
>
|
|
</canvas>
|
|
|
|
<!-- Right panel metadata -->
|
|
<div class="bp-right">
|
|
<div class="bp-name">Gravitational Lens</div>
|
|
<div class="bp-plabel">Prompt</div>
|
|
<div class="bp-prompt">"use gravitational lens shader transition"</div>
|
|
<div class="bp-desc">
|
|
Content warps toward a gravity well with chromatic aberration and event horizon darkening.
|
|
</div>
|
|
</div>
|
|
|
|
<div
|
|
id="driver"
|
|
class="clip"
|
|
data-start="0"
|
|
data-duration="4"
|
|
data-track-index="0"
|
|
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
|
|
></div>
|
|
</div>
|
|
|
|
<script>
|
|
window.__timelines = window.__timelines || {};
|
|
var glCanvas = document.getElementById("gl-canvas");
|
|
var gl = glCanvas.getContext("webgl", { preserveDrawingBuffer: true });
|
|
if (!gl) {
|
|
console.warn("WebGL not available");
|
|
window.__timelines["main"] = gsap.timeline({ paused: true });
|
|
} else {
|
|
gl.viewport(0, 0, 1200, 1080);
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
var sceneTextures = {};
|
|
|
|
function captureScene(sceneId) {
|
|
var scene = document.getElementById(sceneId);
|
|
var origOpacity = scene.style.opacity;
|
|
var origZ = scene.style.zIndex;
|
|
scene.style.opacity = "1";
|
|
scene.style.zIndex = "999";
|
|
scene.offsetHeight;
|
|
var c = document.createElement("canvas");
|
|
c.width = 1200;
|
|
c.height = 1080;
|
|
var ctx = c.getContext("2d");
|
|
ctx.fillStyle = window.getComputedStyle(scene).backgroundColor;
|
|
ctx.fillRect(0, 0, 1200, 1080);
|
|
var sr = scene.getBoundingClientRect();
|
|
var els = scene.querySelectorAll("*");
|
|
for (var i = 0; i < els.length; i++) {
|
|
var el = els[i],
|
|
cs = window.getComputedStyle(el);
|
|
if (cs.display === "none" || cs.visibility === "hidden") continue;
|
|
var r = el.getBoundingClientRect();
|
|
if (r.width < 1 || r.height < 1) continue;
|
|
var x = r.left - sr.left,
|
|
y = r.top - sr.top,
|
|
w = r.width,
|
|
h = r.height;
|
|
ctx.save();
|
|
ctx.globalAlpha = parseFloat(cs.opacity) || 1;
|
|
var bg = cs.backgroundColor;
|
|
if (bg && bg !== "rgba(0, 0, 0, 0)" && bg !== "transparent") {
|
|
ctx.fillStyle = bg;
|
|
ctx.fillRect(x, y, w, h);
|
|
}
|
|
var hasChildEls = el.querySelector("div,span,img,video");
|
|
var text = "";
|
|
for (var j = 0; j < el.childNodes.length; j++)
|
|
if (el.childNodes[j].nodeType === 3) text += el.childNodes[j].textContent;
|
|
text = text.trim();
|
|
if (text && !hasChildEls) {
|
|
ctx.font = cs.fontWeight + " " + cs.fontSize + " " + cs.fontFamily;
|
|
ctx.fillStyle = cs.color;
|
|
if (cs.letterSpacing && cs.letterSpacing !== "normal")
|
|
ctx.letterSpacing = cs.letterSpacing;
|
|
ctx.textAlign = "center";
|
|
ctx.textBaseline = "middle";
|
|
ctx.fillText(text, x + w / 2, y + h / 2);
|
|
}
|
|
ctx.restore();
|
|
}
|
|
scene.style.opacity = origOpacity;
|
|
scene.style.zIndex = origZ;
|
|
var tex = gl.createTexture();
|
|
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
|
sceneTextures[sceneId] = tex;
|
|
}
|
|
|
|
var vertSrc =
|
|
"attribute vec2 a_pos; varying vec2 v_uv; void main(){" +
|
|
"v_uv=a_pos*0.5+0.5; v_uv.y=1.0-v_uv.y; gl_Position=vec4(a_pos,0,1);}";
|
|
var quadBuf = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
|
|
gl.bufferData(
|
|
gl.ARRAY_BUFFER,
|
|
new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]),
|
|
gl.STATIC_DRAW,
|
|
);
|
|
function compileShader(src, type) {
|
|
var s = gl.createShader(type);
|
|
gl.shaderSource(s, src);
|
|
gl.compileShader(s);
|
|
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS))
|
|
console.error("Shader:", gl.getShaderInfoLog(s));
|
|
return s;
|
|
}
|
|
function mkProg(fragSrc) {
|
|
var p = gl.createProgram();
|
|
gl.attachShader(p, compileShader(vertSrc, gl.VERTEX_SHADER));
|
|
gl.attachShader(p, compileShader(fragSrc, gl.FRAGMENT_SHADER));
|
|
gl.linkProgram(p);
|
|
if (!gl.getProgramParameter(p, gl.LINK_STATUS))
|
|
console.error("Link:", gl.getProgramInfoLog(p));
|
|
return p;
|
|
}
|
|
|
|
var H =
|
|
"precision mediump float;" +
|
|
"varying vec2 v_uv;" +
|
|
"uniform sampler2D u_from, u_to;" +
|
|
"uniform float u_progress;" +
|
|
"uniform vec2 u_resolution;\n";
|
|
|
|
var progPass = mkProg(H + "void main(){gl_FragColor=texture2D(u_from,v_uv);}");
|
|
var progTrans = mkProg(
|
|
H +
|
|
"void main(){vec4 B=texture2D(u_to,v_uv);vec2 uv=v_uv-.5;float dist=length(uv);float pull=u_progress*2.;float warpStr=pull*.3/(dist+.1);vec2 warped=clamp(v_uv-uv*warpStr,0.,1.);vec4 A=texture2D(u_from,warped);float horizon=smoothstep(0.,.3,dist/(1.-u_progress*.85+.001));float shift=pull*.02/(dist+.2);float r=texture2D(u_from,clamp(v_uv-uv*(warpStr+shift),0.,1.)).r;float b=texture2D(u_from,clamp(v_uv-uv*(warpStr-shift),0.,1.)).b;vec3 lensed=vec3(r,A.g,b)*horizon;gl_FragColor=vec4(mix(lensed,B.rgb,smoothstep(.3,.9,u_progress)),1.);}",
|
|
);
|
|
|
|
function renderShader(prog, texFrom, texTo, progress) {
|
|
gl.useProgram(prog);
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, texFrom);
|
|
gl.uniform1i(gl.getUniformLocation(prog, "u_from"), 0);
|
|
gl.activeTexture(gl.TEXTURE1);
|
|
gl.bindTexture(gl.TEXTURE_2D, texTo);
|
|
gl.uniform1i(gl.getUniformLocation(prog, "u_to"), 1);
|
|
gl.uniform1f(gl.getUniformLocation(prog, "u_progress"), progress);
|
|
gl.uniform2f(gl.getUniformLocation(prog, "u_resolution"), 1200, 1080);
|
|
var pos = gl.getAttribLocation(prog, "a_pos");
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
|
|
gl.enableVertexAttribArray(pos);
|
|
gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);
|
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
function easeInOut(p) {
|
|
return p < 0.5 ? 2 * p * p : 1 - Math.pow(-2 * p + 2, 2) / 2;
|
|
}
|
|
|
|
captureScene("s1");
|
|
captureScene("s2");
|
|
glCanvas.style.display = "block";
|
|
renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
|
|
document.querySelectorAll(".scene").forEach(function (s) {
|
|
s.style.opacity = "0";
|
|
});
|
|
|
|
var tl = gsap.timeline({
|
|
paused: true,
|
|
onUpdate: function () {
|
|
var t = tl.time();
|
|
if (t >= 1.0 && t < 3.0) {
|
|
renderShader(
|
|
progTrans,
|
|
sceneTextures["s1"],
|
|
sceneTextures["s2"],
|
|
easeInOut((t - 1.0) / 2.0),
|
|
);
|
|
} else if (t >= 3.0) {
|
|
renderShader(progPass, sceneTextures["s2"], sceneTextures["s2"], 0);
|
|
} else {
|
|
renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
|
|
}
|
|
},
|
|
});
|
|
tl.to({ v: 0 }, { v: 1, duration: 4, ease: "none" }, 0);
|
|
window.__timelines["main"] = tl;
|
|
} // end if (gl)
|
|
</script>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</Accordion>
|
|
|
|
## Usage
|
|
|
|
After installing, add the block to your host composition:
|
|
|
|
```html
|
|
<div data-composition-id="gravitational-lens" data-composition-src="compositions/gravitational-lens.html" data-start="0" data-duration="4" data-track-index="1" data-width="1920" data-height="1080"></div>
|
|
```
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `transition` `shader`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|