Files
hyperframes/docs/catalog/blocks/liquid-glass-widgets.mdx
Miguel Ángel d7688f9943 fix(docs): load the player from latest, not a pinned minor (#3320)
* fix(docs): load the player from latest, not a pinned minor

The catalog pages pinned the player CDN URL to a minor line, and that pin
sat one line behind after the last release. Every page kept rendering, on
the older build, so nothing surfaced it: the only symptom was that a fix
published to npm never appeared on the docs.

The generator derived its pin from the player's package.json, which is
correct only if every page is regenerated on the release that moves it.
That is the step that did not happen, and it has to happen across 175
generated pages plus three hand-written files for the pin to be true.

A version carried in step across 178 places will be stale, and stale here
is silent. Ask for latest instead and there is nothing to carry.

This costs the ability to hold the docs back from a bad player release.
Paid deliberately: the pin did not buy that either, it only delayed the
good releases too.

A test asserts no pinned version comes back, and fails if it stops finding
the references at all, so it cannot pass by matching nothing.

* refactor(scripts): list tracked files instead of walking the tree

The pin guard hand-rolled a recursive directory walk with its own skip
list and size cap, which the audit flagged: helpers living in a test file
earn no coverage, so their complexity lands straight on the CRAP score.

git already knows which files to read, and ignores node_modules and build
output for us, so one call replaces the walker and both findings go away.
2026-08-17 21:11:12 -04:00

812 lines
28 KiB
Plaintext

---
title: "Liquid Glass Widgets"
description: "Frosted glass stat cards, showcase panel and pill chips over an aurora shader background"
---
import { InstallCommand } from "/snippets/install-command.jsx";
<iframe
className="w-full aspect-video rounded-xl border-0 bg-zinc-100 dark:bg-zinc-800"
title="liquid-glass-widgets preview"
loading="lazy"
srcDoc={`<!doctype html><html><head><meta charset="utf-8"><style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}hyperframes-player{display:block;width:100%;height:100%}</style><script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@latest/dist/hyperframes-player.global.js"><\/script></head><body><script>fetch("/public/catalog/blocks/liquid-glass-widgets.json").then(function(r){return r.json()}).then(function(d){var p=document.createElement("hyperframes-player");p.setAttribute("srcdoc",d.html);p.setAttribute("controls","");p.setAttribute("autoplay","");p.setAttribute("loop","");p.setAttribute("muted","");p.setAttribute("poster","https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/liquid-glass-widgets.png");document.body.appendChild(p)});<\/script></body></html>`}
/>
## Install
<InstallCommand command="npx hyperframes add liquid-glass-widgets" item="liquid-glass-widgets" />
That writes `compositions/liquid-glass-widgets.html`, plus 2 supporting files under `compositions/assets/` and `compositions/lib/`.
<Danger>
Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
Without it this item's screen renders black. Rendering from the CLI switches
it on for you. [How it works](/guides/html-in-canvas)
</Danger>
## Source
<Accordion title={`liquid-glass-widgets.html`}>
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Liquid Glass Widgets</title>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="lib/liquid-glass.iife.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0218;
overflow: hidden;
font-family: "Inter", system-ui, sans-serif;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
}
#three-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 0;
}
#glass-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 1;
}
/* ── Glass Panels ── */
.glass-panel {
position: absolute;
background: rgba(255, 255, 255, 0.025);
--lg-blur: 0.42;
--lg-refraction: 0.82;
--lg-corner-radius: 28;
--lg-z-radius: 46;
--lg-specular: 0.34;
--lg-fresnel: 1.25;
--lg-edge-highlight: 0.26;
--lg-chrom-aberration: 0.08;
--lg-shadow-opacity: 0;
--lg-shadow-spread: 0;
--lg-shadow-offset-y: 0;
--lg-saturation: 0.38;
}
.stat-card {
width: 220px;
height: 220px;
}
.showcase-card {
width: 500px;
height: 320px;
}
.pill-chip {
width: 130px;
height: 36px;
--lg-corner-radius: 40;
}
#glass-stat1 {
top: 300px;
left: 200px;
}
#glass-stat2 {
top: 300px;
left: 460px;
}
#glass-stat3 {
top: 300px;
left: 720px;
}
#glass-showcase {
top: 380px;
left: 1100px;
}
#glass-pill1 {
top: 720px;
left: 300px;
}
#glass-pill2 {
top: 720px;
left: 460px;
}
#glass-pill3 {
top: 720px;
left: 620px;
}
/* ── Text Overlays ── */
.text-overlay {
position: absolute;
z-index: 2;
pointer-events: none;
}
/* Stat cards */
.stat-text {
width: 220px;
height: 220px;
position: absolute;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 10px;
padding: 22px;
border-radius: 28px;
background:
linear-gradient(
150deg,
rgba(255, 255, 255, 0.28),
rgba(255, 255, 255, 0.06) 46%,
rgba(255, 255, 255, 0.16)
),
linear-gradient(180deg, rgba(9, 18, 31, 0.2), rgba(255, 255, 255, 0.04));
border: 1px solid rgba(255, 255, 255, 0.36);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.5),
inset 0 -18px 38px rgba(255, 255, 255, 0.08);
overflow: hidden;
text-shadow: 0 2px 16px rgba(0, 0, 0, 0.38);
}
.stat-text::before,
.showcase-text::before,
.pill-text::before {
content: "";
position: absolute;
inset: 1px;
border-radius: inherit;
pointer-events: none;
background: linear-gradient(
120deg,
rgba(255, 255, 255, 0.44),
transparent 28%,
transparent 66%,
rgba(255, 255, 255, 0.2)
);
opacity: 0.32;
mix-blend-mode: screen;
}
.stat-label {
position: relative;
font-size: 14px;
font-weight: 650;
color: #fff;
text-transform: uppercase;
letter-spacing: 1.5px;
}
.stat-value {
position: relative;
font-size: 52px;
font-weight: 700;
color: #fff;
font-variant-numeric: tabular-nums;
line-height: 1;
}
.stat-unit {
position: relative;
font-size: 24px;
font-weight: 500;
color: #fff;
}
.mini-meter {
position: relative;
width: 140px;
height: 6px;
overflow: hidden;
border-radius: 999px;
background: rgba(255, 255, 255, 0.28);
}
.mini-meter-fill {
width: 0%;
height: 100%;
border-radius: inherit;
background: linear-gradient(90deg, #06e3fa, #4fdb5e);
box-shadow: 0 0 12px rgba(79, 219, 94, 0.55);
}
.battery-shell {
position: relative;
width: 118px;
height: 40px;
padding: 4px;
border: 2px solid rgba(255, 255, 255, 0.66);
border-radius: 12px;
}
.battery-shell::after {
content: "";
position: absolute;
top: 12px;
right: -9px;
width: 5px;
height: 14px;
border-radius: 0 5px 5px 0;
background: rgba(255, 255, 255, 0.66);
}
.battery-fill {
width: 72%;
height: 100%;
border-radius: 8px;
background: linear-gradient(90deg, #4ade80, #06e3fa);
box-shadow: 0 0 18px rgba(74, 222, 128, 0.45);
}
.steps-ring {
width: 106px;
height: 106px;
display: grid;
place-items: center;
border-radius: 50%;
background: conic-gradient(#a78bfa 0deg, #06e3fa 180deg, rgba(255, 255, 255, 0.18) 180deg);
}
.steps-ring-inner {
width: 78px;
height: 78px;
display: grid;
place-items: center;
border-radius: 50%;
background: rgba(7, 10, 18, 0.36);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.22),
inset 0 -8px 20px rgba(0, 0, 0, 0.14);
color: #fff;
font-size: 30px;
font-weight: 800;
font-variant-numeric: tabular-nums;
}
#text-stat1 {
top: 300px;
left: 200px;
}
#text-stat2 {
top: 300px;
left: 460px;
}
#text-stat3 {
top: 300px;
left: 720px;
}
/* Showcase card */
.showcase-text {
width: 500px;
height: 320px;
position: absolute;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 20px;
padding: 32px;
border-radius: 28px;
background:
radial-gradient(circle at 18% 12%, rgba(255, 255, 255, 0.38), transparent 24%),
linear-gradient(
135deg,
rgba(255, 255, 255, 0.24),
rgba(255, 255, 255, 0.07) 52%,
rgba(255, 255, 255, 0.18)
);
border: 1px solid rgba(255, 255, 255, 0.38);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.5),
inset 0 -24px 48px rgba(255, 255, 255, 0.08);
overflow: hidden;
text-shadow: 0 2px 18px rgba(0, 0, 0, 0.4);
}
.showcase-icon {
position: relative;
width: 168px;
height: 52px;
display: flex;
align-items: center;
justify-content: center;
}
.showcase-logo {
width: 150px;
height: auto;
display: block;
}
.showcase-title {
position: relative;
font-size: 28px;
font-weight: 700;
color: #fff;
text-align: center;
line-height: 1.2;
}
.showcase-desc {
position: relative;
font-size: 15px;
font-weight: 500;
color: #fff;
text-align: center;
line-height: 1.5;
max-width: 380px;
}
.showcase-status {
position: relative;
display: flex;
align-items: center;
gap: 8px;
color: #fff;
font-size: 14px;
font-weight: 700;
}
.showcase-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #4ade80;
box-shadow: 0 0 14px rgba(74, 222, 128, 0.7);
}
.showcase-progress {
position: relative;
width: 300px;
height: 7px;
overflow: hidden;
border-radius: 999px;
background: rgba(255, 255, 255, 0.18);
}
.showcase-progress-fill {
width: 18%;
height: 100%;
border-radius: inherit;
background: linear-gradient(90deg, #06e3fa, #4fdb5e);
}
#text-showcase {
top: 380px;
left: 1100px;
}
/* Pill chips */
.pill-text {
width: 130px;
height: 36px;
position: absolute;
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
border-radius: 40px;
background: linear-gradient(130deg, rgba(255, 255, 255, 0.28), rgba(255, 255, 255, 0.1));
border: 1px solid rgba(255, 255, 255, 0.34);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.48);
overflow: hidden;
}
.pill-dot {
position: relative;
width: 8px;
height: 8px;
border-radius: 50%;
flex-shrink: 0;
}
.dot-green {
background: #4ade80;
}
.dot-blue {
background: #60a5fa;
}
.dot-violet {
background: #a78bfa;
}
.pill-label {
position: relative;
font-size: 13px;
font-weight: 600;
color: #fff;
}
#text-pill1 {
top: 720px;
left: 300px;
}
#text-pill2 {
top: 720px;
left: 460px;
}
#text-pill3 {
top: 720px;
left: 620px;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="liquid-glass-widgets"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="8"
data-root="true"
>
<canvas id="three-canvas" width="1920" height="1080"></canvas>
<canvas id="glass-canvas" layoutsubtree width="1920" height="1080">
<div id="glass-stat1" class="glass-panel stat-card liquid-glass"></div>
<div id="glass-stat2" class="glass-panel stat-card liquid-glass"></div>
<div id="glass-stat3" class="glass-panel stat-card liquid-glass"></div>
<div id="glass-showcase" class="glass-panel showcase-card liquid-glass"></div>
<div id="glass-pill1" class="glass-panel pill-chip liquid-glass"></div>
<div id="glass-pill2" class="glass-panel pill-chip liquid-glass"></div>
<div id="glass-pill3" class="glass-panel pill-chip liquid-glass"></div>
</canvas>
<!-- Stat cards -->
<div id="text-stat1" class="text-overlay stat-text">
<span class="stat-label">Temperature</span>
<span class="stat-value"
><span id="temp-value">21</span><span class="stat-unit">&deg;</span></span
>
<div class="mini-meter"><div id="temp-meter" class="mini-meter-fill"></div></div>
</div>
<div id="text-stat2" class="text-overlay stat-text">
<span class="stat-label">Battery</span>
<div class="battery-shell"><div id="battery-fill" class="battery-fill"></div></div>
<span class="stat-value"
><span id="battery-value">87</span><span class="stat-unit">%</span></span
>
</div>
<div id="text-stat3" class="text-overlay stat-text">
<span class="stat-label">Steps</span>
<div id="steps-ring" class="steps-ring">
<div id="steps-value" class="steps-ring-inner">8.2K</div>
</div>
</div>
<!-- Showcase card -->
<div id="text-showcase" class="text-overlay showcase-text">
<div class="showcase-icon">
<img class="showcase-logo" src="assets/hyperframes-logo-dark.svg" alt="HyperFrames" />
</div>
<div class="showcase-title">Preview pipeline</div>
<div class="showcase-desc">
Write HTML, render video. Ship compositions at the speed of code.
</div>
<div class="showcase-status">
<span class="showcase-dot" id="showcase-dot"></span
><span id="showcase-status">Encoding frames</span>
</div>
<div class="showcase-progress">
<div id="showcase-progress" class="showcase-progress-fill"></div>
</div>
</div>
<!-- Pill chips -->
<div id="text-pill1" class="text-overlay pill-text">
<span class="pill-dot dot-green"></span>
<span class="pill-label">Connected</span>
</div>
<div id="text-pill2" class="text-overlay pill-text">
<span class="pill-dot dot-blue"></span>
<span class="pill-label">Bluetooth</span>
</div>
<div id="text-pill3" class="text-overlay pill-text">
<span class="pill-dot dot-violet"></span>
<span class="pill-label">Focus</span>
</div>
<div
id="driver"
class="clip"
data-start="0"
data-duration="8"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
var W = 1920,
H = 1080,
DURATION = 8;
/* ── Three.js Aurora Shader ─────────────────────────────────────── */
var vs = "varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }";
var fs = [
"precision highp float;",
"varying vec2 vUv;",
"uniform float uTime;",
"vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}",
"vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}",
"float snoise(vec3 v){",
" const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);",
" vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);",
" vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;",
" vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);",
" vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;",
" i=mod289(i);",
" vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));",
" float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;",
" vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);",
" vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);",
" vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);",
" vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;",
" vec4 sh=-step(h,vec4(0.0));",
" vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;",
" vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);",
" vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));",
" p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;",
" vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;",
" return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));",
"}",
"void main(){",
" vec2 uv=vUv;float ar=1920.0/1080.0;vec2 p=vec2(uv.x*ar,uv.y);float t=uTime*0.06;",
" float wx=snoise(vec3(p*1.4,t*0.5))*0.2;float wy=snoise(vec3(p*1.4+100.0,t*0.5))*0.2;",
" vec2 wp=p+vec2(wx,wy);",
" vec3 base=mix(vec3(0.10,0.02,0.22),vec3(0.04,0.10,0.25),smoothstep(0.0,1.0,uv.x*0.6+uv.y*0.4));",
" float angle=0.65;float ridgeUv=dot(wp,vec2(cos(angle),sin(angle)));",
" float ridge1=sin(ridgeUv*8.0+t*2.0+snoise(vec3(wp*0.8,t))*1.5);",
" float ridge2=sin(ridgeUv*5.5-t*1.4+snoise(vec3(wp*1.2+50.0,t*0.7))*2.0);",
" float ridge3=sin(ridgeUv*12.0+t*3.0+snoise(vec3(wp*0.6+80.0,t*0.4))*1.0);",
" float crease1=pow(abs(ridge1),0.35)*sign(ridge1)*0.5+0.5;",
" float crease2=pow(abs(ridge2),0.4)*sign(ridge2)*0.5+0.5;",
" float crease3=pow(abs(ridge3),0.5)*sign(ridge3)*0.5+0.5;",
" vec3 warm=mix(vec3(0.9,0.4,0.08),vec3(0.95,0.65,0.15),crease1);",
" float warmZone=smoothstep(0.15,0.75,uv.x+uv.y*0.4+snoise(vec3(uv*2.0,t))*0.3);",
" vec3 cool=mix(vec3(0.02,0.4,0.55),vec3(0.25,0.7,0.82),crease2);",
" float coolZone=smoothstep(0.25,0.85,1.2-uv.x+uv.y*0.5+snoise(vec3(uv*2.0+40.0,t*0.8))*0.25);",
" vec3 hot=mix(vec3(0.8,0.1,0.4),vec3(0.6,0.08,0.65),crease3);",
" float hotZone=smoothstep(0.5,0.9,snoise(vec3(uv*2.5+20.0,t*0.6))*0.5+0.5);",
" vec3 col=base;",
" col=mix(col,warm,warmZone*0.75*smoothstep(0.3,0.7,crease1));",
" col=mix(col,cool,coolZone*0.65*smoothstep(0.2,0.65,crease2));",
" col=mix(col,hot,hotZone*0.5*smoothstep(0.35,0.8,crease3));",
" float edgeGlow=pow(1.0-abs(ridge1),6.0)*0.4+pow(1.0-abs(ridge2),5.0)*0.25;",
" col+=edgeGlow*mix(warm,cool,uv.x)*0.8;",
" col*=1.0-pow(abs(ridge1),4.0)*0.15;",
" float vig=1.0-smoothstep(0.5,1.5,length((uv-0.5)*vec2(1.3,1.0)));",
" col*=0.65+vig*0.5;",
" float luma=dot(col,vec3(0.299,0.587,0.114));col=mix(vec3(luma),col,1.5);",
" col=clamp(col,0.0,1.0);col=pow(col,vec3(0.9));",
" gl_FragColor=vec4(col,1.0);",
"}",
].join("\n");
/* ── Three.js Setup ─────────────────────────────────────────────── */
var threeCanvas = document.getElementById("three-canvas");
var renderer = new THREE.WebGLRenderer({ canvas: threeCanvas, alpha: false });
renderer.setSize(W, H, false);
renderer.setPixelRatio(1);
var scene = new THREE.Scene();
var camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
var uniforms = { uTime: { value: 0 } };
var shaderMat = new THREE.ShaderMaterial({
vertexShader: vs,
fragmentShader: fs,
uniforms: uniforms,
});
var quad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), shaderMat);
scene.add(quad);
/* ── Glass Canvas ───────────────────────────────────────────────── */
var glassCanvas = document.getElementById("glass-canvas");
var ctx = glassCanvas.getContext("2d");
var lg = new LiquidGlass.LiquidGlassCanvas(glassCanvas);
var lgReady = false;
function renderGlass(time) {
if (!lgReady) return;
uniforms.uTime.value = time;
renderer.render(scene, camera);
ctx.clearRect(0, 0, W, H);
ctx.drawImage(threeCanvas, 0, 0, W, H);
lg.renderGlassElements();
}
function requestGlassRender(time) {
if (glassCanvas.requestPaint) {
glassCanvas.onpaint = function () {
renderGlass(time);
};
glassCanvas.requestPaint();
return;
}
renderGlass(time);
}
lg.waitForInit().then(function (ok) {
if (!ok) return;
lgReady = true;
requestGlassRender(0);
});
/* ── GSAP Timeline ──────────────────────────────────────────────── */
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
/* Glass + text element pairs */
var s1g = document.getElementById("glass-stat1");
var s2g = document.getElementById("glass-stat2");
var s3g = document.getElementById("glass-stat3");
var scg = document.getElementById("glass-showcase");
var p1g = document.getElementById("glass-pill1");
var p2g = document.getElementById("glass-pill2");
var p3g = document.getElementById("glass-pill3");
var s1t = document.getElementById("text-stat1");
var s2t = document.getElementById("text-stat2");
var s3t = document.getElementById("text-stat3");
var sct = document.getElementById("text-showcase");
var p1t = document.getElementById("text-pill1");
var p2t = document.getElementById("text-pill2");
var p3t = document.getElementById("text-pill3");
var tempValue = document.getElementById("temp-value");
var batteryValue = document.getElementById("battery-value");
var stepsValue = document.getElementById("steps-value");
var stepsRing = document.getElementById("steps-ring");
var showcaseStatus = document.getElementById("showcase-status");
var tempCounter = { value: 21 };
var batteryCounter = { value: 87 };
var stepsCounter = { value: 8.2 };
// Glass panels (rasterized by the html-in-canvas API) animate top — the API
// reads sub-pixel getComputedStyle().top, so layout-prop motion does not
// stutter and the lint rule exempts them. Plain-DOM text overlays DO stutter on
// layout props, so they animate the transform equivalent (y). y is relative to
// each text element's CSS resting top (stats 300, showcase 380, pills 720), so the
// initial seed to visual 1160 is y = 1160 - restingTop.
var glassPanels = [s1g, s2g, s3g, scg, p1g, p2g, p3g];
var statText = [s1t, s2t, s3t];
var showcaseText = sct;
var pillText = [p1t, p2t, p3t];
gsap.set(glassPanels, { opacity: 1, top: 1160 });
gsap.set(statText, { opacity: 1, y: 860 }); // 1160 - 300
gsap.set(showcaseText, { opacity: 1, y: 780 }); // 1160 - 380
gsap.set(pillText, { opacity: 1, y: 440 }); // 1160 - 720
tl.to(s1g, { top: 300, duration: 0.46, ease: "power3.out" }, 0.12);
tl.to(s1t, { y: 0, duration: 0.46, ease: "power3.out" }, 0.12); // 300 - 300
tl.to(s2g, { top: 300, duration: 0.46, ease: "power3.out" }, 0.24);
tl.to(s2t, { y: 0, duration: 0.46, ease: "power3.out" }, 0.24); // 300 - 300
tl.to(s3g, { top: 300, duration: 0.46, ease: "power3.out" }, 0.36);
tl.to(s3t, { y: 0, duration: 0.46, ease: "power3.out" }, 0.36); // 300 - 300
tl.to(scg, { top: 380, duration: 0.5, ease: "power3.out" }, 0.5);
tl.to(sct, { y: 0, duration: 0.5, ease: "power3.out" }, 0.5); // 380 - 380
tl.to(p1g, { top: 720, duration: 0.32, ease: "power3.out" }, 0.9);
tl.to(p1t, { y: 0, duration: 0.32, ease: "power3.out" }, 0.9); // 720 - 720
tl.to(p2g, { top: 720, duration: 0.32, ease: "power3.out" }, 1.0);
tl.to(p2t, { y: 0, duration: 0.32, ease: "power3.out" }, 1.0); // 720 - 720
tl.to(p3g, { top: 720, duration: 0.32, ease: "power3.out" }, 1.1);
tl.to(p3t, { y: 0, duration: 0.32, ease: "power3.out" }, 1.1); // 720 - 720
tl.to("#temp-meter", { width: "76%", duration: 1.7, ease: "power2.out" }, 0.9);
tl.to(
tempCounter,
{
value: 25,
duration: 2.2,
ease: "power2.out",
onUpdate: function () {
tempValue.textContent = Math.round(tempCounter.value);
},
},
0.9,
);
tl.to("#battery-fill", { width: "91%", duration: 2.4, ease: "power2.out" }, 1.05);
tl.to(
batteryCounter,
{
value: 91,
duration: 2.4,
ease: "power2.out",
onUpdate: function () {
batteryValue.textContent = Math.round(batteryCounter.value);
},
},
1.05,
);
tl.to(
stepsCounter,
{
value: 9.1,
duration: 2.6,
ease: "power2.out",
onUpdate: function () {
var degrees = Math.round(stepsCounter.value * 31.4);
stepsValue.textContent = stepsCounter.value.toFixed(1) + "K";
stepsRing.style.background =
"conic-gradient(#a78bfa 0deg, #06e3fa " +
degrees +
"deg, rgba(255, 255, 255, 0.18) " +
degrees +
"deg)";
},
},
1.2,
);
tl.to("#showcase-progress", { width: "92%", duration: 4.1, ease: "none" }, 1.2);
tl.to(
"#showcase-dot",
{ scale: 1.5, duration: 0.25, ease: "power2.out", yoyo: true, repeat: 7 },
1.4,
);
tl.call(
function () {
showcaseStatus.textContent = "Preview ready";
},
null,
5.2,
);
tl.to(scg, { top: "-=10", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 }, 5.2);
tl.to(sct, { y: "-=10", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 }, 5.2);
tl.to(
".pill-dot",
{ scale: 1.55, duration: 0.2, ease: "power2.out", stagger: 0.12, yoyo: true, repeat: 3 },
2.2,
);
tl.to(
[s1g, s2g, s3g],
{ top: "-=12", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
5.7,
);
tl.to(
[s1t, s2t, s3t],
{ y: "-=12", duration: 0.2, ease: "power2.out", yoyo: true, repeat: 1 },
5.7,
);
tl.to(
[s1g, s2g, s3g, scg, p1g, p2g, p3g],
{ top: "+=760", duration: 0.42, ease: "power2.in" },
6.74,
);
tl.to(
[s1t, s2t, s3t, sct, p1t, p2t, p3t],
{ y: "+=760", duration: 0.42, ease: "power2.in" },
6.74,
);
/* Duration driver */
tl.to({ v: 0 }, { v: 1, duration: DURATION, ease: "none" }, 0);
tl.eventCallback("onUpdate", function () {
requestGlassRender(tl.time());
});
window.__timelines["liquid-glass-widgets"] = tl;
</script>
</body>
</html>
```
</Accordion>
## Usage
After installing, add the block to your host composition:
```html
<div data-composition-id="liquid-glass-widgets" data-composition-src="compositions/liquid-glass-widgets.html" data-start="0" data-duration="8" data-track-index="1" data-width="1920" data-height="1080"></div>
```
{/* hf:generated-footer */}
Tagged `html-in-canvas` `liquid-glass-html-in-canvas` `webgpu`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)