Files
hyperframes/skills/hyperframes-animation/SKILL.md
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WaterrrForever 306a291dea fix(skills): audit descriptions — trim routing prose, fix stale facts, add missing triggers (#1990)
* fix(skills): audit descriptions — trim routing prose, fix stale facts, add missing triggers

Descriptions are the always-loaded routing tier; this audit rebuilds them on
one principle: discriminate by input shape, not pipeline internals.

- Trim creation-workflow descriptions to positive trigger + nearest-neighbor
  disambiguation + /hyperframes escape hatch; full routing prose already
  lives in each skill body's route-confirm block and the router
- Codify the workflow-vs-domain split as ownership (owns the end-to-end
  deliverable vs capability layer pulled in mid-flight) in /hyperframes,
  and widen "make me a video" framing to deck / composition port
- Fix stale facts: embedded-captions identity count (desc 32, body 17 →
  actual 36 = 10 classic + 26 themed), six→ten visual languages, retired
  RVM/Standard wording in router details, figma shader transport
  (MCP → MCP source / native export), keyframes "cursor demos" (no backing
  content), hyperframes-media scripts/audio.mjs leak
- Register missing capabilities: motion-graphics maps category (was in
  categories/ but absent from its own table, description, and router),
  asset-fusion + news triggers, slideshow page-to-deck + presenter mode,
  general-video editing, talking-head-recut 16:9/9:16/4:5 canvas,
  cli feedback + lambda sites, product demos, mood-brief BGM generation
- website-to-video: relabel promo-shaped video types to keep the promo
  boundary with /product-launch-video; drop headless-Chrome wording
- music-to-video: lyric timing via /hyperframes-media transcription or
  user-supplied lyrics, placed on the beat grid
- Sync catalogs in lockstep (CLAUDE.md, AGENTS.md, README,
  docs/guides/skills.mdx, CLI project templates): add music-to-video +
  slideshow entries, complete the domain-skill lists, and extend the
  catalog-maintenance rule to cover AGENTS.md and the templates

Validated with a 35-case description-only routing eval: 35/35 both before
and after the rewrite (including new maps / asset-fusion / news probes).

* fix(skills): post-media-v2 consistency — stale media ref, router figma wording, catalog rows

- music-to-video: lyric transcription now routes to /media-use (the
  retired /hyperframes-media was still referenced)
- router capability map: figma row gains the shaders fact (MCP source /
  native export), matching the SKILL.md source of truth
- media-use catalog rows (CLAUDE.md, README, docs/guides/skills.mdx):
  add image models + captioning, aligning with the v2 description
- catalog rule #1: root AGENTS.md carries the workflow list only (it
  has no domain-skill section) — rule wording now says so
2026-07-07 14:28:46 +08:00

7.4 KiB

name, description
name description
hyperframes-animation All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to… Read
Pick an atomic motion pattern by trigger / tag rules-index.md
Read one rule's full HTML / CSS / GSAP recipe rules/<name>.md
Pick a multi-phase scene template blueprints-index.md
Read one blueprint's full recipe blueprints/<id>.md
Author a scene transition (CSS-driven, between two clips) transitions/overview.md, transitions/catalog.md
Look up a broader motion-design technique techniques.md
Analyze an existing composition's animation map scripts/animation-map.mjs
GSAP API — timeline / tweens / position parameters adapters/gsap.md
GSAP — drop-in effect recipes rules/gsap-effects.md
GSAP — transforms / perf adapters/gsap-transforms-and-perf.md
GSAP — eases / stagger adapters/gsap-easing-and-stagger.md
GSAP — timeline / labels adapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie) adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) adapters/three.md
Anime.js (window.__hfAnime) adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode) adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek) adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill) adapters/animate-text.md

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js for 3D scenes, camera motion, shader-driven visuals.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

Critical Constraints

Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.

animation-map.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.

See Also

  • hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contract
  • hyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)
  • hyperframes-clinpx hyperframes lint / validate / inspect / preview / render