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Complete rewrite of all 4 liquid glass registry blocks using jeantimex/liquid-glass-html-in-canvas for real WebGPU glass rendering. Architecture: Three.js aurora shader (z:0) + empty glass panels in layoutsubtree canvas (z:1) + CSS text overlay (z:2). Text is crisp and never passes through the glass shader. - Renders via Brave with WebGPU + drawElementImage flags - Continuous motion throughout — panels sweep across the screen - liquid-glass.iife.js bundle (25KB) replaces liquid-dom (88KB)