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Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
289 lines
12 KiB
HTML
Vendored
289 lines
12 KiB
HTML
Vendored
<!doctype html>
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<!--
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beat-timeline -- HyperFrames video primitive (transitions / sequencing / bridge)
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Concept: a visible orchestration spine made from a paused master GSAP
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timeline. Each beat row is pinned to an evenly spaced named label, then
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enters exactly on that mark. One mechanic, one job: bridge a sequence by
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making its deterministic beat grid readable and copy-and-own-able.
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Compiled-from evidence: launches-motion-vocabulary.md, "Paused, seeked
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timeline orchestration" census entry (15/18 projects, 134/159 files).
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Use when: a scene needs several titled beats to land in a clear order, or
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when a copied composition needs a legible master-timeline sequencing spine.
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Variables (declared in data-composition-variables below):
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- beatCount (number, default 4): integer row count, clamped to 2..6.
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- interval (number, default 0.6s): base spacing between named beat labels,
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clamped to 0.2..2s before any short-duration compression.
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- labels (string): comma-separated row titles. Missing entries fall back
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to "Beat N" and extra entries are ignored.
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Envelope (holdable orchestration adaptation, never gsap.timeScale()):
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ENTRANCE_SPAN = (beatCount - 1) * interval + ROW_IN_DURATION.
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HOLD = max(0, D - (ENTRANCE_SPAN + OUT_BASE)); every landed row remains
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fully visible and deliberately still during this elastic phase.
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OUT_BASE = 0.40s; all rows fade together with power2.in at D - OUT_BASE.
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If D is shorter than ENTRANCE_SPAN + OUT_BASE, interval and each row's
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entrance duration scale down together so the final row still lands before
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OUT. Only a host duration at or below OUT_BASE also compresses OUT, which
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keeps the full lifecycle inside an otherwise impossible time box.
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Sync points: beat labels are fixed offsets inside IN. Every label owns one
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declared SFX cue at the same offset, never inside elastic HOLD. Beats use
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"beat-tick" and the last beat uses "beat-tick-final". The primitive only
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dispatches bubbling hf:sfx events; scene-level audio mixing owns playback.
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Mount contract: this file is a mountable sub-composition. The runtime clones
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only <template> contents, so all live styles, markup, and scripts are inside
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the template. #root fills the host-owned box with no data-width/data-height,
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and all internal geometry is based on its own cqw/cqh container. Variables
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come from window.__hyperframes.getVariables(), because document.documentElement
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belongs to the host after mounting.
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-->
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<html
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lang="en"
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data-composition-variables='[
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{ "id": "beatCount", "type": "number", "role": "content", "label": "Beat count", "description": "Number of beat rows in the sequence.", "default": 4, "min": 2, "max": 6, "step": 1 },
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{ "id": "interval", "type": "number", "role": "layout", "label": "Interval", "description": "Base time between consecutive beat markers.", "default": 0.6, "min": 0.2, "max": 2, "step": 0.05, "unit": "s" },
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{ "id": "labels", "type": "string", "role": "content", "label": "Labels", "description": "Comma-separated beat titles, one per beat. Extra entries are ignored and missing entries fall back to Beat N.", "default": "One,Two,Three,Four" }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Beat Timeline</title>
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<!-- Metadata only. The loader reads variable declarations from <html>,
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then discards everything outside <template> during mounting. -->
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</head>
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<body>
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<template>
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<div
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id="root"
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data-composition-id="beat-timeline"
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data-start="0"
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data-duration="5.5"
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data-fps="30"
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>
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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/* Root is styled by ID for mounted CSS scoping. It owns no stage
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dimensions, only the host box and the container-unit basis. */
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#root {
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--ease-standard: cubic-bezier(0.215, 0.61, 0.355, 1);
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--ease-exit: cubic-bezier(0.55, 0.055, 0.675, 0.19);
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position: absolute;
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inset: 0;
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container-type: size;
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isolation: isolate;
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overflow: hidden;
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background: var(--bg, Canvas);
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color: var(--fg, CanvasText);
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font-family: var(--font-body, system-ui, sans-serif);
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}
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.bt-clip {
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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}
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.bt-stack {
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width: 84cqw;
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display: flex;
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flex-direction: column;
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gap: 1.4cqh;
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}
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/* EDIT ZONE: row geometry only. Motion timing is owned by the script's
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RETIME RANGE below, and theme paint remains token-driven here. */
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.bt-row {
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min-height: 10cqh;
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display: grid;
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grid-template-columns: 6cqw 1fr;
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align-items: center;
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column-gap: 2.6cqw;
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padding: 1.4cqh 2.4cqw;
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border: 0.12cqw solid var(--border, currentColor);
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border-radius: var(--radius, 2cqh);
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background: var(--surface, Canvas);
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box-shadow: 0 1.2cqh 4cqh color-mix(in srgb, var(--bg, Canvas) 52%, transparent);
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}
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.bt-index {
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width: 6cqw;
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height: 6cqw;
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display: grid;
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place-items: center;
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border-radius: 50%;
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background: var(--brand, currentColor);
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color: var(--bg, Canvas);
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font-family: var(--font-display, system-ui, sans-serif);
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font-size: 1.8cqw;
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font-weight: 750;
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line-height: 1;
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}
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.bt-copy {
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min-width: 0;
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}
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.bt-title {
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overflow: hidden;
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color: var(--fg, CanvasText);
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font-family: var(--font-display, system-ui, sans-serif);
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font-size: min(4.4cqw, 5.2cqh);
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font-weight: 700;
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line-height: 1.04;
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letter-spacing: -0.08cqw;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.bt-subtitle {
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margin-top: 0.7cqh;
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color: var(--muted, currentColor);
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font-size: min(1.8cqw, 2.2cqh);
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font-weight: 550;
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line-height: 1.15;
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letter-spacing: 0.04cqw;
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}
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</style>
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<div
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id="beat-timeline-clip"
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class="bt-clip clip"
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data-start="0"
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data-duration="5.5"
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data-track-index="0"
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>
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<div class="bt-stack" aria-label="Beat timeline"></div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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(function () {
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"use strict";
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var root = document.getElementById("root");
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// Literal by contract: mounting strips data-composition-id from the
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// flattened inner root, so reading the attribute post-mount would
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// register under null and fail the timeline lookup.
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var compositionId = "beat-timeline";
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var stack = root.querySelector(".bt-stack");
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// EDIT ZONE: declarations live on <html>; this runtime call is the
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// single owner of declared defaults plus per-instance overrides.
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var vars =
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {};
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var parsedBeatCount = Number(vars.beatCount);
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// INVARIANT: exactly 2..6 integer rows reach the DOM and timeline.
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var beatCount = Math.max(
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2,
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Math.min(6, Math.round(Number.isFinite(parsedBeatCount) ? parsedBeatCount : 4)),
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);
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var parsedInterval = Number(vars.interval);
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// INVARIANT: invalid timing falls back once, valid timing clamps to
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// the declared range before duration elasticity is calculated.
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var interval = Math.max(
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0.2,
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Math.min(2, Number.isFinite(parsedInterval) ? parsedInterval : 0.6),
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);
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// INVARIANT: labels is always a string; blank or missing entries
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// fall back per row, while authored extra entries stay unused.
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var labelsValue = vars.labels == null ? "One,Two,Three,Four" : String(vars.labels);
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var suppliedLabels = labelsValue.split(",").map(function (label) {
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return label.trim();
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});
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var parsedDuration = parseFloat(root.dataset.duration || "5.5");
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// INVARIANT: the lifecycle remains finite even under a malformed
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// host duration. The authored and demo durations are both 5.5s.
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var duration = Math.max(0.001, Number.isFinite(parsedDuration) ? parsedDuration : 5.5);
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// RETIME RANGE: these values own the whole pacing decision. The
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// interval and row entrance compress together, never via timeScale.
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var ROW_IN_BASE = 0.4;
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var OUT_BASE = 0.4;
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var baseEntranceSpan = (beatCount - 1) * interval + ROW_IN_BASE;
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var OUT = duration <= OUT_BASE ? duration / 2 : OUT_BASE;
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var entranceBudget = duration - OUT;
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var scale = baseEntranceSpan > entranceBudget ? entranceBudget / baseEntranceSpan : 1;
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var timedInterval = interval * scale;
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var ROW_IN = ROW_IN_BASE * scale;
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var ENTRANCE_SPAN = (beatCount - 1) * timedInterval + ROW_IN;
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var HOLD = Math.max(0, duration - (ENTRANCE_SPAN + OUT));
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var OUT_START = ENTRANCE_SPAN + HOLD;
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function fireSfx(id, t) {
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root.dispatchEvent(
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new CustomEvent("hf:sfx", { detail: { id: id, t: t }, bubbles: true }),
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);
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}
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var rows = [];
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for (var i = 0; i < beatCount; i += 1) {
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var title = suppliedLabels[i] || "Beat " + (i + 1);
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var row = document.createElement("div");
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row.className = "bt-row";
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row.innerHTML =
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'<div class="bt-index" aria-hidden="true"></div>' +
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'<div class="bt-copy"><div class="bt-title"></div><div class="bt-subtitle"></div></div>';
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row.querySelector(".bt-index").textContent = String(i + 1).padStart(2, "0");
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row.querySelector(".bt-title").textContent = title;
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row.querySelector(".bt-subtitle").textContent =
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"Cue " +
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String(i + 1).padStart(2, "0") +
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" · " +
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(i * timedInterval).toFixed(2) +
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"s";
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stack.appendChild(row);
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rows.push(row);
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}
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// Explicit entrance and exit endpoints make a direct seek to t=0
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// correct without ever playing the timeline.
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gsap.set(rows, { opacity: 0, y: "2cqh", scale: 0.98 });
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var tl = gsap.timeline({ paused: true });
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// ORCHESTRATION SPINE: every row tween and its declared cue are
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// pinned to the named label, never to a duplicated numeric offset.
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for (var beatIndex = 0; beatIndex < beatCount; beatIndex += 1) {
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var labelName = "beat" + beatIndex;
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var cueTime = beatIndex * timedInterval;
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var cueId = beatIndex === beatCount - 1 ? "beat-tick-final" : "beat-tick";
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tl.addLabel(labelName, cueTime);
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tl.to(
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rows[beatIndex],
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{ opacity: 1, y: "0cqh", scale: 1, duration: ROW_IN, ease: "power2.out" },
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labelName,
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);
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// SFX CUE (IN, beat N): one scene-mixed cue at this beat label.
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tl.call(fireSfx, [cueId, cueTime], labelName);
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}
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// HOLD is deliberately still. OUT accelerates every landed row away
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// together, asymmetrically paired with the power2.out entrances.
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tl.to(rows, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
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tl.seek(0);
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window.__timelines = window.__timelines || {};
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window.__timelines[compositionId] = tl;
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})();
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</script>
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</div>
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</template>
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</body>
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</html>
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