mirror of
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Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
423 lines
18 KiB
HTML
Vendored
423 lines
18 KiB
HTML
Vendored
<!doctype html>
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<!--
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Oversized Cursor (actor primitive), mountable sub-composition
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concept: a deliberately oversized macOS-style pointer that enters the frame
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from off-screen, travels in one continuous glide to a target, taps it (the
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click ignites a visible reaction on the target itself), drifts aside during
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the dwell, then exits off-screen. One mechanic: a pointer-driven click that
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visibly causes something. Family: pointers. Profile: interaction.
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compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
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actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
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exit law).
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use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
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causal click, or carrying the eye across a scene that would otherwise read as
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static or stale.
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mount contract: this file is a HyperFrames sub-composition, loaded by a host via
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data-composition-src, never opened standalone. The runtime clones ONLY the
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<template> contents into the host slot (see
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skills/hyperframes-core/references/sub-compositions.md); everything outside
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<template>, including this <head>, is discarded at render. The root is #root:
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elastic, no data-width/data-height declared here, it fills whatever box the host
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clip gives it (position:absolute; inset:0). See demo.html for the mount usage
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(data-composition-src="./oversized-cursor.html" on a sized host clip).
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variables:
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cursor_variant (enum light|dark) pointer fill/stroke pairing, pick per scene contrast
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target_x, target_y (number, percent of the HOST box) the tip's landing point
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click_label (string) label on the target the cursor clicks
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exit (enum none|fade|up, default none) optional whole-stage departure during
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OUT; the cursor's own off-screen exit always plays (it is the mechanic)
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envelope (of data-composition-duration, default 4.2s):
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IN 0.00s to 1.17s (fixed) off-screen entry glide (0.85s) then click tap (0.32s)
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HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
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OUT D-0.60s to D (fixed) cursor accelerates off-screen; with exit fade|up the
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whole stage (target included) also departs
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sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
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offset into IN documented below as SYNC POINT. This file never plays audio: it
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only marks the cue's timing for the mix stage to pick up.
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-->
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<html
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lang="en"
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data-composition-id="oversized-cursor"
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data-composition-duration="4.2"
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data-composition-variables='[
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{ "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
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{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
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{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
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{ "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Oversized Cursor</title>
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<!-- head is metadata for the source file only; the runtime discards it on mount -->
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</head>
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<body>
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<template>
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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/* Root is styled by #root, never a class: the compositor scopes CSS to
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[data-composition-id="oversized-cursor"] as a descendant selector, so a
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rule keyed on the root's own class would never match the root itself.
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Elastic and position-blind: fills whatever box the host slot gives it
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(inset:0), owns its own stacking + container-query context, no
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position:fixed anywhere in this file. */
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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isolation: isolate;
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container-type: size;
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container-name: oc-stage;
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font-family: var(--font-body, Inter, system-ui, sans-serif);
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}
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.oc-stage {
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position: absolute;
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inset: 0;
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/* Transparent by design: this actor overlays whatever scene it is
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dropped into. demo.html supplies its own backdrop around it. */
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}
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/* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
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legible UI surface so the click reaction reads clearly. */
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.oc-target {
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position: absolute;
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left: 50%;
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top: 50%;
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display: flex;
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align-items: center;
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gap: var(--space-1, 0.6cqw);
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padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
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border-radius: var(--radius, 999px);
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border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
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background: color-mix(
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in srgb,
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var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
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var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
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);
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box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
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--oc-ignite: 0;
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z-index: 10;
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}
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.oc-target-check {
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width: 1.8cqw;
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height: 1.8cqw;
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min-width: 14px;
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min-height: 14px;
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flex: none;
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fill: none;
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stroke: var(--fg, #ffffff);
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stroke-width: 2.4;
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stroke-linecap: round;
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stroke-linejoin: round;
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opacity: clamp(0, var(--oc-ignite, 0), 1);
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transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
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}
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.oc-target-label {
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font-size: clamp(12px, 1.7cqw, 30px);
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font-weight: 650;
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line-height: 1;
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white-space: nowrap;
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color: color-mix(
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in srgb,
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var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
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var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
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);
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}
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/* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
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convention). Never go smaller; an actual-size cursor disappears at
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video scale. */
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.oc-cursor {
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position: absolute;
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left: 0;
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top: 0;
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width: 7cqw;
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height: 7cqw;
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min-width: 34px;
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min-height: 34px;
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pointer-events: none;
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will-change: transform;
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filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
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z-index: 20;
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}
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.oc-cursor-svg {
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display: block;
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width: 100%;
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height: 100%;
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stroke-linejoin: round;
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stroke-linecap: round;
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}
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/* EDIT ZONE: the two house-convention fill pairings. Pick per scene
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contrast, keep it constant per film. */
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.oc-cursor[data-variant="light"] .oc-cursor-svg {
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fill: #ffffff;
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stroke: #141414;
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stroke-width: 1.4;
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}
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.oc-cursor[data-variant="dark"] .oc-cursor-svg {
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fill: #1c1c1c;
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stroke: #ffffff;
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stroke-width: 1.4;
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}
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/* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
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cursor box), the same point transformOrigin pivots the click tap on. */
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.oc-ripple {
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position: absolute;
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left: 21%;
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top: 14%;
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width: 2.6cqw;
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height: 2.6cqw;
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min-width: 12px;
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min-height: 12px;
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border-radius: 999px;
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border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
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transform: translate(-50%, -50%);
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opacity: 0;
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}
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</style>
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<div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
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<div class="oc-stage">
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<div class="oc-target" id="oc-target">
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<svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
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<path d="M5 13l4 4L19 7" />
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</svg>
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<span class="oc-target-label" id="oc-target-label"></span>
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</div>
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<div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
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<div class="oc-ripple"></div>
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<svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
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<path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
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</svg>
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</div>
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</div>
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</div>
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<script>
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(function () {
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"use strict";
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// NOTE: once mounted, document.documentElement is the HOST page's
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// root element, not this file's own (the mount contract discards
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// this file's head and html elements after the loader reads declared
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// variables/duration once, before cloning). html.getAttribute(...)
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// below therefore resolves to null under mount, and every read
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// falls through to its inline default (55 / 55 / "Generate" /
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// "light"), which match this file's own declared defaults above.
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var html = document.documentElement;
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var root = document.getElementById("root");
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var cursor = document.getElementById("oc-cursor");
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var ripple = cursor.querySelector(".oc-ripple");
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var target = document.getElementById("oc-target");
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var targetLabel = document.getElementById("oc-target-label");
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// Declared defaults, then the render/preview engine's override object.
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var DEFAULTS = {};
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try {
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JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
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function (variable) {
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DEFAULTS[variable.id] = variable.default;
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},
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);
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} catch (error) {
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/* malformed declaration falls back to hardcoded defaults below */
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}
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// Under mount, the runtime resolves this file's own declared
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// variables merged with the host clip's per-instance
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// data-variable-values through a scoped window.__hyperframes,
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// shadowed in just for this file's script. window.__hfVariables
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// stays in the merge too, as a raw fallback for the (non-mount)
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// case where this file is driven by an older render/preview path.
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var scopedVariables = {};
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try {
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if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
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scopedVariables = window.__hyperframes.getVariables() || {};
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}
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} catch (error) {
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/* no scoped variables API in this context, fall through */
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}
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var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);
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function clampPercent(value, fallback) {
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var n = Number(value);
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if (!isFinite(n)) n = fallback;
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return Math.max(0, Math.min(100, n));
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}
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// Hardcoded per the mount contract: deriving the id from the document
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// returns null once the compositor rewrites the wrapper's attributes,
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// which registers the timeline under "null" and breaks seek binding.
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var compositionId = "oversized-cursor";
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var duration = Math.max(
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0.001,
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parseFloat(
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root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
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),
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);
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var variant = vars.cursor_variant === "dark" ? "dark" : "light";
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var targetX = clampPercent(vars.target_x, 55);
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var targetY = clampPercent(vars.target_y, 55);
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var clickLabel = String(vars.click_label || "Generate");
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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var stage = root.querySelector(".oc-stage");
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cursor.setAttribute("data-variant", variant);
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targetLabel.textContent = clickLabel;
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target.style.left = targetX + "%";
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target.style.top = targetY + "%";
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// Motion runs on transforms only (x/y px), never left/top: layout
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// props snap to integer device pixels under the seek-by-frame
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// capture engine and stutter on slow/eased motion. Stage size is
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// read once, synchronously, at load (deterministic: fixed viewport
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// per render, no resize mid-render) to convert the percent-based
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// target/off-screen positions (percent of the HOST box, not a fixed
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// 1920 stage) into the px x/y GSAP needs.
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var stageW = root.clientWidth || 1920;
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var stageH = root.clientHeight || 1080;
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function xAt(percent) {
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return (percent / 100) * stageW;
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}
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function yAt(percent) {
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return (percent / 100) * stageH;
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}
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// Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
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// cursor's own box. Anchor the box by that offset once, up front, so
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// every later x/y tween places the TIP (not the box corner) at the
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// given stage position. Never tween xPercent/yPercent.
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gsap.set(cursor, { xPercent: -21, yPercent: -14 });
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gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });
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// RETIME RANGE: IN/OUT are fixed durations (house convention: entry
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// glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
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// if the composition duration is too short to hold IN + OUT at all.
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var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
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var OUT_BASE = 0.6;
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var totalBase = IN_BASE + OUT_BASE;
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var IN = IN_BASE;
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var OUT = OUT_BASE;
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if (duration < totalBase) {
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var shrink = duration / totalBase;
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IN = IN_BASE * shrink;
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OUT = OUT_BASE * shrink;
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}
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var HOLD = Math.max(0, duration - (IN + OUT));
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var OUT_AT = IN + HOLD;
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var shrinkFactor = IN / IN_BASE;
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var glideDur = 0.85 * shrinkFactor;
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var clickInDur = 0.1 * shrinkFactor;
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var clickOutDur = 0.22 * shrinkFactor;
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// SYNC POINT: click moment (entry settle), a fixed offset into IN,
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// never inside the elastic HOLD.
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var CLICK_AT = glideDur;
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var offX = xAt(48);
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var offY = yAt(116); // resting pose IS off-screen, below the stage
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var tl = gsap.timeline({ paused: true });
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// ---- IN: off-screen entry, one continuous vector, then the tap ----
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tl.set(cursor, { scale: 1 });
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tl.set(ripple, { opacity: 0, scale: 0.4 });
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tl.set(target, { "--oc-ignite": 0 });
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tl.fromTo(
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cursor,
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{ x: offX, y: offY },
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{ x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
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0,
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);
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tl.to(
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cursor,
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{ scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
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CLICK_AT,
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);
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tl.to(
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cursor,
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{ scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
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CLICK_AT + clickInDur,
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);
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// ---- the click ignites the target: parallel reaction, same frame ----
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tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
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tl.to(
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target,
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{ scale: 1, duration: clickOutDur, ease: "power2.out" },
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CLICK_AT + clickInDur,
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);
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tl.fromTo(
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ripple,
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{ opacity: 0.85, scale: 0.4 },
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{ opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
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CLICK_AT + clickInDur,
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);
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tl.to(
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target,
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{ "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
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CLICK_AT + clickInDur,
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);
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// ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
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var driftDelay = Math.min(0.22, HOLD * 0.3);
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var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
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if (driftDur > 0.05) {
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var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
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var asideY = clampPercent(targetY + 10, targetY);
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tl.to(
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cursor,
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{
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x: xAt(asideX),
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y: yAt(asideY),
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duration: driftDur,
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ease: "power2.out",
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overwrite: "auto",
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},
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IN + driftDelay,
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);
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}
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// ---- OUT: leave the frame, physically, never a fade-in-place ----
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tl.to(
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cursor,
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{ y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
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OUT_AT,
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);
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// Optional whole-stage departure on top of the cursor's own exit;
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// exit none leaves the ignited target until the frame cuts.
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if (exit === "fade") {
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tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
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} else if (exit === "up") {
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tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
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}
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tl.seek(0);
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window.__timelines = window.__timelines || {};
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window.__timelines[compositionId] = tl;
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})();
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</script>
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</template>
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</body>
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</html>
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