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* feat(catalog): add the seven 3D-motion pieces as installable registry blocks Each piece ships as a registry block with a CDN poster and preview, a live catalog detail page and its source. Scripts travel inside the catalog payload (shared vendor libraries fetched once, item scripts inline, the one HDR as a data URI) because the docs host only serves fonts, images and JSON. NO_ESSAY_COMMENTS_OK: the long comment blocks are in vendored libraries and the ported frost source under registry/blocks, not hand-written here. HF_MAX_NONLFS_KB=6000: four hosted texture PNGs under docs/public/catalog/items are runtime assets the docs host must serve as files. fallow skipped locally: it audits against origin/main and this branch is stacked on an older main. * chore(catalog): regenerate gallery data and nav after rebasing onto main * fix(catalog): read the install manifest through the bounded project reader * fix(catalog): a script the inliner missed fails the payload instead of shipping a dead URL * refactor(catalog): the leftover-script check reuses the reference finder * fix(catalog): frost and glass textures load from the CDN and the iteration presets are gone * chore(catalog): regenerate the frost and glass payloads and nav * fix(catalog): frost and glass textures are hosted through the registry url field, not hardcoded * chore(catalog): regenerate the frost and glass payloads against the hosted texture URLs * fix(catalog): the hosted-reference rewrite refuses a bare name it cannot safely replace * ci(catalog): verify changed catalog payloads in headless Chrome and check the docs catalog * feat(catalog): every item page follows the shared layout with a Tune panel and tabs * fix(catalog): let the texture-mask item host its masks so its tile plays live * chore(catalog): regenerate item pages, gallery data and the texture-mask payload * chore(catalog): regenerate item pages after merging main * fix(catalog): declared-only variables get the Tune panel, Code and Docs tabs capped * feat(catalog): give the blend-difference caption a demo scene so its tile plays live * chore(catalog): live payload for the blend-difference caption * perf(catalog): heavy 3d pieces compile and draw before ready, not on the first visible frame * feat(catalog): the avatar promo card hosts its videos, audio and fonts on the CDN * feat(catalog): the avatar promo card tile plays live from its CDN-hosted media * chore(catalog): the avatar promo card plays live, no allowlist left * chore(catalog): shorten two comment blocks * chore(catalog): trim first-party comment blocks to the comment-check limits * chore(catalog): shorten two frost source comments * fix(catalog): the Docs tab renders as prose again, and the detail page honours reduced motion Frame-mode pages carry no prose wrapper, and the detail component sat inside not-prose, so the Docs slot's headings, paragraphs, links and lists had no styling at all. The slots now carry their own prose classes and the chrome around them keeps not-prose. The recorded clip also gets the reduced-motion guard the docs-snippet check requires, and the generator reads stability from the source metadata type so the scripts typecheck passes. * fix(catalog): docs-tab paragraphs render as blocks Mintlify emits paragraphs as inline spans, so two paragraphs in the Docs slot ran together. * fix(ci): drop the duplicate docs_catalog job output git's line-based auto-merge silently duplicated the outputs key when main and this branch each added it on non-adjacent lines during the rebase; oxfmt's yaml parser rejects the repeated map key. * fix(catalog): close four CodeQL alerts in the frost source * chore(catalog): allowlist the avatar-promo-card CDN asset deletions, format sync-docs-catalog check-no-main-deletions.mjs was rejecting 11 local mp4/font files this branch already deleted in favor of CDN hosting; scripts/sync-docs-catalog.mjs had one line over the 100-col print width from an earlier edit in this branch. * fix(catalog): detail tabs use docs prose spacing, Install first; previews skip no-WebGPU runners * fix(catalog): the docs tab scrolls with the page instead of a capped inner box * refactor(catalog): split the payload asset and verify scripts into single-purpose helpers * refactor(catalog): split the preview generator into single-purpose helpers * ci(catalog): fail when the committed catalog differs from generator output The docs host serves the committed catalog and nothing regenerates it, so a stale copy shipped silently. The catalog payloads job now generates into a temp dir and compares it with the committed tree. * chore(catalog): regenerate docs/public/catalog with the refactored scripts One full regeneration from an empty output tree with the current scripts. The tree grows from 58.4 MB to 65.1 MB. Two hosted assets are about 2 MB each (an avatar png and a wav); the same bytes are already committed under assets/, so HF_MAX_NONLFS_KB is raised for this commit only. * fix(catalog): run the catalog script tests under the runner they are written for The rebase put three node:test files in the vitest half of test:scripts, where they report "No test suite found". They now sit in the node --test list. * fix(catalog): a WebGPU item without an adapter shows its recorded clip and says why * ci(catalog): the drift check runs from a committed fetch mirror with no network Generation now serves every font and CDN script fetch from scripts/catalog-fetch-mirror and fails when a fetch is not in it, even if the caller swallowed the error. CATALOG_FETCH_MIRROR=record refreshes the mirror from the live network. The docs_catalog filter also watches packages/core, packages/producer and the mirror, and the 13 re-hashed font files are listed in ALLOWED_DELETIONS. * chore(catalog): clean up the temp font cache and sort the mirror index without a locale * fix(catalog): hide Tune when the clip stands in, time out the adapter request, share one check * fix(catalog): the adapter probe survives a sync throw and a hang; test the clip guard * fix(catalog): keep the adapter probe inside the component, Mintlify evaluates only exports * fix(catalog): run the detail and page generator tests in CI; no Tune flash while probing WebGPU * docs(catalog): credit vendored libraries and make each SKILL.md list what the block installs CREDITS.md names every vendored dependency with its upstream and licence, and flags the two leaf textures whose origin is still to be confirmed. Each SKILL.md Files table now comes from the block manifest and its install and render paths point at compositions/<name>/. A test checks that every path a SKILL.md names is a manifest file that exists. * fix(catalog): a declared WebGPU item passes verify by its manifest tag, not by console wording verify-catalog-payloads forgave a missing adapter only by matching the markup and the message, which library-reported errors and widgets never satisfy. The webgpu tag in the item manifest is now the owner: a tagged item ignores its page and console errors, an untagged one gets no forgiveness, and a marker payload with no html is listed instead of crashing the run. * docs(catalog): correct the credits per block and guard the mount and render paths CREDITS.md states the three.js version and vendored-or-CDN status per block, adds d3-delaunay, Clipper on the CDN and the Google Fonts loads, and lists every texture with no known origin. The SKILL.md test now also checks the mount and render paths against the manifest composition. * test(catalog): read each block manifest once in the SKILL.md file test The two checks shared a copied manifest read, which fallow flagged as a clone with a high score. * fix(catalog): commit the hosted item files a gitignore rule kept out, and check git not the disk The compositions/ and *-ad/ ignore rules matched folder names under docs/public/catalog/items, so 33 hosted fonts, textures and marks were generated but never committed and would 404 on the docs host. The rules now have a negation for that tree and the files are added. The drift check read the checkout, where git-ignored files still exist, so it passed locally and failed only in CI. It now unpacks HEAD with git archive and compares that. * fix(catalog): a tile keeps its poster until the composition has painted * fix(catalog): a tagged WebGPU item forgives only the adapter-absent error, and test the wiring The manifest webgpu tag now decides whether an item may lack an adapter, and the error wording decides which lines are that absence. Any other page or console error on the item, and every failed request, still fails. The per-item decision is one exported function the tests drive, marker payloads are parsed by a tested helper, and the SKILL.md variable counts are checked against their tables (cuboid-carousel said forty-nine for forty). * fix(catalog): the pinned group's posters load eagerly at high priority * fix(catalog): type the tile reveal test so the scripts typecheck passes * fix(catalog): stop the adapter signature matching an unrelated failed adapter request failed to request .*adapter also matched errors about other adapters. It now matches only a request for the WebGPU adapter, so a tagged item cannot hide an unrelated failure behind it. * test(catalog): a tagged item still fails on an error about some other adapter * feat(catalog): the install command sits above the preview, as on the live catalog * fix(catalog): find the install slot through Mintlify's child wrapper * fix(docs): catalog copy buttons keep their size when the label swaps to Copied * refactor(docs): name the shown copy label once in the catalog copy button * fix(docs): primary catalog button keeps a readable label on hover and after copy * fix(docs): inset the catalog tab strip and tab content to match the boxed panels
448 lines
20 KiB
Plaintext
448 lines
20 KiB
Plaintext
---
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title: "State Chip Rail"
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description: "A rail of mono status chips advances a seek-safe data-state snap machine on a cue schedule: active chip ink on surface, done chips dim, pending chips hollow, optional badges pop beside one state."
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mode: "frame"
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---
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import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
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import { InstallCommand } from "/snippets/install-command.jsx";
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<CatalogDetail
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previewSrc="/public/catalog/components/state-chip-rail.json"
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compositionId="state-chip-rail"
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compositionSrc="compositions/components/state-chip-rail.html"
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title="State Chip Rail"
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description="A rail of mono status chips advances a seek-safe data-state snap machine on a cue schedule: active chip ink on surface, done chips dim, pending chips hollow, optional badges pop beside one state."
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variables={[{"id":"states","type":"string","role":"content","label":"States","description":"Comma-separated chip labels in machine order (2 to 8 states).","default":"Queued,Reading,Drafting,Done"},{"id":"times","type":"string","role":"timing","label":"Times","description":"Comma-separated activation times in seconds, one per advance (state 1 onward). Blank entries use the default even rhythm.","default":""},{"id":"badge_state","type":"number","role":"content","label":"Badge state","description":"Index of the state the badges pop beside.","default":1,"min":0,"max":7,"step":1},{"id":"badges","type":"string","role":"content","label":"Badges","description":"Comma-separated badge labels shown beside the badge state. Empty disables.","default":""},{"id":"accent","type":"enum","role":"style","label":"Accent","description":"Accent token family used by the active chip.","default":"green","options":[{"value":"green","label":"Green"},{"value":"blue","label":"Blue"},{"value":"violet","label":"Violet"}]},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"How the rail leaves the frame. Default none: the hold ends the film.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}
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meta={{"category":"Product Demo","badge":"Stable","codeLines":363}}
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attribution={{"path":"registry/components/state-chip-rail","tags":["motion-primitive","product-demo","state-machine","status","chips","rail"]}}
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hasCode
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rawUrl="https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/components/state-chip-rail/state-chip-rail.html"
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>
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<CatalogSlot slot="code">
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```html state-chip-rail.html
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<!doctype html>
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<!--
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state-chip-rail: HyperFrames video primitive (product demo / state machine)
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A rail of mono status chips advances a data-state snap machine on a cue
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schedule. CSS alone responds to each chip's [data-state]; the timeline only
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flips attributes with tl.set, so every advance is an instantaneous snap that
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is exact in both seek directions (GSAP zero-duration sets record the prior
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attribute value and restore it on backward seeks). The active chip is ink on
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surface, done chips dim, pending chips stay hollow. Optional badges pop
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beside one named state when it activates. Generalizes the flagship
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agent-console status rail (cohere-north frame 04).
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Variables (declared in data-composition-variables below):
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- states (string, default "Queued,Reading,Drafting,Done"): comma list of
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chip labels, in machine order. 2 to 8 states; extras are dropped.
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- times (string, default ""): comma-separated activation times in seconds
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relative to mount start, one per ADVANCE (state 1, state 2, ...).
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Blank or invalid entries use the default even rhythm. Values are
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clamped into the mount window and forced monotonic.
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- badge_state (number, default 1): index of the state the badges pop
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beside. Clamped to the states range.
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- badges (string, default ""): comma list of badge labels rendered after
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the badge_state chip; they pop in when that state activates. Empty
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disables badges. Up to 4.
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- accent (green | blue | violet, default green): active-chip accent.
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green -> --brand, blue -> --accent, violet -> --accent-2.
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- exit ("none" | "fade" | "up", default "none"): frame roots own
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transitions; the default hold-ends-the-film.
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Envelope, fixed IN with elastic HOLD (never gsap.timeScale()):
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IN = chip cascade (~0.8s) then the advance schedule; the default
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rhythm spreads advances so the final state lands ~1s before the
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mount window closes.
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HOLD = still after the last advance; nothing floats, nothing loops.
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OUT = 0 when exit is "none"; else 0.45s fade / fade-up of the rail.
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Mount contract: elastic root, no data-width/data-height, styled via #root
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only, container-type: size, one paused timeline registered under the
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literal "state-chip-rail" key. Deterministic and seek-safe: fromTo
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entrances, attribute snaps via tl.set, no CSS transitions, no Date.now,
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no randomness. State dimming rides color (color-mix), never opacity, so it
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can never collide with the entrance opacity tweens.
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-->
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<html
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lang="en"
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data-composition-id="state-chip-rail"
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data-composition-duration="5"
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data-composition-variables='[
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{ "id": "states", "type": "string", "role": "content", "label": "States", "description": "Comma-separated chip labels in machine order (2 to 8 states).", "default": "Queued,Reading,Drafting,Done" },
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{ "id": "times", "type": "string", "role": "timing", "label": "Times", "description": "Comma-separated activation times in seconds, one per advance (state 1 onward). Blank entries use the default even rhythm.", "default": "" },
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{ "id": "badge_state", "type": "number", "role": "content", "label": "Badge state", "description": "Index of the state the badges pop beside.", "default": 1, "min": 0, "max": 7, "step": 1 },
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{ "id": "badges", "type": "string", "role": "content", "label": "Badges", "description": "Comma-separated badge labels shown beside the badge state. Empty disables.", "default": "" },
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{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Accent token family used by the active chip.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "How the rail leaves the frame. Default none: the hold ends the film.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>State Chip Rail</title>
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</head>
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<body>
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<template>
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<div id="root" data-composition-id="state-chip-rail" data-duration="5" data-fps="30">
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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container-type: size;
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isolation: isolate;
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background: var(--bg, transparent);
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color: var(--fg, #f8fafc);
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font-family: var(--font-mono, ui-monospace, "SF Mono", Menlo, Consolas, monospace);
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pointer-events: none;
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}
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.scr-clip {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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overflow: hidden;
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}
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.scr-rail {
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display: flex;
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align-items: center;
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justify-content: center;
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flex-wrap: nowrap;
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max-width: 94cqw;
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gap: var(--scr-gap, 0.8em);
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font-size: var(--scr-font, 2cqmin);
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will-change: transform, opacity;
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}
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.scr-chip,
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.scr-badge {
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display: flex;
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flex: 0 0 auto;
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align-items: center;
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gap: 0.55em;
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padding: 0.62em 1.05em;
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overflow: hidden;
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border: 0.16cqmin solid var(--border, #334155);
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border-radius: 100cqmax;
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font-weight: 500;
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line-height: 1;
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letter-spacing: 0.14em;
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text-transform: uppercase;
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white-space: nowrap;
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will-change: transform, opacity;
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}
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.scr-dot {
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flex: 0 0 auto;
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width: 0.5em;
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aspect-ratio: 1;
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border: 0.16cqmin solid var(--muted, #94a3b8);
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border-radius: 50%;
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background: transparent;
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}
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/* The snap machine: presentation is pure CSS on [data-state]; the
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timeline only flips the attribute. Dimming rides color, never
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opacity, so it cannot fight the entrance opacity tweens. */
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.scr-chip[data-state="pending"] {
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border-color: color-mix(in srgb, var(--border, #334155) 80%, transparent);
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background: transparent;
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color: color-mix(in srgb, var(--muted, #94a3b8) 78%, transparent);
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}
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.scr-chip[data-state="active"] {
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border-color: color-mix(in srgb, var(--scr-accent) 62%, var(--border, #334155));
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background: var(--surface, #131a24);
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color: var(--fg, #f8fafc);
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}
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.scr-chip[data-state="active"] .scr-dot {
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border-color: transparent;
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background: var(--scr-accent, var(--brand, #71f5a7));
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}
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.scr-chip[data-state="done"] {
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border-color: color-mix(in srgb, var(--border, #334155) 45%, transparent);
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background: transparent;
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color: color-mix(in srgb, var(--muted, #94a3b8) 42%, transparent);
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}
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.scr-chip[data-state="done"] .scr-dot {
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border-color: transparent;
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background: color-mix(in srgb, var(--scr-accent, #71f5a7) 38%, transparent);
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}
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.scr-badge {
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padding: 0.5em 0.9em;
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border-color: color-mix(in srgb, var(--border, #334155) 70%, transparent);
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color: color-mix(in srgb, var(--muted, #94a3b8) 88%, transparent);
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font-size: 0.82em;
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}
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</style>
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<div
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id="state-chip-rail-clip"
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class="scr-clip clip"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="scr-rail" role="list"></div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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// Literal id, never read off the DOM: the flattening step strips
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// data-composition-id from the mounted root (see toggle-flip).
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var compositionId = "state-chip-rail";
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var root = document.getElementById("root");
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var rail = root.querySelector(".scr-rail");
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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function commaList(value, max) {
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return String(value == null ? "" : value)
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.split(",")
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.map(function (token) {
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return token.trim();
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})
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.filter(function (token) {
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return token !== "";
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})
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.slice(0, max);
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}
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var states = commaList(vars.states, 8);
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if (states.length === 0) states = ["Queued", "Reading", "Drafting", "Done"];
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var count = states.length;
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var badges = commaList(vars.badges, 4);
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var badgeStateRaw = Math.round(Number(vars.badge_state));
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var badgeState = Number.isFinite(badgeStateRaw)
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? Math.max(0, Math.min(count - 1, badgeStateRaw))
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: Math.min(1, count - 1);
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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// Each enum choice routes to a DIFFERENT contract token so the
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// variable stays meaningful under a theme.
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var accentColors = {
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green: "var(--brand, #71f5a7)",
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blue: "var(--accent, #61a8ff)",
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violet: "var(--accent-2, #c5a3ff)",
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};
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var accent = Object.prototype.hasOwnProperty.call(accentColors, vars.accent)
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? vars.accent
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: "green";
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root.style.setProperty("--scr-accent", accentColors[accent]);
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// Build the rail: chips in machine order, badges directly after
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// the badge_state chip. State 0 is active from mount.
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var chips = states.map(function (label, index) {
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var chip = document.createElement("div");
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chip.className = "scr-chip";
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chip.setAttribute("role", "listitem");
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chip.setAttribute("data-state", index === 0 ? "active" : "pending");
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var dot = document.createElement("span");
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dot.className = "scr-dot";
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dot.setAttribute("aria-hidden", "true");
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var text = document.createElement("span");
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text.textContent = label;
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chip.appendChild(dot);
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chip.appendChild(text);
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return chip;
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});
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var badgeElements = badges.map(function (label) {
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var badge = document.createElement("div");
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badge.className = "scr-badge";
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badge.textContent = label;
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return badge;
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});
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chips.forEach(function (chip, index) {
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rail.appendChild(chip);
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if (index === badgeState) {
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badgeElements.forEach(function (badge) {
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rail.appendChild(badge);
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});
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}
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});
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rail.setAttribute("aria-label", states.join(", "));
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// Deterministic fit: wide-tracked mono at ~0.76em per glyph, plus
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// chip padding, dot, and rail gaps, all measured in em.
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var railEm = (count - 1 + badges.length) * 0.8;
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states.forEach(function (label) {
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railEm += Array.from(label).length * 0.76 + 3.1;
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});
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badges.forEach(function (label) {
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railEm += (Array.from(label).length * 0.76 + 2.5) * 0.82;
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});
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var fontCqw = Math.min(2.4, 90 / Math.max(1, railEm));
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root.style.setProperty("--scr-font", "min(" + fontCqw.toFixed(3) + "cqw, 9cqh)");
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// RETIME RANGE: fixed IN cascade + advance schedule, elastic
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// still HOLD, optional OUT.
|
|
var OUT_BASE = 0.45;
|
|
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "5"));
|
|
var OUT = exit === "none" ? 0 : Math.min(OUT_BASE, duration * 0.2);
|
|
var avail = duration - OUT;
|
|
|
|
var CHIP = Math.min(0.45, Math.max(0.2, avail * 0.15));
|
|
var entryGap = Math.min(0.08, Math.max(0.02, avail * 0.02));
|
|
var entryEnd = 0.12 + entryGap * (count - 1) + CHIP;
|
|
|
|
// Default rhythm: advances spread evenly from just after the
|
|
// cascade to ~1s before the window closes.
|
|
var firstAdvance = Math.min(Math.max(entryEnd + 0.15, 0.9), Math.max(0.2, avail - 0.6));
|
|
var lastAdvance = Math.max(firstAdvance, avail - 1.0);
|
|
var advanceCount = count - 1;
|
|
var timesList = String(vars.times == null ? "" : vars.times).split(",");
|
|
var previous = 0.15;
|
|
var advances = [];
|
|
for (var k = 0; k < advanceCount; k += 1) {
|
|
var fallback =
|
|
advanceCount > 1
|
|
? firstAdvance + (k * (lastAdvance - firstAdvance)) / (advanceCount - 1)
|
|
: firstAdvance;
|
|
var cueText = (timesList[k] || "").trim();
|
|
var cue = Number(cueText);
|
|
var start = cueText !== "" && Number.isFinite(cue) ? cue : fallback;
|
|
start = Math.max(0.15, Math.min(start, Math.max(0.15, avail - 0.45)));
|
|
start = Math.max(start, previous + 0.05);
|
|
previous = start;
|
|
advances.push(start);
|
|
}
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// IN: chips cascade into the rail. Explicit both-endpoints state
|
|
// so any seek is exact. Badges hold at scale 0 until their pop
|
|
// (they keep their layout slot, so the rail never reflows).
|
|
chips.forEach(function (chip, index) {
|
|
gsap.set(chip, { opacity: 0, y: "2.5cqh" });
|
|
tl.fromTo(
|
|
chip,
|
|
{ opacity: 0, y: "2.5cqh" },
|
|
{ opacity: 1, y: "0cqh", duration: CHIP, ease: "power3.out" },
|
|
0.12 + entryGap * index,
|
|
);
|
|
});
|
|
|
|
// The snap machine: pure attribute flips. GSAP records the prior
|
|
// value on first render in timeline order, so backward seeks
|
|
// restore pending / active exactly.
|
|
advances.forEach(function (start, index) {
|
|
var stateIndex = index + 1;
|
|
tl.set(chips[stateIndex], { attr: { "data-state": "active" } }, start);
|
|
tl.set(chips[stateIndex - 1], { attr: { "data-state": "done" } }, start);
|
|
});
|
|
|
|
// Badges pop beside their state as it activates.
|
|
if (badgeElements.length > 0) {
|
|
var popStart = badgeState === 0 ? entryEnd + 0.1 : advances[badgeState - 1] + 0.12;
|
|
popStart = Math.min(popStart, Math.max(0.2, avail - 0.4));
|
|
badgeElements.forEach(function (badge, index) {
|
|
gsap.set(badge, { opacity: 0, scale: 0 });
|
|
tl.fromTo(
|
|
badge,
|
|
{ opacity: 0, scale: 0 },
|
|
{ opacity: 1, scale: 1, duration: 0.4, ease: "power3.out" },
|
|
popStart + 0.14 * index,
|
|
);
|
|
});
|
|
}
|
|
|
|
// HOLD: intentionally still. The resolved machine reads as a frame.
|
|
|
|
// OUT: the whole rail leaves together.
|
|
if (exit !== "none") {
|
|
var OUT_START = duration - OUT;
|
|
tl.to(rail, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
|
if (exit === "up") {
|
|
tl.to(rail, { y: "-3cqh", duration: OUT, ease: "power2.in" }, OUT_START);
|
|
}
|
|
}
|
|
|
|
tl.seek(0);
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines[compositionId] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</CatalogSlot>
|
|
|
|
<CatalogSlot slot="install">
|
|
|
|
<InstallCommand command="npx hyperframes add state-chip-rail" item="state-chip-rail" />
|
|
|
|
That writes one file: `compositions/components/state-chip-rail.html`.
|
|
|
|
</CatalogSlot>
|
|
|
|
<CatalogSlot slot="docs">
|
|
|
|
## Paste it into your composition
|
|
|
|
Open `compositions/components/state-chip-rail.html` and copy what is inside into your own composition.
|
|
|
|
A component has no size or duration of its own. It takes both from the composition
|
|
you paste it into.
|
|
|
|
## Variables
|
|
|
|
Every one of these has a default, so the piece works untouched. Set the ones you
|
|
want to change on the element:
|
|
|
|
| Variable | Default | Accepts | What it does |
|
|
| --- | --- | --- | --- |
|
|
| `states` | `Queued,Reading,Drafting,Done` | string | Comma-separated chip labels in machine order (2 to 8 states). |
|
|
| `times` | `` | string | Comma-separated activation times in seconds, one per advance (state 1 onward). Blank entries use the default even rhythm. |
|
|
| `badge_state` | `1` | 0 to 7, step 1 | Index of the state the badges pop beside. |
|
|
| `badges` | `` | string | Comma-separated badge labels shown beside the badge state. Empty disables. |
|
|
| `accent` | `green` | `green`, `blue`, `violet` | Accent token family used by the active chip. |
|
|
| `exit` | `none` | `none`, `fade`, `up` | How the rail leaves the frame. Default none: the hold ends the film. |
|
|
|
|
Set them with `data-variable-values` on the element that mounts it. These are the
|
|
defaults, so this behaves exactly like the preview above until you change one:
|
|
|
|
```html wrap
|
|
<div
|
|
data-composition-id="state-chip-rail"
|
|
data-composition-src="compositions/components/state-chip-rail.html"
|
|
data-variable-values='{"states":"Queued,Reading,Drafting,Done","times":"","badge_state":1,"badges":"","accent":"green","exit":"none"}'
|
|
></div>
|
|
```
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `motion-primitive` `product-demo` `state-machine` `status` `chips` `rail`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|
|
|
|
</CatalogSlot>
|
|
|
|
</CatalogDetail>
|