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* fix(studio): let a failed text or style commit report itself `runDomEditCommit` catches a persist failure, reverts, fires `onError` and then resolves. That contract is deliberate and its docstring says so: the human path learns the write failed from the toast `onError` puts on screen, so a rejection would be redundant. It also means a caller awaiting `handleDomTextCommit` or `handleDomStyleCommit` cannot tell a landed write from a reverted one, because both resolve with `undefined`. The runner already offers `onSettled` as the way out. Text and style were the two commits that never got it wired. Add `runReportedDomEditCommit`, which owns `onSettled` (forwarding to a caller-supplied one rather than dropping it) and returns whether the write landed. Both handlers now return a tagged outcome, so the three preconditions that previously returned early and silently are each distinguishable: no selection, a manual-geometry property the style path refuses, and a selection that cannot edit styles. Same for text: no selection versus not text-editable. Human-facing behaviour is unchanged and the tests assert that: the toast still fires and the optimistic DOM change is still reverted. The callback props that carry these handlers ignore the result, so their declared type widens from `Promise<void>` to `Promise<unknown>`. That type is hand-copied in fourteen places; consolidating it is worth its own change. `useDomEditTextCommits.ts` is now 593 lines against the 600-line cap. The next change to it needs a split. * fix(studio): stop a paused save queue reporting a position edit as saved Two more commits that could not tell a caller they had failed. `useDomEditPositionPatchCommit` swallowed `DomEditSaveQueueOpenError` and resolved. The intent was right, a paused save queue already puts a banner on screen and one toast per blocked edit is noise, but swallowing it also skipped the caller's revert: `useDomGeometryCommits` only restores the optimistic offset, size or rotation from its `.catch`. So once the breaker opened, a drag left the element where the user dropped it while nothing reached the file, and the next reload snapped it back. It now rejects without toasting. The banner still does the telling; the caller gets to revert. `handleDomEditElementsDelete` caught everything and only toasted, so an unpatchable target and a completed delete were indistinguishable to a caller. It now returns an outcome, with `no-project` and `no-selection` separated from a failed write rather than all three sharing an early `return`. Adds the first test for `useDomEditPositionPatchCommit`, covering the paused queue, an ordinary failure, and success. * fix(studio): honor DOM edit failure outcomes * fix(studio): classify stale delete previews * fix(studio): enforce DOM edit outcome types