Files
hyperframes/packages/engine
Vance IngallsandClaude Opus 5 c9448aec00 fix(engine): move a track's PCM across the wire in bounded chunks
The whole track crossed in one `page.evaluate` pair — ~184 MB of base64 for a
3-minute stereo 48 kHz clip, in a single WebSocket frame each way.
puppeteer-core caps its frames at 256 MB (NodeWebSocketTransport, verified in
the installed copy) and the browser pool does not pass `pipe: true`, so stereo
48 kHz past ~8.7 minutes raised AudioFxRenderError and failed the render.
V8's max string length is a second wall not much beyond it. Both were fatal:
an FX failure takes the whole mix down rather than dropping one track.

Input and output now move 8 MiB at a time, staying separate byte arrays
page-side rather than being concatenated into one string, so neither the frame
cap nor the string limit ever sees the whole track. That also bounds the peak
Node-side allocation: `processCompositionAudio` renders tracks through an
unbounded `Promise.all`, so every track's payload used to be live at once.

The page drops the input chunks before the render allocates its buffers, so it
no longer holds two copies of the track.

Also drops the `Array.from(u8.subarray(...))` in the encoder, which boxed every
byte of each 32 KiB window into a JS array for nothing — `apply` takes
array-likes.

The 8.7-minute ceiling itself has no test: reproducing it needs a 256 MB
payload. What is tested is the assembly, which is where chunking actually goes
wrong — a 45 s stereo ramp spanning two chunks per plane, checked for length,
for values at the seam, and for monotonicity across all 2.16 M frames.
Falsified against three mutations: chunks reassembled in reverse (1.75 off at
the seam), the trailing partial chunk dropped (short by 125,696 frames), and
an unbounded input subarray (long by 125,696).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 11:50:36 -07:00
..
2026-08-03 22:48:00 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine