Files
hyperframes/skills
ukimsanov 0ba1df54ed feat(skill): hyperframes core — remove prescriptive tables, bundle text-effects
Rewrites the standalone `hyperframes` skill (the main authoring
skill used by every hyperframes user, not just the
website-to-hyperframes pipeline) to remove prescriptive lookup
tables that drove monoculture output, restore tone, and bundle
24 named text animation effects directly into the skill so
agents don't need a separate install.

This is a +9951/-567 change touching 61 files in `skills/hyperframes/`.
It deserves its own review separate from the capture pipeline and
the website-to-hyperframes pipeline because it affects every
hyperframes user — not just the website-to-video flow.

**Prescriptive tables removed / restructured**

External rater feedback across two rounds identified six lookup
tables agents were pasting wholesale as recipes:
- `visual-styles.md` YAML blocks — completely replaced. Old version
  had 8 styles with full YAML token blocks (colors / typography /
  motion / transition names). Agents copy-pasted. New version
  renames to actual design traditions (Swiss / Late-Modernist
  Editorial / Punk / Maximalist / Computational / Humanist /
  Vernacular / Cinematic) and replaces YAML with prose: "what it
  teaches / where it resonates / pitfalls when borrowing." No
  lookup table.
- `motion-principles.md` — complete rewrite. Old version opened
  every section with "You know these rules but violate them. Stop."
  / "You will try to use 14px. Don't." New version: "Common defaults
  that produce monoculture" framing. All load-bearing GSAP rules
  preserved verbatim (those are correct and critical).
- `beat-direction.md` rhythm table — removed. Replaced with
  questions that derive rhythm from brand + storyboard. Verb table
  regrouped by physical character (Impact / Directional / Reveals /
  Organic / Mechanical) without energy labels.
- `transitions.md` Energy → Transition table + Mood → Type table —
  removed named transitions, replaced with motion-quality
  descriptions (Soft/organic, Directional/purposeful,
  Percussive/instant). Mixing documented: CSS crossfade + shader
  in the same HyperShader composition (verified working).
- `dynamic-techniques.md` energy table — restructured with
  explanatory principles (highlight amplitude, exit style, cycle
  variation) before showing the table as calibration reference.
- `techniques.md` "When to Use What" table — deleted. Replaced
  with "choose techniques based on beat concept, not video genre."
- `typography.md` — "Guardrails / You know these rules but violate
  them" → "Defaults to watch for." Banned fonts gain a caveat:
  if the brand actually uses one of these fonts, use it.
- `video-composition.md` — fixed density contradiction
  ("8–10 visual elements" removed; sparse beats are intentional).

**Text-effects bundle (new)**

24 named text-animation effects shipped as paired specs:
- `assets/text-effects/effects/<id>.json` — GSAP-specific recipe
  agents can paste verbatim
- `assets/text-effects/specs/<id>.json` — portable motion contract
  (engine-agnostic, so the same effect can be re-implemented in any
  animation library)

Catalog at `references/text-effects.md`. Storyboards reference effects
by name (typewriter, kinetic-center-build, shimmer-sweep, …) instead
of saying "fades in," which produced inconsistent typography across
beats.

Effects organized by target:
- Per-character (7): soft-blur-in, per-character-rise, typewriter,
  bottom-up-letters, top-down-letters, stagger-from-{center,edges}
- Per-word (8): per-word-crossfade, spring-scale-in, shared-axis-y,
  blur-out-up, kinetic-center-build, short-slide-{right,down},
  depth-parallax-words
- Per-line (2): mask-reveal-up, line-by-line-slide
- Whole element (7): micro-scale-fade, shimmer-sweep, fade-through,
  shared-axis-{x,z}, scale-down-fade, focus-blur-resolve

Sources adapted from `pixel-point/animate-text`; copied into the
repo so users don't need a separate install.

**Misc cleanups**

- `house-style.md` — light/dark prescription removed; defer to brand.
- `prompt-expansion.md` — `design.md` → `DESIGN.md` casing fixed.
- `html-in-canvas-patterns.md` — Three.js 0.147.0 (legacy
  `examples/js/`) → 0.181.2 (`examples/jsm/` ESM imports);
  `Math.random()` in the shatter example → mulberry32 seeded PRNG
  so output is deterministic.

**.gitignore + CLAUDE.md**

- `.gitignore` catches per-brand video project directories agents
  leave at the repo root (`huly-*/`, `raycast-*/`, `*-demo-*/`,
  `test-runs/`, `test-outputs/`) plus the `videos/` folder
  conventions.
- `CLAUDE.md` documents the local CLI for `capture` + `snapshot`
  (since the published `npx hyperframes` doesn't yet include the
  capture pipeline improvements from this stack) and the local
  shader-transitions build copy convention.
2026-05-21 11:09:30 -07:00
..