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hyperframes/docs/catalog/blocks/frost-sequence-camera-orbit.mdx
Ular Kimsanov a988afa00b docs: one Troubleshooting page, four tabs, and the start pages folded (#6380)
* docs: one Troubleshooting page, four tabs, and the start pages folded

* docs: keep how Studio app updates arrive on the help page

Folding the Studio app troubleshooting page into /help dropped its
"How updates arrive" section: the update button, Settings > Updates
and the Mac menu route, the Automatic updates toggle, and what to do
when an update stalls or cannot check. It is back word for word; every
label is still in the app.
2026-10-26 07:24:33 +00:00

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---
title: "Frost Sequence Camera Orbit"
description: "An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades."
mode: "frame"
---
import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
import { InstallCommand } from "/snippets/install-command.jsx";
<CatalogDetail
previewSrc="/public/catalog/blocks/frost-sequence-camera-orbit.json"
compositionId="frost-sequence-camera-orbit"
compositionSrc="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
title="Frost Sequence Camera Orbit"
description="An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades."
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Bevel (fraction of the font size)","default":0.04,"min":0,"max":0.12,"step":0.005},{"id":"textCorner","type":"number","label":"Type - Corner rounding (fraction of the font size)","default":0.008,"min":0,"max":0.06,"step":0.002},{"id":"textMeshDetail","type":"number","label":"Type - Text mesh detail (1-4; higher = smoother deformation)","default":4,"min":1,"max":4,"step":1}]}
meta={{"duration":22.5,"width":1920,"height":1080,"category":"3D motion","badge":"Stable","codeLines":3321}}
attribution={{"path":"registry/blocks/frost-sequence-camera-orbit","tags":["3d-motion","ice","frost","camera-orbit","logo","particles","webgpu","two-headlines"]}}
video="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/frost-sequence-camera-orbit.mp4"
poster="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/frost-sequence-camera-orbit.png"
webgpu
hasCode
rawUrl="https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/blocks/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
>
<CatalogSlot slot="code">
```html frost-sequence-camera-orbit.html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Frost Sequence Rig</title>
<script src="assets/gsap-3.14.2.min.js"></script>
<script>
// frost.js reads its asset base when it loads; beside this file when mounted.
if (typeof __hyperframes !== "undefined" && __hyperframes.assetUrl)
window.__frostAssetBase = __hyperframes.assetUrl("assets/");
</script>
<script src="assets/frost.js"></script>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html,
body {
background: #030303;
}
#frost-root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: #030303;
}
#frost-stage {
position: absolute;
inset: 0;
background: #030303;
}
#frost-stage canvas {
position: absolute;
inset: 0;
width: 1920px;
height: 1080px;
display: block;
}
#frost-build-status {
position: absolute;
top: 16px;
right: 16px;
z-index: 5;
padding: 10px 14px;
background: #000b;
color: #eee;
font: 16px system-ui;
}
#frost-stage.nogpu {
background: radial-gradient(ellipse 78% 78% at 50% 150%, #2a2a2a, #050505 70%, #030303);
}
/* the motion checker needs a moving layout box on every frame: a background-coloured 1.5 px plate */
#frost-plate {
position: absolute;
left: 0;
top: 1078px;
width: 1.5px;
height: 1.5px;
background: #030303;
pointer-events: none;
}
#frost-root {
pointer-events: none;
}
#frost-root > .clip {
position: absolute;
left: 0;
top: 0;
width: 1920px;
height: 1080px;
background: transparent;
pointer-events: none;
}
</style>
</head>
<body>
<div
data-hf-id="hf-b4of"
id="frost-root"
data-composition-variables='[{"id":"headline1","type":"string","label":"First text (| = line break)","default":"Hard to|break.","maxLength":60},{"id":"headline2","type":"string","label":"Second text (| = line break)","default":"Easy to|remember.","maxLength":60},{"id":"logoUrl","type":"string","label":"Logo SVG asset path (upload in Assets, then paste path)","default":"assets/logo.svg","maxLength":200},{"id":"assemblyMode","type":"enum","label":"Assembly response","default":"hybrid","options":[{"value":"physical","label":"Physical attraction (100 = full strength)"},{"value":"directed","label":"Direct progress (100 = assembled)"},{"value":"hybrid","label":"Hybrid progress + physical flight"}]},{"id":"materialBaseColor","type":"color","label":"Base color","default":"#ffffff","materialSection":"Base","materialScope":"object"},{"id":"baseRoughness","type":"number","label":"Base roughness","default":0.31,"min":0,"max":0.5,"step":0.005,"materialSection":"Base","materialScope":"object"},{"id":"materialTransmission","type":"boolean","label":"Transmission","default":true,"materialSection":"Transmission","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"materialBacklight","type":"number","label":"Backlight through ice","default":0.27,"min":0,"max":2,"step":0.01,"materialSection":"Transmission","materialScope":"object"},{"id":"ior","type":"number","label":"Index of refraction","default":1.675,"min":1,"max":2,"step":0.005,"materialSection":"Transmission","materialScope":"object"},{"id":"thicknessScale","type":"number","label":"Thickness scale","default":2.04,"min":0.1,"max":3,"step":0.01,"materialSection":"Transmission","materialScope":"object"},{"id":"materialAbsorption","type":"boolean","label":"Absorption / tint","default":true,"materialSection":"Absorption / tint","materialScope":"object","materialToggle":true,"materialRequires":["materialTransmission"],"description":"Switch off to remove this feature without losing its settings."},{"id":"attenuationColor","type":"color","label":"Attenuation colour (white = no absorption, clear glass)","default":"#d5f4ff","materialSection":"Absorption / tint","materialScope":"object"},{"id":"attenuationDistance","type":"number","label":"Attenuation distance","default":6.54,"min":0.05,"max":12,"step":0.01,"materialSection":"Absorption / tint","materialScope":"object"},{"id":"materialDispersion","type":"boolean","label":"Dispersion","default":false,"materialSection":"Dispersion","materialScope":"object","materialToggle":true,"materialRequires":["materialTransmission"],"description":"Switch off to remove this feature without losing its settings."},{"id":"dispersion","type":"number","label":"Dispersion (0 = off; on/off reloads)","default":0.12,"min":0,"max":0.3,"step":0.005,"materialSection":"Dispersion","materialScope":"object"},{"id":"materialReflections","type":"boolean","label":"Reflections","default":true,"materialSection":"Reflections","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"envIntensity","type":"number","label":"Environment intensity","default":2.04,"min":0,"max":3,"step":0.01,"materialSection":"Reflections","materialScope":"object"},{"id":"specularIntensity","type":"number","label":"Specular intensity","default":1.44,"min":0,"max":2,"step":0.01,"materialSection":"Reflections","materialScope":"object"},{"id":"materialFrost","type":"boolean","label":"Frost","default":true,"materialSection":"Frost","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"materialInteriorFrost","type":"number","label":"Uniform frost","default":0,"min":0,"max":1,"step":0.01,"materialSection":"Frost","materialScope":"object"},{"id":"frostScale","type":"number","label":"Scale","default":0.7,"min":0.2,"max":6,"step":0.05,"materialSection":"Frost","materialScope":"object"},{"id":"frostThreshold","type":"number","label":"Threshold (1 = no frost, clear glass)","default":0.62,"min":0,"max":1,"step":0.01,"materialSection":"Frost","materialScope":"object"},{"id":"frostSoftness","type":"number","label":"Softness","default":0.24,"min":0.01,"max":1,"step":0.01,"materialSection":"Frost","materialScope":"object"},{"id":"frostRoughness","type":"number","label":"Roughness","default":0.73,"min":0,"max":1,"step":0.01,"materialSection":"Frost","materialScope":"object"},{"id":"frostDiffuse","type":"number","label":"Diffuse (how much light frosted areas catch)","default":0.11,"min":0,"max":1,"step":0.01,"materialSection":"Frost","materialScope":"object"},{"id":"materialSurfaceBumps","type":"boolean","label":"Object surface bumps / crack notches","default":false,"materialSection":"Surface bumps","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Disable crystal, grain, micro, ripple and crack normal perturbations and crack notches on the solid. 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settings."},{"id":"crackLargeScale","type":"number","label":"Large scale","default":2.45,"min":0.3,"max":8,"step":0.05,"materialSection":"Cracks","materialScope":"object"},{"id":"crackWarp","type":"number","label":"Warp","default":0.22,"min":0,"max":1.5,"step":0.01,"materialSection":"Cracks","materialScope":"object"},{"id":"crackCoverage","type":"number","label":"Coverage","default":0.19,"min":0,"max":1,"step":0.01,"materialSection":"Cracks","materialScope":"object"},{"id":"crackRegionScale","type":"number","label":"Region scale","default":1.8,"min":0.1,"max":4,"step":0.05,"materialSection":"Cracks","materialScope":"object"},{"id":"crackRegionCoverage","type":"number","label":"Region coverage","default":0.6,"min":0,"max":1,"step":0.01,"materialSection":"Cracks","materialScope":"object"},{"id":"veinScale","type":"number","label":"Vein scale","default":8,"min":1,"max":20,"step":0.25,"materialSection":"Cracks","materialScope":"object"},{"id":"veinContrast","type":"number","label":"Vein 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data-hf-id="hf-9dhs"
id="headline2-assembly"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="12"
data-name="Second text · Assembly %"
aria-label="Second text · Assembly %"
></div>
<div
data-hf-id="hf-b04i"
id="camera-orbit"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="14"
data-name="Camera · Orbit Y"
aria-label="Camera · Orbit Y"
></div>
<div
data-hf-id="hf-flyz"
id="scene-fade"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="13"
data-name="Scene · Fade out %"
aria-label="Scene · Fade out %"
></div>
</div>
<script>
(() => {
"use strict";
// Studio reruns composition scripts in the same document after timeline edits.
window.__frostInstance?.dispose();
const W = 1920,
H = 1080;
const schema = [
{
id: "materialBaseColor",
type: "color",
label: "Base color",
default: "#ffffff",
materialSection: "Base",
materialScope: "object",
},
{
id: "baseRoughness",
type: "number",
label: "Base roughness",
default: 0.31,
min: 0,
max: 0.5,
step: 0.005,
materialSection: "Base",
materialScope: "object",
},
{
id: "materialTransmission",
type: "boolean",
label: "Transmission",
default: true,
materialSection: "Transmission",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialBacklight",
type: "number",
label: "Backlight through ice",
default: 0.27,
min: 0,
max: 2,
step: 0.01,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "ior",
type: "number",
label: "Index of refraction",
default: 1.675,
min: 1,
max: 2,
step: 0.005,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "thicknessScale",
type: "number",
label: "Thickness scale",
default: 2.04,
min: 0.1,
max: 3,
step: 0.01,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "materialAbsorption",
type: "boolean",
label: "Absorption / tint",
default: true,
materialSection: "Absorption / tint",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialTransmission"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "attenuationColor",
type: "color",
label: "Attenuation colour (white = no absorption, clear glass)",
default: "#d5f4ff",
materialSection: "Absorption / tint",
materialScope: "object",
},
{
id: "attenuationDistance",
type: "number",
label: "Attenuation distance",
default: 6.54,
min: 0.05,
max: 12,
step: 0.01,
materialSection: "Absorption / tint",
materialScope: "object",
},
{
id: "materialDispersion",
type: "boolean",
label: "Dispersion",
default: false,
materialSection: "Dispersion",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialTransmission"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "dispersion",
type: "number",
label: "Dispersion (0 = off; on/off reloads)",
default: 0.12,
min: 0,
max: 0.3,
step: 0.005,
materialSection: "Dispersion",
materialScope: "object",
},
{
id: "materialReflections",
type: "boolean",
label: "Reflections",
default: true,
materialSection: "Reflections",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "envIntensity",
type: "number",
label: "Environment intensity",
default: 2.04,
min: 0,
max: 3,
step: 0.01,
materialSection: "Reflections",
materialScope: "object",
},
{
id: "specularIntensity",
type: "number",
label: "Specular intensity",
default: 1.44,
min: 0,
max: 2,
step: 0.01,
materialSection: "Reflections",
materialScope: "object",
},
{
id: "materialFrost",
type: "boolean",
label: "Frost",
default: true,
materialSection: "Frost",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialInteriorFrost",
type: "number",
label: "Uniform frost",
default: 0,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostScale",
type: "number",
label: "Scale",
default: 0.7,
min: 0.2,
max: 6,
step: 0.05,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostThreshold",
type: "number",
label: "Threshold (1 = no frost, clear glass)",
default: 0.62,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostSoftness",
type: "number",
label: "Softness",
default: 0.24,
min: 0.01,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostRoughness",
type: "number",
label: "Roughness",
default: 0.73,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostDiffuse",
type: "number",
label: "Diffuse (how much light frosted areas catch)",
default: 0.11,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "materialSurfaceBumps",
type: "boolean",
label: "Object surface bumps / crack notches",
default: false,
materialSection: "Surface bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description:
"Disable crystal, grain, micro, ripple and crack normal perturbations and crack notches on the solid. Preserves their settings and the shard finish.",
},
{
id: "materialCrystals",
type: "boolean",
label: "Crystal bumps",
default: true,
materialSection: "Crystal bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "crystalBump",
type: "number",
label: "Crystal bump",
default: 0.01,
min: 0,
max: 1,
step: 0.01,
materialSection: "Crystal bumps",
materialScope: "object",
},
{
id: "crystalScale",
type: "number",
label: "Crystal scale",
default: 4,
min: 4,
max: 80,
step: 1,
materialSection: "Crystal bumps",
materialScope: "object",
},
{
id: "materialGrain",
type: "boolean",
label: "Grain bumps",
default: true,
materialSection: "Grain bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialGrainAmount",
type: "number",
label: "Grain strength",
default: 0.47,
min: 0,
max: 2,
step: 0.01,
materialSection: "Grain bumps",
materialScope: "object",
},
{
id: "materialGrainScale",
type: "number",
label: "Grain scale",
default: 150,
min: 1,
max: 150,
step: 1,
materialSection: "Grain bumps",
materialScope: "object",
},
{
id: "materialCutNormals",
type: "boolean",
label: "Fracture normals",
default: true,
materialSection: "Fracture normals",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialMicro",
type: "boolean",
label: "Micro bumps",
default: true,
materialSection: "Micro bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "microBump",
type: "number",
label: "Micro bump",
default: 0.445,
min: 0,
max: 1,
step: 0.005,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "microScale",
type: "number",
label: "Micro scale",
default: 10,
min: 10,
max: 200,
step: 1,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "microCoverage",
type: "number",
label: "Micro coverage",
default: 0.25,
min: 0,
max: 1,
step: 0.01,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "bumpMaskScale",
type: "number",
label: "Mask scale",
default: 1.45,
min: 0.1,
max: 6,
step: 0.05,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "materialRipples",
type: "boolean",
label: "Ripples",
default: true,
materialSection: "Ripples",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "rippleBump",
type: "number",
label: "Ripple bump",
default: 0.22,
min: 0,
max: 1,
step: 0.01,
materialSection: "Ripples",
materialScope: "object",
},
{
id: "rippleScale",
type: "number",
label: "Ripple scale",
default: 23,
min: 2,
max: 30,
step: 0.5,
materialSection: "Ripples",
materialScope: "object",
},
{
id: "materialSmudges",
type: "boolean",
label: "Smudges",
default: true,
materialSection: "Smudges",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "smudgeAmount",
type: "number",
label: "Amount",
default: 0.78,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeCoverage",
type: "number",
label: "Coverage",
default: 0.58,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeMaskScale",
type: "number",
label: "Mask scale",
default: 1.85,
min: 0.1,
max: 6,
step: 0.05,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeAnisotropy",
type: "number",
label: "Anisotropy",
default: 16.5,
min: 1,
max: 20,
step: 0.5,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeRoughness",
type: "number",
label: "Roughness",
default: 0.75,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeWhiteness",
type: "number",
label: "Whiteness",
default: 0.035,
min: 0,
max: 0.5,
step: 0.005,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeScale",
type: "number",
label: "Scale",
default: 1.3,
min: 0.5,
max: 10,
step: 0.1,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "materialCracks",
type: "boolean",
label: "Cracks",
default: true,
materialSection: "Cracks",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "crackLargeScale",
type: "number",
label: "Large scale",
default: 2.45,
min: 0.3,
max: 8,
step: 0.05,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackWarp",
type: "number",
label: "Warp",
default: 0.22,
min: 0,
max: 1.5,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackCoverage",
type: "number",
label: "Coverage",
default: 0.19,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRegionScale",
type: "number",
label: "Region scale",
default: 1.8,
min: 0.1,
max: 4,
step: 0.05,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRegionCoverage",
type: "number",
label: "Region coverage",
default: 0.6,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "veinScale",
type: "number",
label: "Vein scale",
default: 8,
min: 1,
max: 20,
step: 0.25,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "veinContrast",
type: "number",
label: "Vein contrast",
default: 0.55,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackWidth",
type: "number",
label: "Width",
default: 0.0025,
min: 0.0005,
max: 0.02,
step: 0.0005,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackBrightness",
type: "number",
label: "Brightness",
default: 0.65,
min: 0,
max: 3,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackDarkness",
type: "number",
label: "Darkness",
default: 0.69,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRefraction",
type: "number",
label: "Refraction",
default: 0.076,
min: 0,
max: 0.1,
step: 0.001,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackSurfaceStrength",
type: "number",
label: "Surface strength",
default: 0.16,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineScale",
type: "number",
label: "Fine scale",
default: 18.4,
min: 2,
max: 20,
step: 0.1,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineAmount",
type: "number",
label: "Fine amount",
default: 0.52,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineCoverage",
type: "number",
label: "Fine coverage",
default: 1,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "materialScatter",
type: "boolean",
label: "Internal scattering",
default: true,
materialSection: "Internal scattering",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialInclusionScale",
type: "number",
label: "Inclusion scale",
default: 0.05,
min: 0.05,
max: 3,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "materialInclusionAmount",
type: "number",
label: "Photographic inclusions",
default: 2,
min: 0,
max: 2,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "interiorScatter",
type: "number",
label: "Interior scatter",
default: 0.09,
min: 0,
max: 1,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "materialClearcoat",
type: "boolean",
label: "Clearcoat",
default: true,
materialSection: "Clearcoat",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialReflections"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "clearcoat",
type: "number",
label: "Clearcoat",
default: 0,
min: 0,
max: 1,
step: 0.01,
materialSection: "Clearcoat",
materialScope: "object",
},
{
id: "clearcoatRoughness",
type: "number",
label: "Clearcoat roughness",
default: 0,
min: 0,
max: 1,
step: 0.005,
materialSection: "Clearcoat",
materialScope: "object",
},
{
id: "materialShardNormals",
type: "boolean",
label: "Shard normals",
default: true,
materialSection: "Shard normals",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "spriteNormal",
type: "number",
label: "Sprite normal strength",
default: 0.15,
min: 0,
max: 2.5,
step: 0.05,
materialSection: "Shard normals",
materialScope: "shards",
},
{
id: "materialShardFrost",
type: "boolean",
label: "Shard frost",
default: true,
materialSection: "Shard frost",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "materialShardTransmission",
type: "boolean",
label: "Shard transparency",
default: true,
materialSection: "Shard transparency",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "spriteSeeThrough",
type: "number",
label: "See-through (0 = off; on/off reloads)",
default: 1,
min: 0,
max: 1,
step: 0.01,
materialSection: "Shard transparency",
materialScope: "shards",
},
{
id: "materialShardReflections",
type: "boolean",
label: "Shard reflections",
default: true,
materialSection: "Shard reflections",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "minPixelSize",
type: "number",
label: "Minimum pixel size",
default: 0.25,
min: 0,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "grainSizeMultiplier",
type: "number",
label: "Grain size multiplier",
default: 1.05,
min: 0.2,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteSize",
type: "number",
label: "Sprite size",
default: 1.9,
min: 0.3,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteTilt",
type: "number",
label: "Sprite tilt",
default: 12,
min: 0,
max: 70,
step: 1,
unit: "deg",
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteAlphaCut",
type: "number",
label: "Alpha cut",
default: 0.6,
min: 0.05,
max: 0.6,
step: 0.01,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "headline1",
type: "string",
label: "Copy - Headline 1 (| = line break)",
default: "Hard to|break.",
maxLength: 60,
},
{
id: "headline2",
type: "string",
label: "Copy - Headline 2 (| = line break)",
default: "Easy to|remember.",
maxLength: 60,
},
{
id: "textWidth",
type: "number",
label: "Type - Headline block width (the mark is 2.6 wide)",
default: 6.5,
min: 1.2,
max: 9,
step: 0.05,
},
{
id: "fontWeight",
type: "enum",
label: "Type - Weight (Geist)",
default: "600",
options: [
{ value: "400", label: "Regular 400" },
{ value: "600", label: "SemiBold 600" },
{ value: "700", label: "Bold 700" },
],
},
{
id: "letterSpacing",
type: "number",
label: "Type - Letter spacing",
default: 0.01,
min: -0.1,
max: 0.4,
step: 0.005,
unit: "em",
},
{
id: "textLineHeight",
type: "number",
label: "Type - Line height",
default: 0.95,
min: 0.7,
max: 1.4,
step: 0.01,
unit: "em",
},
{
id: "textDepth",
type: "number",
label: "Type - Extrusion depth (fraction of the font size)",
default: 0.16,
min: 0.05,
max: 0.8,
step: 0.01,
},
{
id: "textBevel",
type: "number",
label: "Type - Bevel (fraction of the font size)",
default: 0.04,
min: 0,
max: 0.12,
step: 0.005,
},
{
id: "textCorner",
type: "number",
label: "Type - Corner rounding (fraction of the font size)",
default: 0.008,
min: 0,
max: 0.06,
step: 0.002,
},
{
id: "textMeshDetail",
type: "number",
label: "Type - Text mesh detail (1-4; higher = smoother deformation)",
default: 4,
min: 1,
max: 4,
step: 1,
},
{
id: "logoBreakAt",
type: "number",
label: "Timing - Mark breaks",
default: 1.5,
min: 0.3,
max: 4,
step: 0.1,
unit: "s",
},
{
id: "formHeadline1At",
type: "number",
label: "Timing - Shards form headline 1",
default: 3.8,
min: 2,
max: 10,
step: 0.1,
unit: "s",
},
{
id: "headline1BreakAt",
type: "number",
label: "Timing - Headline 1 breaks",
default: 10.375,
min: 6,
max: 18,
step: 0.025,
unit: "s",
},
{
id: "formHeadline2At",
type: "number",
label: "Timing - Shards form headline 2",
default: 12.675,
min: 9,
max: 22,
step: 0.025,
unit: "s",
},
{
id: "headline2BreakAt",
type: "number",
label: "Timing - Headline 2 breaks",
default: 18.5,
min: 15,
max: 27,
step: 0.025,
unit: "s",
},
{
id: "fadeOutAt",
type: "number",
label: "Timing - Shards fade to empty",
default: 22,
min: 17,
max: 29.5,
step: 0.025,
unit: "s",
},
{
id: "turnYaw",
type: "number",
label: "Motion - Mark turn (yaw)",
default: 180,
min: -360,
max: 360,
step: 5,
unit: "deg",
},
{
id: "turnPitch",
type: "number",
label: "Motion - Mark tilt toward the camera (pitch)",
default: -41,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "approach",
type: "number",
label: "Motion - How close the mark comes",
default: 7,
min: 0,
max: 7,
step: 0.1,
},
{
id: "turnYaw2",
type: "number",
label: "Motion - Headline 1 turn (yaw; same sign as the mark turn keeps one direction)",
default: 160,
min: -360,
max: 360,
step: 5,
unit: "deg",
},
{
id: "turnPitch2",
type: "number",
label: "Motion - Headline 1 tilt (pitch)",
default: 35,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "retreat",
type: "number",
label: "Motion - How far headline 1 backs off",
default: 3.5,
min: 0,
max: 8,
step: 0.1,
},
{
id: "zoomIn",
type: "number",
label: "Motion - Extra approach for the last break (shards fly past the camera)",
default: 5,
min: 0,
max: 8,
step: 0.1,
},
{
id: "finalYaw",
type: "number",
label: "Motion - Last break turn (yaw)",
default: 40,
min: -180,
max: 180,
step: 5,
unit: "deg",
},
{
id: "finalPitch",
type: "number",
label: "Motion - Last break tilt (pitch)",
default: -20,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "driftYaw",
type: "number",
label: "Motion - Constant slow turn (never stands still)",
default: 2,
min: -30,
max: 30,
step: 0.5,
unit: "deg/s",
},
{
id: "driftSway",
type: "number",
label: "Motion - Slow tilt sway and depth bob amplitude",
default: 4,
min: 0,
max: 20,
step: 0.5,
unit: "deg",
},
{
id: "idleYaw",
type: "number",
label: "Motion - Idle turn back and forth while a headline holds (amplitude)",
default: 6,
min: 0,
max: 40,
step: 0.5,
unit: "deg",
},
{
id: "shardAmount",
type: "number",
label: "Shards - Visible fraction of the broken volume (Powder amount)",
default: 0.44,
min: 0.02,
max: 1,
step: 0.01,
},
{
id: "strayDust",
type: "number",
label: "Shards - Ambient dust motes around the object (the experiment had 40)",
default: 24,
min: 0,
max: 200,
step: 1,
},
{
id: "sliceRadius",
type: "number",
label: "Break - First (diagonal) slice radius",
default: 0.6,
min: 0.05,
max: 1.5,
step: 0.01,
},
{
id: "sliceStrength",
type: "number",
label: "Break - First slice strength",
default: 21.5,
min: 1,
max: 40,
step: 0.5,
},
{
id: "breakDuration",
type: "number",
label: "Break - Time for the follow-up slices to cross the shape",
default: 2,
min: 0.4,
max: 4,
step: 0.1,
unit: "s",
},
{
id: "finalEjectBoost",
type: "number",
label: "Break - Last break: eject speed and speed cap multiplier",
default: 2.5,
min: 1,
max: 6,
step: 0.1,
},
{
id: "shatterRadius",
type: "number",
label: "Break - Follow-up slice radius (sets their spacing too)",
default: 0.45,
min: 0.1,
max: 1.5,
step: 0.01,
},
{
id: "shatterStrength",
type: "number",
label: "Break - Follow-up slice strength",
default: 32.5,
min: 1,
max: 40,
step: 0.5,
},
{
id: "cutThreshold",
type: "number",
label: "Tune break - Cut threshold (surface gone above this erosion)",
default: 0.3,
min: 0.3,
max: 0.98,
step: 0.01,
},
{
id: "cutSoftness",
type: "number",
label: "Tune break - Cut softness",
default: 0.19,
min: 0.005,
max: 0.3,
step: 0.005,
},
{
id: "edgeWidth",
type: "number",
label: "Tune break - Crumbly edge band width",
default: 0.19,
min: 0.05,
max: 0.8,
step: 0.01,
},
{
id: "edgeInset",
type: "number",
label: "Tune break - Edge inset",
default: 0,
min: 0,
max: 0.3,
step: 0.005,
},
{
id: "brushSoftness",
type: "number",
label: "Tune break - Brush softness (edge falloff of a slice)",
default: 0.15,
min: 0.02,
max: 1,
step: 0.01,
},
{
id: "brushNoise",
type: "number",
label: "Tune break - Brush noise (ragged boundary)",
default: 0.4,
min: 0,
max: 1,
step: 0.01,
},
{
id: "crumbleRate",
type: "number",
label: "Tune break - Crumble rate along cracks (high = the whole shape goes at once)",
default: 4.3,
min: 0,
max: 6,
step: 0.05,
},
{
id: "crumbleCrackBias",
type: "number",
label: "Tune break - Crumble crack bias",
default: 5.1,
min: 0,
max: 6,
step: 0.05,
},
{
id: "crumbleDuration",
type: "number",
label: "Tune break - Crumble duration after a stroke",
default: 0.35,
min: 0,
max: 2,
step: 0.01,
},
{
id: "ejectSpeed",
type: "number",
label: "Flight - Eject speed",
default: 0.91,
min: 0,
max: 4,
step: 0.01,
},
{
id: "ejectSpread",
type: "number",
label: "Flight - Eject spread along the normal",
default: 0.48,
min: 0,
max: 3,
step: 0.01,
},
{
id: "ejectTurbulence",
type: "number",
label: "Flight - Eject turbulence",
default: 4,
min: 0,
max: 4,
step: 0.01,
},
{
id: "drag",
type: "number",
label: "Flight - Drag (speed decays by this per second)",
default: 0,
min: 0,
max: 8,
step: 0.01,
},
{
id: "gravity",
type: "number",
label: "Flight - Gravity (0 = shards never fall)",
default: 0,
min: 0,
max: 2,
step: 0.005,
},
{
id: "turbulence",
type: "number",
label: "Flight - Turbulence strength (curl noise)",
default: 4,
min: 0,
max: 4,
step: 0.01,
},
{
id: "turbulenceScale",
type: "number",
label: "Flight - Turbulence scale",
default: 2.65,
min: 0.2,
max: 8,
step: 0.05,
},
{
id: "turbulenceDecay",
type: "number",
label: "Flight - Turbulence decay with age (low = keeps swirling)",
default: 3.65,
min: 0.05,
max: 4,
step: 0.01,
},
{
id: "clumpCohesion",
type: "number",
label: "Flight - Clump cohesion (shards orbit a leader; 0 = none)",
default: 0.9,
min: 0,
max: 10,
step: 0.05,
},
{
id: "followObject",
type: "number",
label: "Flight - Shards follow the object motion for (s; 30 = whole flight)",
default: 30,
min: 0,
max: 30,
step: 0.5,
unit: "s",
},
{
id: "settleTime",
type: "number",
label: "Flight - Settle time (velocity is killed after this; 12 = never)",
default: 2.2,
min: 0.3,
max: 12,
step: 0.05,
},
{
id: "settledDrift",
type: "number",
label: "Flight - Organic drift once settled (curl noise)",
default: 1,
min: 0,
max: 1,
step: 0.005,
},
{
id: "maxSpeed",
type: "number",
label: "Flight - Speed cap",
default: 26.3,
min: 1,
max: 40,
step: 0.1,
},
{
id: "repelStrength",
type: "number",
label: "Flight - Push out of the solid shape while it breaks",
default: 30,
min: 0,
max: 30,
step: 0.1,
},
{
id: "repelRange",
type: "number",
label: "Flight - Push range outside the surface",
default: 0.97,
min: 0.02,
max: 2,
step: 0.01,
},
{
id: "repelRadial",
type: "number",
label: "Flight - Push away from the shape centre (clears pockets and the hole)",
default: 17.5,
min: 0,
max: 60,
step: 0.5,
},
{
id: "repelRadialRange",
type: "number",
label: "Flight - Radial push range (object radii)",
default: 3.3,
min: 1,
max: 4,
step: 0.05,
},
{
id: "tumble",
type: "number",
label: "Flight - Tumble rate",
default: 1.05,
min: 0,
max: 12,
step: 0.05,
},
{
id: "returnGroupStagger",
type: "number",
label: "Assembly - Regional delay (seconds)",
default: 1.35,
min: 0,
max: 1.5,
step: 0.05,
unit: "s",
},
{
id: "returnGroupScale",
type: "number",
label: "Assembly - Region / noise size",
default: 2.55,
min: 0.1,
max: 3,
step: 0.05,
description:
"Larger values form broader connected patches. Noise is evaluated only on retarget.",
},
{
id: "returnGroupSeed",
type: "number",
label: "Return - Group timing seed",
default: 60765,
min: 0,
max: 65535,
step: 1,
},
{
id: "formSpread",
type: "number",
label: "Return - Wave spread (nearest shards leave first, seconds)",
default: 0,
min: 0,
max: 4,
step: 0.05,
unit: "s",
},
{
id: "waveReach",
type: "number",
label: "Return - Distance over which the wave spreads",
default: 10,
min: 0.2,
max: 10,
step: 0.1,
},
{
id: "formJitter",
type: "number",
label: "Return - Per-shard stagger (random delay up to this)",
default: 2.8,
min: 0,
max: 3,
step: 0.05,
unit: "s",
},
{
id: "formFill",
type: "number",
label: "Return - Fill-in rate for voxels no shard returns to",
default: 3,
min: 0.05,
max: 3,
step: 0.05,
},
{
id: "returnSpring",
type: "number",
label: "Return - Spring stiffness",
default: 29.9,
min: 0.5,
max: 40,
step: 0.1,
},
{
id: "returnDamping",
type: "number",
label: "Return - Spring damping",
default: 1.34,
min: 0.2,
max: 2,
step: 0.01,
},
{
id: "returnRamp",
type: "number",
label: "Return - Spring ramp-in (seconds until it pulls at full strength)",
default: 0.45,
min: 0,
max: 3,
step: 0.05,
},
{
id: "returnMaxSpeed",
type: "number",
label: "Return - Speed cap on the way home",
default: 60,
min: 1,
max: 60,
step: 0.5,
},
{
id: "alignToSurface",
type: "number",
label: "Return - Shards turn to lie on the surface (0 = keep tumbling)",
default: 1,
min: 0,
max: 1,
step: 0.01,
},
{
id: "alignCurve",
type: "number",
label: "Return - Alignment curve over the flight home (1 linear, higher = later)",
default: 3.75,
min: 0.2,
max: 4,
step: 0.05,
},
{
id: "healRate",
type: "number",
label: "Return - Neighbour heal rate",
default: 3,
min: 0.02,
max: 3,
step: 0.01,
},
{
id: "cellRestore",
type: "number",
label: "Return - Cell restore rate",
default: 60,
min: 0,
max: 60,
step: 0.5,
},
{
id: "landedFade",
type: "number",
label: "Return - Landed shard fade",
default: 1.65,
min: 0,
max: 2,
step: 0.01,
},
{
id: "refrostTime",
type: "number",
label: "Return - Refrost time",
default: 10.6,
min: 0.2,
max: 12,
step: 0.1,
},
{ id: "keyColor", type: "color", label: "Light - Key colour", default: "#f0f7ff" },
{
id: "keyIntensity",
type: "number",
label: "Light - Key intensity",
default: 5.05,
min: 0,
max: 12,
step: 0.05,
},
{
id: "keyElevation",
type: "number",
label: "Light - Key elevation",
default: 42,
min: 10,
max: 89,
step: 0.5,
unit: "deg",
},
{
id: "keyAzimuth",
type: "number",
label: "Light - Key azimuth",
default: -38,
min: -90,
max: 90,
step: 0.5,
unit: "deg",
},
{
id: "keySize",
type: "number",
label: "Light - Key size (softbox)",
default: 1.25,
min: 0.2,
max: 3,
step: 0.01,
},
{
id: "fill",
type: "number",
label: "Light - Fill intensity (hemisphere, diffuse only: barely shows on clear ice)",
default: 0.18,
min: 0,
max: 1.5,
step: 0.005,
},
{ id: "fillColor", type: "color", label: "Light - Fill sky colour", default: "#cadde9" },
{
id: "fillGroundColor",
type: "color",
label: "Light - Fill ground colour",
default: "#172635",
},
{
id: "rim",
type: "number",
label: "Light - Rim spot intensity",
default: 2.5,
min: 0,
max: 5,
step: 0.01,
},
{ id: "rimColor", type: "color", label: "Light - Rim colour", default: "#d9f1ff" },
{
id: "rimElevation",
type: "number",
label: "Light - Rim elevation (0 = straight behind)",
default: 20,
min: 0,
max: 89,
step: 0.5,
unit: "deg",
},
{
id: "swayAmplitude",
type: "number",
label: "Light - Key sway amplitude",
default: 0,
min: 0,
max: 0.15,
step: 0.001,
},
{
id: "swayPeriod",
type: "number",
label: "Light - Key sway period",
default: 35,
min: 2,
max: 40,
step: 0.5,
unit: "s",
},
{
id: "envSoftbox",
type: "number",
label: "Light - Environment softbox (the main light on glass)",
default: 1.1,
min: 0,
max: 3,
step: 0.01,
},
{
id: "envRim",
type: "number",
label: "Light - Environment rim strip",
default: 1.4,
min: 0,
max: 3,
step: 0.01,
},
{
id: "envFill",
type: "number",
label: "Light - Environment front fill",
default: 0.22,
min: 0,
max: 1,
step: 0.005,
},
{ id: "backdropTop", type: "color", label: "Backdrop - Top colour", default: "#050505" },
{ id: "backdropMid", type: "color", label: "Backdrop - Mid colour", default: "#050505" },
{
id: "backdropBottom",
type: "color",
label: "Backdrop - Bottom colour",
default: "#050505",
},
{
id: "backdropCenterX",
type: "number",
label: "Backdrop - Bloom centre X",
default: 0.73,
min: 0,
max: 1,
step: 0.005,
},
{
id: "backdropCenterY",
type: "number",
label: "Backdrop - Bloom centre Y",
default: 0.22,
min: 0,
max: 2,
step: 0.005,
},
{
id: "backdropRadius",
type: "number",
label: "Backdrop - Bloom radius",
default: 0.8,
min: 0.1,
max: 2,
step: 0.005,
},
{
id: "backdropFalloff",
type: "number",
label: "Backdrop - Bloom falloff",
default: 0.85,
min: 0.5,
max: 6,
step: 0.01,
},
{
id: "backdropNoise",
type: "number",
label: "Backdrop - Dither noise",
default: 0,
min: 0,
max: 3,
step: 0.05,
},
{
id: "bloomThreshold",
type: "number",
label: "Post - Bloom threshold",
default: 3,
min: 0,
max: 3,
step: 0.01,
},
{
id: "bloomIntensity",
type: "number",
label: "Post - Bloom intensity",
default: 0.04,
min: 0,
max: 1.5,
step: 0.005,
},
{
id: "bloomRadius",
type: "number",
label: "Post - Bloom radius",
default: 1,
min: 0,
max: 1,
step: 0.005,
},
{
id: "monochrome",
type: "number",
label: "Post - Monochrome",
default: 0.04,
min: 0,
max: 1,
step: 0.01,
},
{
id: "tonemap",
type: "enum",
label: "Post - Tonemap",
default: "aces",
options: [
{ value: "agx", label: "AgX" },
{ value: "aces", label: "ACES" },
{ value: "neutral", label: "Neutral" },
{ value: "linear", label: "Linear" },
],
},
{
id: "exposure",
type: "number",
label: "Post - Exposure",
default: 1,
min: 0.1,
max: 4,
step: 0.01,
},
{
id: "contrast",
type: "number",
label: "Post - Contrast",
default: 1.03,
min: 0.6,
max: 1.6,
step: 0.005,
},
{
id: "blackLift",
type: "number",
label: "Post - Black lift",
default: 0,
min: 0,
max: 0.1,
step: 0.001,
},
{
id: "vignetteStrength",
type: "number",
label: "Post - Vignette strength",
default: 0.14,
min: 0,
max: 1,
step: 0.005,
},
{
id: "vignetteSoftness",
type: "number",
label: "Post - Vignette softness",
default: 1.2,
min: 0.1,
max: 1.5,
step: 0.005,
},
{
id: "vignetteRadius",
type: "number",
label: "Post - Vignette radius",
default: 1.2,
min: 0.2,
max: 1.6,
step: 0.005,
},
{
id: "grainStrength",
type: "number",
label: "Post - Film grain",
default: 0,
min: 0,
max: 0.15,
step: 0.001,
},
{
id: "quality",
type: "enum",
label: "Performance - Quality profile",
default: "full",
options: [
{ value: "full", label: "Full (baked look; needs a real GPU)" },
{ value: "lite", label: "Lite (the source ?lite profile for software WebGPU)" },
],
},
{
id: "upscaler",
type: "enum",
label: "Performance - Upscaler",
default: "fsr1",
options: [
{ value: "fsr1", label: "FSR 1 (TRAA + EASU/RCAS)" },
{ value: "taau", label: "TAAU" },
{ value: "bilinear", label: "Bilinear" },
{ value: "native", label: "Native (no upscale)" },
],
},
{
id: "renderScale",
type: "number",
label: "Performance - Scene resolution scale (upscaled to 1080p)",
default: 1,
min: 0.35,
max: 1,
step: 0.05,
},
{
id: "shapeResolution",
type: "enum",
label: "Shape voxel resolution",
default: "256",
options: [
{ value: "128", label: "128 \u2014 draft" },
{ value: "256", label: "256 \u2014 high" },
{ value: "384", label: "384 \u2014 ultra" },
],
description:
"Resolution of the logo and text distance fields. Rebuilds shapes; higher values increase startup time and memory. Independent of breakup resolution.",
},
{
id: "erosionResolution",
type: "enum",
label: "Performance - Erosion field resolution (voxels per axis)",
default: "96",
options: [
{ value: "64", label: "64" },
{ value: "96", label: "96" },
{ value: "128", label: "128" },
{ value: "192", label: "192 (baked)" },
],
},
{
id: "particleCount",
type: "enum",
label: "Performance - Powder particles",
default: "100k",
options: [
{ value: "100k", label: "100k (baked)" },
{ value: "250k", label: "250k" },
{ value: "500k", label: "500k" },
{ value: "1M", label: "1M" },
],
},
{
id: "logoMeshDetail",
type: "number",
label: "Shape - Logo mesh detail (1-4; higher = finer surface)",
default: 2,
min: 1,
max: 4,
step: 1,
},
{
id: "logoUrl",
type: "string",
label: "Shape - SVG to extrude as the ice mark",
default: "assets/logo.svg",
maxLength: 200,
},
{
id: "deformStrength",
type: "number",
label: "Geometry - Ice deformation strength (0 = original)",
default: 0,
min: 0,
max: 0.08,
step: 0.001,
},
{
id: "deformScale",
type: "number",
label: "Geometry - Noise feature size (larger = broader)",
default: 0.41,
min: 0.001,
max: 0.5,
step: 0.001,
},
{
id: "deformSeed",
type: "number",
label: "Geometry - Deformation seed",
default: 7,
min: 0,
max: 65535,
step: 1,
},
{
id: "cameraMode",
type: "enum",
label: "Camera - Camera source",
default: "original",
options: [
{ value: "original", label: "Original approved camera" },
{ value: "authored", label: "Motion workspace track" },
],
},
{
id: "cameraTrack",
type: "string",
label: "Camera - Motion track JSON (version 1)",
default: "",
maxLength: 48000,
},
{
id: "rimAzimuth",
type: "number",
label: "Light - Rim azimuth",
default: -146,
min: -180,
max: 180,
step: 1,
},
{
id: "rimAngle",
type: "number",
label: "Light - Rim beam angle",
default: 26,
min: 10,
max: 89,
step: 1,
},
{
id: "rimSize",
type: "number",
label: "Light - Rim reflection size",
default: 0.45,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "fillReflectionStrength",
type: "number",
label: "Light - Fill reflection strength",
default: 0.3,
min: 0,
max: 2,
step: 0.01,
},
{
id: "accentCoolIntensity",
type: "number",
label: "Studio Cool accent - intensity",
default: 3.71,
min: 0,
max: 4,
step: 0.01,
},
{
id: "accentCoolReflection",
type: "number",
label: "Studio Cool accent - reflection",
default: 2.31,
min: 0,
max: 3,
step: 0.01,
},
{
id: "accentCoolElevation",
type: "number",
label: "Studio Cool accent - elevation",
default: 63,
min: -85,
max: 85,
step: 1,
},
{
id: "accentCoolAzimuth",
type: "number",
label: "Studio Cool accent - azimuth",
default: 22,
min: -180,
max: 180,
step: 1,
},
{
id: "accentCoolSize",
type: "number",
label: "Studio Cool accent - size",
default: 2.65,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "accentCoolColor",
type: "color",
label: "Studio Cool accent - color",
default: "#ff5900",
},
{
id: "accentWarmIntensity",
type: "number",
label: "Studio Warm accent - intensity",
default: 2.99,
min: 0,
max: 4,
step: 0.01,
},
{
id: "accentWarmReflection",
type: "number",
label: "Studio Warm accent - reflection",
default: 0.34,
min: 0,
max: 3,
step: 0.01,
},
{
id: "accentWarmElevation",
type: "number",
label: "Studio Warm accent - elevation",
default: 30,
min: -85,
max: 85,
step: 1,
},
{
id: "accentWarmAzimuth",
type: "number",
label: "Studio Warm accent - azimuth",
default: -30,
min: -180,
max: 180,
step: 1,
},
{
id: "accentWarmSize",
type: "number",
label: "Studio Warm accent - size",
default: 1.2,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "accentWarmColor",
type: "color",
label: "Studio Warm accent - color",
default: "#75aaff",
},
{
id: "returnNoiseAmount",
type: "enum",
label: "Assembly - Regional pattern",
default: "2",
options: [
{ value: "2", label: "Travelling seam + organic spread" },
{ value: "1", label: "Smooth noise regions" },
{ value: "0", label: "Original cell groups" },
],
},
{
id: "assemblyFrontDuration",
type: "number",
label: "Assembly - Growth duration (seconds)",
default: 3.2,
min: 0,
max: 6,
step: 0.05,
},
{
id: "assemblyOriginX",
type: "number",
label: "Assembly - Growth start X",
default: -0.65,
min: -1,
max: 1,
step: 0.01,
},
{
id: "assemblyOriginY",
type: "number",
label: "Assembly - Growth start Y",
default: 0.55,
min: -1,
max: 1,
step: 0.01,
},
{
id: "assemblyAngle",
type: "number",
label: "Assembly - Seam direction (degrees)",
default: -35,
min: -180,
max: 180,
step: 1,
},
{
id: "assemblySpread",
type: "number",
label: "Assembly - Outward spread vs seam travel",
default: 0.65,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblyFrontNoise",
type: "number",
label: "Assembly - Growth edge irregularity",
default: 0.35,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblySpeedVariation",
type: "number",
label: "Assembly - Return speed variation",
default: 0.65,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblyBend",
type: "number",
label: "Assembly - Approach path bend",
default: 1.2,
min: 0,
max: 3,
step: 0.05,
},
{
id: "assemblySwirl",
type: "number",
label: "Assembly - Approach twist",
default: 1.1,
min: 0,
max: 3,
step: 0.05,
},
{
id: "assemblyLandingVariation",
type: "number",
label: "Assembly - Landing transition variation",
default: 0.8,
min: 0,
max: 1,
step: 0.01,
},
{
id: "rendererProfile",
type: "enum",
label: "Renderer experiment (reload required)",
default: "studio",
options: [
{ value: "original", label: "Original glass + GPU startup" },
{ value: "lookup", label: "Original glass + material lookup" },
{ value: "mesh", label: "Mesh surface + original glass" },
{ value: "studio", label: "Studio glass approximation" },
{ value: "matcap", label: "Matcap glass approximation" },
],
},
];
const rigSchema = JSON.parse(
document.getElementById("frost-root").getAttribute("data-composition-variables"),
);
const defaults = Object.fromEntries(
[...schema, ...rigSchema].map((v) => [v.id, v.default]),
);
const values = {
...defaults,
...(window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {}),
};
// The default logo ships beside this file; a logo the user sets is their project's path.
if (values.logoUrl === defaults.logoUrl && window.__frostAssetBase)
values.logoUrl = window.__frostAssetBase + "logo.svg";
window.Frost.setRendererProfile(values.rendererProfile);
console.info("[Frost renderer]", JSON.stringify(window.__rewrite));
const matcapKeys = [
"ior",
"thicknessScale",
"attenuationColor",
"attenuationDistance",
"materialBacklight",
"keyColor",
"keyElevation",
"keyAzimuth",
"keySize",
"envSoftbox",
"envRim",
"envFill",
"rimColor",
"rimElevation",
"rimAzimuth",
"rimSize",
"accentCoolColor",
"accentCoolReflection",
"accentCoolElevation",
"accentCoolAzimuth",
"accentCoolSize",
"accentWarmColor",
"accentWarmReflection",
"accentWarmElevation",
"accentWarmAzimuth",
"accentWarmSize",
];
const matcapSignature = (v) => JSON.stringify(matcapKeys.map((k) => v[k]));
const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
// The GPU surface is an implementation detail; only the logo's authored controls belong on the timeline.
const surfaceHost = document.getElementById("frost-root");
const surfaceRoot = surfaceHost.shadowRoot || surfaceHost.attachShadow({ mode: "open" });
surfaceRoot.replaceChildren();
const surfaceStyle = document.createElement("style");
surfaceStyle.textContent =
"#frost-stage{position:absolute;inset:0;background:#030303}canvas{position:absolute;inset:0;width:1920px;height:1080px;display:block}#frost-build-status{position:absolute;top:16px;right:16px;z-index:5;color:#eee;font:16px system-ui}";
surfaceRoot.appendChild(surfaceStyle);
const stage = document.createElement("div");
stage.id = "frost-stage";
surfaceRoot.appendChild(stage);
surfaceRoot.appendChild(document.createElement("slot"));
stage.dataset.build = window.Frost.REVIEW_BUILD;
const buildStatus = document.createElement("span");
buildStatus.id = "frost-build-status";
buildStatus.setAttribute("data-hf-ignore", "");
stage.appendChild(buildStatus);
const TUNE_IDS = Object.keys(window.Frost.TUNABLES);
function optionsFrom(values) {
const num = (key, a, b) =>
Number.isFinite(Number(values[key])) ? clamp(Number(values[key]), a, b) : defaults[key];
const str = (key, max) =>
String(values[key] ?? defaults[key])
.replace(/\s+/g, " ")
.trim()
.slice(0, max);
const pick = (key, options) =>
options.includes(String(values[key])) ? String(values[key]) : defaults[key];
const lines = (key) =>
str(key, 60)
.split("|")
.map((s) => s.trim())
.filter(Boolean);
const breakDuration = num("breakDuration", 0.4, 4);
// beats: each far enough after the previous one for a break to finish before the next form
const raw = {
logoBreak: num("logoBreakAt", 0.3, 4),
form1: num("formHeadline1At", 2, 10),
break1: num("headline1BreakAt", 6, 18),
form2: num("formHeadline2At", 9, 22),
break2: num("headline2BreakAt", 15, 27),
fadeOut: num("fadeOutAt", 17, 29.5),
};
const schedule = window.Frost.resolveSchedule(raw, breakDuration);
const hex = (key) => {
const v = String(values[key] ?? "")
.trim()
.toLowerCase();
return /^#[0-9a-f]{3}$/.test(v)
? "#" +
v
.slice(1)
.split("")
.map((ch) => ch + ch)
.join("")
: /^#[0-9a-f]{6}$/.test(v)
? v
: defaults[key];
};
const tune = {};
for (const id of TUNE_IDS) {
const e = schema.find((v) => v.id === id);
if (!e) continue;
tune[id] =
e.type === "boolean"
? values[id] === true || values[id] === 1 || values[id] === "true"
: e.type === "number"
? num(id, e.min, e.max)
: e.type === "color"
? hex(id)
: e.type === "enum"
? pick(
id,
e.options.map((x) => x.value),
)
: str(id, 64);
}
return {
cameraMode: pick("cameraMode", ["original", "authored"]),
cameraTrack: window.Frost.parseTrack(values.cameraTrack || ""),
headlines: [lines("headline1"), lines("headline2")],
text: {
width: num("textWidth", 1.2, 9),
lineHeight: num("textLineHeight", 0.7, 1.4),
depth: num("textDepth", 0.05, 0.8),
bevel: num("textBevel", 0, 0.12),
corner: num("textCorner", 0, 0.06),
meshDetail: Math.round(num("textMeshDetail", 1, 4)),
weight: Number(pick("fontWeight", ["400", "600", "700"])),
letterSpacing: num("letterSpacing", -0.1, 0.4),
},
schedule,
deformation: {
strength: num("deformStrength", 0, 0.08),
scale: window.Frost.validateDeformationScale(
Number(values.deformScale ?? defaults.deformScale),
),
seed: Math.round(num("deformSeed", 0, 65535)),
},
pose: {
turnYaw: num("turnYaw", -360, 360),
turnPitch: num("turnPitch", -90, 90),
approach: num("approach", 0, 7),
turnYaw2: num("turnYaw2", -360, 360),
turnPitch2: num("turnPitch2", -90, 90),
retreat: num("retreat", 0, 8),
zoomIn: num("zoomIn", 0, 8),
finalYaw: num("finalYaw", -180, 180),
finalPitch: num("finalPitch", -90, 90),
driftYaw: num("driftYaw", -30, 30),
driftSway: num("driftSway", 0, 20),
idleYaw: num("idleYaw", 0, 40),
},
shards: {
amount: num("shardAmount", 0.02, 1),
formSpread: num("formSpread", 0, 4),
formFill: num("formFill", 0.05, 3),
sliceRadius: num("sliceRadius", 0.05, 1.5),
sliceStrength: num("sliceStrength", 1, 40),
shatterRadius: num("shatterRadius", 0.1, 1.5),
shatterStrength: num("shatterStrength", 1, 40),
breakDuration,
strayDust: num("strayDust", 0, 200),
followObject: num("followObject", 0, 30),
finalEjectBoost: num("finalEjectBoost", 1, 6),
},
tune,
quality: values.quality === "lite" ? "lite" : "full",
upscaler: pick("upscaler", ["fsr1", "taau", "bilinear", "native"]),
renderScale: num("renderScale", 0.35, 1),
shapeResolution: pick("shapeResolution", ["128", "256", "384"]),
erosionResolution: pick("erosionResolution", ["64", "96", "128", "192"]),
particleCount: pick("particleCount", ["100k", "250k", "500k", "1M"]),
logoUrl: str("logoUrl", 200) || defaults.logoUrl,
logoMeshDetail: Math.round(num("logoMeshDetail", 1, 4)),
};
}
let opts;
try {
opts = optionsFrom(values);
} catch (error) {
buildStatus.textContent = error.message;
stage.dataset.state = "invalid-settings";
window.__frostConfigError = error.message;
return;
}
const schedule = opts.schedule;
const DURATION = 22.5;
const canvas = document.createElement("canvas");
canvas.width = W;
canvas.height = H;
stage.appendChild(canvas);
// Native 3D Depth is an editable scalar adapter on the two progress controllers.
// Their Depth values mean 0–100% progress, never rendered object depth.
// Explicit keyframes make Studio's 3D inspector record edits at the playhead.
const timeline = gsap.timeline({ paused: true });
timeline.to(
"#logo-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"6.222222222222222%": { z: 0, ease: "none" },
"10.666666666666666%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"100%": { z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"45.33333333333333%": { z: 0, ease: "none" },
"49.77777777777778%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"19.555555555555557%": { z: 0, ease: "none" },
"33.33333333333333%": { z: 100, ease: "sine.inOut" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"86.66666666666667%": { z: 0, ease: "none" },
"91.55555555555556%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"58.666666666666664%": { z: 0, ease: "none" },
"74.66666666666667%": { z: 100, ease: "sine.inOut" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#scene-fade",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"93.33333333333333%": { z: 0, ease: "none" },
"100%": { z: 100, ease: "sine.inOut" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#camera-orbit",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
"5.555555555555555%": { rotationX: 0, rotationY: -20, rotationZ: 0, ease: "none" },
"7.6923076923076925%": {
rotationX: 0,
rotationY: -31.39736,
rotationZ: 0,
ease: "none",
},
"9.82905982905983%": {
rotationX: 0,
rotationY: -49.403732,
rotationZ: 0,
ease: "none",
},
"11.965811965811966%": {
rotationX: 0,
rotationY: -72.817478,
rotationZ: 0,
ease: "none",
},
"14.102564102564102%": {
rotationX: 0,
rotationY: -100.436959,
rotationZ: 0,
ease: "none",
},
"16.23931623931624%": {
rotationX: 0,
rotationY: -131.060537,
rotationZ: 0,
ease: "none",
},
"18.37606837606838%": {
rotationX: 0,
rotationY: -163.486573,
rotationZ: 0,
ease: "none",
},
"20.51282051282051%": {
rotationX: 0,
rotationY: -196.513427,
rotationZ: 0,
ease: "none",
},
"22.64957264957265%": {
rotationX: 0,
rotationY: -228.939463,
rotationZ: 0,
ease: "none",
},
"24.786324786324784%": {
rotationX: 0,
rotationY: -259.563041,
rotationZ: 0,
ease: "none",
},
"26.923076923076927%": {
rotationX: 0,
rotationY: -287.182522,
rotationZ: 0,
ease: "none",
},
"29.059829059829056%": {
rotationX: 0,
rotationY: -310.596268,
rotationZ: 0,
ease: "none",
},
"31.196581196581196%": {
rotationX: 0,
rotationY: -328.60264,
rotationZ: 0,
ease: "none",
},
"33.33333333333333%": { rotationX: 0, rotationY: -340, rotationZ: 0, ease: "none" },
"44.44444444444444%": { rotationX: 0, rotationY: -380, rotationZ: 0, ease: "none" },
"46.6031746031746%": {
rotationX: 0,
rotationY: -390.850146,
rotationZ: 0,
ease: "none",
},
"48.76190476190476%": {
rotationX: 0,
rotationY: -407.241983,
rotationZ: 0,
ease: "none",
},
"50.920634920634924%": {
rotationX: 0,
rotationY: -428.251895,
rotationZ: 0,
ease: "none",
},
"53.07936507936508%": {
rotationX: 0,
rotationY: -452.956268,
rotationZ: 0,
ease: "none",
},
"55.23809523809524%": {
rotationX: 0,
rotationY: -480.431487,
rotationZ: 0,
ease: "none",
},
"57.3968253968254%": {
rotationX: 0,
rotationY: -509.753936,
rotationZ: 0,
ease: "none",
},
"59.555555555555564%": { rotationX: 0, rotationY: -540, rotationZ: 0, ease: "none" },
"61.71428571428572%": {
rotationX: 0,
rotationY: -570.246064,
rotationZ: 0,
ease: "none",
},
"63.87301587301587%": {
rotationX: 0,
rotationY: -599.568513,
rotationZ: 0,
ease: "none",
},
"66.03174603174602%": {
rotationX: 0,
rotationY: -627.043732,
rotationZ: 0,
ease: "none",
},
"68.19047619047619%": {
rotationX: 0,
rotationY: -651.748105,
rotationZ: 0,
ease: "none",
},
"70.34920634920636%": {
rotationX: 0,
rotationY: -672.758017,
rotationZ: 0,
ease: "none",
},
"72.50793650793652%": {
rotationX: 0,
rotationY: -689.149854,
rotationZ: 0,
ease: "none",
},
"74.66666666666667%": { rotationX: 0, rotationY: -700, rotationZ: 0, ease: "none" },
"85.77777777777779%": { rotationX: 0, rotationY: -740, rotationZ: 0, ease: "none" },
"87.80952380952381%": {
rotationX: 0,
rotationY: -754.178426,
rotationZ: 0,
ease: "none",
},
"89.84126984126985%": {
rotationX: 0,
rotationY: -780.349854,
rotationZ: 0,
ease: "none",
},
"91.87301587301587%": {
rotationX: 0,
rotationY: -815.91137,
rotationZ: 0,
ease: "none",
},
"93.90476190476191%": {
rotationX: 0,
rotationY: -858.260058,
rotationZ: 0,
ease: "none",
},
"95.93650793650794%": {
rotationX: 0,
rotationY: -904.793003,
rotationZ: 0,
ease: "none",
},
"97.96825396825398%": {
rotationX: 0,
rotationY: -952.907289,
rotationZ: 0,
ease: "none",
},
"100%": { rotationX: 0, rotationY: -1000, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
window.__timelines = window.__timelines || {};
window.__timelines["frost-sequence-rig"] = timeline;
const activeTimeline = () => window.__timelines["frost-sequence-rig"] || timeline;
function rigRevision() {
const clean = (v) =>
Array.isArray(v)
? v.map(clean)
: v && typeof v === "object"
? Object.fromEntries(
Object.entries(v)
.filter(
([k, v]) =>
!k.startsWith("_") &&
typeof v !== "function" &&
![
"parent",
"callbackScope",
"scrollTrigger",
"onUpdateParams",
"onStartParams",
"onCompleteParams",
].includes(k),
)
.map(([k, v]) => [k, clean(v)]),
)
: v;
return JSON.stringify(
activeTimeline()
.getChildren(false, true, false)
.map((t) => [t.startTime(), t.duration(), clean(t.vars)]),
);
}
function sampleRig(t) {
const active = activeTimeline(),
saved = active.totalTime();
active.totalTime(t, true);
const get = (id, k) => Number.parseFloat(gsap.getProperty("#" + id, k)) || 0;
const objects = ["logo", "headline1", "headline2"].map((id) => ({
x: get(id + "-position", "x") / 100,
y: -get(id + "-position", "y") / 100,
z: get(id + "-position", "z") / 100,
rx: get(id + "-rotation", "rotationX"),
ry: get(id + "-rotation", "rotationY"),
rz: get(id + "-rotation", "rotationZ"),
breakup: get(id + "-breakup", "z"),
assembly: get(id + "-assembly", "z"),
}));
// Do not replace a visible solid. Incoming assembly takes over the existing
// cloud once the outgoing object has fully broken. No particle reset.
let target = 0;
for (let k = 1; k < objects.length; k++)
if (objects[k].assembly > 0 && objects[k - 1].breakup >= 99.999 && target === k - 1)
target = k;
const result = {
...objects[target],
target,
fade: get("scene-fade", "z"),
cameraYaw: get("camera-orbit", "rotationY"),
objects,
};
active.totalTime(saved, true);
return result;
}
// Opt-in Studio-only preview quality. Standalone/capture always keeps full quality.
let previewPixelRatio;
try {
if (
window.parent !== window &&
new URLSearchParams(location.search).get("__hf_shader_loading") === "player"
) {
const quality = new URLSearchParams(window.parent.location.search).get("frostPreview");
if (quality === "half") previewPixelRatio = 1;
if (quality === "quarter") previewPixelRatio = 0.5;
}
} catch {} // Cross-origin embedding retains full quality.
stage.dataset.previewQuality =
previewPixelRatio === undefined ? "full" : String(previewPixelRatio / 2);
const frost = window.Frost.create({
canvas,
width: W,
height: H,
...opts,
previewPixelRatio,
rig: { duration: DURATION, mode: values.assemblyMode, sequence: true, sample: sampleRig },
fontUrl: (window.__frostAssetBase || "assets/") + "fonts/Geist-Bold.ttf",
onProgress: (msg) => {
stage.dataset.state = msg;
buildStatus.textContent = "Building Frost · " + msg;
(window.__frostLog = window.__frostLog || []).push([msg]);
},
});
window.__hf = window.__hf || {};
window.__hf.buildReady = window.__hf.buildReady || {};
window.__hf.buildReady.frost = frost.ready;
let lastTime = 0,
disposed = false,
renderFailed = false,
revision = rigRevision();
function describeRenderError(err) {
if (err instanceof Error) return err.message;
// A loader's rejected promise is often the raw DOM Event from an
// onerror, not an Error, so the failed target is the real reason.
if (err && typeof err === "object" && "type" in err) {
const source = err.target && (err.target.src || err.target.href);
return source ? `failed to load ${source}` : `${err.type} event`;
}
return String(err);
}
function showRenderError(err) {
if (disposed || renderFailed) return;
renderFailed = true;
const message = describeRenderError(err);
console.error("Frost initialization/render failed:", err);
window.__frostRuntimeError = message;
stage.dataset.state = "render-error";
stage.dataset.busy = "false";
buildStatus.hidden = false;
buildStatus.textContent = "Frost failed: " + message;
}
function renderAt(time) {
if (disposed || renderFailed) return;
const nextRevision = rigRevision();
if (nextRevision !== revision) {
revision = nextRevision;
stage.dataset.revisions = String(Number(stage.dataset.revisions || 0) + 1);
frost.invalidate();
}
lastTime = clamp(time, 0, DURATION);
canvas.style.opacity = String(1 - clamp(sampleRig(lastTime).fade / 100));
frost.renderAt(lastTime);
stage.dataset.requestedTime = lastTime.toFixed(4);
stage.dataset.busy = "true";
const requested = lastTime;
frost
.waitForGpu()
.then(() => {
if (disposed || requested !== lastTime) return;
stage.dataset.time = requested.toFixed(4);
stage.dataset.rigSample = JSON.stringify(sampleRig(requested));
stage.dataset.busy = "false";
})
.catch(showRenderError);
}
frost.ready
.then(() => {
buildStatus.hidden = true;
if (!disposed) renderAt(lastTime);
})
.catch((err) => {
showRenderError(err);
});
timeline.eventCallback("onUpdate", () => renderAt(timeline.time()));
window.__logoRig = { sample: sampleRig, mode: values.assemblyMode };
function seek(event) {
const d = event && event.detail;
if (!d || typeof d.time !== "number") return;
const time = clamp(d.time, 0, DURATION);
activeTimeline().totalTime(time, true);
renderAt(time);
// async renderer: hold the capture until the GPU queue has drained (and until the scene has loaded)
if (typeof d.waitUntil === "function") d.waitUntil(frost.waitForGpu());
}
window.addEventListener("hf-seek", seek);
window.__frostRendererProfile = values.rendererProfile;
window.__frostReady = frost.ready.then(async () => {
if (disposed) return;
const world = frost.world,
camera = world.camera;
// Capture the approved camera framing, then orbit that view around the fixed object.
world.rig.update(camera, world.objectGroup, 0, 0);
const base = camera.position.clone(),
aim = world.rig.lookAt.clone();
const pivot = world.motionGroup.position.clone();
const rotate = (out, source, angle) => {
const x = source.x - pivot.x,
z = source.z - pivot.z,
c = Math.cos(angle),
s = Math.sin(angle);
out.set(pivot.x + c * x + s * z, source.y, pivot.z - s * x + c * z);
};
world.onCameraTransform = (t) => {
const angle = (sampleRig(t).cameraYaw * Math.PI) / 180;
rotate(camera.position, base, angle);
rotate(world.rig.lookAt, aim, angle);
camera.lookAt(world.rig.lookAt);
camera.updateMatrixWorld(true);
};
frost.invalidate();
renderAt(lastTime);
await frost.waitForGpu();
});
window.__frost = {
renderAt,
schedule,
duration: DURATION,
poseAt: (t) => frost.poseAt(t),
get world() {
return frost.world;
},
get shape() {
return frost.shape;
},
waitForGpu: () => frost.waitForGpu(),
};
window.__frostInstance = {
dispose() {
if (disposed) return;
disposed = true;
canvasResize.disconnect();
timeline.kill();
window.removeEventListener("hf-seek", seek);
frost.dispose();
canvas.remove();
},
applyVariables() {
return "rebuild";
},
};
// Studio can resize the drawing buffer after initialization; resizing clears its pixels.
// Redraw even when the paused playhead has not changed.
let canvasSize = canvas.width + "x" + canvas.height;
const canvasResize = new MutationObserver(() => {
const size = canvas.width + "x" + canvas.height;
if (size === canvasSize) return;
canvasSize = size;
if (!disposed) frost.redraw();
});
canvasResize.observe(canvas, { attributes: true, attributeFilter: ["width", "height"] });
renderAt(0);
})();
</script>
</body>
</html>
```
</CatalogSlot>
<CatalogSlot slot="install">
<InstallCommand command="npx hyperframes add frost-sequence-camera-orbit" item="frost-sequence-camera-orbit" />
That writes `compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html`, plus 18 supporting files under `compositions/frost-sequence-camera-orbit/assets/`, `compositions/frost-sequence-camera-orbit/assets/fonts/`, `compositions/frost-sequence-camera-orbit/assets/textures/`, and `compositions/frost-sequence-camera-orbit/`.
</CatalogSlot>
<CatalogSlot slot="docs">
## Add it to your video
It runs for 22.5 seconds at 1920×1080. Paste this into your composition:
```html index.html
<div
data-composition-id="frost-sequence-camera-orbit"
data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
data-start="0"
data-duration="22.5"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
{/* hf:generated-footer */}
Tagged `3d-motion` `ice` `frost` `camera-orbit` `logo` `particles` `webgpu` `two-headlines`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in the browser editor](/studio/assets-and-blocks)
- [Put blocks together into one video](/concepts/compositions)
</CatalogSlot>
</CatalogDetail>