Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
morph-swap
Two slotted siblings sit absolutely stacked at one shared center. A holds
alone, then at swap_at it morphs into B through one of two registers, both
on a shared 50% 50% transform origin:
- condense: A shrink-fades toward center exactly as B scales up through
the same silhouette (outgoing
power2.in, incomingback.outwith a 0.15s overlap). - reshape: A morphs its silhouette on
scaleX/scaleYwhile fading, and B picks up from that mid-morph silhouette and relaxes to its natural shape. The reshape rides transforms only, neverwidth/heighttweens, so it stays layout-free and seek-safe.
You supply the two visuals through slots; the primitive supplies the morph.
Files
morph-swap.html: the mountable sub-composition (install target:compositions/components/morph-swap.html).registry-item.json: registry metadata and the variables block.demo.html: a 1920x1080 host that mounts the primitive with non-default variables (reshape register, violet accent).
Variables
| id | type | default | notes |
|---|---|---|---|
swap_at |
number | 1.4 |
seconds after mount start when the morph begins (0.1 to 8) |
register |
enum | condense |
condense shrink-fades at center; reshape morphs on scaleX/scaleY |
accent |
enum | green |
green maps to --brand, blue to --accent, violet to --accent-2 |
exit |
enum | none |
none holds the final frame; fade and up release the stage |
Envelope: IN = swap_at + the swap span (0.75s condense, 1.05s reshape),
OUT = 0.5s only when exit is fade or up, HOLD is the sole elastic
phase. The morph-land sync point (hf:sfx id morph-land-soft) fires when
the morph lands, 2.15s at defaults.
The slot mechanism
The primitive ships two named slot panels inside its <template>:
<div class="msw-slot" data-slot="a">...</div>
<div class="msw-slot" data-slot="b">...</div>
Each slot's default children are a token-styled card (a muted wireframe on
the outgoing side, a taller accent-tinted card on the incoming side), so an
untouched mount still reads as a deliberate morph. To show your own content,
install the component and replace the children of each [data-slot]
element in your installed copy (the runtime clones only the primitive's own
template on mount, so slot content lives in the component file, not on the
host clip).
Rules:
- Both slots center their content in one shared coordinate space; the morph reads best when A and B have visibly different silhouettes.
- Direct
img/videochildren are capped at 84cqw by 84cqh and rounded with--radius. Arbitrary HTML works too; size it incqw/cqh. - The morph transforms the panel around the slot, so slot content needs no animation of its own; keep it static.
Worked example
Install, then fill the slots with two visuals:
npx hyperframes add morph-swap
In compositions/components/morph-swap.html, replace each slot's default
block:
<div class="msw-slot" data-slot="a">
<img src="../../assets/logo-mark.png" alt="" />
</div>
...
<div class="msw-slot" data-slot="b">
<img src="../../assets/cta-pill.png" alt="" />
</div>
Mount it from a host composition like any sub-composition:
<div
class="clip"
data-composition-id="morph-swap"
data-composition-src="./components/morph-swap.html"
data-variable-values='{"register":"reshape","swap_at":1.0,"accent":"blue"}'
data-start="2"
data-duration="4"
data-track-index="0"
></div>
A holds for the first second, reshapes into B, and B holds still for the
rest of the clip window (exit defaults to none; frame roots own scene
transitions).