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Three related render robustness fixes: 1. frameCapture.ts: bump videos-ready check from `readyState >= 1` (HAVE_METADATA — only dimensions known) to `>= 2` (HAVE_CURRENT_DATA — first frame is rasterized). Without this, when two `<video>` elements with different codecs (h264 mp4 + VP9 webm) decode at different rates, the faster one passes readiness while the slower one still hasn't painted, producing a black "first frame" for the slower clip. 2. chunkEncoder.ts (libx264 path) + streamingEncoder.ts: disable B-frames for h264 (`-bf 0`). Standard libx264 with B-frames produces negative DTS at stream start (the first B-frame's decode order is "before" the first I-frame's presentation time). VS Code preview, several browser <video> implementations, and some HW decoders freeze on the first frame and only audio plays. -bf 0 makes PTS == DTS at every frame, eliminating the issue at the source. Quality cost is ~5–10% larger files at the same CRF — worthwhile for "the file plays everywhere". 3. chunkEncoder.ts (encoder + mux paths): add `-avoid_negative_ts make_zero` as belt-and-suspenders against negative DTS sneaking back in via `-c:v copy` mux passes when audio/video PTS bases differ. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>