mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-04 16:42:27 +00:00
Restores the 208 catalog items reverted after their previews 404'd in production, this time on the payload mechanism rather than the .html files that caused the outage. The generator no longer writes a preview document to docs/public. That writer, and the machinery under it, existed only to produce files the docs host discards, so it is gone rather than bypassed. Items now embed the composition itself via a payload, which is what the previous change already does for the items that were already in the catalog. The variables explorer is parked, not restored: it drove its preview through the same unpublished .html path, so it would have shown an empty frame. Items that declare variables get the live player plus the static variables table, and reconnecting the explorer to payloads is a follow-up.
478 lines
19 KiB
HTML
Vendored
478 lines
19 KiB
HTML
Vendored
<!doctype html>
|
|
<!--
|
|
light-sweep-pass: HyperFrames video primitive (overlays / light)
|
|
|
|
Concept: a traveling key light re-shades a slotted scene. A soft diagonal
|
|
gradient band crosses the frame once while every per-element highlight and
|
|
shadow shifts in lockstep, then the light settles into a resting key from
|
|
the upper third. Quiet, expensive-feeling; the scene itself never moves.
|
|
|
|
Wave L, unit L3. Reference: motion-reference/ordinaryfolkco
|
|
2001090228958752945 (the traveling light band re-shading the frame).
|
|
|
|
ONE PROPERTY OWNS THE PASS: --light-x (a unitless 0-100-ish scalar on
|
|
#root) is the only animated value. The band's translate, every element's
|
|
highlight bloom, every shadow offset, and the ambient lift all read it
|
|
through calc()/clamp()/max() in static CSS. The timeline tweens a plain
|
|
JS number proxy and writes --light-x in onUpdate (never a var() string),
|
|
so seeks in any order resolve the same computed styles.
|
|
|
|
Slot (see README.md for a worked example):
|
|
- [data-slot="scene"]: the full-bleed scene being lit. Replace the
|
|
children of this element in your installed copy. Default: a token
|
|
hero card and three feature cards. Elements opt into the light with
|
|
the data-lit attribute plus an inline --lsp-x (their center along
|
|
the sweep axis, percent of frame width).
|
|
|
|
Variables (declared in data-composition-variables below):
|
|
- angle (number, degrees, default 115, 60 to 160): band and highlight
|
|
gradient angle. 115 reads as upper-left key light.
|
|
- sweep_at (number, seconds, default 0.9): when the band starts
|
|
crossing, relative to mount start.
|
|
- strength (subtle | standard, default standard): band opacity and
|
|
highlight bloom multiplier. subtle is the barely-there pass.
|
|
- accent (green | blue | violet, default green): warm tint inside the
|
|
band and the highlight blooms. green maps to --brand, blue to
|
|
--accent, violet to --accent-2.
|
|
- exit (none | fade | up, default none): outgoing transition. none
|
|
holds the settled key (frame roots own transitions).
|
|
|
|
Envelope (fixed IN/OUT, elastic HOLD only, never gsap.timeScale()):
|
|
IN = sweep_at + 1.60s crossing + 0.55s settle to the resting key
|
|
HOLD = elastic = max(0, D - (IN + OUT)); the settled key is still
|
|
OUT = 0.50s when exit is fade or up, 0 when exit is none
|
|
If D < IN + OUT, IN and OUT scale down together so IN + OUT == D.
|
|
|
|
Sync point: sweep-land when the light reaches its resting key (3.05s at
|
|
defaults). Dispatches a bubbling hf:sfx CustomEvent with id
|
|
"light-settle-soft" there. This primitive never plays audio.
|
|
|
|
Mount contract: MOUNTABLE SUB-COMPOSITION. The runtime clones only
|
|
<template> contents; #root fills the host box (inset:0, container-type:
|
|
size), has no data-width/data-height, and registers one paused timeline
|
|
under the literal "light-sweep-pass" key. Variables come from
|
|
window.__hyperframes.getVariables().
|
|
-->
|
|
<html
|
|
lang="en"
|
|
data-composition-id="light-sweep-pass"
|
|
data-composition-duration="4"
|
|
data-composition-variables='[
|
|
{ "id": "angle", "type": "number", "role": "style", "label": "Angle", "description": "Band and highlight gradient angle in degrees.", "default": 115, "min": 60, "max": 160, "step": 1, "unit": "deg" },
|
|
{ "id": "sweep_at", "type": "number", "role": "timing", "label": "Sweep start", "description": "Seconds after mount start when the band starts crossing.", "default": 0.9, "min": 0, "max": 8, "step": 0.05, "unit": "s" },
|
|
{ "id": "strength", "type": "enum", "role": "style", "label": "Strength", "description": "Band opacity and highlight bloom multiplier.", "default": "standard", "options": [{ "value": "subtle", "label": "Subtle" }, { "value": "standard", "label": "Standard" }] },
|
|
{ "id": "accent", "type": "enum", "role": "style", "label": "Accent", "description": "Tint inside the band and the highlight blooms.", "default": "green", "options": [{ "value": "green", "label": "Green" }, { "value": "blue", "label": "Blue" }, { "value": "violet", "label": "Violet" }] },
|
|
{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Outgoing transition. None holds the settled key.", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" }] }
|
|
]'
|
|
>
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<title>Light Sweep Pass</title>
|
|
</head>
|
|
<body>
|
|
<template>
|
|
<div id="root" data-composition-id="light-sweep-pass" data-duration="4" data-fps="30">
|
|
<style>
|
|
*,
|
|
*::before,
|
|
*::after {
|
|
box-sizing: border-box;
|
|
}
|
|
|
|
/* --light-x starts off-frame left; the timeline is its only
|
|
writer. --lsp-angle and --lsp-strength are set once at mount. */
|
|
#root {
|
|
--light-x: -35;
|
|
--lsp-angle: 115;
|
|
--lsp-strength: 1;
|
|
position: absolute;
|
|
inset: 0;
|
|
container-type: size;
|
|
isolation: isolate;
|
|
overflow: hidden;
|
|
background: var(--bg, #0b0c0e);
|
|
color: var(--fg, #f8fafc);
|
|
font-family: var(--font-body, Inter, system-ui, sans-serif);
|
|
}
|
|
|
|
.lsp-clip,
|
|
.lsp-stage,
|
|
.lsp-scene,
|
|
.lsp-ambient,
|
|
.lsp-band {
|
|
position: absolute;
|
|
inset: 0;
|
|
}
|
|
|
|
.lsp-clip {
|
|
overflow: hidden;
|
|
}
|
|
|
|
.lsp-stage {
|
|
opacity: 0;
|
|
}
|
|
|
|
.lsp-scene {
|
|
overflow: hidden;
|
|
}
|
|
|
|
/* Every lit element derives its whole treatment from the ONE
|
|
--light-x scalar: distance d to the band, |d| via max(d, -d),
|
|
a 0..1 proximity bloom, a shadow that slides away from the
|
|
light and deepens as the band passes. Elements opt in with
|
|
data-lit and an inline --lsp-x (center along the sweep axis,
|
|
percent of frame width). */
|
|
[data-lit] {
|
|
--lsp-d: calc(var(--light-x) - var(--lsp-x, 50));
|
|
--lsp-abs: max(var(--lsp-d), calc(-1 * var(--lsp-d)));
|
|
--lsp-glow: clamp(0, calc(1 - var(--lsp-abs) / 26), 1);
|
|
position: relative;
|
|
box-shadow: calc(clamp(-30, var(--lsp-d), 30) * -0.05cqw)
|
|
calc(0.8cqh + var(--lsp-glow) * 0.7cqh) calc(2.2cqh + var(--lsp-glow) * 2.4cqh)
|
|
color-mix(in srgb, #000000 26%, transparent);
|
|
}
|
|
|
|
/* The highlight bloom: a static angle-matched gradient whose
|
|
opacity is the proximity term. No transitions, no tweens. */
|
|
[data-lit]::after {
|
|
content: "";
|
|
position: absolute;
|
|
inset: 0;
|
|
border-radius: inherit;
|
|
pointer-events: none;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
color-mix(in srgb, #ffffff 86%, var(--lsp-accent, #22c55e)) 0%,
|
|
transparent 62%
|
|
);
|
|
opacity: calc(var(--lsp-glow) * 0.32 * var(--lsp-strength));
|
|
}
|
|
|
|
/* Ambient lift: the scene starts a touch dim and brightens for
|
|
good once the band has entered the frame. Monotonic in
|
|
--light-x, so the settle never re-dims it. */
|
|
.lsp-ambient {
|
|
pointer-events: none;
|
|
background: #000000;
|
|
opacity: calc(clamp(0, (26 - var(--light-x)) / 130, 0.16) * var(--lsp-strength));
|
|
}
|
|
|
|
/* The band: an oversized angle-matched gradient sheet that only
|
|
ever translates along X, driven by the same scalar. Screen
|
|
blend keeps it a light, never a paint. */
|
|
.lsp-band {
|
|
inset: -55%;
|
|
pointer-events: none;
|
|
mix-blend-mode: screen;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
transparent 36%,
|
|
color-mix(in srgb, #ffffff 24%, transparent) 46%,
|
|
color-mix(in srgb, #ffffff 78%, var(--lsp-accent, #22c55e)) 50%,
|
|
color-mix(in srgb, #ffffff 24%, transparent) 54%,
|
|
transparent 64%
|
|
);
|
|
opacity: 0;
|
|
transform: translateX(calc((var(--light-x) - 50) * 1.4cqw));
|
|
will-change: transform, opacity;
|
|
}
|
|
|
|
#root[data-strength="subtle"] {
|
|
--lsp-strength: 0.55;
|
|
}
|
|
|
|
/* ---------- default slot scene: token hero + three cards ---------- */
|
|
|
|
.lsp-default {
|
|
position: absolute;
|
|
inset: 0;
|
|
display: grid;
|
|
grid-template-rows: auto auto;
|
|
align-content: center;
|
|
justify-items: center;
|
|
row-gap: var(--space-3, 5cqh);
|
|
padding: var(--space-3, 6cqh) 10cqw;
|
|
background: linear-gradient(
|
|
calc(var(--lsp-angle) * 1deg),
|
|
color-mix(in srgb, var(--fg, #f8fafc) 3%, var(--bg, #0b0c0e)) 0%,
|
|
var(--bg, #0b0c0e) 55%,
|
|
color-mix(in srgb, #000000 6%, var(--bg, #0b0c0e)) 100%
|
|
);
|
|
}
|
|
|
|
.lsp-hero {
|
|
display: grid;
|
|
align-content: center;
|
|
row-gap: var(--space-2, 2.4cqh);
|
|
width: 58cqw;
|
|
height: 30cqh;
|
|
padding: var(--space-3, 4cqh) var(--space-3, 3cqw);
|
|
border: 0.16cqw solid var(--border, #343a46);
|
|
border-radius: var(--radius, 2.4cqmin);
|
|
background: var(--surface, #14171c);
|
|
}
|
|
|
|
.lsp-hero-bar {
|
|
width: 46%;
|
|
height: 4.6cqh;
|
|
border-radius: 1.4cqh;
|
|
background: color-mix(in srgb, var(--fg, #f8fafc) 82%, var(--surface, #14171c));
|
|
}
|
|
|
|
.lsp-hero-line {
|
|
height: 2.2cqh;
|
|
border-radius: 1.1cqh;
|
|
background: var(--muted, #94a3b8);
|
|
opacity: 0.55;
|
|
}
|
|
|
|
.lsp-hero-line:nth-of-type(3) {
|
|
width: 72%;
|
|
}
|
|
|
|
.lsp-row {
|
|
display: grid;
|
|
grid-template-columns: repeat(3, 1fr);
|
|
column-gap: var(--space-2, 2cqw);
|
|
width: 58cqw;
|
|
}
|
|
|
|
.lsp-card {
|
|
display: grid;
|
|
align-content: start;
|
|
row-gap: var(--space-1, 1.6cqh);
|
|
height: 24cqh;
|
|
padding: var(--space-2, 2.6cqh) var(--space-2, 1.6cqw);
|
|
border: 0.16cqw solid var(--border, #343a46);
|
|
border-radius: var(--radius, 2.4cqmin);
|
|
background: var(--surface, #14171c);
|
|
}
|
|
|
|
.lsp-dot {
|
|
width: 3.4cqh;
|
|
height: 3.4cqh;
|
|
border-radius: 50%;
|
|
background: color-mix(in srgb, var(--lsp-accent, #22c55e) 72%, var(--surface, #14171c));
|
|
}
|
|
|
|
.lsp-line {
|
|
height: 1.9cqh;
|
|
border-radius: 1cqh;
|
|
background: var(--muted, #94a3b8);
|
|
opacity: 0.5;
|
|
}
|
|
|
|
.lsp-line:nth-of-type(3) {
|
|
width: 64%;
|
|
}
|
|
</style>
|
|
|
|
<div
|
|
id="light-sweep-pass-clip"
|
|
class="lsp-clip clip"
|
|
data-start="0"
|
|
data-duration="4"
|
|
data-track-index="0"
|
|
>
|
|
<div class="lsp-stage">
|
|
<div class="lsp-scene" data-slot="scene">
|
|
<!-- SLOT "scene": replace the children of this element with
|
|
your own full-bleed content. Mark elements that should
|
|
catch the light with data-lit and give each an inline
|
|
style="--lsp-x: NN" (center along the sweep, percent). -->
|
|
<div class="lsp-default" aria-hidden="true">
|
|
<div class="lsp-hero" data-lit style="--lsp-x: 50">
|
|
<div class="lsp-hero-bar"></div>
|
|
<div class="lsp-hero-line"></div>
|
|
<div class="lsp-hero-line"></div>
|
|
</div>
|
|
<div class="lsp-row">
|
|
<div class="lsp-card" data-lit style="--lsp-x: 31">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
<div class="lsp-card" data-lit style="--lsp-x: 50">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
<div class="lsp-card" data-lit style="--lsp-x: 69">
|
|
<div class="lsp-dot"></div>
|
|
<div class="lsp-line"></div>
|
|
<div class="lsp-line"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="lsp-ambient" aria-hidden="true"></div>
|
|
<div class="lsp-band" aria-hidden="true"></div>
|
|
</div>
|
|
</div>
|
|
|
|
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
<script>
|
|
(function () {
|
|
"use strict";
|
|
|
|
var root = document.getElementById("root");
|
|
// Literal id: mount flattening strips data-composition-id from the
|
|
// live root before this timeline registers.
|
|
var compositionId = "light-sweep-pass";
|
|
var stage = root.querySelector(".lsp-stage");
|
|
var band = root.querySelector(".lsp-band");
|
|
|
|
var vars =
|
|
window.__hyperframes && window.__hyperframes.getVariables
|
|
? window.__hyperframes.getVariables()
|
|
: {};
|
|
|
|
function clampNumber(raw, fallback, min, max) {
|
|
var value = raw == null ? fallback : Number(raw);
|
|
if (!Number.isFinite(value)) return fallback;
|
|
return Math.max(min, Math.min(max, value));
|
|
}
|
|
|
|
var angle = clampNumber(vars.angle, 115, 60, 160);
|
|
var sweepAt = clampNumber(vars.sweep_at, 0.9, 0, 8);
|
|
var strength = vars.strength === "subtle" ? "subtle" : "standard";
|
|
var accentTokens = {
|
|
green: "var(--brand, #22c55e)",
|
|
blue: "var(--accent, #38bdf8)",
|
|
violet: "var(--accent-2, #c5a3ff)",
|
|
};
|
|
var accent = Object.prototype.hasOwnProperty.call(accentTokens, vars.accent)
|
|
? vars.accent
|
|
: "green";
|
|
// The bundler mirrors composition variables as scoped CSS custom
|
|
// props, so this unit's own accent variable can shadow the contract
|
|
// --accent token ("blue" is a valid CSS color). When the shadow is
|
|
// present, fall back to the literal contract value.
|
|
var shadowedAccent = getComputedStyle(root).getPropertyValue("--accent").trim();
|
|
if (
|
|
shadowedAccent === "green" ||
|
|
shadowedAccent === "blue" ||
|
|
shadowedAccent === "violet"
|
|
) {
|
|
accentTokens.blue = "#38bdf8";
|
|
}
|
|
// INVARIANT: only none | fade | up reaches the timeline.
|
|
var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
|
|
|
|
root.dataset.strength = strength;
|
|
root.style.setProperty("--lsp-angle", String(angle));
|
|
root.style.setProperty("--lsp-accent", accentTokens[accent]);
|
|
|
|
// RETIME RANGE: fixed IN and OUT scale together only when D is
|
|
// too short. HOLD is the sole elastic phase. Never timeScale().
|
|
var SWEEP_BASE = 1.6;
|
|
var SETTLE_BASE = 0.55;
|
|
var STAGE_IN_BASE = 0.5;
|
|
var IN_BASE = sweepAt + SWEEP_BASE + SETTLE_BASE;
|
|
var OUT_BASE = exit === "none" ? 0 : 0.5;
|
|
|
|
var duration = Math.max(0.001, parseFloat(root.dataset.duration || "4"));
|
|
var totalBase = IN_BASE + OUT_BASE;
|
|
var scale = duration < totalBase ? duration / totalBase : 1;
|
|
var SWEEP = SWEEP_BASE * scale;
|
|
var SETTLE = SETTLE_BASE * scale;
|
|
var STAGE_IN = Math.min(STAGE_IN_BASE * scale, IN_BASE * scale);
|
|
var SWEEP_AT = sweepAt * scale;
|
|
var SWEEP_END = SWEEP_AT + SWEEP;
|
|
var IN = IN_BASE * scale;
|
|
var OUT = OUT_BASE * scale;
|
|
var HOLD = Math.max(0, duration - (IN + OUT));
|
|
var OUT_START = IN + HOLD;
|
|
|
|
// The light's authored waypoints: parked off-frame left, fully
|
|
// crossed off-frame right, then the resting key in the upper
|
|
// third of the travel. All in --light-x units (frame percent).
|
|
var LIGHT_START = -35;
|
|
var LIGHT_CROSSED = 118;
|
|
var LIGHT_REST = 62;
|
|
|
|
function fireSfx(id, t) {
|
|
root.dispatchEvent(
|
|
new CustomEvent("hf:sfx", { detail: { id: id, t: t }, bubbles: true }),
|
|
);
|
|
}
|
|
|
|
// ONE proxy owns --light-x; every highlight, shadow, ambient
|
|
// lift, and the band transform read it via calc in static CSS.
|
|
var light = { x: LIGHT_START };
|
|
function writeLight() {
|
|
root.style.setProperty("--light-x", light.x.toFixed(3));
|
|
}
|
|
writeLight();
|
|
|
|
gsap.set(stage, { opacity: 0, y: "1.5cqh" });
|
|
gsap.set(band, { autoAlpha: 0 });
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// IN: the scene settles first, then one confident crossing.
|
|
tl.to(stage, { opacity: 1, y: "0cqh", duration: STAGE_IN, ease: "power2.out" }, 0);
|
|
tl.fromTo(
|
|
light,
|
|
{ x: LIGHT_START },
|
|
{
|
|
x: LIGHT_CROSSED,
|
|
duration: SWEEP,
|
|
ease: "sine.inOut",
|
|
onUpdate: writeLight,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.fromTo(
|
|
band,
|
|
{ autoAlpha: 0 },
|
|
{
|
|
autoAlpha: 1,
|
|
duration: Math.min(0.3 * scale, SWEEP),
|
|
ease: "power1.out",
|
|
immediateRender: false,
|
|
},
|
|
SWEEP_AT,
|
|
);
|
|
tl.to(
|
|
band,
|
|
{ autoAlpha: 0, duration: 0.35 * scale, ease: "power1.in" },
|
|
Math.max(SWEEP_AT, SWEEP_END - 0.35 * scale),
|
|
);
|
|
|
|
// The settle: the band is gone; the key light glides back to its
|
|
// resting position and the per-element shading follows it there.
|
|
tl.to(
|
|
light,
|
|
{ x: LIGHT_REST, duration: SETTLE, ease: "power2.out", onUpdate: writeLight },
|
|
SWEEP_END,
|
|
);
|
|
tl.call(
|
|
function () {
|
|
fireSfx("light-settle-soft", IN);
|
|
},
|
|
[],
|
|
IN,
|
|
);
|
|
|
|
// HOLD: deliberately still under the settled key.
|
|
|
|
// OUT: only when the exit variable asks for one.
|
|
if (exit !== "none") {
|
|
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_START);
|
|
if (exit === "up") {
|
|
tl.to(stage, { y: "-6cqh", duration: OUT, ease: "power2.in" }, OUT_START);
|
|
}
|
|
}
|
|
|
|
tl.seek(0);
|
|
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines[compositionId] = tl;
|
|
})();
|
|
</script>
|
|
</div>
|
|
</template>
|
|
</body>
|
|
</html>
|