Files
hyperframes/registry/components/three-orbiting-cards/three-orbiting-cards.html
Miguel Ángel 9734578e60 feat(registry): bring back the video-primitive moves (#3169)
Restores the 208 catalog items reverted after their previews 404'd in
production, this time on the payload mechanism rather than the .html files
that caused the outage.

The generator no longer writes a preview document to docs/public. That writer,
and the machinery under it, existed only to produce files the docs host
discards, so it is gone rather than bypassed. Items now embed the composition
itself via a payload, which is what the previous change already does for the
items that were already in the catalog.

The variables explorer is parked, not restored: it drove its preview through
the same unpublished .html path, so it would have shown an empty frame. Items
that declare variables get the live player plus the static variables table, and
reconnecting the explorer to payloads is a follow-up.
2026-08-10 18:46:03 -04:00

118 lines
3.5 KiB
HTML
Vendored

<!--
Three Orbiting Cards - advanced HyperFrames primitive.
This is intentionally seekable: drive it from a paused GSAP timeline.
MotionPath examples require GSAP MotionPathPlugin. Three.js examples expose
a render(progress) adapter instead of a free-running requestAnimationFrame loop.
-->
<div class="hf-advanced-three-orbiting-cards">
<canvas></canvas>
<div class="label">
<h3>Three Orbiting Cards</h3>
<p>
A Three.js-powered orbit scene driven by a paused GSAP timeline for deterministic renders.
</p>
</div>
</div>
<style>
.hf-advanced-three-orbiting-cards {
color: #111827;
font-family: Inter, system-ui, sans-serif;
}
.hf-advanced-three-orbiting-cards {
position: relative;
width: 760px;
height: 430px;
border-radius: 30px;
overflow: hidden;
background: #050816;
box-shadow: 0 28px 80px rgba(15, 23, 42, 0.2);
}
.hf-advanced-three-orbiting-cards canvas {
display: block;
width: 100%;
height: 100%;
}
.hf-advanced-three-orbiting-cards .label {
position: absolute;
left: 28px;
bottom: 26px;
color: #fff;
}
.hf-advanced-three-orbiting-cards h3 {
margin: 0;
font-size: 34px;
letter-spacing: -0.05em;
}
.hf-advanced-three-orbiting-cards p {
margin: 6px 0 0;
color: rgba(255, 255, 255, 0.62);
}
</style>
<!--
Timeline integration:
const startTime = 0;
if (window.__hfThreeRender_three_orbiting_cards) { tl.to(window.__hfThreeRender_three_orbiting_cards.state, { progress: 1, duration: 4, ease: 'none', onUpdate: window.__hfThreeRender_three_orbiting_cards.render }, startTime); }
-->
<!-- Optional Three.js adapter for demos. In production, copy this once and dispose renderer resources when the host composition is removed. -->
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.184.0/build/three.module.js";
const host = document.querySelector(".hf-advanced-three-orbiting-cards");
const canvas = host.querySelector("canvas");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setPixelRatio(1);
renderer.setSize(760, 430, false);
renderer.setClearColor(0x050816, 1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(36, 760 / 430, 0.1, 100);
camera.position.set(0, 0, 7);
const group = new THREE.Group();
scene.add(group);
const material = new THREE.MeshStandardMaterial({
color: 0x60a5fa,
metalness: 0.18,
roughness: 0.38,
});
const accent = new THREE.MeshStandardMaterial({
color: 0xa78bfa,
metalness: 0.12,
roughness: 0.44,
});
const geometry = new THREE.BoxGeometry(1.2, 1.2, 0.08);
for (let i = 0; i < 9; i++) {
const mesh = new THREE.Mesh(geometry, i % 2 ? accent : material);
const angle = (i / 9) * Math.PI * 2;
const radius = 2.15;
mesh.position.set(
Math.cos(angle) * radius,
Math.sin(angle) * radius * 0.55,
Math.sin(angle) * 0.7,
);
mesh.rotation.z = angle;
group.add(mesh);
}
scene.add(new THREE.AmbientLight(0xffffff, 1.2));
const light = new THREE.DirectionalLight(0xffffff, 2.2);
light.position.set(2, 3, 4);
scene.add(light);
const state = { progress: 0 };
function render() {
const t = state.progress;
group.rotation.y = t * Math.PI * 2;
group.rotation.x = Math.sin(t * Math.PI * 2) * 0.22;
camera.position.z = 6.4 - Math.sin(t * Math.PI) * 0.55;
renderer.render(scene, camera);
}
render();
window.__hfThreeRender_three_orbiting_cards = { state, render };
</script>