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* refactor(skills): consolidate 15 skills into 3 for better trigger reliability Merge 9 GSAP skills (core, timeline, scrolltrigger, plugins, utils, react, frameworks, performance, effects) and 6 HyperFrames skills (compose, captions, tts, audio-reactive, marker-highlight, cli) into 3 consolidated skills: - `gsap` — core API + timelines + performance in SKILL.md; scrolltrigger, plugins, utils, react, frameworks, effects in references/ - `hyperframes` — composition authoring rules in SKILL.md; captions, tts, audio-reactive, marker-highlight in references/ - `hyperframes-cli` — CLI commands (init, lint, preview, render, etc.) Why: With 15 separate skills, agents must correctly trigger the right subset for any task. "Create an animated video with captions" needed 6+ skills to fire — each with ~90% trigger accuracy means ~53% chance of getting all of them. With 3 skills, that same task needs just `hyperframes` + `gsap` (~90% both fire). Progressive disclosure still works via references/ files loaded on demand. Also fixes: CLAUDE.md referenced `window.__GSAP_TIMELINE` (incorrect) — corrected to `window.__timelines`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(cli): add --skip-skills flag to init command Allow skipping the AI coding skills installation prompt during `hyperframes init` with `--skip-skills`. Useful when skills are already installed or when the user wants to scaffold without them. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(skills): address code review feedback on consolidation Restore content lost during over-compression: - captions: fix overflow to `visible` (not hidden — clips glow effects), add container pattern warning, scale headroom formula, and self-lint placement guidance - audio-reactive: restore sampling frequency pattern (per-frame tl.call loop vs single tween) and textShadow-on-container gotcha - effects/typewriter: restore word rotation, appending words, spacing with static text, and multi-line cursor handoff patterns - effects/audio-visualizer: restore spatial mapping conventions, fetch vs inline loading, WebGL/DOM rendering approaches, and canvas layering - hyperframes-cli: restore --strict-all flag in render flags table Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): update build:copy and template for consolidated skill names - build:copy: reference skills/hyperframes, skills/hyperframes-cli, skills/gsap instead of the old 15 skill directory names - _shared/CLAUDE.md template: update skill table to consolidated names Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2.5 KiB
2.5 KiB
gsap.utils
Pure helpers on gsap.utils. No registration needed.
Function form: Most utils accept the value as the last argument. Omit it to get a reusable function: gsap.utils.clamp(0, 100)(150). Exception: random() — pass true as the last argument for a reusable function.
Clamping and Ranges
clamp(min, max, value?)
gsap.utils.clamp(0, 100, 150); // 100
let c = gsap.utils.clamp(0, 100);
c(150); // 100
mapRange(inMin, inMax, outMin, outMax, value?)
gsap.utils.mapRange(0, 1, 0, 360, 0.5); // 180
let m = gsap.utils.mapRange(0, 100, 0, 500);
m(50); // 250
normalize(min, max, value?)
Returns 0-1 for the range.
gsap.utils.normalize(0, 100, 50); // 0.5
interpolate(start, end, progress?)
Numbers, colors, or objects with matching keys.
gsap.utils.interpolate(0, 100, 0.5); // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
Random and Snap
random(min, max[, snap, returnFunction]) / random(array[, returnFunction])
gsap.utils.random(-100, 100);
gsap.utils.random(0, 500, 5); // snapped to 5
let fn = gsap.utils.random(-200, 500, 10, true);
fn(); // reusable
gsap.utils.random(["red", "blue"]); // pick one
String form in tweens: x: "random(-100, 100, 5)".
snap(snapTo, value?)
gsap.utils.snap(10, 23); // 20
gsap.utils.snap([0, 100, 200], 150); // nearest
shuffle(array)
Returns shuffled copy.
distribute(config)
Returns a function assigning values by position. Config: base, amount/each, from, grid, axis, ease.
gsap.to(".class", { scale: gsap.utils.distribute({ base: 0.5, amount: 2.5, from: "center" }) });
Units and Parsing
- getUnit(value) —
gsap.utils.getUnit("100px")→"px" - unitize(value, unit) —
gsap.utils.unitize(100, "px")→"100px" - splitColor(color, returnHSL?) —
gsap.utils.splitColor("red")→[255, 0, 0]. Passtruefor HSL.
Arrays and Collections
- selector(scope) — scoped selector:
gsap.utils.selector(ref)(".box") - toArray(value, scope?) — convert selector/NodeList/element to array
- pipe(...fns) — compose:
pipe(f1, f2)(value)=f2(f1(value)) - wrap(min, max, value?) — cyclic wrap:
wrap(0, 360, 370)→10 - wrapYoyo(min, max, value?) — bounce wrap:
wrapYoyo(0, 100, 150)→50
Do Not
- Assume mapRange/normalize handle units — they work on numbers. Use getUnit/unitize.