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The offline render now pads the source with silence for the whole render (clip + chain tail + latency) instead of only the true-peak lookahead, so the pitch shifter's ring drains instead of cutting off about 90 ms early. A bitcrush node built part-way into a clip seeded its hold counter but started its held value at 0, playing up to samples-1 frames of silence on a preview seek. The held value is now primed from the first input sample; render windows still line up with a whole render.