Files
hyperframes/docs/public/catalog/blocks/split-flap-board.json
Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

1 line
14 KiB
JSON

{"html":"<!doctype html>\n<html\n lang=\"en\"\n data-composition-variables='[\n {\"id\":\"boardText\",\"type\":\"string\",\"label\":\"Board text\",\"default\":\"NOW BOARDING\",\"maxLength\":24},\n {\"id\":\"flapAlphabet\",\"type\":\"string\",\"label\":\"Flap alphabet (drum order)\",\"default\":\" ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,&#39;\",\"maxLength\":64},\n {\"id\":\"flipDuration\",\"type\":\"number\",\"label\":\"Seconds per flap\",\"default\":0.09,\"min\":0.03,\"max\":1.2,\"step\":0.01,\"unit\":\"s\"},\n {\"id\":\"cellStagger\",\"type\":\"number\",\"label\":\"Per-cell start stagger\",\"default\":0.05,\"min\":0,\"max\":0.5,\"step\":0.01,\"unit\":\"s\"},\n {\"id\":\"cellCount\",\"type\":\"number\",\"label\":\"Cells on the board\",\"default\":12,\"min\":1,\"max\":24,\"step\":1}\n ]'\n>\n <head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=1920, height=1080\" />\n <title>Split-Flap Board</title>\n <script src=\"https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js\"></script>\n <style>\n *,\n *::before,\n *::after {\n margin: 0;\n padding: 0;\n box-sizing: border-box;\n }\n html,\n body {\n width: 1920px;\n height: 1080px;\n overflow: hidden;\n background: transparent;\n }\n </style>\n </head>\n <body>\n <div\n id=\"sf-root\"\n data-composition-id=\"split-flap-board\"\n data-start=\"0\"\n data-duration=\"3.5\"\n data-fps=\"30\"\n data-width=\"1920\"\n data-height=\"1080\"\n style=\"position: relative; width: 1920px; height: 1080px; overflow: hidden\"\n >\n <style>\n /* The root's own box lives in an inline style, not a rule: every\n sub-composition rule is rewritten to\n `[data-composition-id=\"split-flap-board\"] <selector>` at render,\n which can never match the root element itself. */\n #sf-bg {\n position: absolute;\n inset: 0;\n background:\n radial-gradient(120% 90% at 50% 42%, #23242a 0%, #121317 62%, #0a0a0c 100%), #0a0a0c;\n }\n #sf-board {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n }\n .sf-cell {\n position: relative;\n flex: 0 0 auto;\n perspective: 900px;\n border-radius: 9px;\n background: #0c0c0e;\n box-shadow:\n 0 18px 34px rgba(0, 0, 0, 0.55),\n 0 0 0 1px rgba(255, 255, 255, 0.05);\n }\n .sf-face {\n position: absolute;\n left: 0;\n width: 100%;\n height: 50%;\n overflow: hidden;\n background: linear-gradient(180deg, #26272c 0%, #1a1b1f 100%);\n }\n .sf-top,\n .sf-leaf-a {\n top: 0;\n border-radius: 9px 9px 0 0;\n }\n .sf-bot,\n .sf-leaf-b {\n top: 50%;\n border-radius: 0 0 9px 9px;\n background: linear-gradient(180deg, #191a1e 0%, #232429 100%);\n }\n .sf-leaf-a {\n transform-origin: 50% 100%;\n z-index: 3;\n backface-visibility: hidden;\n }\n .sf-leaf-b {\n transform-origin: 50% 0%;\n z-index: 3;\n backface-visibility: hidden;\n }\n .sf-glyph {\n position: absolute;\n left: 0;\n width: 100%;\n display: block;\n text-align: center;\n font-family: ui-monospace, monospace;\n font-weight: 700;\n color: #f4efe2;\n white-space: pre;\n }\n .sf-seam {\n position: absolute;\n left: 0;\n top: 50%;\n width: 100%;\n height: 3px;\n margin-top: -1.5px;\n background: #050506;\n z-index: 4;\n }\n </style>\n\n <div id=\"sf-bg\"></div>\n <div id=\"sf-board\" class=\"clip\" data-start=\"0\" data-duration=\"3.5\" data-track-index=\"0\"></div>\n\n <script>\n (function () {\n window.__timelines = window.__timelines || {};\n\n // ---------------------------------------------------------------\n // Reference numbers (see report / research entry F#1)\n //\n // Alphabet: the 40-position drum from the scottbez1/splitflap\n // project (Apache-2.0, README read) — blank, A-Z, 0-9, then `.,'`.\n // Drum order is what makes the cascade read as a real board: a cell\n // never jumps, it walks the drum forward through every intervening\n // character, so letters resolve early and digits/punctuation late.\n //\n // Flip duration: the only published-ish figure is a DIY firmware\n // proxy (28BYJ-48 stepper, ~83.59 steps/flap, a=500 steps/s^2 ->\n // triangular profile -> ~1.16 s/flap). That is a hobby build, NOT a\n // Solari spec, and real boards audibly flutter at tens of ms per\n // flap. The default below sits in that observed band; the DIY proxy\n // is still reachable at the top of the `flipDuration` range.\n //\n // Flap fall: constant angular acceleration through 180 degrees,\n // theta(p) = 180 * p^2. The flap therefore hangs near the top and\n // slaps down — no ease-out, because a falling leaf does not\n // decelerate. The two CSS leaves are the two faces of that one flap\n // (hand-off at theta = 90, i.e. p = 0.707).\n // ---------------------------------------------------------------\n var DEFAULT_ALPHABET = \" ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,'\";\n var DEG = Math.PI / 180;\n\n function num(value, min, max, fallback) {\n var n = typeof value === \"number\" ? value : parseFloat(value);\n if (!isFinite(n)) return fallback;\n return Math.min(max, Math.max(min, n));\n }\n\n var vars =\n window.__hyperframes && window.__hyperframes.getVariables\n ? window.__hyperframes.getVariables()\n : {};\n\n var alphabet = String(vars.flapAlphabet || DEFAULT_ALPHABET);\n if (alphabet.length < 2) alphabet = DEFAULT_ALPHABET;\n var N = alphabet.length;\n\n var flipDur = num(vars.flipDuration, 0.03, 1.2, 0.09);\n var stagger = num(vars.cellStagger, 0, 0.5, 0.05);\n var cellCount = Math.round(num(vars.cellCount, 1, 24, 12));\n\n var text = String(vars.boardText == null ? \"NOW BOARDING\" : vars.boardText)\n .toUpperCase()\n .slice(0, cellCount);\n // Centre the string across the board; unused cells stay on the\n // drum's first position (blank in the default alphabet).\n var lead = Math.floor((cellCount - text.length) / 2);\n var targets = [];\n for (var i = 0; i < cellCount; i++) {\n var ch =\n i >= lead && i < lead + text.length ? text.charAt(i - lead) : alphabet.charAt(0);\n var g = alphabet.indexOf(ch);\n targets.push(g < 0 ? 0 : g);\n }\n\n // Geometry: fit `cellCount` cells across 1920 with a 120px margin.\n var GAP = 10;\n var cw = Math.min(130, Math.floor((1920 - 240 - (cellCount - 1) * GAP) / cellCount));\n var chh = Math.round(cw * 1.45);\n\n var board = document.getElementById(\"sf-board\");\n board.style.gap = GAP + \"px\";\n\n function makeFace(cls, glyphTop) {\n var face = document.createElement(\"div\");\n face.className = \"sf-face \" + cls;\n var glyph = document.createElement(\"span\");\n glyph.className = \"sf-glyph\";\n glyph.style.height = chh + \"px\";\n glyph.style.lineHeight = chh + \"px\";\n glyph.style.fontSize = Math.round(cw * 0.78) + \"px\";\n glyph.style.top = glyphTop + \"px\";\n face.appendChild(glyph);\n return face;\n }\n\n var cells = [];\n for (var c = 0; c < cellCount; c++) {\n var cell = document.createElement(\"div\");\n cell.className = \"sf-cell\";\n cell.id = \"sf-cell-\" + c;\n cell.style.width = cw + \"px\";\n cell.style.height = chh + \"px\";\n // The mechanism IS clipped, stacked half-glyphs: each face holds a\n // whole character and shows half of it, and the falling leaf sits\n // on top of the face behind it. Declared intentional so the layout\n // auditor reports real regressions instead of the design.\n cell.setAttribute(\"data-layout-allow-overlap\", \"\");\n cell.setAttribute(\"data-layout-allow-occlusion\", \"\");\n cell.setAttribute(\"data-layout-allow-overflow\", \"\");\n\n var top = makeFace(\"sf-top\", 0);\n var bot = makeFace(\"sf-bot\", -Math.round(chh / 2));\n var leafA = makeFace(\"sf-leaf-a\", 0);\n var leafB = makeFace(\"sf-leaf-b\", -Math.round(chh / 2));\n\n var seam = document.createElement(\"div\");\n seam.className = \"sf-seam\";\n\n cell.appendChild(top);\n cell.appendChild(bot);\n cell.appendChild(leafA);\n cell.appendChild(leafB);\n cell.appendChild(seam);\n board.appendChild(cell);\n\n cells.push({\n // steps is unidirectional: the drum only ever spins forward,\n // start position is always the drum's first flap (index 0).\n steps: targets[c],\n top: top.firstChild,\n bot: bot.firstChild,\n leafA: leafA,\n leafB: leafB,\n glyphA: leafA.firstChild,\n glyphB: leafB.firstChild,\n });\n }\n\n // A face that is not in use must be wiped, not merely hidden.\n // Leaving a stale transform/filter/glyph on an opacity-0 leaf makes\n // the DOM (and, via layer promotion, the rasterised pixels) depend\n // on which frames were visited before this one — the exact failure\n // seeking is supposed to be immune to.\n function clearLeaf(leaf, glyph) {\n leaf.style.opacity = \"0\";\n leaf.style.transform = \"\";\n leaf.style.filter = \"\";\n glyph.textContent = \"\";\n }\n\n function showLeaf(leaf, glyph, char, angle, shade) {\n glyph.textContent = char;\n leaf.style.opacity = \"1\";\n leaf.style.transform = \"rotateX(\" + angle.toFixed(2) + \"deg)\";\n leaf.style.filter = \"brightness(\" + shade + \")\";\n }\n\n // Pure function of absolute composition time. No accumulator, no\n // dependence on the previous frame — seeking to any t reconstructs\n // the whole board from t alone.\n function paint(t) {\n for (var i = 0; i < cells.length; i++) {\n var cell = cells[i];\n var tLocal = t - i * stagger;\n var raw = tLocal <= 0 ? 0 : tLocal / flipDur;\n var count = Math.floor(raw);\n var p = raw - count;\n if (count >= cell.steps) {\n count = cell.steps;\n p = 0;\n }\n\n var outgoing = alphabet.charAt(count % N);\n var incoming = alphabet.charAt((count + 1) % N);\n var flipping = count < cell.steps && p > 0;\n\n if (!flipping) {\n cell.top.textContent = outgoing;\n cell.bot.textContent = outgoing;\n clearLeaf(cell.leafA, cell.glyphA);\n clearLeaf(cell.leafB, cell.glyphB);\n continue;\n }\n\n // The new character is already seated behind the falling flap:\n // its top half shows, its bottom half is still hidden by the\n // outgoing flap lying in the lower slot.\n cell.top.textContent = incoming;\n cell.bot.textContent = outgoing;\n\n var theta = 180 * p * p;\n var shade = (1 - 0.5 * Math.sin(theta * DEG)).toFixed(3);\n if (theta < 90) {\n showLeaf(cell.leafA, cell.glyphA, outgoing, -theta, shade);\n clearLeaf(cell.leafB, cell.glyphB);\n } else {\n clearLeaf(cell.leafA, cell.glyphA);\n showLeaf(cell.leafB, cell.glyphB, incoming, 180 - theta, shade);\n }\n }\n }\n\n var duration = parseFloat(document.getElementById(\"sf-root\").dataset.duration) || 8;\n\n // GSAP suppresses events on seek(), so onUpdate callbacks never fire\n // during a render. A property setter on the tweened driver always\n // runs, because GSAP writes the value itself.\n var driverTime = 0;\n var driver = {};\n Object.defineProperty(driver, \"t\", {\n configurable: true,\n get: function () {\n return driverTime;\n },\n set: function (value) {\n driverTime = value;\n paint(value);\n },\n });\n\n var tl = gsap.timeline({ paused: true });\n tl.to(driver, { t: duration, duration: duration, ease: \"none\" }, 0);\n\n paint(0);\n\n window.__timelines[\"split-flap-board\"] = tl;\n })();\n </script>\n </div>\n </body>\n</html>\n"}