* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
5.4 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| scale-swap-transition | Coordinated shrink-out + spring pop-in morph-like transition between two elements — no SVG path interpolation needed. |
|
Scale-Swap Transition
Simulates a "morph" between two DOM elements by overlapping exit and entrance scale animations. Lighter weight than card-morph-anchor.md (which morphs container dimensions — use that for SHAPE changes; this rule is for SAME-shape state swaps) and easier than SVG path interpolation.
At a single trigger, two coordinated tweens fire:
- Outgoing: scale
1.0 → EXIT_SCALE+ opacity1 → 0, fastpower2.in(rushing away). - Incoming: scale
EXIT_SCALE → 1.0+ opacity0 → 1,back.out(BOUNCE_FACTOR)(arriving with weight).
A small OVERLAP window during which both are mid-tween creates the morph illusion; the incoming sits on top via z-index so the outgoing's fade-tail doesn't bleed through.
Recipe
<!-- Both cards position: absolute; inset: 0 in one fixed-size wrapper — same
footprint, same transform-origin: 50% 50%. Incoming starts opacity: 0,
transform: scale(EXIT_SCALE), z-index above the outgoing. -->
<div class="swap-wrap">
<div class="card outgoing" id="outgoing">{outgoingIcon} {outgoingLabel}</div>
<div class="card incoming" id="incoming">
{incomingIcon} {incomingLabel}
<div class="sub" id="sub">{incomingSubline}</div>
</div>
</div>
// Outgoing: shrink + fade fast
tl.to(
"#outgoing",
{ scale: EXIT_SCALE, opacity: 0, duration: EXIT_DUR, ease: "power2.in" },
TRIGGER,
);
// Incoming: pops in with overshoot, starting OVERLAP before the exit finishes
tl.to(
"#incoming",
{ scale: 1.0, opacity: 1, duration: ENTER_DUR, ease: `back.out(${BOUNCE_FACTOR})` },
TRIGGER + EXIT_DUR - OVERLAP,
);
// Inner content reveals AFTER the incoming settles
tl.fromTo(
"#sub",
{ opacity: 0, y: SUB_REVEAL_Y_PX },
{ opacity: 1, y: 0, duration: SUB_REVEAL_DUR, ease: "power3.out" },
TRIGGER + EXIT_DUR + SUB_REVEAL_DELAY,
);
Variations
- Delayed inner content reveal — the classic pattern above: morph the container, then reveal inner text once it settles; the 0.2–0.4 s gap lets the eye land on the new shape before reading.
- Triple swap (3-state cycle) — chain A→B→C with triggers
TRIGGER_AB/TRIGGER_BC; each transition is its own tween pair, the previous incoming becoming the next outgoing. State-evolution narratives (early → mid → final labels). - Color-shift transition (no scale) — for a flat morph between same-shape states, drop the scale and keep opacity + a brief background hue tween; less dramatic, more product-UI tone.
Values
| token | range | notes |
|---|---|---|
| TRIGGER | ≥ outgoing settled + a presence-dwell | the outgoing must "land" before transforming |
| EXIT_DUR | 0.3–0.5 s | |
| ENTER_DUR | 0.45–0.7 s | longer than EXIT_DUR so the overshoot can settle |
| OVERLAP | 0.1–0.2 s | >0.3 s both are clearly visible together (no morph); <0.05 s leaves a visible empty gap |
| EXIT_SCALE | 0.6–0.8 | smaller exits feel dramatic but risk reading as "vanish" instead of "morph" |
| BOUNCE_FACTOR | 1.4 soft · 1.8 firm · 2.2 cartoony | |
| SUB_REVEAL_DELAY | 0.2–0.4 s | reveals during the morph compete with the swap for attention |
| BRAND_REVEAL_AT | < TRIGGER | context (brand, eyebrow) sets the stage early; revealed AT the swap it competes with the headline beat |
Critical Constraints
- Incoming z-index ABOVE outgoing — otherwise the outgoing's fade-tail (opacity 0.3–0.5) bleeds through and double-exposes the frame.
- Both elements share
transform-origin: 50% 50%— different origins make the morph read as one thing teleporting elsewhere. - Bouncy ease ONLY on the incoming — outgoing
power2.in, incomingback.out; reversed, the swap feels mechanical. - Both cards
position: absolute; inset: 0in the same fixed-size wrapper (sized to fit both states; the wrap never resizes). - Don't
display: nonethe outgoing after the fade — leave it atopacity: 0so layout doesn't reflow. - Inner content reveals after the container settles; climax dwell ≥ 1 s after the final state + subline land.
See also
press-release-spring (a button press TRIGGERS the swap — cause and effect) · card-morph-anchor (shape-changing alternative) · reactive-displacement (when the replacement should read as a causal collision) · sine-wave-loop (idle breathing on the final state).