* docs(skills): prefer frame.md over design.md for video specs Skills now look for a design spec in precedence order frame.md → design.md → DESIGN.md when reading. frame.md is the preferred spec for video/hyperframes projects (same format as design.md) and wins if more than one exists. Read-path mentions updated across SKILL.md, house-style.md, prompt-expansion.md, video-composition.md, and dynamic-techniques.md. Creation flows (design picker, visual-styles) still output design.md; website-to-video skill untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(skills): resolve frame.md/design.md consistency gaps from review Address partial-migration contradictions flagged in review: - video-composition.md: abstract the section header and intro line (line 3, "## The Design Spec Is Brand, Not Layout") so a reader does not hit design.md-only language before the abstracted body - SKILL.md references index: "the design spec as brand not layout" (line 472), "generating a design spec" (line 480), and the Step 1 conceptual aside (line 37) - Note frame.md is always lowercase (no FRAME.md fallback) in the precedence note; switch prompt-expansion prerequisite to the same frame.md -> design.md -> DESIGN.md arrow notation Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Dynamic Caption Techniques
You are here because SKILL.md told you to read this file before writing animation code. Pick your technique combination from the table below based on the energy level you detected from the transcript, then implement using standard GSAP patterns.
Technique Selection by Energy
Captions are a constrained surface — the highlight and exit technique is closely tied to how much intensity the spoken content carries. The table below is a calibration reference. If the design spec (frame.md or design.md) or the storyboard specifies a caption style, that overrides anything here.
The core principle: all energy levels use karaoke highlight as the baseline. The difference is intensity — not the technique type.
What changes with energy:
- Highlight intensity: high energy gets accent color + glow + 15% scale pop on active words. Low energy gets a gentle white shift with 3% scale. The karaoke behavior is the same; the amplitude is different.
- Exit style: high energy exits scatter or drop (the word leaves with motion). Low energy exits collapse (the word simply fades or shrinks). The exit should express the same energy as the content.
- Cycle variation: high energy alternates highlight styles every 2 groups for variety. Low energy uses a single consistent style, varying only the ease. Variation itself creates energy; consistency creates calm.
Calibration reference (starting points, not rules):
| Energy level | Highlight amplitude | Exit | Cycle variation |
|---|---|---|---|
| High | Accent color + glow + 15% scale pop | Scatter or drop | Every 2 groups |
| Medium-high | Color pop, no glow | Scatter or collapse | Every 3 groups |
| Medium | White shift only | Fade + slide | Every 3 groups |
| Medium-low | Minimal scale change | Fade | Single style |
| Low | Warm tones, slow transition | Collapse | Single style |
All energy levels use karaoke highlight as the baseline. The difference is intensity — high energy gets accent color + glow + 15% scale pop on active words, low energy gets a gentle white shift with 3% scale.
Emphasis words always break the pattern. When a word is flagged as emphasis (emotional keyword, ALL CAPS, brand name), give it a stronger animation than surrounding words (larger scale, accent color, overshoot ease). This creates contrast.
Marker highlight modes add a visual layer on top of karaoke. For emphasis words that need more than color/scale, add a marker-style effect — highlight sweep, circle, burst, or scribble — using the /marker-highlight skill. Match mode to energy: burst for hype, circle for key terms, highlight for standard, scribble for subtle.
Audio-Reactive Captions (Mandatory for Music)
If the source audio is music (vocals over instrumentation, beats, any musical content), you MUST extract audio data and add audio-reactive animations. This is not optional — music without audio reactivity looks disconnected. Even low-energy ballads get subtle bass pulse and treble glow.
No special wiring is needed. The group loop already iterates over every caption group to build entrance, karaoke, and exit tweens. At that point, read the audio data for each group's time range and use it to modulate the group's animation intensity with regular GSAP tweens.
// Load audio data inline (same pattern as TRANSCRIPT)
var AUDIO = JSON.parse(audioDataJson); // { fps, totalFrames, frames: [{ bands: [...] }] }
GROUPS.forEach(function (group, gi) {
var groupEl = document.getElementById("cg-" + gi);
if (!groupEl) return;
// Read peak energy for this group's time range
var startFrame = Math.floor(group.start * AUDIO.fps);
var endFrame = Math.min(Math.floor(group.end * AUDIO.fps), AUDIO.totalFrames - 1);
var peakBass = 0;
var peakTreble = 0;
for (var f = startFrame; f <= endFrame; f++) {
var frame = AUDIO.frames[f];
if (!frame) continue;
peakBass = Math.max(peakBass, frame.bands[0] || 0, frame.bands[1] || 0);
peakTreble = Math.max(peakTreble, frame.bands[6] || 0, frame.bands[7] || 0);
}
// Modulate entrance — louder groups enter bigger and glowier
tl.to(
groupEl,
{
scale: 1 + peakBass * 0.06,
textShadow:
"0 0 " + Math.round(peakTreble * 12) + "px rgba(255,255,255," + peakTreble * 0.4 + ")",
duration: 0.3,
ease: "power2.out",
},
group.start,
);
// Reset at exit so audio-driven values don't persist
tl.set(groupEl, { scale: 1, textShadow: "none" }, group.end - 0.15);
});
This shapes the animation at build time, not playback time — no per-frame callbacks, no tl.call() loops, no async fetch timing issues. Loud groups come in with more weight and glow; quiet groups come in soft. The audio data modulates how much, the content determines what.
Keep audio reactivity subtle — 3-6% scale variation and soft glow. Heavy pulsing makes text unreadable.
To generate the audio data file:
python3 skills/gsap-effects/scripts/extract-audio-data.py audio.mp3 --fps 30 --bands 8 -o audio-data.json
Combining Techniques
Don't use the same highlight animation on every group — cycle through styles using the group index. Don't combine multiple competing animations on the same word at the same timestamp. Vary techniques across groups to match the content's pace changes.
Marker highlight effects (from the /marker-highlight skill) layer well with karaoke — use karaoke for the word-by-word reveal, then add a marker effect on emphasis words only. For example: karaoke highlights each word in white, but brand names get a yellow highlight sweep and stats get a red circle. Cycle marker modes across groups for visual variety (see the mode-to-energy mapping in the marker-highlight skill).
Available Tools
These tools are available in the HyperFrames runtime. Use them when they solve a real problem — not every composition needs all of them.
| Tool | What it does | Access | When it's useful |
|---|---|---|---|
| pretext | Pure-arithmetic text measurement without DOM reflow. 0.0002ms per call. | window.__hyperframes.pretext.prepare(text, font) / .layout(prepared, maxWidth, lineHeight) |
Per-frame text reflow, shrinkwrap containers, computing layout before render |
| fitTextFontSize | Finds the largest font size that fits text on one line. Built on pretext. | window.__hyperframes.fitTextFontSize(text, { maxWidth, fontFamily, fontWeight }) |
Overflow prevention for long phrases, portrait mode, large base sizes |
| audio data | Pre-extracted per-frame RMS energy and frequency bands. | Extract with extract-audio-data.py, load inline or via fetch("audio-data.json") |
Audio-reactive visuals — modulate intensity based on the music |
| GSAP | Animation timeline with tweens and callbacks. | gsap.to(), gsap.set(), tl.to(), tl.set() |
All caption animation |