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C1: the FX button in the track/group header, and its popover — the
"reach FX from the timeline" entry point, last on purpose because it
targets a group or a single clip, never "a track" (N clips = N chains
is the ill-defined thing the design doc refuses to build).
The button (TimelineFxButton.tsx): renders on group rows and on track
rows holding exactly one audio clip, reading "FX" (or "FX n" once the
target's data-fx-chain has n enabled nodes). A multi-clip ungrouped
audio track gets a pointer instead ("Group these clips to add effects
to all of them" + a Group action) rather than silently hiding the
entry point — reuses B6's exact auto-grouping write
(useAudioGroupCarveAssignment, exposed as onGroupClips) with a minted
group id (mintGroupId, exported from useFxCarveGrouping.ts).
The popover (TimelineFxPopover.tsx, components/editor/): a thin
positioner around FxPresetMenu exactly as the property panel renders
it — same audition contract (useFxAudition), same preset-apply
computation (extracted into useApplyAudioFxPreset.ts's
applyPresetToChain, now shared with propertyPanelFxSection.tsx's own
applyPreset rather than duplicated). Escape closes without
deselecting whatever is behind it; an outside pointerdown dismisses.
Footer's "+ effect"/"Open rack ›" both select the target and hand off
to the property panel (a simplification from the step doc's two
distinct behaviors — remotely toggling the rack's own internal
"adding" state isn't plumbed anywhere, and building that plumbing
would be new UI-state wiring beyond what "reuse existing selection
dispatch" asks for).
Writes, one path per target kind, neither a new persistence mechanism:
- Group: B7/B5's existing onSetAudioGroupAttributeLive/Quiet
(data-fx-chain, same as data-volume/data-hidden already do).
- Clip: a NEW onSetElementAttributeLive/Quiet pair
(timelineElementFxAttribute.ts), addressed by the TimelineElement
itself rather than the current selection. This is the one real
architectural gap the step doc's assumption didn't survive: the
property panel's onSetAttributeQuiet closes over domEditSelection,
so writing a clip that isn't already selected has no synchronous
path through it. Extracted the shared live-patch-then-persist core
(persistElementAttribute, timelineEditingHelpers.ts) out of both
this new path and the existing setAudioGroupAttribute, which the
fallow duplication gate flagged as a 66-line clone on first pass —
now a single ~50-line core parameterized by patchLive/readLive, with
each caller a ~15-line wrapper resolving its own patch target
(buildPatchTarget({domId}) for a group, buildPatchTarget(element)
for an arbitrary clip) and live-DOM lookup.
Data plumbing: HfAudioGroup.fxChain (already on the B1 model) mirrored
onto TimelineElement.audioGroupFxChain (timelineDOM.ts's groupInfoFor
cache) and TimelineTrackGroupInfo.fxChain (useTimelineTrackDerivations.ts),
alongside the existing volume/hidden mirrors.
Deferred: the property panel's own rack doesn't (yet) expose a way to
remotely force its add-menu open, so "+ effect" and "Open rack ›"
converge on the same navigation rather than the step doc's two
distinct ones. A grouped multi-clip track (some clips already carry
data-audio-group) gets neither the chain button nor the pointer —
its members' own per-clip FX buttons still work individually, and the
group's own FX button on TimelineGroupHeader covers the group level.
Gates: bun run build clean; packages/studio full suite 4286/4304 (18
pre-existing todo, up from 4276/4294 — 10 new tests, 0 regressions);
new TimelineFxPopover.test.tsx (6) + TimelineFxButton.test.tsx (4)
cover exactly-one-write-per-apply, hover-audition-reverts-on-leave,
Escape-without-deselecting, outside/inside pointerdown dismissal, and
the group-pointer's Group action; oxfmt/oxlint clean on all 22 touched
files; fallow clean (0 new dead-code/unused-export/duplication
findings — the pointer test caught during the first commit attempt).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
37 lines
1.5 KiB
TypeScript
37 lines
1.5 KiB
TypeScript
/**
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* Append (or, on reapply, replace in place) a preset's nodes onto a chain,
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* with the telemetry that decision needs — the write path the property
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* panel's FX section and the timeline FX popover (C1) both use, so a preset
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* applied from either surface counts the same way.
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*/
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import { applyAudioFxPreset, getAudioFxPreset } from "@hyperframes/core/audio-fx-presets";
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import type { HfAudioFxChain } from "@hyperframes/core/audio-fx";
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import type { HfAudioNameKind } from "@hyperframes/core/audio-carve";
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import { trackPresetApplied } from "./audioFxTelemetry.js";
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export function applyPresetToChain(
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chain: HfAudioFxChain,
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presetId: string,
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trackKind: HfAudioNameKind | undefined,
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): HfAudioFxChain | null {
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const preset = getAudioFxPreset(presetId);
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if (!preset) return null;
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// Appends. Stacking a character preset onto an already-cleaned voice is a
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// real thing to want, and replacing silently would throw work away — so
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// the destructive option is a separate gesture, not the default one.
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const next = applyAudioFxPreset(chain, preset);
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// Re-applying replaces this preset's own nodes in place rather than
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// appending a second copy, and the two are different decisions — worth
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// telling apart in the numbers.
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const reapply = chain.nodes.some((n) => n.fromPreset === preset.id);
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trackPresetApplied(
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preset.id,
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preset.family,
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preset.nodes.length,
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reapply ? "reapply" : "append",
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{ trackKind },
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);
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return next;
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}
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