Files
hyperframes/packages/engine
Miguel Ángel 6cf4b56697 fix(engine): a render on Windows opens no console windows (#6613)
* ci(windows): probe that a render opens no visible window

* ci(windows): the probe names what opened each window

* ci(windows): the probe spawns each binary alone, with and without detached

* ci(windows): the probe logs the processes started during the render

* ci(windows): the probe also spawns Chrome one consoleless hop down

* ci(windows): the probe logs each child started without windowsHide

* ci(windows): the probe logs every child process with its windowsHide and detached

* fix(engine): Chrome keeps the CLI's console on Windows, so a render opens no window

* fix(cli): every child the CLI starts on Windows is hidden unless it opts out

* ci(windows): the probe bisects Chrome's flags and keeps each command's output

* ci(windows): the probe names the Chrome process behind each window

* ci(windows): the probe loads a page in Chrome directly and one hidden hop down

* ci(windows): the probe prints the Chrome main command line and renders with the reporter's flags

* ci(windows): the probe narrows the CLI's Chrome arguments to the ones that open a window

* ci(windows): the probe launches the CLI's Chrome arguments one hidden hop down

* ci(windows): the probe launches Chrome through the engine's browser pool

* ci(windows): the probe varies what the engine passes to Puppeteer

* fix(engine): renders on Windows launch Chrome with a Puppeteer that keeps it attached

* refactor(cli): hideChildConsoles copies its arguments and keeps one comment line
2026-10-28 07:48:40 +00:00
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@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine