Files
hyperframes/packages/producer
Vance Ingalls 381887541f fix(engine,producer): fix quadratic dedup rescan, correct race justification
Address two max-effort code-review findings on PR #2056 not covered by
the earlier review-gap commit:

- captureFrameToBufferPipelined's static-dedup reuse branch never
  advanced session.lastEncodeResultFrame, unlike its sibling real-capture
  branches. The gap-check window is computed from that watermark, so
  every consecutive reuse in a static run rescanned an ever-widening
  window instead of just the newest frame — O(n^2) total work over a
  long static stretch instead of O(n).

- The "single-threaded, no race" justification on the shared
  parallelGuard closure was wrong: the guard has real internal await
  points (recapture, PSNR) between reading and writing its
  sizes/absFloor/acceptedSmall state, so concurrent workers' calls do
  interleave there (confirmed). Replaced with the actual reason it's
  safe: absFloor only ratchets down, sizes is append-only and
  order-independent for the median, and acceptedSmall's fast path
  re-validates by exact byte-equality regardless of which worker wrote
  the reference buffer.
2026-07-08 16:11:46 -07:00
..
2026-07-08 15:51:39 -07:00

@hyperframes/producer

Full HTML-to-video rendering pipeline: capture frames with Chrome's BeginFrame API, encode with FFmpeg, mix audio — all in one call.

Install

npm install @hyperframes/producer

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded), FFmpeg

Usage

Render a video

import { createRenderJob, executeRenderJob } from "@hyperframes/producer";

const job = createRenderJob({
  inputPath: "./my-composition.html",
  outputPath: "./output.mp4",
  width: 1920,
  height: 1080,
  fps: 30,
});

const result = await executeRenderJob(job, (progress) => {
  console.log(`${Math.round(progress.percent * 100)}%`);
});

console.log(result.outputPath); // ./output.mp4

Run as an HTTP server

The producer can also run as a render server, accepting render requests over HTTP:

import { startServer } from "@hyperframes/producer";

await startServer({ port: 8080 });
// POST /render with a RenderConfig body

Configuration

RenderConfig controls the render pipeline:

Option Default Description
inputPath Path to the HTML composition
outputPath Output video file path (or directory, for format: "png-sequence")
width 1920 Frame width in pixels
height 1080 Frame height in pixels
fps 30 Frames per second (24, 30, or 60)
quality "standard" Encoder preset ("draft", "standard", "high")
format "mp4" Output container — "mp4", "webm", "mov", or "png-sequence". See Transparent Video Output below.
videoFrameFormat "auto" Source video frame extraction format — "auto", "jpg", or "png". Use "png" for UI recordings, screen captures, and color-sensitive source videos.

Transparent Video Output

The producer can render HTML compositions to formats that carry a true alpha channel — not chroma key. The same composition that renders an opaque MP4 renders a layerable overlay when you set format.

format Codec / pixel format Alpha Audio Use case
"mp4" (default) H.264 (yuv420p) or H.265 + HDR10 No AAC Streaming, social, default deliverable
"webm" VP9 + yuva420p True alpha Opus Web playback as overlay (<video> over background); supported in Chrome, Edge, Firefox
"mov" ProRes 4444 + yuva444p10le True alpha + 10-bit AAC Editor ingest (Premiere, Final Cut Pro, DaVinci Resolve)
"png-sequence" Numbered RGBA PNGs in a directory Lossless alpha Sidecar audio.aac After Effects / Nuke / Fusion, or pipelines that post-process frames before encoding

Example

import { createRenderJob, executeRenderJob } from "@hyperframes/producer";

const job = createRenderJob({
  inputPath: "./my-composition.html",
  outputPath: "./output.webm", // or a directory for "png-sequence"
  width: 1080,
  height: 1920,
  fps: 30,
  format: "webm", // "mp4" | "webm" | "mov" | "png-sequence"
});

await executeRenderJob(job);

What "transparent background" means here

The producer captures Chrome screenshots with the page background forced transparent (html, body, [data-composition-id] { background: transparent !important }) and the CDP default background override set to RGBA 0,0,0,0. The captured PNGs carry a real alpha channel and that channel is preserved end-to-end:

  • VP9 (webm) is encoded with -pix_fmt yuva420p, -auto-alt-ref 0, -cpu-used 4 by default, and alpha_mode=1 metadata. Tune the speed/quality tradeoff with PRODUCER_VP9_CPU_USED (-8 to 8) or local CLI --vp9-cpu-used.
  • ProRes 4444 (mov) is encoded with -pix_fmt yuva444p10le.
  • PNG sequences are written without re-encoding (zero-padded frame_NNNNNN.png).

This is not chroma keying. There is no green/blue background to remove and no "key" tolerance to tune — pixels that were transparent in the browser are transparent in the output.

Caveats

  • Linux + alpha forces screenshot capture. Chrome's BeginFrame compositor (the default deterministic capture path on Linux headless-shell) does not preserve alpha; the orchestrator falls back to Page.captureScreenshot, which is slower per frame. macOS and Windows already use screenshot mode by default, so they are unaffected.
  • HDR + alpha is not supported. Setting hdr: true together with an alpha-capable format logs a warning and falls back to SDR. Use format: "mp4" for HDR10 output.
  • png-sequence does not produce a single muxed file. When the composition contains audio elements, an audio.aac sidecar is written alongside the PNGs in outputPath.
  • Safari + WebM alpha is incomplete. For broad browser playback of an alpha video, ship format: "mov" to your editor and re-encode for the codec your distribution target supports.

Authoring transparent compositions

Don't paint a fullscreen background in your HTML. The default body background is overridden to transparent automatically — any body { background: ... }, #root { background: ... }, or [data-composition-id] { background: ... } rule is force-overridden during alpha rendering. Backgrounds on inner elements (cards, scenes, components) are kept.

Distributed rendering

For renders too large for a single machine, the producer ships a public set of distributed-render primitives. They are pure functions over local file paths — networking and orchestration live in adapter packages (Temporal, AWS Lambda + Step Functions, Cloud Run Jobs, K8s Jobs).

import { plan, renderChunk, assemble } from "@hyperframes/producer/distributed";

// Controller-side: produce a self-contained planDir + content-addressed planHash.
const planResult = await plan(
  projectDir,
  { fps: 30, width: 1920, height: 1080, format: "mp4" },
  "/tmp/plan",
);

// Worker-side: render one chunk. Byte-identical retries on the same
// `(planDir, chunkIndex)` — Temporal / Step Functions retry policies are safe
// to point at this.
const chunk = await renderChunk("/tmp/plan", 0, "/tmp/chunks/0.mp4");

// Controller-side: stitch chunks into the final deliverable.
await assemble(
  "/tmp/plan",
  ["/tmp/chunks/0.mp4", "/tmp/chunks/1.mp4"],
  "/tmp/plan/audio.aac",
  "/tmp/output.mp4",
);

The three activity functions plus their result types are also re-exported from @hyperframes/producer so callers that pin the main package don't need a separate subpath import. Supported formats: mp4 SDR, mov ProRes 4444, and png-sequence. webm and HDR mp4 trip a typed FormatNotSupportedInDistributedError — use the in-process renderer (executeRenderJob) for those.

How it works

  1. Serve — spins up a local file server for the HTML composition
  2. Capture — opens the page in headless Chrome, seeks frame-by-frame via HeadlessExperimental.beginFrame (or Page.captureScreenshot for transparent / non-Linux renders), captures screenshots
  3. Encode — pipes frames through FFmpeg (with GPU encoder detection and chunked concat). Skipped for format: "png-sequence".
  4. Mix — extracts <audio> elements and mixes them into the final video. For png-sequence, audio is written as an audio.aac sidecar.
  5. Finalize — applies faststart for streaming-friendly MP4 (no-op for WebM, MOV, and png-sequence)

Documentation

Full documentation: hyperframes.heygen.com/packages/producer