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hyperframes/skills
ukimsanov 1a69cde4be docs(skill): shader/audio/render/snapshot guidance from regression evidence
Adds decision guidance and conventions the 8-site regression test exposed as
blind spots — agents had the capability but never reached for it.

step-1-capture:
- Clarify capture goes into <project-dir>/capture/ so capture artifacts stay
  isolated from later build files (SCRIPT/STORYBOARD/DESIGN/compositions/)
- 7/8 regression tests already did this; codify as the convention

step-4-storyboard:
- Add "When to pick which" decision table for shader vs CSS vs hard cut
  transitions. Shader transitions were available but used in 0/8 tests —
  every test defaulted to CSS. The table frames shaders as "reveals, reaction
  shots, brand moments" vs CSS as "connective tissue"
- Update technique count (10 → 11)

step-6-build:
- Mid-scene activity table gets a new row for audio-reactive logo/CTA
  animation (bass pulse, treble glow). Audio-reactive was used in 0/8 tests
  despite narration being present in all of them

step-7-validate:
- Snapshot section: explicit "use hyperframes snapshot, don't roll custom"
  with the default naming pattern spelled out. Stripe's run used custom
  ffmpeg naming (beat-6-cta-at-20.5s.png) instead of frame-XX-at-Ys.png
- New render section: require --output renders/<project>.mp4 so final MP4s
  have predictable names. Without this, 7/8 tests produced wildly different
  filenames (preview.mp4, cal_2026-04-19_20-29-21.mp4, basecamp.mp4, etc.)

techniques.md:
- New technique #11: Audio-Reactive Animation. Covers the sampling pattern
  (per-frame tl.call, not single tween), when to use (music/dramatic VO
  videos), intensity ranges (3-5% for text/logos, 10-30% for backgrounds),
  and anti-patterns (equalizer bars, waveforms, strobing). Cross-references
  skills/hyperframes/references/audio-reactive.md for the full API

Made-with: Cursor
2026-04-19 08:41:53 -04:00
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