mirror of
https://github.com/heygen-com/hyperframes.git
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* fix(core): a global gsap.set is off-timeline, so resolvedStart is 0 not the comp end resolveTimelinePositions walks anims in document order advancing a cursor; a global `gsap.set(...)` carries no position arg, so it fell through to the cursor fallback and inherited the comp-end time (every prior tween's duration summed) as its resolvedStart. A global set is a load-time hold — its start is 0. This silently broke 'Enable keyframes' on any element whose only animation is a global gsap.set (e.g. a statically-positioned card): promoteSetToKeyframes bails when `playhead <= setStart`, and setStart was the comp end, so any playhead before the end was a no-op. Pin a global set to resolvedStart 0 in both the recast and acorn parsers; don't let it advance the cursor/prevStart. * fix(studio): Enable-keyframes marks the generated 0% endpoint as auto-tracking When 'Enable keyframes' promotes a static set to a two-stop tween, the 0% (the held start the user didn't choose) is now marked `auto: true` → serialized as the `_auto: 1` marker. The parser's endpoint-sync then keeps it tracking the nearest keyframe until the user edits it directly; the 100% (the real keyframe placed at the playhead) stays fixed. This re-wires the auto-endpoint behavior that was silently dropped in #1605 (the sync logic stayed, but no flow produced an `_auto` endpoint anymore, so an untouched 0% never tracked). Adds a guard test so it can't be lost again. * chore: suppress fallow complexity findings surfaced in the touched files The resolveTimelinePositions guard added a branch (pushes it over threshold), and changed-file scope re-surfaces pre-existing complex functions (readElementPosition, applyArcWaypointAtPlayhead, the useEnableKeyframes callback). Bare directives only. * fix(studio): dragging a --hf-studio-offset element no longer flies Dragging a static element positioned via the legacy --hf-studio-offset CSS var (e.g. dot-a) flew off-screen — three independent failure modes, all fixed: 1. Live drag integrated: the per-move draft read its base from the live transform it set last frame (gsap.getProperty), so base+delta accumulated frame-over-frame. Fix: carry a stable baseGsap on the in-memory drag member (immune to mid-drag re-renders that wipe the data-hf-drag-* attrs) and use it as the fallback. 2. Commit re-added the delta: the source commit re-read the wiped attrs / live transform. Fix: re-stamp the stable base/initial attrs in applyManualOffsetDragCommit before the commit reads them. 3. Drop left it offset: the committed source was correct, but the LIVE element kept its --hf-studio-offset var + translate:var(...), which composed with the GSAP transform (rendered at dropped + offset) until a full reload. Fix: on cleanup, when GSAP owns the position, clearStudioPathOffset() migrates the element off the legacy CSS channel (leaving transform untouched) — matching the stripped source. Adds a regression suite covering all three layers.
503 lines
18 KiB
TypeScript
503 lines
18 KiB
TypeScript
import type { DomEditSelection } from "./domEditing";
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import {
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applyStudioPathOffset,
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applyStudioPathOffsetDraft,
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beginStudioManualEditGesture,
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captureStudioPathOffset,
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clearStudioPathOffset,
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endStudioManualEditGesture,
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readAppliedStudioPathOffset,
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restoreStudioPathOffset,
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type StudioPathOffsetSnapshot,
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} from "./manualEdits";
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import { computeDraggedGsapPosition } from "../../hooks/draggedGsapPosition";
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interface OffsetDragGsap {
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set: (el: Element, vars: Record<string, number | string>) => void;
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getProperty: (el: Element, prop: string) => number;
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}
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function getOffsetDragGsap(element: HTMLElement): OffsetDragGsap | null {
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const win = element.ownerDocument.defaultView as
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| (Window & { gsap?: Partial<OffsetDragGsap> })
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| null;
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const gsap = win?.gsap;
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return gsap?.set && gsap.getProperty ? (gsap as OffsetDragGsap) : null;
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}
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/**
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* Live drag preview through the GSAP channel — the SAME channel the commit
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* lands in (a `tl.set`/keyframe on the timeline), so what the user sees while
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* dragging equals what gets written (plan R3/R4). Reuses the commit's
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* base+delta+rotation math so preview and commit agree by construction. Returns
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* true when handled via gsap; false when gsap is unavailable (caller falls back
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* to the CSS draft).
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*/
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function applyOffsetDragDraftViaGsap(
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element: HTMLElement,
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offset: { x: number; y: number },
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baseGsap: { x: number; y: number },
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): boolean {
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const gsap = getOffsetDragGsap(element);
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if (!gsap) return false;
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// GSAP owns the transform; neutralize the CSS translate longhand so the two
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// channels can't compose into a doubled position.
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element.style.setProperty("translate", "none");
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// Use the STABLE gesture-start base (captured in JS), NOT `gsap.getProperty`.
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// After `translate: none`, getProperty reads the transform we set last frame,
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// so `base + delta` would integrate frame-over-frame and fling the element.
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const { newX, newY } = computeDraggedGsapPosition(element, offset, baseGsap);
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gsap.set(element, { x: newX, y: newY });
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return true;
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}
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/**
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* Live rotation preview through the GSAP channel — the SAME channel the commit
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* lands in (a `tl.set`/keyframe rotation), mirroring `applyOffsetDragDraftViaGsap`.
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* GSAP owns the transform rotation, so neutralize the CSS `rotate` longhand to keep
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* the two channels from composing. `angle` is the absolute target rotation. Returns
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* false when gsap is unavailable (caller falls back to the CSS draft).
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*/
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export function applyRotationDraftViaGsap(element: HTMLElement, angle: number): boolean {
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const gsap = getOffsetDragGsap(element);
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if (!gsap) return false;
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element.style.setProperty("rotate", "none");
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gsap.set(element, { rotation: angle });
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return true;
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}
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/** Current GSAP transform rotation — the single-source rotation base. 0 if gsap is unavailable. */
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export function readGsapRotation(element: HTMLElement): number {
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const gsap = getOffsetDragGsap(element);
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return gsap ? Number(gsap.getProperty(element, "rotation")) || 0 : 0;
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}
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const DEFAULT_OFFSET_PROBE_PX = 100;
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const MIN_PROBE_VECTOR_LENGTH_PX = 0.01;
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const MIN_MATRIX_DETERMINANT = 0.000001;
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export interface ManualOffsetDragMatrix {
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a: number;
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b: number;
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c: number;
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d: number;
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}
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export interface ManualOffsetDragRect {
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left: number;
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top: number;
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width: number;
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height: number;
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editScaleX: number;
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editScaleY: number;
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}
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export interface ManualOffsetDragMember {
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key: string;
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selection: DomEditSelection;
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element: HTMLElement;
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initialOffset: { x: number; y: number };
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/**
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* The element's GSAP x/y at gesture start, captured in JS so a mid-drag
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* re-render (which reverts inline style + wipes the `data-hf-drag-gsap-base-*`
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* attrs) can't drop the base. Without this the draft falls back to the LIVE
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* transform — i.e. the value it set last frame — and `base + delta` integrates,
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* making the element accelerate away ("flies"). See applyOffsetDragDraftViaGsap.
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*/
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baseGsap: { x: number; y: number };
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initialPathOffset: StudioPathOffsetSnapshot;
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gestureToken: string;
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screenToOffset: ManualOffsetDragMatrix;
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originRect: ManualOffsetDragRect;
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}
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export type ManualOffsetDragMemberResult =
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| { ok: true; member: ManualOffsetDragMember }
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| { ok: false; reason: string; selection: DomEditSelection };
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type Point = { x: number; y: number };
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function finitePoint(point: Point): boolean {
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return Number.isFinite(point.x) && Number.isFinite(point.y);
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}
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function vectorLength(point: Point): number {
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return Math.hypot(point.x, point.y);
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}
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function finiteRect(rect: DOMRect): boolean {
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return (
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Number.isFinite(rect.left) &&
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Number.isFinite(rect.top) &&
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Number.isFinite(rect.width) &&
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Number.isFinite(rect.height)
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);
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}
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function readViewportSize(win: Window): { width: number; height: number } {
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const docEl = win.document.documentElement;
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const width = win.innerWidth || docEl.clientWidth || 1;
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const height = win.innerHeight || docEl.clientHeight || 1;
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return {
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width: width > 0 ? width : 1,
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height: height > 0 ? height : 1,
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};
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}
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function getFrameElement(win: Window): HTMLElement | null {
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try {
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const frameElement = win.frameElement;
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if (!frameElement) return null;
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const ownerWin = frameElement.ownerDocument.defaultView;
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const htmlElement = ownerWin?.HTMLElement;
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return htmlElement && frameElement instanceof htmlElement ? frameElement : null;
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} catch {
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return null;
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}
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}
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function getRectCenter(element: HTMLElement): Point | null {
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const rect = element.getBoundingClientRect();
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if (!finiteRect(rect) || (rect.width <= 0 && rect.height <= 0)) {
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return null;
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}
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let point = {
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x: rect.left + rect.width / 2,
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y: rect.top + rect.height / 2,
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};
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let win: Window | null = element.ownerDocument.defaultView;
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while (win) {
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const frameElement = getFrameElement(win);
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if (!frameElement) break;
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const frameRect = frameElement.getBoundingClientRect();
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if (!finiteRect(frameRect) || frameRect.width <= 0 || frameRect.height <= 0) return null;
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const viewport = readViewportSize(win);
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point = {
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x: frameRect.left + point.x * (frameRect.width / viewport.width),
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y: frameRect.top + point.y * (frameRect.height / viewport.height),
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};
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win = frameElement.ownerDocument.defaultView;
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}
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return point;
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}
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export function invertManualOffsetDragMatrix(
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matrix: ManualOffsetDragMatrix,
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): ManualOffsetDragMatrix | null {
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const determinant = matrix.a * matrix.d - matrix.b * matrix.c;
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if (!Number.isFinite(determinant) || Math.abs(determinant) < MIN_MATRIX_DETERMINANT) {
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return null;
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}
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return {
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a: matrix.d / determinant,
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b: -matrix.b / determinant,
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c: -matrix.c / determinant,
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d: matrix.a / determinant,
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};
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}
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export function applyManualOffsetDragMatrix(matrix: ManualOffsetDragMatrix, point: Point): Point {
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return {
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x: matrix.a * point.x + matrix.c * point.y,
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y: matrix.b * point.x + matrix.d * point.y,
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};
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}
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export function measureManualOffsetDragScreenToOffsetMatrix(
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element: HTMLElement,
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initialOffset: { x: number; y: number },
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options: { probeSize?: number; scaleX?: number; scaleY?: number } = {},
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): { ok: true; matrix: ManualOffsetDragMatrix } | { ok: false; reason: string } {
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if (
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!element.hasAttribute("data-hf-studio-path-offset") &&
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initialOffset.x === 0 &&
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initialOffset.y === 0
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) {
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const sx = options.scaleX || 1;
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const sy = options.scaleY || 1;
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return { ok: true, matrix: { a: 1 / sx, b: 0, c: 0, d: 1 / sy } };
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}
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const probeSize = options.probeSize ?? DEFAULT_OFFSET_PROBE_PX;
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if (!Number.isFinite(probeSize) || probeSize <= 0) {
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return { ok: false, reason: "Invalid movement probe size." };
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}
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const snapshot = captureStudioPathOffset(element);
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try {
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applyStudioPathOffsetDraft(element, initialOffset);
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const origin = getRectCenter(element);
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if (!origin) {
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return { ok: false, reason: "Element has no measurable box." };
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}
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applyStudioPathOffsetDraft(element, {
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x: initialOffset.x + probeSize,
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y: initialOffset.y,
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});
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const probeX = getRectCenter(element);
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if (!probeX) {
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return { ok: false, reason: "Element X movement could not be measured." };
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}
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applyStudioPathOffsetDraft(element, {
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x: initialOffset.x,
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y: initialOffset.y + probeSize,
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});
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const probeY = getRectCenter(element);
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if (!probeY) {
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return { ok: false, reason: "Element Y movement could not be measured." };
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}
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const xColumn = {
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x: (probeX.x - origin.x) / probeSize,
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y: (probeX.y - origin.y) / probeSize,
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};
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const yColumn = {
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x: (probeY.x - origin.x) / probeSize,
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y: (probeY.y - origin.y) / probeSize,
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};
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if (
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!finitePoint(xColumn) ||
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!finitePoint(yColumn) ||
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vectorLength(xColumn) < MIN_PROBE_VECTOR_LENGTH_PX ||
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vectorLength(yColumn) < MIN_PROBE_VECTOR_LENGTH_PX
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) {
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return { ok: false, reason: "Element movement response is too small to measure." };
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}
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const offsetToScreen = {
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a: xColumn.x,
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b: xColumn.y,
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c: yColumn.x,
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d: yColumn.y,
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};
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const screenToOffset = invertManualOffsetDragMatrix(offsetToScreen);
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if (!screenToOffset) {
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return { ok: false, reason: "Element movement response is not invertible." };
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}
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return { ok: true, matrix: screenToOffset };
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} finally {
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restoreStudioPathOffset(element, snapshot);
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}
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}
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export function resolveManualOffsetForPointerDelta(input: {
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initialOffset: { x: number; y: number };
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screenToOffset: ManualOffsetDragMatrix;
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dx: number;
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dy: number;
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}): { x: number; y: number } {
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const offsetDelta = applyManualOffsetDragMatrix(input.screenToOffset, {
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x: input.dx,
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y: input.dy,
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});
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return {
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x: input.initialOffset.x + offsetDelta.x,
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y: input.initialOffset.y + offsetDelta.y,
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};
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}
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export function createManualOffsetDragMember(input: {
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key: string;
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selection: DomEditSelection;
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element: HTMLElement;
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rect: ManualOffsetDragRect;
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}): ManualOffsetDragMemberResult {
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// Base the drag on the offset ACTUALLY applied, never the raw (possibly dormant)
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// var — see readAppliedStudioPathOffset. This keeps the commit purely relative
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// (applied + delta) so a stale offset can't fling the element off-screen.
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const initialOffset = readAppliedStudioPathOffset(input.element);
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input.element.setAttribute("data-hf-drag-initial-offset-x", String(initialOffset.x));
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input.element.setAttribute("data-hf-drag-initial-offset-y", String(initialOffset.y));
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const win = input.element.ownerDocument.defaultView as
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| (Window & {
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gsap?: { getProperty?: (el: Element, prop: string) => number };
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__timelines?: Record<string, { pause?: () => void; paused?: () => boolean }>;
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})
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| null;
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const gsapX = win?.gsap?.getProperty?.(input.element, "x") || 0;
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const gsapY = win?.gsap?.getProperty?.(input.element, "y") || 0;
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input.element.setAttribute("data-hf-drag-gsap-base-x", String(gsapX));
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input.element.setAttribute("data-hf-drag-gsap-base-y", String(gsapY));
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if (win?.__timelines) {
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const paused: string[] = [];
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for (const [id, tl] of Object.entries(win.__timelines)) {
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try {
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if (tl?.pause && !tl.paused?.()) {
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tl.pause();
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paused.push(id);
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}
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} catch {
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/* cross-origin guard */
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}
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}
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if (paused.length > 0) {
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input.element.setAttribute("data-hf-drag-paused-timelines", paused.join(","));
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}
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}
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const initialPathOffset = captureStudioPathOffset(input.element);
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const gestureToken = beginStudioManualEditGesture(input.element);
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const measured = measureManualOffsetDragScreenToOffsetMatrix(input.element, initialOffset, {
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scaleX: input.rect.editScaleX,
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scaleY: input.rect.editScaleY,
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});
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const baseGsap = { x: gsapX, y: gsapY };
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if (!measured.ok) {
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// Fallback: when GSAP transforms interfere with probe measurement, use
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// the preview scale as an approximation. The commit path reads the actual
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// GSAP position from the iframe runtime, so visual imprecision during
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// drag is acceptable — the final committed position is always exact.
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const scaleX = input.rect.editScaleX || 1;
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const scaleY = input.rect.editScaleY || 1;
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return {
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ok: true,
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member: {
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key: input.key,
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selection: input.selection,
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element: input.element,
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initialOffset,
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baseGsap,
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initialPathOffset,
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gestureToken,
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screenToOffset: { a: 1 / scaleX, b: 0, c: 0, d: 1 / scaleY },
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originRect: input.rect,
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},
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};
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}
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return {
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ok: true,
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member: {
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key: input.key,
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selection: input.selection,
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element: input.element,
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initialOffset,
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baseGsap,
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initialPathOffset,
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gestureToken,
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screenToOffset: measured.matrix,
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originRect: input.rect,
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},
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};
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}
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function resolveManualOffsetDragMemberOffset(
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member: ManualOffsetDragMember,
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dx: number,
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dy: number,
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): { x: number; y: number } {
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return resolveManualOffsetForPointerDelta({
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initialOffset: member.initialOffset,
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screenToOffset: member.screenToOffset,
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dx,
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dy,
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});
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}
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export function applyManualOffsetDragDraft(
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member: ManualOffsetDragMember,
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dx: number,
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dy: number,
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): { x: number; y: number } {
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const offset = resolveManualOffsetDragMemberOffset(member, dx, dy);
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// Position is single-sourced on the GSAP timeline; preview through gsap.set so
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// the live draft matches the committed `tl.set`/keyframe. CSS draft only when
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// gsap is unavailable (no preview iframe runtime).
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if (!applyOffsetDragDraftViaGsap(member.element, offset, member.baseGsap)) {
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applyStudioPathOffsetDraft(member.element, offset);
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}
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return offset;
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}
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export function applyManualOffsetDragCommit(
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member: ManualOffsetDragMember,
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dx: number,
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dy: number,
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): { x: number; y: number } {
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// Re-stamp the STABLE gesture-start base/offset before the source commit reads
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// them. A mid-drag re-render can wipe these attrs; the commit converts the drop
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// offset → gsap x/y via computeDraggedGsapPosition, which without the base falls
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// back to the live (already-dragged) transform and re-adds the delta — so the
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// element flies off-screen the instant you drop it. The member holds the true
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// gesture-start values in JS, immune to the re-render.
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member.element.setAttribute("data-hf-drag-gsap-base-x", String(member.baseGsap.x));
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member.element.setAttribute("data-hf-drag-gsap-base-y", String(member.baseGsap.y));
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member.element.setAttribute("data-hf-drag-initial-offset-x", String(member.initialOffset.x));
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member.element.setAttribute("data-hf-drag-initial-offset-y", String(member.initialOffset.y));
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const offset = resolveManualOffsetDragMemberOffset(member, dx, dy);
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// Optimistic visual through the GSAP channel (same as the live draft and the
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// committed `tl.set`), so the element holds its dropped position until the
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// source mutation soft-reloads — no transient CSS `--hf-studio-offset` write.
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// CSS apply only when gsap is unavailable.
|
|
if (!applyOffsetDragDraftViaGsap(member.element, offset, member.baseGsap)) {
|
|
applyStudioPathOffset(member.element, offset);
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
function restoreManualOffsetDragMember(member: ManualOffsetDragMember): void {
|
|
restoreStudioPathOffset(member.element, member.initialPathOffset);
|
|
endStudioManualEditGesture(member.element, member.gestureToken);
|
|
}
|
|
|
|
export function restoreManualOffsetDragMembers(members: ManualOffsetDragMember[]): void {
|
|
for (const member of members) {
|
|
restoreManualOffsetDragMember(member);
|
|
resumeGsapTimelines(member.element);
|
|
}
|
|
}
|
|
|
|
export function endManualOffsetDragMembers(members: ManualOffsetDragMember[]): void {
|
|
for (const member of members) {
|
|
endStudioManualEditGesture(member.element, member.gestureToken);
|
|
member.element.removeAttribute("data-hf-drag-initial-offset-x");
|
|
member.element.removeAttribute("data-hf-drag-initial-offset-y");
|
|
member.element.removeAttribute("data-hf-drag-gsap-base-x");
|
|
member.element.removeAttribute("data-hf-drag-gsap-base-y");
|
|
// Clear the draft's `translate: none` so the soft reload starts clean —
|
|
// otherwise button-less pointermoves after the reload compute deltas
|
|
// from a stale base and fling the element off-screen (#1673).
|
|
// Do NOT clearProps:"transform" — that nukes the committed GSAP position
|
|
// and causes a visual snap-back before the soft reload re-applies it.
|
|
if (member.element.style.getPropertyValue("translate") === "none") {
|
|
member.element.style.removeProperty("translate");
|
|
}
|
|
// Migration: when GSAP owns the position (the committed value lives in the
|
|
// GSAP transform), the legacy `--hf-studio-offset` CSS channel is obsolete.
|
|
// Clear it on the LIVE element — otherwise the leftover `translate:
|
|
// var(--hf-studio-offset)` composes with the GSAP transform and the element
|
|
// renders offset by the stale value until a full page reload (the source is
|
|
// already stripped). clearStudioPathOffset leaves `transform` untouched.
|
|
if (getOffsetDragGsap(member.element)) {
|
|
clearStudioPathOffset(member.element);
|
|
}
|
|
resumeGsapTimelines(member.element);
|
|
}
|
|
}
|
|
|
|
export function resumeGsapTimelines(element: HTMLElement): void {
|
|
const ids = element.getAttribute("data-hf-drag-paused-timelines");
|
|
element.removeAttribute("data-hf-drag-paused-timelines");
|
|
if (!ids) return;
|
|
const win = element.ownerDocument.defaultView as
|
|
| (Window & {
|
|
__timelines?: Record<string, { pause?: () => void }>;
|
|
__player?: { seek?: (t: number) => void; getTime?: () => number };
|
|
})
|
|
| null;
|
|
if (!win) return;
|
|
const t = win.__player?.getTime?.() ?? 0;
|
|
win.__player?.seek?.(t);
|
|
}
|