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parseFrameRate guarded its operands but not its result, so several inputs produced values that are not usable frame rates — and nothing downstream catches them, because callers use `meta.fps || 30`, which only rescues 0 and NaN. Everything below was truthy and flowed into buildEncoderArgs as `-r <value>` (rejected by ffmpeg mid-render) and into frameCount arithmetic. "1e308/1e-10", "2/1e-320" -> Infinity (finite operands, infinite quotient) "-30/1", "30/-1", "-60" -> negative (sign never checked) "30/1/2" -> 30 (parts.length !== 2 fell through) "60fps" -> 60 (parseFloat stops at garbage) Now: the quotient is checked rather than the operands, non-positive is rejected, more than two parts is rejected, and the single-part path uses Number() rather than parseFloat so trailing garbage fails the whole string. Separately, 2dp rounding collapsed any rate below 0.005 to exactly 0, and the caller's 30fps default then re-encoded a 300-second 1/300-fps timelapse as a ~1/30-second clip with frameCount 9000 for a 1-frame file. Those floor to 0.01 instead. parseFrameRate is now exported and tested directly. The previous table drove it through extractMediaMetadata behind a spawn mock, costing a vi.resetModules() plus a re-import of core's 238-file barrel per row (74.9 ms vs 0.094 ms) — and 4 of its 7 rows produced identical values against the pre-fix implementation, so it could not fail for the bugs it existed to catch. The replacement fails 9 against that implementation. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI