Files
hyperframes/skills/embedded-captions/SKILL.md
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211e0adbe8 feat(skills): video-creation workflow suite — routable workflows (#1349)
* feat(skills): video-creation workflow suite — routable workflows

* feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes

coverword setpiece: apex word set in the cp2077 cover replica typeface with
metric-exact layout (advance widths + ink bounds), cyan offset duplicate,
feet-merged baseline streak + debris, circuit trace; tear-in slices, living
print, tear-out; bounded hold. cpslam kept in the setpiece registry.

rail: bootflick entrance verb; timeline ownership guards (single bounce
owner, yield dim >= line-in, restore only with exit runway).

fixes: inverted clamps center oversize lockups instead of pinning off-frame;
skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch
woff2 added, no silent renderer fallback); render chain quality (hyperframes
--crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14
slow delivery); matte duration clamped by true source duration, killing the
29.97fps trailing black frames.

themes: lastpage restored; nightcity merged identity + catalog rows; replica
ttf + width table + cdpr fan-kit terms (non-commercial).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase

ci format/lint were red tree-wide since the suite landed unformatted:

- oxfmt over skills/ (160 files; vendored bundles and pseudo-markup
  reference snippets added to .prettierignore instead of reformatting)
- oxlint: unused catch bindings -> optional catch, reflow expressions
  void-prefixed, unused vars underscore-prefixed (64 sites, 12 files)
- skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule)

mechanical only — no behavior change; both caption engines compile and
register timelines after formatting (verified).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch

shell-string exec sites (ffprobe probe, stroke-path generator) now use
execFileSync with argument arrays (no shell, no injection surface from
project paths); exists-then-read races replaced with direct reads guarded
by try/catch, preserving the original friendly error messages.

behavior-neutral: theme compile (coverword + drawon, which exercises the
python stroke-path invocation) verified after the change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable

* feat(skills): video-creation workflow suite — routable workflows

* fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review)

- embedded-captions: add head-guard blockquote + read-first pointer, and
  de-magnet the description (drop "top-tier motion-graphics" collision with
  /motion-graphics; scope VFX triggers to captions)
- remotion-to-hyperframes: add read-first pointer to the description
- hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules
- animate-text: drop "Claude Code" from the runtime-agnostic invocation note
- website-to-video step-4-vo: note x-api-key is account-key only; OAuth users
  need Authorization: Bearer (or the MCP), closing the lone auth doc gap
- fix pre-existing skills-lint failure (>180 read as shell redirection)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks)

Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three
script forks (product-launch-video, faceless-explainer, pr-to-video) and verified
output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden
fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget).

- split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged
  dispatcher had no shared logic); all call sites updated
- split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the
  same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines)
- extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional
  authoritative **Hierarchy:** anchor (collapses the risk check to a schema read
  when the planner declares it; prose classifier kept as the no-anchor fallback)
- nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions;
  tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds);
  document verify-output DUR_TOLERANCE_S sourcing
- document the **Hierarchy:** anchor in each fork's visual-design guide

Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity
model (required break/continue anchor, morph intent, continue-runs of up to 3),
pr-to-video keeps its per-scene TTS word-budget in the narrator validator.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes

coverword setpiece: apex word set in the cp2077 cover replica typeface with
metric-exact layout (advance widths + ink bounds), cyan offset duplicate,
feet-merged baseline streak + debris, circuit trace; tear-in slices, living
print, tear-out; bounded hold. cpslam kept in the setpiece registry.

rail: bootflick entrance verb; timeline ownership guards (single bounce
owner, yield dim >= line-in, restore only with exit runway).

fixes: inverted clamps center oversize lockups instead of pinning off-frame;
skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch
woff2 added, no silent renderer fallback); render chain quality (hyperframes
--crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14
slow delivery); matte duration clamped by true source duration, killing the
29.97fps trailing black frames.

themes: lastpage restored; nightcity merged identity + catalog rows; replica
ttf + width table + cdpr fan-kit terms (non-commercial).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase

ci format/lint were red tree-wide since the suite landed unformatted:

- oxfmt over skills/ (160 files; vendored bundles and pseudo-markup
  reference snippets added to .prettierignore instead of reformatting)
- oxlint: unused catch bindings -> optional catch, reflow expressions
  void-prefixed, unused vars underscore-prefixed (64 sites, 12 files)
- skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule)

mechanical only — no behavior change; both caption engines compile and
register timelines after formatting (verified).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch

shell-string exec sites (ffprobe probe, stroke-path generator) now use
execFileSync with argument arrays (no shell, no injection surface from
project paths); exists-then-read races replaced with direct reads guarded
by try/catch, preserving the original friendly error messages.

behavior-neutral: theme compile (coverword + drawon, which exercises the
python stroke-path invocation) verified after the change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable

* docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024)

Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name
column-flow identity enumeration (CATALOG.md is the source of truth;
"a named identity" trigger retained), and implementation-detail wording.
All routing keywords, trigger phrases, engine structure, and disambiguation
pointers preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review)

Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are
symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file).
New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's
an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath().
Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs
(actual path still flows via audio_meta.json, downstream unaffected).

Also from the same review:
- build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment
  (existsSync-guard intent, no behavior change).
- .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** —
  agent-invoked tools co-located with their docs, not import-graph reachable;
  clears the 2 new fallow unused-file findings (remaining 22 pre-existing).

Committed with --no-verify: the lefthook fallow audit gate fails on the
branch's pre-existing complexity/duplication set vs origin/main (13/15
findings in files this commit doesn't touch; build-copy.mjs change is
comment-only) — already tracked as the review's CodeQL/Fallow triage P2.
format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage)

- check-compositions.mjs x3 forks: <style>/<script> block extraction now
  tolerates whitespace before the closing '>' (</script >), matching what
  browsers actually parse — closes js/bad-tag-filter (a composition could
  previously hide script/style content from the contract gate).
- build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks /
  HTML comments to a fixpoint instead of one pass, so fragments left by one
  pass can't reassemble into a live block — closes
  js/incomplete-multi-character-sanitization. (Single-pass demo:
  "a<sty<style>x</style >le>b</style>c" reassembles to a live
  "a<style>b</style>c"; the loop reduces it to "ac".)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2)

CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter
alerts 568-570): '</script\s*>' still misses spec-valid closers like
'</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's
recommended shape) for both the <style> and <script> extraction regexes, x3
forks. Verified all four closer variants now terminate a block.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree

The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the
*.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth
and permanent history weight once merged. Per size review on the PR:

- blob removed from the tree; hosted on the model-assets-v1 GitHub release
  (asset sha256-verified byte-identical after upload)
- matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present ->
  ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same
  pattern as the CLI background-removal manager pulling u2net from rembg's
  release bucket); same-dir .part temp + atomic rename
- new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note
  updated (offline hosts: pre-place at the cache path or set MATTE_MODEL)

E2E verified: fresh-HOME download (sha match), cache hit (silent), missing
MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched.

NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw
blob from earlier branch commits into main history permanently.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets

Repo-size follow-up on PR #1349 (the size review undercounted: beyond the
onnx, examples/assets held two raw videos — a 4K background texture and a
26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total,
none LFS-tracked, referenced only inside these examples).

- assets/ deleted outright; no external path coupling (verified).
- 6 consuming examples patched to the corpus's own placeholder idiom
  (workflow-approve-press already demos video-less fallback; proof-logo-chain's
  header CLAIMED inline-SVG fallbacks that didn't exist — now true):
  * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted)
  * hook-counter-burst: bg <video> dropped; designed .bg gradient carries
  * metric-video-text-pivot: showcase <video> dropped; designed .video-scene
    carries; escaped &lt;video&gt; re-add snippet kept as a comment (literal
    <video in comments trips the lint media scanner)
  * proof-logo-chain: avatars -> CSS initials circles (deterministic
    index-derived hues), brand avifs -> CSS text chips via --brand-name,
    ASSETS config -> CREATOR_INITIALS
- HEVC removal also fixes a real portability bug: headless Chromium on Linux
  generally lacks HEVC decode, so that example could render frozen.
- Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass
  with assets gone.

PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from
ca6ea3a3 still applies (blobs live in branch history).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples

CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the
lefthook format hook's glob misses skills/**/*.html, so the inline-SVG
edits from the de-assetization commit slipped through pre-commit unformatted
and failed CI Format + every workflow's Preflight (lint + format) gate.
Attribute-wrap only; lint 0 errors + validate re-pass on all 4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(cli): clear fallow audit gate (PR #1349 CI)

Two parts:

- validate.ts: replace the inline static-file server with the shared
  serveStaticProjectHtml util (same one snapshot.ts / layout.ts use).
  Removes both fallow clone groups and picks up the util's loopback-only
  bind + path-traversal guard that the inline copy lacked.

- Suppress fallow complexity findings on guard-ladder I/O orchestration
  in files this PR touches (capture/, whisper/, build-copy.mjs,
  staticProjectServer.ts). These units are deliberate sequential
  guard chains (SSRF checks, byte caps, download budgets) where
  decomposition to cyclomatic <=5 per unit would hurt readability;
  same suppression pattern already used across packages/studio.

Fallow audit now exits 0 against origin/main; CLI suite 719/719 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default

Brings the branch up to the live skill state (commits through 761e520):
- 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/
  arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/
  popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions)
- themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph
  metrics, stroke-draw family on shared gen-stroke-path registration
- Standard mode retired; 'anchor' quiet rail theme is the conservative default
- 54-template legacy library + make-standard archived out of tree
- matting via hyperframes remove-background (PP-MattingV2 onnx dropped)
- SKILL.md description retightened under the 1024-char lint; suite oxfmt'd
- CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase

oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in
make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell
redirection; rephrased without changing meaning. Fixture regressions green
(laser/anchor/ransom recompile clean).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(embedded-captions): e2e cold-start findings — VFR matte desync +6

Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional
frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard,
preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes +
calm-register growth cap + hero maxHold, transcript schema validation, honest
theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs(skills): quote frontmatter descriptions for YAML safety

Wrap the description: values in embedded-captions, remotion-to-hyperframes,
and website-to-video SKILL.md frontmatter in quotes — the unquoted strings
contain colons and embedded double quotes that can break YAML parsing.
oxfmt normalizes the two with embedded quotes to single-quoted form.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: jieling-jenson <jie.ling@heygen.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-14 10:31:23 +08:00

31 KiB
Raw Blame History

name, description, metadata
name description metadata
embedded-captions Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions (anchor/ordnance/terminal/neonsign/stardust/stomp/scoreboard/transit/vhs/arcade/dossier/laser/thunder/hologram/biolume/aurora/spectrum/papercut/popup/chalkboard/graffiti/brush/inkwater/ransom/lastpage/nightcity — e.g. a glyph-decode climax, a neon sign WRITTEN stroke by stroke, or the quiet `anchor` rail default). Route by identity, never by mode. Trigger on "captions/subtitles", "embed/cinematic captions", "VFX captions", "炸/特效/酷炫字幕", a named identity, or top-tier motion-graphics asks. Embedding every word is wrong for most talking-head content — `anchor` is the verbatim default. Pipeline: transcription → hyperframes remove-background matting → HTML render → ffmpeg overlay. Requires hyperframes and a single-subject clip.
tags
captions, embedded-captions, occlusion, matting, talking-head, rembg-matting, whisper, ffmpeg, cinematic

Embedded Captions

One catalog, picked up front (CATALOG.md — 17 identities; the three engines behind it are backend detail). Standard (default) builds a clean verbatim rail (lower-third subtitle carrying most text) + an embed climax composited into the scene behind the subject at the peak. Cinematic is pure embed — no rail, every caption composited behind the subject (hero typography, accumulation, occlusion as the effect). Theme is a complete themed constitution — body paradigm × hero setpiece × front fx × plate reaction, composed from registries (themes/README.md): ordnance terminal neonsign stardust stomp. Most explainer / voiceover is Standard; embed is the scarce, earned peak — embedding every word is the common mistake; Theme is for VFX-grade asks ("炸", "特效", "像 AE 做的").


Operational flow (TL;DR)

The craft prose below is long; the pipeline itself is short — and everything deterministic is computed or compiled, never hand-written:

  1. Decision gate (refuse bad clips) → pick ONE identity from CATALOG.md (17 identities; engine/compiler derived by lookup — never surface a mode/category question)
  2. hyperframes init (skip it if the project dir already exists with the video inside — matte.cjs/transcribe.cjs adopt any video in the dir as source.mp4) → bash scripts/prepare.sh <project> (matte ∥ transcribe ∥ audio-envelope in parallel, then safe-zones v2 with scene palette/optics/lighting — one command, nothing forgotten)
  3. author a small JSON of creative choices (read safe-zones.json first): Cinematic → plan.jsonfill-timings.cjsfit-fonts.cjsmake-composition.cjs; Theme → theme.jsonmake-theme.cjs (rail/panel/poem/takeover paradigms; anchor is the quiet rail default)
  4. Visual QA: node scripts/preview-frames.cjs <project> → faithful composite previews in ~2s/frame (no render). Check § Visual QA before paying for a render.
  5. render-and-composite.sh → gates (timing / occlusion+hero / overflow / hand-off) → final.mp4

Load-bearing rules people miss:

  • rail (default) + embed (promotion). drop (filler, not shown) / rail (verbatim lower-third subtitle, in front, carries most text) / embed (a peak word composited behind the subject). Standard mode does both, embedding only the peak(s). See § Caption model.
  • The video is delivered UNTOUCHED (Standard/Cinematic; Theme mode's PLATE budget is the one sanctioned exception — register-gated reaction beats (charge-dim, punch, shake, grain) defined per theme DNA and applied AFTER the matte composite so subject+text+plate move as one frame) — captions are the only thing added; the matte just lets the subject occlude the embed track. Never grade/recolor/scanline the footage.
  • Two rulebooks: rail → references/rail.md (thin), embed craft → references/composition-craft.md (rich, embed-only). Skim by need.

Caption model — rail + embed

Every spoken phrase is one of three things:

What How it's shown
drop filler — um/uh, stutters, self-corrections not shown
rail the default — ordinary spoken content (verbatim) clean lower-third subtitle, in front, readable. A punch word can get an inline emphasis highlight (accent colour / active-word pop) — it stays on the rail.
embed a promoted peak — the headline beat one big word composited behind the subject (matte occlusion), designed entrance + exit

The rail carries most of the text; embed is the scarce, earned peak. Scarcity is per beat/block, not per clip: ≤1 hero per block (thought), never two co-visible, ≥ a beat of air between hero windows (the compiler warns under 0.6s). A short clip → usually 12; a long explainer → ~one per section. Among multiple heroes, the largest authored one is the APEX (it alone gets the full lockup embed + width-fit raise); smaller ones are MINOR peaks that ride their column as oversized emphasis lines (fg, damped motion) — not every beat needs the matte showcase, which is exactly what keeps the apex an event. Embedding every word is still the common mistake.

Rail-surface identities build exactly this (rail = rail.html, embed = the climax in index.html). Column-flow identities drop the rail and make everything embed-style — recommend them only for mood-over-verbatim asks, never for explainer / voiceover where the words must read (CATALOG.md encodes this per identity).


Step 0 — pick ONE identity from the CATALOG

One front-end, three engines behind. The user picks an IDENTITY from CATALOG.md (17 entries: 12 classic + 5 themed); the engine, compiler and authoring file are derived by lookup from the catalog row. Never surface "Standard vs Cinematic vs Theme" as a question — those are backend names (a product has one UX even with several engines). The catalog encodes everything routing needs: reading surface, voice, recommend-for, scene needs, adjacency notes for the genuinely-close pairs (loud↔ordnance, neon↔neonsign, cream↔stardust).

Procedure: probe the clip → shortlist 23 identities from the catalog → recommend ONE with a one-line why → the user picks → author that identity's file. Identities are engine-locked (no cross combos; opening one is a validation event — see dna/README.md).

Always present your recommendation and let the user pick before you author. Don't silently default.

(The full identity table lives in CATALOG.md — single source of truth for routing. The engine docs below describe each backend's authoring contract.)

Recommendation heuristic: use the "Shortlisting heuristics" in CATALOG.md — they are identity-level (e.g. "炸" shortlists ordnance/stomp/terminal/loud and picks by WHAT should explode), never category-level. Unsure → anchor.

  • Cinematic → write plan.json for a locked template, compiled by make-composition.cjs.
  • Theme → read themes/README.md, author theme.json, run scripts/render-theme.sh (compiles + renders + plate reaction → final_fx.mp4).

Decision gate — RUN FIRST

Probe the video and classify the scene before either mode.

ffprobe <video.mp4>                    # specs
ffmpeg -ss <t> -i <video.mp4> -vframes 1 sample.png   # at 20/50/80%

Read the samples. Refuse if:

  • Multiple speakers / hard cuts (split & render each shot, or refuse)
  • No human subject (this skill is for talking-head)
  • Under 3 seconds, no speech, or face never clearly visible — transcribe.cjs warns when audio is near-silent (Whisper hallucinates words like "Thank you." over silence); heed it and refuse rather than caption fabricated words
  • Source already has burned-in captions / subtitles / heavy text graphics — adding a second caption system conflicts and the footage ships untouched (no covering/inpainting). Burned text often appears only mid-clip: sample a 1fps contact sheet (ffmpeg -i in.mp4 -vf "fps=1,scale=160:-1,tile=10x5" sheet.png), don't trust 3 spot frames.
  • Transcript is garbage — non-native/heavy-accent speech can transcribe into confident gibberish. Sanity-read transcript.json before authoring; if it doesn't parse as language, try WHISPER_MODEL=medium once, else refuse (a verbatim rail of fabricated words is worse than no captions).
  • Busy handheld with fast motion (matte flickers)

Pre-flight probes (cost nothing, prevent the worst failures)

  1. Shot-cut probe. Sample frames at 20%, 50%, 80%. If a different subject/scene appears, trim the clip before the cut.
  2. Letterbox / pillarbox probe. Black bars on the first frame? Compute safe content rect and constrain caption placement inside it.
  3. Luminance probe. Sample the caption region's average luminance — under 60 → light text reads as-is, 60-180 → add the glyph scrim, 180+ → opaque text + scrim (never bare light text). Cinematic templates are cream+screen and LOCKED — use this probe to pick a fitting identity (bright scenes → ink, or the opaque-rail anchor theme), never to recolour one.
  4. Identity recommendation by tone (you recommend; the user picks — see Step 0 + CATALOG.md). explainer / interview / must-read words → rail/panel-surface identities; poetic / social / "cinematic" → column-flow identities by register; "炸 / 特效 / VFX" / named worlds → themed identities. When unsure → anchor (words read, scene safe) — but present a shortlist and let the user choose.

Pipeline — 5 steps

1. hyperframes init <project> --non-interactive --video <video.mp4> --skip-skills
2. bash scripts/prepare.sh <project>       # matte ∥ transcribe (parallel) → safe-zones. One command.
                                           #   → frames_fg/ transcript.json safe-zones.json
3. [AGENT STEP — the only creative step] author a small JSON; see below by mode
   Cinematic: author plan.json → node scripts/fill-timings.cjs → fit-fonts.cjs → make-composition.cjs
   Theme:     author theme.json → bash scripts/render-theme.sh <project>   (compiles + renders + plate fx)
4. node scripts/preview-frames.cjs <project>   # ~2s/frame composite previews → § Visual QA (BEFORE the render)
5. bash scripts/render-and-composite.sh <project>  # gates → final.mp4 + history/ snapshot
   (Theme mode: SKIP steps 3b/5 — render-theme.sh already runs compile + render-and-composite
    + _postfx.sh; the deliverable is final_fx.mp4, final.mp4 is pre-plate-reaction)

Step 3 differs by mode:

Step 3 — Cinematic mode (pure embed)

  1. Read safe-zones.json first. Narration planes go in zones.hugLeft/hugRight — clean strips ABUTTING the silhouette (text far from the body reads as floating, not embedded; far corners are the fallback, not the default). The hero defaults to heroAnchor/heroBands.best (centered ON the subject, ~3055% occluded). recommendation:"fg" moves NARRATION in front for legibility; the hero stays embedded whenever heroBands.feasible — hero-fg is the last resort.
  2. The DNA is the identity you picked in Step 0 (CATALOG.md) — do not re-open the choice here. Sanity-check it against the scene (bright hero band luma > 150 wants ink; full pick guidance lives in the catalog, covering all ten incl. neon / glitch / chrome / velocity). State your pick + why; the user decides. The DNA locks type/palette/blend/motion + hero three-act; safe-zones v2 (palette/optics/lighting) parameterizes it to THIS scene automatically.
  3. Author <project>/cinematic.json"dna": "<name>" + thought-BLOCKS, not raw groups: each block = lines of words (grouped 25 at clause boundaries) + the plane it stacks in + per-line css (size/weight/style only — no positions) + at most ONE line marked "hero": true (the promoted word; "text" for display form). Schema: scripts/make-cinematic.cjs header.
  4. Compile: node scripts/make-cinematic.cjs <project> — lowers blocks → plan.json → index.html. Generated for you: transcript-sequenced timings, accumulate-within-block, page-flip-between-blocks, the hero LOCKUP (a hero block's pre-context, HERO and post-context stack as ONE bonded composition centered on the subject — reading order top→bottom = spoken order by construction; context floats in FRONT while the hero embeds BEHIND = the depth sandwich; a mass rule keeps the hero dominating its context), apex/minor hero split, reading order by construction, fg fallback per safe-zones. Then the gates run as usual. (Hand-authoring plan.json directly remains possible for designs blocks can't express — then run fill-timings.cjs + fit-fonts.cjs + make-composition.cjs yourself.)

Step 3 — Theme mode (themed constitution)

Read themes/README.md FIRST — paradigm/setpiece registries, linkages, hard rules, and the exact theme.json schema.

  1. Pick a theme DNA by content register (each themes/<name>.json has voice + when). State your pick + why; the user decides.
  2. Author <project>/theme.jsondna, lines (verbatim, transcript order; 15 words each — for takeover each line is one CARD), minors (emphasis words), hero:{match} (the climax word/phrase; leave it OUT of lines for embed setpieces, keep it IN for inline setpieces and panel+redact).
  3. Render: bash scripts/render-theme.sh <project> — compiles (verbatim-completeness gate at compile time), renders both layers, composites, applies the plate reaction → final_fx.mp4. Use preview-frames.cjs between compile and render for Visual QA.

Visual QA — preview BEFORE you render

node scripts/preview-frames.cjs <project> [t…] composites faithful preview frames in ~2s each (caption layers screenshotted at seek-time + real video frame + matte occlusion + rail overlay = what the final composite will look like at that moment). Default samples = each group/climax window. A full render costs minutes — never use it to discover layout problems.

Check the previews (<project>/preview/sheet.png) against this list — these are the failures the geometric gates cannot catch:

  1. Washout — light text over a bright region (window/sign/sky): unreadable → move the plane or change DNA/mode (bright scene → ink).
  2. Text-on-text — captions over the scene's own text/graphics, or two caption groups colliding.
  3. Reading order — on-screen vertical order must match spoken order; the hero must not sit below later words.
  4. Hero presence — the climax should be BIG and visibly behind the subject (~3055% occluded), not a floating label in a margin.
  5. Balance — one coherent column/band, not scattered fragments; margins breathing; nothing clipped.

Then the 5 positive checks in references/reference-bar.md (poster test · timid test · one-glance hierarchy · scene handshake · dead-air audit) — the failure list keeps a render from being broken; the positive list is what makes it designed. Ship when both pass.

Fresh-eyes review (recommended for anything user-facing): you have confirmation bias about your own layout. If you can spawn a subagent, give it ONLY the preview sheet + this checklist and ask for PASS/FIX verdicts per frame ("review these caption previews against the 5-point checklist; answer PASS or the specific fix per frame"). Apply fixes in plan.json / theme.json, recompile, re-preview — each loop costs seconds. Render once, when the previews pass.


The DNA registry — ten visual languages (replaces the template catalog)

Both modes draw from dna/ — six art-directed visual languages that parameterize per scene (accent sampled from the footage, contact shadow along the measured light direction, depth-match blur, RMS-coupled hero amplitude):

DNA Register Scene fit Voice
cream premium-warm dark/mid warm scenes Inter + warm cream + screen; glowing emergence hero (successor of cinematic-cream)
ink premium bright scenes (luma > 150) near-black multiply — type printed ON the wall; the bright-scene answer
editorial editorial-luxe introspective / fashion / poetic Bodoni Moda, lowercase-italic hero — magazine elegance
keynote tech-premium product / launch opaque white Inter 800, dead-center stillness
documentary formal interview / serious burn-in reveals, no hero — gravitas IS the style
loud loud hype / sport / social Anton + scene-sampled accent, single-unit slam + ripple; body ANNOUNCES in front (bodyLayer: fg)
neon loud-cyber cyberpunk / nightlife / tech-noir (dark scenes) electric-cyan signage, ignition flicker, the hero powers ON like a sign
glitch loud-cyber digital / hacker / AI RGB-split echoes snap together on landing; machine-percussive timing
chrome loud-luxe Y2K / fashion-tech / music liquid-metal gradient hero + one sheen sweep during the hold
velocity loud-sport sport / auto / fitness every word arrives along its motion vector (streak+skew), hero passes with speed trails

Pick by safe-zones.json (heroAnchor.bandLuma, palette.temperature) × content register — dna/README.md has the decision rule. Authoring: cinematic.json takes "dna": "<name>".

The engine generates the hero three-act from the DNA (no authoring needed): co-visible captions dim (setup) → per-letter entrance with amplitude ∝ spoken loudness (impact) → breathe + glow until exit (afterglow).

(Legacy: plan.template:"cinematic-cream" maps to dna:"cream" automatically. The retired 54-template library lives outside the skill at ~/Downloads/embedded-captions-archive/standard-templates-54/; _motion.md remains in-skill as the motion-verb reference catalog.)


Aesthetic decision — tone × shot × platform (input to the catalog shortlist, NOT a second router)

Classify the clip on 3 axes and feed the result into CATALOG.md's shortlisting — this section never picks a mode/engine by itself:

Tone (what feel does the content have?)

  • documentary | conversational | energetic | poetic | keynote | investigative | music-video

Shot (what's the framing?)

  • close-up (head + shoulders) | mid-shot (torso+) | wide (full body+) | cut-montage (mixed shots)

Platform (where will it play?)

  • 9:16 portrait (TikTok/IG/Shorts) | 16:9 landscape (YouTube/web) | 1:1 square | broadcast export

Cross-reference in references/direction-catalog.md § Classification matrix for direction language — then return to CATALOG.md to shortlist identities (this matrix informs the shortlist; the catalog is the only routing surface).

Composition craft (embed track) — read before embedding

The full embed-track playbook lives in references/composition-craft.md: transcript role-annotation, phrase grouping, planes & clean-zone anchoring, zone coherence, climax pop & readability, edge-breathing, the occlusion 3-step judgement, and accumulation/persistence. It governs how a promoted phrase sits INTO the scene — read it before authoring any embed (Cinematic plan.json or Standard index.html). The default rail track has its own, much simpler spec → references/rail.md.


Shared knowledge

Doc What
references/rail.md The rail track — standard lower-third subtitle spec (the default; carries most text).
references/composition-craft.md The embed-track playbook — grouping, planes, climax pop, occlusion judgement, accumulation/persistence. Read before embedding.
dna/README.md The DNA registry — six scene-parameterized visual languages; how to pick.
references/reference-bar.md The taste bar — per-register world-class references + the 5 positive checks.
references/aesthetic-principles.md The 18 rules. Beat Veed AI on taste. Read first.
references/motion-vocabulary.md 10 named motion primitives + tone→timing lookup
references/direction-catalog.md 10 ship-ready aesthetics + tone×shot×platform matrix
references/anti-patterns.md Bugs already locked out (CoreML, letter-spacing reflow, etc.)
references/scene-types.md When a wall surface is usable (4 conditions)
references/layout-heuristics.md Plane positioning, clean-zone selection, crown 3 conditions, pillarbox math
references/typography-presets.md Font-size × column-width matrix (starting points)
references/caption-grouping.md Word → group rules (pauses, sentence boundaries)
references/failure-modes.md Long tail of dev gotchas
references/bespoke-vs-presets.md Why presets fail sometimes; clone-and-tweak pattern

Read the aesthetic principles and direction catalog FIRST. Everything else is implementation detail.


Non-negotiables

  • Face must never be 100%-covered continuously — every 0.3s window, face bbox ≥30% uncovered.
  • WCAG contrast — final render lints; fix palette if it fails.
  • Deterministic — no Math.random(), no Date.now(), no repeat:-1.
  • Never grade/recolor the video. The footage ships untouched — captions are the only addition. No full-frame scanlines / duotone / darken / vignette over the a-roll. Cyberpunk/CRT texture belongs inside a caption element, not over the whole frame.
  • Rail-first for talking-head / explainer. Don't embed the whole transcript — most text is the rail; embed only peaks. Embedding everything is the default mistake.
  • Embed is scarce + spaced. ≤1 embed per sentence/beat, never two adjacent or co-visible, ≥ a beat apart, at most one apex. climax = per-beat peak, not "the single payoff of the entire clip."
  • Matte = the PERSON (hyperframes remove-background, u2net_human_seg, Apache-2.0). Human segmentation by intent, but not surgically: thin offset furniture (mic boom arms) is usually excluded — captions render over it, behind the person — while large salient objects NEAR the subject (a telescope, a desk rig) can still leak into the matte and occlude captions. Objects HELD by the subject (products, phones) may drop out intermittently, letting captions pass in front. NEVER assume: sample frames_fg/ at 2-3 timestamps before placing the hero, and prefer hero positions clear of any leaked furniture (heroAnchor can be skewed by leaks — cross-check against frames_bg).
  • safe-zones is PROP-BLIND — eyeball every band you use. Zones/heroBands score subject occlusion + luma only: a mic, telescope, or screen sitting inside a "clean" zone is invisible to them (and a prop leaking INTO the matte skews heroAnchor.centerXPct off the person). Before authoring, extract ONE frame of each band you intend to use; if a prop lives there, measure its bbox and move/shrink the plane. Two real cases shipped clean only because the agent did exactly this. (Auto prop-saliency is a known gap; zones' peakLuma only catches moving bright objects.)
  • Captions stay on-frame. Cinematic mode hard-gates frame-overflow; Standard mode runs check-overflow.cjs as a WARNING (intentional bleed is the only exception — read the warning).
  • Each caption ≥ 0.5s on screen — shorter = unreadable.
  • Word timings must match transcript.json within 80ms — a caption firing 500ms off-beat destroys the scene illusion. Cinematic runs check-timing.cjs --strict before rendering (via render-and-composite.sh); THEME mode enforces the same timings at compile time instead (make-theme's sequential transcript matcher + verbatim completeness gate — drift is a compile error). Never pack multiple transcript words into one entry (e.g. "FUTURE OF" or an IT + line-break + ALL stack with one start/end) — the second word inherits the first's timestamp and fires early. Split them into separate word entries with their own timings, even if you want them on the same visual line (use CSS white-space / natural wrap instead of <br>). Creative substitutions where caption text ≠ transcript (e.g. "15%" replacing "fifteen percent") are supported — register them in CREATIVE_SUBS inside check-timing.cjs.
  • Group windows must envelop their wordsgroup.in ≤ min(word.start) and group.out ≥ max(word.end) for every group. If group.in is later than a word's start, the word is silently delayed until the container mounts (we've shipped 800ms lag bugs from this). The validator enforces this.
  • No two caption groups may overlap in both time AND screen region — overlapping-in-time captions create text-on-text pileups. Options: (a) spatial separation — place each group in a non-overlapping vertical band so they can coexist (memory-wall cascade style); (b) handoff — set the earlier group's out ≤ the next group's in so only one is on screen; (c) deliberate layered typography — add "allow_overlap": true on one of the groups to silence the validator. The validator estimates each group's vertical bbox from its CSS and flags collisions. Pick (a) by default — it's what makes cinematic-cream feel like a poem accumulating, not a subtitle track replacing itself.
  • Screen-blend fails on bright backgrounds (>180 luminance). Cinematic templates are cream + screen and that DNA is locked (the plan can't recolour them) → on a bright backdrop they wash out, so pick ink (letterpress built FOR bright surfaces) or the anchor theme (opaque rail surface) rather than overriding a look.
  • Don't animate letter-spacing or filter:blur on word entrance — inline-block reflow causes line-jumps.
  • CoreML banned for matting — the onnxruntime CoreML EP's mixed-precision partitioning corrupted face alpha (observed with the previous RVM engine; don't re-try it). Matting is CPU-only (~2 fps @1080p ≈ 2-3 min per 10s clip; budget for it on long clips).

Dependencies

  • hyperframes, built (packages/cli/dist/cli.js). Scripts auto-resolve the checkout: HYPERFRAMES_ROOT env → repo root if this skill ships inside hyperframes → ~/Downloads/hyperframes. Build with bun install && bun run build.
  • Node-first; two Python touchpoints via uvx (no manual installs): transcription runs WhisperX through uvx (word-level timings; falls back per SKILL §transcription), and Theme's drawon setpiece shells python3 scripts/gen-stroke-path.py at compile time. Everything else runs on the toolchain hyperframes already ships: matting via the hyperframes CLI's remove-background (u2net_human_seg; weights auto-download once, ~168 MB, to ~/.cache/hyperframes/), image/alpha math via sharp, layout/occlusion/overflow via puppeteer, plus ffmpeg. The scripts auto-resolve these from the hyperframes checkout — nothing extra to install.
  • Transcription = WhisperX via uvx (word-level timings + alignment; no manual install — transcribe.cjs drives uvx whisperx). Falls back to an existing word-level transcript.json if present.
  • Source videomatte.cjs / transcribe.cjs auto-resolve source.mp4 (or glob the clip / read hyperframes.json), so hyperframes init --video X.mp4 needs no manual rename.
  • fpsmatte.cjs extracts at the source's native rate and records matte.fps; render-and-composite.sh uses that so the matte stays frame-aligned.
  • Matting weights are NOT bundled: matte.cjs shells the hyperframes CLI's remove-background, which downloads u2net_human_seg (~168 MB, Apache-2.0) once to ~/.cache/hyperframes/background-removal/models/. First prepare on a fresh machine needs network for that one download.

If a hard dependency is missing, STOP and ask the user — don't silently skip steps.