Files
hyperframes/skills/hyperframes-registry/references/discovery.md
WaterrrForever b9be0b2625 feat(skills,studio,media-use): the intent layer, review loop, and user memory — BRIEF.md, companion mode, recipes; /website-to-video folds into /product-launch-video (#2133)
* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing

Per-frame comment boxes on the storyboard board batch into
.hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed
comments on other frames are kept). Submitted-but-unconsumed comments
stay visible — a toolbar banner plus a per-tile echo — until the agent
consumes the file; the banner also says what to do next (reply anything
in the agent chat).

The board keeps itself current: GET /projects/:id/signature exposes the
watcher-cached project signature, the storyboard payload carries the
signature it was derived from, and the view polls at 2s (hidden tabs
skipped, re-checked on visibility), refetching in place with no loading
flash. Posters bake the signature into their URL so tiles fill in as
sketches land and a poster that failed mid-write retries on the next
version; the empty state upgrades itself when STORYBOARD.md appears,
and its handoff prompt now points the agent at the review loop and uses
the parser's real status vocabulary (outline, not planned).

preview lands the browser on the storyboard view while the board is the
review surface — any frame built, or pure planning (srcs declared, none
on disk yet) — and on the timeline once the video is assembled.

* feat(skills): the review loop — plan, sketch, build as one shared process

hyperframes-core/references/review-loop.md is the single source for the
three-pass collaborative review: the plan proposed on a live board
(§ 1), wireframe sketches marked built with one layout question (§ 2 —
real words on plain blocks, run no CLI; a confirmed board is itself a
valid deliverable when the user asked for a storyboard, not a video),
the build dressing confirmed layouts (§ 3, worker or inline), and the
final look (§ 4). Autonomous runs skip every gate and keep one question
before render.

The three narrative workflows' Steps 3/4/6 collapse to references plus
their sketch stand-ins (captured-asset blocks for product-launch-video,
plain code panels for pr-to-video); the confirmed-sketch handoff stays
in each frame-worker prompt. general-video plans on a board for
multi-scene narrative pieces in collaborative mode — its sketch pass is
layout-before-animation with the user watching. The router treats
"I want a storyboard" as a process request rather than a route, and
closes exploratory intake by recommending a route plus how the run will
review.

The supporting contracts land next door: the comments channel (silent
submit, one reply picks it up, check the file before the words) in
brief-contract § 1; the sidecar schema and the built status rung in
storyboard-format; the mode question asked first and alone in the three
workflows' Step 0.

* feat(media-use): user memory — remembered preferences and frozen recipes

Two tiers of memory on media-use's existing two-tier storage split.

Preferences (lightweight): confirmed brief answers — destination, aspect,
language, mode, voice, style preset — recorded to the project's
.media/preferences.json (committed, the team inherits it) and promoted
to the personal ~/.media/preferences.json once the same value is
confirmed in two different projects (a sightings ledger accumulates the
cross-project evidence user-side, since project files can't see each
other). prefs.mjs get/record; merge reads project-over-user; a changed
value restarts its provenance.

Recipes (heavyweight): one approved run frozen as a named, versioned
bundle — frame.md, the storyboard skeleton (structure kept: durations,
transitions, srcs, Video direction; statuses reset to outline; content
blanked to per-frame fill-ins naming the beat's role), and the confirmed
brief values. Named folders, not content hashes: re-freezing bumps
version and archives <name>@v<N>; a freeze is already confirmed, so it
promotes to the user tier immediately. recipe.mjs freeze/list/use, plus
resolve --type recipe --entity <name> delegating like grade/lut.

16 new node --test cases; the media-use lib suite is 168/168.

* feat(skills): wire user memory into the brief and the review loop

brief-contract § 2 gains Remembered defaults: read the merged
preferences before Round 2 and let a remembered value become the
recommended option with a receipt naming its source project. Memory
changes the default, never the question — every ask-marked field still
gets asked, and what the request says this time beats what was picked
last time. Record only what the user actually confirmed (a defaulted
voice nobody chose is not an answer; a "go" that accepts the
recommended defaults is). The first record announces itself once;
after that the receipts carry the reminder. In autonomous mode a
remembered value becomes the decided value, receipt included.

The three narrative workflows read the remembered defaults before
Round 2, record the confirmed answers at the Step 0 gate, record the
chosen preset at the Step 2 gate (pr-to-video excepted — its preset is
fixed), and fall back to the remembered voice when the request names
none. general-video's discovery reads the same defaults.

Recipes wire in at both ends: Step 0 checks for a matching recipe
before the mode question — one question, plural-aware, and adopting
one fills the brief, skips the design step, and drafts the storyboard
from the frozen skeleton while every review gate still runs. The
review loop's final look (§ 4) offers the freeze once after approval,
and the confirmation teaches the recall phrase — the name is something
the system reminds the user of, never something they must remember.
The router recognizes a named recipe or "like last time" as a route.

* docs(skills): the sketch pass names check, not the deprecated validate

* feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format

* feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys

* feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md

* feat(skills): retire the mode preference key; sync catalog surfaces for intent layer

* refactor(skills): dedupe router vs intent-layer guidance — one owner per rule

* feat(skills): the design ask — own spec, pick by eye from showcases, or defer

* docs(skills): the design ask says the honest line on capture routes

* feat(skills): product-launch-video absorbs website-to-video as the tour angle

* refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch

* feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold)

* refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows

* docs(skills): review-loop pass across skill catalog

* fix(cli): pass project dir to openStudioBrowser in background-server path

* feat(skills): add pitch-round reference - verbalized sampling concept gate

* feat(skills): wire pitch round into intent layer - completeness triage + route eligibility

* feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split

* feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling

* feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline

* fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI

* chore(skills): resync manifest hash after formatter pass reflowed general-video tables

* fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope

Two holes found by a live companion-run freeze: the agent-supplied --workflow
contradicted the run's actual workflow (recipe.json said faceless-explainer,
brief-skeleton said general-video), and the style_preset lookup missed because
the preference had been recorded under the bare key.

- freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a
  fallback for briefless projects and a contradicting flag is ignored (noted).
- recordPreference refuses a bare style_preset — the scoped key is the only
  writable shape; freeze tolerates legacy bare records via read fallback.
- review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
2026-07-15 21:19:14 +08:00

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Registry discovery

Use the catalog command first

npx hyperframes catalog
npx hyperframes catalog --type block
npx hyperframes catalog --type component
npx hyperframes catalog --type block --tag social
npx hyperframes catalog --json
npx hyperframes catalog --human-friendly
  • Default output is a readable table. It does not install anything.
  • --type accepts block or component; --tag may narrow either result.
  • --json is the deterministic agent and CI surface. Select a name, then run npx hyperframes add <name>.
  • --human-friendly opens a picker and installs the selected item immediately.

Read the registry manifest as a fallback

When the CLI is unavailable, the top-level registry.json lists all available items:

curl -s https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/registry.json

Each entry has name and type (hyperframes:example, hyperframes:block, or hyperframes:component).

Reading an item's manifest

Each item has a registry-item.json with full metadata:

<base>/<type-dir>/<name>/registry-item.json

Where <type-dir> is examples, blocks, or components.

Item manifest fields

Field Type Required Description
name string yes Kebab-case identifier
type string yes hyperframes:block or hyperframes:component
title string yes Human-readable title
description string yes One-line description
tags string[] no Filter tags (e.g., ["data", "chart"])
dimensions object blocks { width, height } — blocks only
duration number blocks Duration in seconds — blocks only
files array yes Files to install (path, target, type)
registryDependencies string[] no Other registry items this depends on

Available items

Blocks

For an always-current list run npx hyperframes catalog --type block. The tables below group the 97 blocks by category. Block name ≠ shader name: shader-transition blocks (e.g. domain-warp-dissolve) wrap a HyperShader runtime whose internal name omits the -dissolve/-warp suffix — see the showcase HTML installed alongside the block for the canonical name.

Shader transitions (14)

Single-shader blocks; each installs one HyperShader runtime + a showcase composition. Use ≤2 per video.

Name Description
chromatic-radial-split Chromatic aberration radial split
cinematic-zoom Dramatic zoom blur
cross-warp-morph Cross-warped morphing
domain-warp-dissolve Fractal noise domain warping
flash-through-white White flash crossfade (rarely a neutral default — see SKILL.md guidance)
glitch Digital glitch artifacts
gravitational-lens Gravitational lensing distortion
light-leak Cinematic light leak overlay
ridged-burn Ridged turbulence burn
ripple-waves Concentric ripple wave distortion
sdf-iris Signed-distance-field iris reveal
swirl-vortex Swirling vortex distortion
thermal-distortion Heat-haze thermal distortion
whip-pan Fast camera whip-pan

Transition galleries (13)

Showcase compositions grouping multiple CSS / GSAP transition styles by family. Use as reference for picking a CSS scene transition; not meant to embed as-is.

Name Description
transitions-3d 3D perspective flip and rotate
transitions-blur Blur-based scene transitions
transitions-cover Cover / uncover slide
transitions-destruction Destructive break-apart
transitions-dissolve Dissolve and fade
transitions-distortion Warp and distortion
transitions-grid Grid-based tile
transitions-light Light-based glow and flash
transitions-mechanical Mechanical shutter and iris
transitions-other Misc creative (VHS, gravity, morph)
transitions-push Push and slide
transitions-radial Radial wipe and reveal
transitions-scale Scale and zoom

Liquid Glass (7)

WebGPU + html-in-canvas frosted-glass surfaces. Require Brave / Chrome canary with WebGPU enabled — set PRODUCER_HEADLESS_SHELL_PATH to point at the browser; engine auto-passes --enable-unsafe-webgpu. See /hyperframes-animationadapters/typegpu.md.

Name Description
ios26-liquid-glass 3D iPhone (GLTF) + iOS 26 home screen, glass app icons, shader wallpaper, notifications
macos-tahoe-liquid-glass 3D MacBook (GLTF) + macOS Tahoe-style desktop, glass menu bar, Finder, dock
liquid-glass-widgets Frosted stat cards, showcase panel, pill chips over aurora shader
liquid-glass-notification Frosted notification cards floating over aurora shader
liquid-glass-context-menu Frosted context-menu panel drifting over aurora shader
liquid-glass-media-controls Frosted media-control panels spreading over aurora shader
vfx-liquid-glass Bare VFX composition shell for liquid-glass effects

VFX (6)

HTML-in-canvas + WebGL composition blocks. See /hyperframes-animationadapters/three.md and adapters/html-in-canvas-patterns.md for the underlying APIs.

Name Description
vfx-iphone-device GLTF iPhone 15 Pro Max + MacBook Pro with live HTML-in-canvas screens, glass-lens morph, 360° turntable
vfx-liquid-background Organic liquid sim — vertex displacement on subdivided plane, HTML floats above
vfx-magnetic VFX shell (magnetic field-line treatment)
vfx-portal VFX shell (portal reveal)
vfx-shatter VFX shell (shatter into fragments)
vfx-text-cursor Cursor glow + chromatic shadow rays + spectral edges on a black stage

Showcases (6)

Story-driven showcase compositions — narrated YouTube-style inserts. Most include bundled SFX.

Name Description
app-showcase Three floating smartphone screens, fitness app product showcase
apple-money-count Counter $0 → $10,000, green flash, money-icon burst, SFX
blue-sweater-intro-video Warm AI-creator intro resolving into an X follow card
north-korea-locked-down Map zoom with red scribble circle, locked-down pop-up label
nyc-paris-flight Map animation, plane NYC → Paris, marker circle, landing pop, SFX
vpn-youtube-spot App-store scroll, VPN install flow, SFX

Maps + data viz (8)

D3 + GSAP animated geographies and charts.

Name Description
us-map US choropleth, staggered state reveals, value labels, gradient legend
us-map-bubble US bubble map — proportional city markers, callouts, connection lines
us-map-flow US flow map — animated origin-destination arcs
us-map-hex US hex-grid map — each state as equal-weight hex with data fill
spain-map Spain choropleth by autonomous community — D3 conic conformal
world-map World choropleth + rotating globe inset, D3 Natural Earth
data-chart Animated bar + line chart, staggered reveal, NYT-style typography
flowchart / flowchart-vertical Decision tree, SVG connectors, sticky-note nodes, cursor + typing correction (vertical = portrait)

Social overlays (7)

Platform-recognizable UI overlays. Stamp on top of a beat or use as a beat closer.

Name Description
instagram-follow Profile card + follow button
tiktok-follow Profile card + follow button
yt-lower-third YouTube subscribe lower third with avatar
x-post X/Twitter post card with engagement metrics
reddit-post Post card with upvotes and comments
spotify-card Now-playing card with album art and progress bar
macos-notification macOS-style banner with app icon and message

Branding + 3D UI (2)

Name Description
logo-outro Piece-by-piece logo assembly, glow bloom, tagline fade-in, URL pill
ui-3d-reveal Perspective 3D reveal for UI elements

Code snippets (24)

A code/terminal window that types a code or shell session per-character. Theme = visual chrome only; structure, wiring, and install are identical across all 24 — pick one by name, wire it like any block (data-composition-id + data-start + data-track-index, see wiring-blocks.md). Two chrome families:

VS Code workbench (12) — full editor chrome (activity bar, sidebar, tabs, integrated terminal, status bar). Theme variants: code-snippet-dark-2026, code-snippet-dark-modern, code-snippet-dark-plus, code-snippet-light-2026, code-snippet-light-modern, code-snippet-light-plus, code-snippet-high-contrast, code-snippet-high-contrast-light, code-snippet-monokai, code-snippet-solarized-light, code-snippet-visual-studio-dark, code-snippet-visual-studio-light.

Apple Terminal (12) — macOS Terminal.app window typing a shell session. Profile = window colors:

Name Look
code-snippet-apple-terminal-basic White bg, black text
code-snippet-apple-terminal-clear-dark Semi-transparent dark bg
code-snippet-apple-terminal-clear-light Semi-transparent light bg
code-snippet-apple-terminal-grass Black bg, green text
code-snippet-apple-terminal-homebrew Black bg, bright green text, lime cursor
code-snippet-apple-terminal-man-page Pale yellow bg, black text
code-snippet-apple-terminal-novel Warm parchment bg, dark brown text
code-snippet-apple-terminal-ocean Deep blue bg, white text
code-snippet-apple-terminal-pro Black bg, grey text, lime cursor
code-snippet-apple-terminal-red-sands Deep red bg, sandy text
code-snippet-apple-terminal-silver-aerogel Dark grey bg, white text
code-snippet-apple-terminal-solid-colors Deep purple bg, white text

Code Animations (9)

The richer, motion-first counterpart to the static code-snippet-* window themes above: each is a self-contained 1920×1080 block (~58s) with a paused, deterministic GSAP timeline that animates code — typing, diffing, morphing, spotlighting, or GPU hero reveals — rather than typing a fixed snippet inside editor/terminal chrome. Reuse-first: npx hyperframes add <name>, then customize the baked code/diff content in place; hand-author only when no block covers the motion you need.

DOM / text reveal (6):

Name Description
code-typing Token-streamed typing reveal, caret tracks the frontier (no CSS animation) — live-coding on screen
code-diff An edit shown as a colored diff: removed lines collapse red, added expand green — before/after at line level
code-morph One snippet transforms into another, tokens glide between positions (Shiki Magic Move) — a refactor / one state to another
code-highlight A highlight band sweeps a target line while surrounding context dims — spotlight one line
code-scroll Camera scrolls a long file to center + spotlight a target line — walk through a real module
code-snippet-flight Discrete snippets fly in from the side and assemble into a stacked program (block-level FLIP)

GPU / WebGL hero reveals (3): heavier, for a title-card / hero code moment.

Name Description
code-3d-extrude Syntax-highlighted code on a lit beveled 3D slab that rotates through real space and settles (true WebGL depth)
code-shader-dissolve Code resolves out of seeded noise with a chromatic dissolve front + edge glow, then holds crisp
code-particle-assemble Thousands of GPU points fly to the exact glyph pixels and resolve into readable syntax-highlighted code

Components

Name Description Tags
grain-overlay Animated film grain texture overlay texture, grain, overlay, film
shimmer-sweep CSS gradient light sweep for AI accents text, shimmer, highlight, effect
morph-text Gooey text morph cycling an editable word list (SVG threshold + GSAP blur) text, text-effect, typography, morph, gooey
grid-pixelate-wipe Grid dissolve transition between scenes transition, wipe, grid, pixelate
parallax-zoom Center card scales up to fill the frame while siblings parallax outward (single --pz-progress 0→1) transition, zoom, parallax, grid, hero
parallax-unzoom Reverse of parallax-zoom — focus card shrinks from full frame as siblings parallax in (--pu-progress) transition, reveal, unzoom, parallax, grid, hero