mirror of
https://github.com/heygen-com/hyperframes.git
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* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
254 lines
9.0 KiB
TypeScript
254 lines
9.0 KiB
TypeScript
import { useCallback, type ReactNode } from "react";
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import { PreviewPane } from "./nle/PreviewPane";
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import { TimelinePane } from "./nle/TimelinePane";
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import { PreviewOverlays } from "./nle/PreviewOverlays";
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import {
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useTimelineEditCallbacks,
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type TimelineEditCallbackDeps,
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} from "./nle/useTimelineEditCallbacks";
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import { NLEProvider, useNLEContext } from "./nle/NLEContext";
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import { CaptionTimeline } from "../captions/components/CaptionTimeline";
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import { StudioFeedbackBar } from "./StudioFeedbackBar";
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import { useStudioPlaybackContext, useStudioShellContext } from "../contexts/StudioContext";
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import { useDomEditActionsContext } from "../contexts/DomEditContext";
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import { TimelineEditProvider } from "../contexts/TimelineEditContext";
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import type { TimelineElement } from "../player";
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import type { BlockPreviewInfo } from "./sidebar/BlocksTab";
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import type { GestureRecordingState } from "./editor/GestureRecordControl";
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type RenderClipContent = (
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element: TimelineElement,
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style: { clip: string; label: string },
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) => ReactNode;
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type TimelineDropPlacement = Pick<TimelineElement, "start" | "track">;
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// The seven move/resize/split/razor handlers come from TimelineEditCallbackDeps
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// (shared with useTimelineEditCallbacks); the rest are drop + wiring props.
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export interface EditorShellProps extends TimelineEditCallbackDeps {
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/** Left sidebar (media/library), rendered in the top row. */
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left: ReactNode;
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/** Right panel (inspector/design) or null when collapsed, in the top row. */
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right: ReactNode;
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/** Hide the whole shell (e.g. while the storyboard view is active). */
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hidden?: boolean;
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timelineToolbar: ReactNode;
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renderClipContent: RenderClipContent;
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handleTimelineElementDelete: (element: TimelineElement) => Promise<void> | void;
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handleTimelineAssetDrop: (
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assetPath: string,
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placement: TimelineDropPlacement,
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) => Promise<void> | void;
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handleTimelineBlockDrop?: (
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blockName: string,
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placement: TimelineDropPlacement,
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) => Promise<void> | void;
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handlePreviewBlockDrop?: (
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blockName: string,
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position: { left: number; top: number },
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) => Promise<void> | void;
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handleTimelineFileDrop: (
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files: File[],
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placement?: TimelineDropPlacement,
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) => Promise<void> | void;
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setCompIdToSrc: (map: Map<string, string>) => void;
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setCompositionLoading: (loading: boolean) => void;
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shouldShowSelectedDomBounds: boolean;
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blockPreview?: BlockPreviewInfo | null;
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isGestureRecording?: boolean;
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recordingState?: GestureRecordingState;
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onToggleRecording?: () => void;
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gestureOverlay?: ReactNode;
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}
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// The CapCut-style shell: [left | preview | right] in a top row, with a
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// full-width timeline spanning the bottom. Owns the shared player +
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// composition-stack state via NLEProvider so both rows share one player.
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export function EditorShell({
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left,
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right,
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hidden,
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timelineToolbar,
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renderClipContent,
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handleTimelineElementDelete,
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handleTimelineAssetDrop,
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handleTimelineBlockDrop,
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handlePreviewBlockDrop,
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handleTimelineFileDrop,
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handleTimelineElementMove,
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handleTimelineElementsMove,
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handleTimelineElementResize,
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handleTimelineGroupResize,
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handleToggleTrackHidden,
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handleBlockedTimelineEdit,
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handleTimelineElementSplit,
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handleRazorSplit,
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handleRazorSplitAll,
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setCompIdToSrc,
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setCompositionLoading,
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shouldShowSelectedDomBounds,
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isGestureRecording,
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recordingState,
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onToggleRecording,
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blockPreview,
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gestureOverlay,
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}: EditorShellProps) {
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const { projectId, activeCompPath, setActiveCompPath, handlePreviewIframeRef } =
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useStudioShellContext();
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const { refreshKey, captionEditMode, refreshPreviewDocumentVersion } = useStudioPlaybackContext();
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const { handleTimelineElementSelect } = useDomEditActionsContext();
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const timelineEditCallbacks = useTimelineEditCallbacks({
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handleTimelineElementMove,
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handleTimelineElementsMove,
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handleTimelineElementResize,
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handleTimelineGroupResize,
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handleToggleTrackHidden,
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handleBlockedTimelineEdit,
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handleTimelineElementSplit,
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handleRazorSplit,
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handleRazorSplitAll,
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});
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return (
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<div className={`flex flex-col flex-1 min-h-0${hidden ? " hidden" : ""}`}>
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<TimelineEditProvider value={timelineEditCallbacks}>
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<NLEProvider
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projectId={projectId}
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refreshKey={refreshKey}
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activeCompositionPath={activeCompPath}
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onIframeRef={handlePreviewIframeRef}
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onCompIdToSrcChange={setCompIdToSrc}
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onCompositionLoadingChange={setCompositionLoading}
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onCompositionChange={(compPath) => {
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// Sync activeCompPath when the user drills down via the timeline or
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// navigates back — keeps sidebar + thumbnails in sync. Guard no-ops to
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// avoid circular refresh cascades (activeCompPath → stack → onChange).
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if (compPath !== activeCompPath) {
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setActiveCompPath(compPath);
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refreshPreviewDocumentVersion();
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}
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}}
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>
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<EditorShellBody
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left={left}
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right={right}
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captionEditMode={captionEditMode}
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onSelectTimelineElement={handleTimelineElementSelect}
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onPreviewBlockDrop={handlePreviewBlockDrop}
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timelineToolbar={timelineToolbar}
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renderClipContent={renderClipContent}
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onFileDrop={handleTimelineFileDrop}
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onAssetDrop={handleTimelineAssetDrop}
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onBlockDrop={handleTimelineBlockDrop}
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onDeleteElement={handleTimelineElementDelete}
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previewOverlay={
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<PreviewOverlays
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shouldShowSelectedDomBounds={shouldShowSelectedDomBounds}
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blockPreview={blockPreview}
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isGestureRecording={isGestureRecording}
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recordingState={recordingState}
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onToggleRecording={onToggleRecording}
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gestureOverlay={gestureOverlay}
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/>
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}
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/>
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</NLEProvider>
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</TimelineEditProvider>
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<StudioFeedbackBar />
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</div>
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);
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}
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interface EditorShellBodyProps {
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left: ReactNode;
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right: ReactNode;
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captionEditMode: boolean;
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previewOverlay: ReactNode;
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onSelectTimelineElement: (element: TimelineElement | null) => void;
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onPreviewBlockDrop?: (
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blockName: string,
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position: { left: number; top: number },
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) => Promise<void> | void;
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timelineToolbar: ReactNode;
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renderClipContent: RenderClipContent;
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onFileDrop: (files: File[], placement?: TimelineDropPlacement) => Promise<void> | void;
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onAssetDrop: (assetPath: string, placement: TimelineDropPlacement) => Promise<void> | void;
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onBlockDrop?: (blockName: string, placement: TimelineDropPlacement) => Promise<void> | void;
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onDeleteElement: (element: TimelineElement) => Promise<void> | void;
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}
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function EditorShellBody({
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left,
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right,
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captionEditMode,
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previewOverlay,
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onSelectTimelineElement,
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onPreviewBlockDrop,
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timelineToolbar,
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renderClipContent,
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onFileDrop,
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onAssetDrop,
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onBlockDrop,
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onDeleteElement,
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}: EditorShellBodyProps) {
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const { compositionStack, updateCompositionStack, containerRef } = useNLEContext();
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// Keyboard: Escape to pop composition level
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const handleKeyDown = useCallback(
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(e: React.KeyboardEvent) => {
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if (e.key === "Escape" && compositionStack.length > 1) {
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updateCompositionStack((prev) => prev.slice(0, -1));
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}
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},
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[compositionStack.length, updateCompositionStack],
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);
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return (
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<div
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ref={containerRef}
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// Shell canvas is a step LIGHTER than the near-black panel cards so the
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// gaps between panels read as visible seams (CapCut-style).
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className="flex flex-col flex-1 min-h-0 bg-[#18181B]"
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onKeyDown={handleKeyDown}
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tabIndex={-1}
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>
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{/* Top row: [left | preview | right] — outer padding + the 8px resize
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seams give the panels CapCut-style separation on the dark canvas. */}
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<div className="flex flex-row flex-1 min-h-0 px-px pt-px">
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{left}
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<div className="flex-1 min-w-0 flex flex-col relative">
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<PreviewPane
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previewOverlay={previewOverlay}
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onSelectTimelineElement={onSelectTimelineElement}
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onPreviewBlockDrop={onPreviewBlockDrop}
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/>
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</div>
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{right}
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</div>
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{/* Full-width timeline row */}
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<TimelinePane
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timelineToolbar={timelineToolbar}
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renderClipContent={renderClipContent}
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onFileDrop={onFileDrop}
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onAssetDrop={onAssetDrop}
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onBlockDrop={onBlockDrop}
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onDeleteElement={onDeleteElement}
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onSelectTimelineElement={onSelectTimelineElement}
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timelineFooter={
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captionEditMode ? (
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<div className="border-t border-neutral-800/30 flex-shrink-0" style={{ height: 60 }}>
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<div className="flex items-center gap-1.5 px-2 py-0.5">
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<span className="text-[9px] font-medium text-neutral-500 uppercase tracking-wider">
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Captions
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</span>
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</div>
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<CaptionTimeline pixelsPerSecond={100} />
|
|
</div>
|
|
) : undefined
|
|
}
|
|
/>
|
|
</div>
|
|
);
|
|
}
|